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LoL Patch 26.21 Notes

Notes published Oct. 20, 2026, live on servers Oct. 21, 2026

Patch 26.21 goes after bot lane. Caitlyn, Jinx and Tristana all lose power, and Gluttonous Greaves costs more. The jungle's top picks get trimmed too, while a handful of quiet mages pick up buffs, and ARAM: Mayhem launches Journey to Stardom with a Headliner band in every game.

Patch 26.21 highlights

Replay Download Limits

Replay downloads are now capped at 10 per hour. You can still grab your own games and anyone else's, and the cap is there to stop scraper apps from pulling thousands at once.

Champions

AzirBuff

Azir gains 10 more mana per level, so he has 170 extra mana by level 18. He can afford to throw Conquering Sands [Q] around in lane now.

Base Stats

  • Mana Growth: 40/Level ⇒ 50/Level

CaitlynNerf

It's a real nerf, even with the early bump. Headshot [Passive] drops to 60–80% AD with weaker crit scaling, while Piltover Peacemaker [Q] gains up to 20 base damage at rank five.

Passive - Headshot

  • Damage: 60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) ⇒ 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)

Q - Piltover Peacemaker

  • Base Damage: 50 / 90 / 130 / 170 / 210 ⇒ 50 / 95 / 140 / 185 / 230

DariusBuff

Decimate [Q] drops to a 4 second cooldown at max rank. One second faster means more spins in a long fight.

Q - Decimate

  • Cooldown: 9 / 8 / 7 / 6 / 5s ⇒ 9 / 8 / 7 / 6 / 4s

JinxNerf

Jinx loses a quarter point of AD per level and 20 base health. That's 4.25 less attack damage at level 18, so her snowball starts slower.

Base Stats

  • Attack Damage: 59 + 3.25/Level ⇒ 59 + 3/Level
  • Health: 630 + 105/Level ⇒ 610 + 105/Level

Lee SinNerf

Safeguard [W] goes from 7 to 8 seconds. Dragon's Rage [R] loses 75 damage at max rank on both the kick and the collision, and Tempest [E] stops revealing enemies who stealth after it hits them.

W - Safeguard

  • Cooldown: 7s ⇒ 8s

E - Tempest

  • Bugfix: No longer reveals invisible enemies if they stealth after being hit by Tempest.

R - Dragon's Rage

  • Kick Damage: 175 / 400 / 625 (+200% bonus AD) ⇒ 150 / 350 / 550 (+200% bonus AD)
  • Collision Damage: 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health) ⇒ 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)

LockeAdjusted

With less mana and a smaller early Soul Ignition [W], harass sticks to Locke now. He gets paid later, since Ashen Pursuit [E] climbs to 100 damage (+50% AP) at max rank.

Q - Ritual Nails

  • Unused Charge Refund: 20 - 35% mana and cooldown refund ⇒ 10 - 40% mana and cooldown refund

Base Stats

  • Mana Growth: 70 ⇒ 60

W - Soul Ignition

  • Mana Cost: 50 / 55 / 60 / 65 / 70 ⇒ 60 / 65 / 70 / 75 / 80
  • Grey Health Store Based on Current Health: 40 - 200 (both level based) ⇒ 20 - 200
  • Current Health Store: 150 - 450 (both level based) ⇒ 100 - 500 (+60% AP)

E - Ashen Pursuit

  • Blink Damage: 40 / 50 / 60 / 70 / 80 (+40% AP) ⇒ 40 / 55 / 70 / 85 / 100 (+50% AP)

Miss FortuneBuff

Make It Rain [E] deals 20 more damage at every rank. Bullet Time [R] crits hit for 145% and scale harder with bonus crit damage, which makes up for losing Hubris power.

E - Make It Rain

  • Damage: 70 / 100 / 130 / 160 / 190 (+120% AP) ⇒ 90 / 120 / 150 / 180 / 210 (+120% AP)

R - Bullet Time

  • Critical Strike Damage: 130% (+0.3% per 1% Bonus Crit Damage) ⇒ 145% (+0.45% per 1% Bonus Crit Damage)

NidaleeNerf

Small nerf. Pounce [W] loses up to 20 damage, and Primal Surge [E] gives 10% less attack speed at every rank.

W - Pounce

  • Damage: 55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP) ⇒ 50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)

E - Primal Surge

  • Attack Speed: 30 / 40 / 50 / 60 / 70% ⇒ 20 / 30 / 40 / 50 / 60%

Nunu & WillumpBuff

Absolute Zero [R] now hits for up to 1450 at rank three, 175 more than before. It's compensation for the damage he lost when Rocketbelt got cut.

R - Absolute Zero

  • Maximum Damage: 625 / 925 / 1275 (+300% AP) ⇒ 750 / 1100 / 1450 (+300% AP)

OriannaAdjusted

Her [Q] and [W] each gain 5% AP ratio. Lane stays the same, and her late combo chunks a little harder.

Q - Command: Attack

  • Damage: 60 / 90 / 120 / 150 / 180 (+55% AP) ⇒ 60 / 90 / 120 / 150 / 180 (+60% AP)

W - Command: Dissonance

  • Damage: 70 / 110 / 150 / 190 / 230 (+80% AP) ⇒ 70 / 110 / 150 / 190 / 230 (+85% AP)

QiyanaNerf

Edge of Ixtal [Q] loses 10 damage at every rank. It's a partial rollback of a recent buff that hit harder than intended.

Q - Elemental Wrath / Edge of Ixtal

  • Damage: 80 / 110 / 140 / 170 / 200 (+90% bonus AD) ⇒ 70 / 100 / 130 / 160 / 190 (+90% bonus AD)

RammusNerf

Defensive Ball Curl [W] gives 2 less flat armor per rank, and both resist ratios now cap at 50% instead of 60%. He's still tanky, just less of a wall late.

W - Defensive Ball Curl

  • Bonus Armor: 27 / 32 / 37 / 42 / 47 (+30 - 60% Armor) ⇒ 25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
  • Bonus Magic Resistance: 20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance) ⇒ 20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)

RyzeBuff

Ryze gets paid for scaling. Overload [Q] climbs to 100% Flux bonus damage at max rank (rank one actually drops a bit) with more move speed, and Rune Prison [W] gains 10% AP ratio.

Q - Overload

  • Flux Bonus Damage: 15% / 40% / 65% / 90% increased damage ⇒ 10% / 40% / 70% / 100% increased damage
  • Bonus Move Speed: 28% / 32% / 36% / 40% / 44% ⇒ 30% / 35% / 40% / 45% / 50%

W - Rune Prison

  • Damage: 60 / 90 / 120 / 150 / 180 (+60% AP) (+3% bonus mana) ⇒ 60 / 90 / 120 / 150 / 180 (+70% AP) (+3% bonus mana)

SionBuff

Sion gets 8 more health per level, which is 136 extra at level 18. Unstoppable Onslaught [R] also ramps to +200% damage over a full 3s charge, so committing to the ult actually rewards you.

Base Stats

  • Health: 655 + 87/Level ⇒ 655 + 95/Level

R - Unstoppable Onslaught

  • Damage Increase over the First 3s of Channeling: +0 - 166.67% Base Damage, 0 - 100% Ratio Damage ⇒ +0 - 200%
  • Bugfix: Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.

TaliyahBuff

Unraveled Earth [E] hits for 10 more plus 10% AP, and the detonation adds 5. Land the knockback combo and it hurts now.

E - Unraveled Earth

  • Damage: 60 / 105 / 150 / 195 / 240 (+60% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+70% AP)
  • Detonation Damage: 25 / 40 / 55 / 70 / 85 (+30% AP) ⇒ 30 / 45 / 60 / 75 / 90 (+30% AP)
  • Monster Damage: Deals 225% damage to monsters.

TaricAdjusted

Taric's spells don't fizzle anymore when his bound ally goes untargetable mid-cast. The one exception is Dazzle [E], which still won't come out of a Vanished ally.

Q - Starlight’s Touch

  • Cast Behavior: Q casts when allies are untargetable will now successfully fire.

E - Dazzle

  • Cast Behavior: E casts when allies are untargetable will now successfully fire.
  • Tooltip: Updated to include “Dazzle will not cast from Vanished allies”.

R - Cosmic Radiance

  • Cast Behavior: R casts when allies are untargetable will now successfully fire.

TristanaNerf

Rapid Fire [Q] loses 20% attack speed at rank one. Early all-ins get much weaker, though rank five stays at 120%.

Q - Rapid Fire

  • Attack Speed: 60 / 75 / 90 / 105 / 120% ⇒ 40 / 60 / 80 / 100 / 120%

Twisted FateAdjusted

Destiny [R] now reveals untargetable champions too. Same fix Taric got.

R - Destiny

  • Reveal: Now reveals untargetable units.

VarusAdjusted

Top lane Varus maxes Blighted Quiver [W], and that's what gets hit, with less on-hit and stack damage. Piercing Arrow [Q] now ramps up to 70% over its channel to make up for it in bot.

Q - Piercing Arrow

  • Damage Calculation: Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) ⇒ Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
  • Damage Increase over Channel Time: Up to 50% ⇒ Up to 70%

W - Blighted Quiver

  • On-Hit Damage: 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP) ⇒ 4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
  • Per Stack Damage: 3 - 5% (+1.3% per 100 AP) Target Maximum Health ⇒ 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
  • Active Missing Health Damage: 6 - 14%, increased by up to 50% based on Q Channel ⇒ 6 - 10%, increased by up to 70% based on Q Channel
  • Basic Ability Cooldown Refund: 13% per stack, increased by up to 50% based on Q Channel ⇒ 11%, increased by up to 70% based on Q Channel

Vel'KozBuff

Plasma Fission [Q] drops from 7 to 6 seconds. Organic Deconstruction [Passive] tops out higher too, at 205 (+65% AP).

Passive - Organic Deconstruction

  • Damage: 35 - 180 (+60% AP) ⇒ 35 - 205 (+65% AP)

Q - Plasma Fission

  • Cooldown: 7s ⇒ 6s

ViktorNerf

Viktor's a bit slower at 330 move speed. Siphon Power [Q] shields for less, and the shield lasts 2 seconds instead of 2.5, which hurts most in early skirmishes.

Base Stats

  • Move Speed: 335 ⇒ 330

Q - Siphon Power

  • Shield: 40 - 140 (based on level) (+25% AP) ⇒ 30 - 130 (+20% AP)
  • Shield Uptime: 2.5s ⇒ 2s

WukongAdjusted

Jungle Wukong loses early armor, since Stone Skin [Passive] now starts at 4.5 per stack. Lane Wukong gets 2 more base health regen to make up for it.

Base Stats

  • Health Regeneration: 3.5 + 0.65/Level ⇒ 5.5 + 0.65/Level

Passive - Stone Skin

  • Armor per Stack: 6 - 10 (based on Champion Level) ⇒ 4.5 - 10 (based on Champion Level)

Xin ZhaoNerf

Both of his builds get help. Three Talon Strike [Q] scales at 45% bonus AD, and Audacious Charge [E] now converts 1% per 4% bonus attack speed.

Q - Three Talon Strike

  • Damage per Strike: 15 / 30 / 45 / 60 / 75 (+40% bonus AD) ⇒ 15 / 30 / 45 / 60 / 75 (+45% bonus AD)

E - Audacious Charge

  • Attack Speed Scaling: 1% per 5% bonus Attack Speed from permanent sources ⇒ 1% per 4% bonus Attack Speed from permanent sources

YoneNerf

Mortal Steel [Q] drops from 110% to 105% AD ratio. It's a trim, nothing more.

Q - Mortal Steel

  • Damage: 25 / 50 / 75 / 100 / 125 (+110% AD) ⇒ 25 / 50 / 75 / 100 / 125 (+105% AD)

ZyraBuff

Rampant Growth [W] seeds come back faster at the early ranks, 2 seconds quicker at rank one. More plants, more often.

W - Rampant Growth

  • Seed Ammo Cooldown: 18 / 16 / 14 / 12 / 10s ⇒ 16 / 14.5 / 13 / 11.5 / 10s

Items

Bastion BreakerNerf

Bastion Breaker loses 4 Lethality and some Shaped Charge damage. Sabotage doesn't expire anymore, so you can hold the bonus until an objective is actually up.

  • Lethality: 22 ⇒ 18
  • Shaped Charge Damage: 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality ⇒ 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
  • Sabotage Duration: 90s ⇒ Infinite
  • Sabotage Duration Context: This is how long you have to use the bonus damage against objectives.

DawncoreBuff

Dawncore now gives 15 AP per 100% base mana regen, up from 10. Supports other than Soraka finally have a reason to finish it.

  • Ability Power per 100% Base Mana Regeneration: 10 ⇒ 15

Gluttonous GreavesNerf

A 100 gold price hike. Marksmen who rush them get there later.

  • Total Cost: 1000g ⇒ 1100g

HubrisAdjusted

Hubris now splits by range. Melee users get 15 base AD, while ranged users drop to 10 and only 2 per stack, which is why Miss Fortune gets buffs.

  • Base Bonus Attack Damage: 12 ⇒ 15 Melee / 10 Ranged
  • Bonus Attack Damage per Stack: 3 ⇒ 3 Melee / 2 Ranged

ARAM: Mayhem

Mayhem's Journey to Stardom update puts a Headliner band in every game, and each band bends the rules its own way. A big batch of new Augments comes in while some old ones leave. There's also a new mission track that ranks you up from Newbie to Superstar, though Butcher's Bridge and Koeshin's Crossing sit out this patch.

Headliners

  • K/DA: Collect 4 K/DA Cards to earn an extra Augment!
  • HEARTSTEEL: Augments can come with unique modifiers making them extra strong.
  • True Damage: Takedowns and destroying towers can drop Anvils for your team.
  • Pentakill: Increase the power of one of your abilities at the start of the game and at level 18.
  • Disco: Dance under the disco ball to earn Gold for everyone.
  • Cafe Cuties: Health relics are especially powerful.
  • Bees: Collect the honey pots and avoid the bees that fly across the map.
  • Command Line: Reroll one of your augments to be a higher tier in every selection.
  • And more to come????

New Augments

Silver Blue Barrier

  • Gain a Shield whenever you cast an Ability based on the mana cost.

Flow of Spirit

  • Using a specific ability grants you stacking Attack Speed.

Fruitify

  • Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.

Gift of the Drowned

  • All Bonus Health from your items is converted to Lethality.

Hands Off The Talent

  • Your Attacks deal extra damage if fired from max range.

Lich Brain

  • Gain Ability Power based on your Bonus Health.

Lonely Warrior

  • Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.

No Mana, No Problem

  • All mana from your items is converted to Ability Power.

Sound Barrier

  • Your shields grant Move Speed.

Ultimate Recursion

  • Gain 50 Ultimate Ability Haste.

Gold Arcane Axiom

  • Takedowns refund a portion of your Ultimate Cooldown.

Armored Impact

  • Using an Ability causes your next Attack to deal additional damage based on your Armor.

BEES!!!

  • Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.

Brass Blast

  • Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.

CRIMSON COBALT

  • One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.

Double Time

  • Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.

Enchanting Butterflies

  • Healing and Shielding allies summons butterflies. Once you have enough butterflies, they’ll fly at enemies you damage, dealing additional damage.

Get Jinxed

  • Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.

Heavy Is The Crown

  • Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.

Jeweled Bracelet

  • Your Ultimate Ability can now critically strike.

Recoil

  • One of your abilities will launch you backwards when you fire it.

Salvation

  • Falling to low Health pushes back enemies and heals allies.

Sap Magic

  • Every 10 seconds, your next Attack deals additional damage and heals you.

Still Here

  • Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.

Take’em Down Down Down

  • Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.

The Boom and the Bass

  • After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.

Tickle Monster

  • All Attack Damage from your items is converted to Attack Speed.

Upgrade: Stormsurge

  • When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.

Weapon Of Destiny

  • The first Legendary Item you buy gets stronger stats with every takedown.

Prismatic Big Shot

  • A large percent of your Attack Speed is converted to Critical Strike Damage.

Bouncing Bees

  • After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.

Group Hug

  • One of your Abilities that heals or shields also heals or shields nearby allies.

Mosh Monster

  • Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.

Third Times The Harm

  • Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.

Totentanz

  • Gain a Summoner Spell that lets you “Dance with Death”, granting you immortality for 5 seconds, but if you don’t get a takedown during that time, you’ll get dragged to the underworld.

Removed Augments

  • Combusting Interest
  • Crit 'n Cast
  • Critical Missile
  • Dimension Shift
  • DropBear
  • Dropkick
  • Fan the Hammer
  • Hide on Bush
  • High Roller
  • Our Healing
  • Poro Stampede
  • Spiritual Purification
  • Ult Bot

Classic

League Classic brings back old-kit Mordekaiser and Yorick, along with Hecarim and an extra-long-range Lucian. Kassadin gets every nerf reverted and Atma's Impaler returns to its old peak. Aatrox and Karma get buffs, while Irelia gets nerfed.

Champions

New - Mordekaiser

Show all 5

Passive - Iron Man

  • Mordekaiser converts damage dealt by his abilities into a decaying shield.

Q - Mace of Spades

  • Mordekaiser’s next attack damages multiple nearby enemies. If his target is isolated, he deals extra damage to them.

W - Creeping Death

  • Mordekaiser buffs an ally with a swarm of shrapnel that grants bonus armor and MR and damages nearby enemies over time.

E - Siphon of Destruction

  • Mordekaiser deals magic damage to enemies in a cone. That’s it. That’s the tooltip.

R - Children of the Grave

  • Mordekaiser curses an enemy champion, dealing damage over time and stealing their stats. If the target dies while cursed, Mordekaiser raises their spirit as a controllable ghost.

New - Yorick

Show all 5

Passive - Unholy Covenant

  • Yorick takes reduced damage and his attacks deal bonus damage for every summon he has active. This counts his Q, W, E, and R.

Q - Omen of War

  • Yorick’s next attack deals bonus damage and summons a Spectral Ghoul. Spectral Ghouls have bonus attack damage and movement speed, and give Yorick bonus movement speed while they live.

W - Omen of Pestilence

  • Yorick summons a Decaying Ghoul in an explosion that damages and slows all nearby enemies. Decaying Ghouls continue to slow enemies around them.

E - Omen of Famine

  • Yorick summons a Ravenous Ghoul, damaging an enemy and healing himself in the process. Ravenous Ghouls heal Yorick every time they attack an enemy.

R - Omen of Death

  • Yorick conjured the revenant of an allied champion, who can attack for a portion of their total attack damage. If the ally dies while the revenant is active, they are temporarily revived to fight at full power.

New - Hecarim

Show all 5

Passive - Warpath

  • Hecarim is ghosted and gains Attack Damage based on his bonus Move Speed.

Q - Rampage

  • Hecarim cleaves nearby enemies. If he hits an enemy with it, the cooldown of the next cast will be reduced.

W - Spirit of Dread

  • Hecarim damages nearby enemies over time and heals based on damage dealt to enemies in the area.

E - Devastating Charge

  • Hecarim gains Move Speed and causes his next attack to deal bonus damage and knock the target back.

R - Onslaught of Shadows

  • Hecarim charges forward, summoning spectral riders that damage enemies they hit. Hecarim inflicts fear on all nearby enemies when ending his charge.

New - Lucian

Show all 5

Passive - Lightslinger

  • After casting an ability, Lucian’s next attack fires twice.

Q - Piercing Light

  • Lucian fires a piercing shot that damages enemies in a line.

W - Ardent Blaze

  • Lucian fires a cross-shaped missile that damages and marks enemies. Damaging marked enemies gives Lucian bonus move speed.

E - Relentless Pursuit

  • Lucian dashes and removes all slows affecting him. Unlike the modern version of this spell, it doesn’t reset his attack timer and its cooldown is only refreshed by champion kills during his R.

R - The Culling

  • Lucian rapidly fires shots in a straight line. He can move and cast Relentless Pursuit while firing.

Aatrox

Passive - Blood Well

  • Cooldown: 225s ⇒ 225 / 200 / 175 / 150s (Levels 1 / 6 / 11 / 16)

Irelia

Base Stats

  • Base Health: 546 ⇒ 515
  • Health Regeneration: 8.15 ⇒ 6.5

Passive - Ionian Fervor

  • Stacking with Tenacity Items: Additive ⇒ Multiplicative

Karma

Q - Heavenly Wave

  • Damage: 70 / 110 / 150 / 190 / 230 / 270 ⇒ 85 / 125 / 165 / 205 / 245 / 285
  • Base Mantra Heal: 35 / 55 / 75 / 95 / 115 / 135 ⇒ 50 / 70 / 90 / 110 / 130 / 150

W - Spirit Bond

  • Base Damage: 80 / 125 / 170 / 215 / 260 / 305 ⇒ 100 / 140 / 180 / 220 / 260 / 300
  • Move Speed: 10 / 12 / 14 / 16 / 18 / 20% ⇒ 15 / 16 / 17 / 18 / 19 / 20%

Kassadin

Q - Null Sphere

  • Base Damage: 60 / 105 / 150 / 195 / 240 ⇒ 80 / 130 / 180 / 230 / 280
  • Silence Duration: 1 / 1.25 / 1.5 / 1.75 / 2s ⇒ 1 / 1.4 / 1.8 / 2.2 / 2.6s

R - Riftwalk

  • Ability Power Ratio: 70% ⇒ 80%

Items

Atma's Impaler

  • Critical Strike Chance: 15% ⇒ 18%
  • Maximum Health to Bonus Attack Damage Conversion: 1.5% ⇒ 2%

Bugfixes

  • Fixed a bug where Rammus’ Powerball (Q) trail VFX remained visible beyond its intended duration after hitting an enemy unit or after the ability ended.
  • Fixed a bug where Force of Nature used its modern item icon in-game instead of its Classic icon.
  • Fixed a bug where Quinn’s Valor Form (R) wasn’t tagged as a champion.
  • Fixed a bug where Aatrox’s model outlines did not cover his entire model.
  • Fixed bugs where The Brutalizer’s Onslaught (P) cooldown reduction stacked when multiple copies of The Brutalizer were owned.
  • Fixed a bug where Zilean’s Chronoshift (R) removed the Hand of Baron buff when reviving a champion.
  • Fixed a bug where Sivir’s Spell Shield (E) did not block Ezreal’s Mystic Shot (Q).

Arena

Arena's strongest Augments come down and the weakest go up, so one-Augment combos need more help to pop off. Outlier champions get pulled toward the middle, often through odd changes like a much bigger ratio on Briar's charged Chilling Scream [E].

Champions

Bel'Veth

Q - Void Surge

  • Attack Damage Ratio: 105% ⇒ 95%

R - Endless Banquet

  • Bonus Attack Damage Ratio per Stack: 1% ⇒ 0.5%

Briar

Q - Head Rush

  • Stun Duration: 0.85s ⇒ 0.5s

E - Chilling Scream

  • Full Charge Ability Power Ratio: 100% ⇒ 150%
  • Full Charge Wall Hit Ability Power Ratio: 240% ⇒ 350%
  • Total Maximum Ability Power Ratio: 340% ⇒ 500%

Elise

E - Cocoon

  • Cooldown: 8 / 7.5 / 7 / 6.5 / 6s ⇒ 10s

W - Skittering Frenzy

  • Spiderlings: 2 / 3 / 4 / 5 ⇒ 4 / 6 / 8 / 10
  • REMOVED Old Spider Damage Buff: Removed.

Ezreal

R - Trueshot Barrage

  • Bonus Attack Damage Ratio: 100% ⇒ 150%
  • Cooldown: 50 / 40 / 30s ⇒ 40 / 30 / 20s

Fiora

Passive - Duelist's Dance

  • Bonus Attack Damage Ratio: 3% per 100 bonus AD ⇒ 2% per 100 bonus AD

Q - Lunge

  • Ability Power Ratio: 0 ⇒ 25%

Galio

W - Shield of Durand

  • Passive Shield Health Ratio: 7.5 - 15% ⇒ 6 - 10%
  • Fully-Channeled Taunt Duration: 1.5s ⇒ 1s

R - Hero's Entrance

  • Knockup Duration: 1.5s ⇒ 1s

Gangplank

W - Remove Scurvy

  • Ability Power Ratio: 90% ⇒ 135%
  • Cooldown: 22 / 20 / 18 / 16 / 14s ⇒ 18 / 16 / 14 / 12 / 10s

R - Cannon Barrage

  • Cooldown: 130 / 110 / 90s ⇒ 100 / 80 / 60s

Gnar

W - Hyper

  • Duration: 4s ⇒ 2s
  • Movement Speed: 20 / 40 / 60 / 80 ⇒ 40 / 80 / 120 / 160

R - GNAR!

  • Ability Power Ratio: 100% ⇒ 150%

Kayn

Passive - The Darkin Scythe

  • Transformation Progress: Increased rate.

Katarina

R - Death Lotus

  • On-Hit Ratio: 20 / 25 / 30% ⇒ 25% flat
  • Ability Power Ratio per Dagger: 26% ⇒ 35%

Lee Sin

E - Tempest

  • Ability Power Ratio: 0 ⇒ 75%

Malzahar

W - Void Swarm

  • Maximum Voidling Charges: Can now store up to 6 charges.

Milio

Q - Ultra Mega Fire Kick

  • Cooldown: 8s ⇒ 10s
  • Ability Power Ratio: 120% ⇒ 200%

R - Breath Of Life

  • Cooldown: 160 / 145 / 130s ⇒ 180 / 150 / 130s

Miss Fortune

Q - Double Up

  • Ability Power Ratio: 55% ⇒ 70%

R - Bullet Time

  • Ability Power Ratio: 35% ⇒ 40%

Morgana

Q - Dark Binding

  • Cooldown: 12s ⇒ 14s

E - Black Shield

  • Cooldown: 26 / 23.5 / 21 / 18.5 / 16s ⇒ 30 / 27.5 / 25 / 22.5 / 20s

Nidalee

W - Bushwhack

  • Trap Cooldown: 14 / 13 / 12 / 11 / 10s ⇒ 8s

R - Aspect of the Cougar

  • Cougar Ability Cooldowns: 6s ⇒ 4s

Rengar

W - Battle Roar

  • Ability Power Ratio: 95% ⇒ 120%
  • Empowered Ability Power Ratio: 105% ⇒ 120%

Renata Glasc

R - Hostile Takeover

  • Cooldown: 150 / 130 / 110s ⇒ 170 / 150 / 130s

W - Bailout

  • Cooldown: 28 / 27 / 26 / 25 / 24s ⇒ 32 / 31 / 30 / 29 / 28s

Skarner

Q - Shattered Earth

  • Bonus Attack Damage Ratio: 90% ⇒ 150%

W - Seismic Bastion

  • Cooldown: 10 / 9 / 8 / 7 / 6s ⇒ 8 / 7 / 6 / 5 / 4s
  • Ability Power Ratio: 80% ⇒ 120%

Teemo

E - Toxic Shot

  • Initial Hit Attack Damage Ratio: 5% ⇒ 10%
  • Damage over Time Attack Damage Ratio: 10% ⇒ 20%

Urgot

W - Purge

  • On-Hit Effectiveness: 50% ⇒ 75%

Varus

E - Hail of Arrows

  • Cooldown: 18 / 16 / 14 / 12 / 10s ⇒ 14 / 12 / 10 / 8 / 6s
  • Ability Power Ratio: 0 ⇒ 50%

Yone

R - Fate Sealed

  • Bonus Attack Damage Ratio: 80% ⇒ 100%
  • Cooldown: 70 / 60 / 50s ⇒ 60 / 50 / 40s

Yuumi

W - You and Me!

  • Heal and Shield Power: 10 - 25% ⇒ 4 - 8%

Zaahen

Passive - Cultivation of War

  • Bonus Attack Damage per Stack: 1 - 2% ⇒ 1%

Items

Turbo Chemtank

  • Restore: 4% ⇒ 20% Maximum Health

Galeforce

  • Maximum Dash Range: 600 ⇒ 900

Night Harvester

  • Cooldown: 10s ⇒ 8s
  • Movement Speed Duration: 1.5s ⇒ 1s
  • Movement Speed: 40% ⇒ 60%

Mirage Blade

  • Cooldown Refund: 20% ⇒ 15%

Moonflair Spellblade

  • Cooldown Refund per Attack: 0.5 ⇒ 0.3
  • Number of Enhanced Attacks: 2 ⇒ 3

Augments

Big Brain

  • Out-of-Combat Timer: 3s ⇒ 5s

Castle

  • Cooldown: 12s ⇒ 10s

Chroma Flux

  • Cooldown: 10s ⇒ 8s

Courage of the Colossus

  • Cooldown: 5s ⇒ 6s

Dawnbringer's Resolve

  • Healing: 25 / 30 ⇒ 35 / 40

Dual Wield

  • On-Hit Effectiveness: 40 / 50 / 60% ⇒ 40 / 45 / 50%

Flashy

  • Charges: 2 / 3 ⇒ 4 / 6

Hive Mind

  • Starting Bees: 2 / 4 / 6 ⇒ 3 / 6 / 9

Minionmancer

  • Increased Minion Power: 40 / 55 ⇒ 55 / 70

Nesting Doll

  • Maximum Revives: 1 / 2 / 3 ⇒ 0 / 1 / 2

Rite of the Forge God

  • Item Stat Amplification: 40% ⇒ 60%

Spin to Win

  • Damage Amplification: 25 / 35% ⇒ 35 / 45%

Trueshot Prodigy

  • Base Damage: 175 / 350 / 525 ⇒ 175 / 275 / 375
  • Attack Damage Ratio: 100% ⇒ 50%
  • Cooldown: 10 / 8 / 6s ⇒ 12 / 10 / 8s

Mythic Shop Update

Starting next patch, each player sees their own Mythic Shop offerings. This patch lines up the rotation timers ahead of that, so check when things are leaving.

Minimum System Requirements

The patcher now needs a CPU with SSE 4.2, which raises the AMD minimum by one generation. Older AMD chips without it can't run League anymore.

Bugfixes & QoL Changes

  • Fixed an issue where Zaahen (Q) would fail to complete if he does into Revive mid attack.
  • Fixed a bug where Summoner Teleport’s channel VFX was visible for enemies when cast in brush.
  • Fixed a bug where Titanic Hydra’s cooldown timer would not be displayed after use.
  • Fixed a bug where Zoe can get a 1000 damage smite from a minion drop earlier than expected.
  • Fixed a bug where Hail of Blades does not trigger on auto resets if the first attack was cancelled.
  • Fixed a bug where Nidalee’s (Q) spear damage could go through spell shields at max range.
  • Updated SFX to use the base skin’s ult SFX for Briar, Kled, and Sion when playing against them to improve clarity.

Upcoming Skins & Chromas

The following skins will be released in this patch

The following chromas will be released this patch

Every patch

Source: Riot's official Patch 26.21 notes.