
Yone Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Yone has been touched in 18 of the 308 patches tracked here, across 31 individual values: 20 moved in their favour, 11 against. Most recent change: patch 26.17.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack speed.
Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
Every change, newest first
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| P | Crit Damage Mod | 0.9 | → | ▲ 0.95 6% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Q | AD Ratio | 1.05/1.05/1.05/1.05/1.05 | → | ▲ 1.1/1.1/1.1/1.1/1.1 5% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 20/45/70/95/120 | → | ▲ 25/50/75/100/125 7% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▲ 62 3% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| W | Max Health Damage | 0.1/0.11/0.12/0.13/0.14 | → | ▼ 0.08/0.09/0.1/0.11/0.12 17% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| W | Max Health Damage | 0.11/0.12/0.13/0.14/0.15 | → | ▼ 0.1/0.11/0.12/0.13/0.14 8% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 20/40/60/80/100 | → | ▲ 20/45/70/95/120 17% | |
| R | Cooldown | 90/60/10 | → | ▼ 100/80/80 62% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Base armor | 30 | → | ▲ 33 10% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| P | Crit Chance Multiplier | 1.5 | → | ▼ 1 33% | |
| P | Yone Crit To AD | 40 | → | ▲ 50 25% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| W | W Shield End Value | 80 | → | ▲ 90 12% | |
| W | W Shield Start Value | 60 | → | ▼ 40 33% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| W | W Shield End Value | 65 | → | ▲ 80 23% | |
| W | W Shield Start Value | 45 | → | ▲ 60 33% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Base armor | 28 | → | ▲ 30 7% | ||
| HP per level | 99 | → | ▲ 105 6% | ||
| W | Cooldown | 16/16/16/16/16 | → | ▲ 14/14/14/14/14 12% | |
| W | W Attack Speed CD Max | 0.625/0.625/0.625/0.625/0.625 | → | ▼ 0.5714/0.5714/0.5714/0.5714/0.5714 9% | |
| W | W Shield Coefficient | 0.55 | → | ▲ 0.65 18% | |
| W | W Shield End Value | 55 | → | ▲ 65 18% | |
| W | W Shield Start Value | 35 | → | ▲ 45 29% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.4 | → | ▲ 4.6 35% | ||
| Base HP Class-wide | 550 | → | ▲ 620 13% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| W | W Shield Coefficient | 0.6 | → | ▼ 0.55 8% | |
| W | W Shield End Value | 60 | → | ▼ 55 8% | |
| W | W Shield Start Value | 40 | → | ▼ 35 12% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| R | Cooldown | 100/80/10 | → | ▲ 90/60/10 16% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Q | Q Damage Coefficient | 1 | → | ▲ 1.05 5% |
Show the earlier 3 patches, back to 10.18
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| W | Second Champ Shield Multiplier | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.5/0.5/0.5/0.5/0.5 100% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3 | → | ▼ 2 33% | ||
| P | Yone Crit To AD | 50 | → | ▼ 40 20% | |
| P | Yone Crit Tooltip | 100 | → | ▲ 150 50% |
| Ability | What changed | Before | After | Since 10.16 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 20/45/70/95/120 | → | ▼ 20/40/60/80/100 14% |