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LoL Patch Notes 26.19

Notes published Sept. 22, 2026, live on servers Sept. 23, 2026

Patch 26.19 is the last stop before the Worlds patch, which is why Riot's first round of pro-focused changes lands here. Fringe tournament picks get nudged up and the meta outliers get knocked down. Top lane gets a faster Teleport on top of that. League Classic adds four more champions, with Graves as the headline, and Arena picks up three Guests of Honor and a stack of new Augments.

Patch 26.19 highlights

Team Voice

Team Voice was meant to reach North America and Oceania in Patch 26.20. It isn't going to. Riot says testing turned up enough rough edges that shipping on schedule would have meant shipping something short of the quality bar, so the rollout slips. No replacement patch yet either.

Champions

AatroxBuff

Sundered Sky got nerfed to open up the jungle, and Aatrox paid for a change that was never really about him. He gets a faster Infernal Chains [W] at the early ranks, plus more healing per point of bonus health, which mostly shows up later anyway.

W - Infernal Chains

  • Cooldown: 20 / 18 / 16 / 14 / 12 seconds ⇒ 18 / 16.5 / 15 / 13.5 / 12 seconds

E - Umbral Dash

  • Health Heal Ratio: 1.1% per 100 bonus health ⇒ 1.3% per 100 bonus health

ApheliosBuff

An enchanter meta is supposed to be Aphelios weather, and he's been nowhere near it. So every gun in the rotation gets something, rather than one of them getting picked to carry the buff. Five weapons, five changes.

Calibrum

  • Moonshot Damage: 70 - 160 (+42 - 60% bonus AD) (+100% AP) ⇒ 80 - 170 (+42 - 60% bonus AD) (+100% AP)

Severum

  • Healing: 2 - 7.1%, increased to 5 - 17.75% ⇒ 2 - 8%, increased to 5 - 20%

Gravitum

  • Slow: 30% for 2.5 seconds, decaying to 10% after 0.7 seconds ⇒ 30% for 2.5 seconds, decaying to 15% after 0.7 seconds

Infernum

  • Duskwave Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 seconds ⇒ 8 / 7.25 / 6.5 / 5.75 / 5 seconds

Crescendum

  • Mini-Crescendum Damage: 15% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 8th+ chakram ⇒ 16% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 9th+ chakram

AuroraBuff

Nobody has touched Aurora since last year. Rocketbelt got touched plenty, though, and she went down with it. The Weirding [E] hits harder now, and Between Worlds [R] stays open longer at the first two ranks.

E - The Weirding

  • Base Damage: 70 / 110 / 150 / 190 / 230 ⇒ 80 / 120 / 160 / 200 / 240

R - Between Worlds

  • Rift Duration: 1.75 / 2.5 / 3.25 seconds ⇒ 2.25 / 2.75 / 3.25 seconds

DravenBuff

Role quests handed every bot laner a pile of extra gold, which quietly devalued the one thing Draven's whole identity is built on. Two points of base attack damage is the compensation. Not much, really.

Base Stats

  • Attack Damage: 62 ⇒ 64

EliseBuff

AP junglers who could build Dusk and Dawn had a great year. Elise wasn't one of them. She picks up on-hit magic damage and quite a lot of attack speed in spider form, which is clear speed more than anything else.

Passive - Spider Queen

  • Passive Magic Damage On-Hit: 12 / 22 / 32 / 42 ⇒ 14 / 24 / 34 / 44

W - Skittering Frenzy

  • Bonus Attack Speed: 60 / 75 / 90 / 105 / 120% ⇒ 70 / 85 / 100 / 115 / 130%

FioraBuff

The payoff gets bigger while the 1v1 buttons stay exactly where they are. Grand Challenge [R] heals for more across a wider radius, and she grows six more health per level. This is still a Fiora who has to find the opening first, of course.

Base Stats

  • Health Growth: 99 ⇒ 105

R - Grand Challenge

  • Heal Range: 550 ⇒ 600
  • Heal Per Tick: 18.75 / 25 / 31.25 (+15% bonus AD) ⇒ 20 / 26.25 / 32.5 (+17.5% bonus AD)
  • Maximum Heal: 375 / 500 / 625 (+300% bonus AD) ⇒ 400 / 525 / 650 (+350% bonus AD)

Kha'ZixBuff

Kha'Zix has been living just outside the meta since the jungle stopped revolving around Sundered Sky. Riot is buffing the evolves nobody picks, so the flexible build actually has a reason to exist again.

Passive - Unseen Threat

  • Damage: 17 - 136 (+50% bonus AD) ⇒ 22 - 141 (+50% bonus AD)

W - Void Spike

  • Evolved Slow Duration: 2 seconds ⇒ 2.25 seconds

E - Leap

  • Evolved Range Bonus: +200 ⇒ +300

LilliaBuff

Her pattern puts her inside range of everything that wants to kill her, so she gets armor. Lilting Lullaby [R] keeps them asleep half a second longer, and that half second is the difference between a good ultimate and a won teamfight.

Base Stats

  • Armor: 22 ⇒ 24

R - Lilting Lullaby

  • Sleep Duration: 2 seconds ⇒ 2.5 seconds

LucianAdjusted

The Vigilance passive exists so that bot lane Lucian wouldn't get nerfed every time mid lane Lucian got scary. Riot is rebalancing that trade now. Less out of the passive, quite a lot more out of Piercing Light [Q]. Mid lane was always going to win this argument eventually.

Passive - Vigilance

  • Empowered On-Hit Damage: 15 (+20% AD) ⇒ 5 (+15% AD)

Q - Piercing Light

  • Base Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus AD) ⇒ 90 / 130 / 170 / 210 / 250 (+100% bonus AD)

Master YiBuff

Duskblade left the game a long time ago. The penalty Riot bolted onto Alpha Strike [Q] to deal with it never did. It's gone now. Summoner's Rift will barely register it, though Mayhem and Arena certainly will.

Q - Alpha Strike

  • Cooldown Refund on Hit: -1 second, scaling down with Ability Haste ⇒ 1 second

NasusNerf

Nasus stacks fastest when his early stacks come easy, and easy early stacks are how he ends up unkillable by minute thirty anyway. Ten damage off Siphoning Strike [Q] at every rank buys the lane a real window.

Q - Siphoning Strike

  • Bonus Damage: 40 / 60 / 80 / 100 / 120 ⇒ 30 / 50 / 70 / 90 / 110

NocturneNerf

Twenty seconds onto Paranoia [R] at rank one. Being strong in pro and solo queue at the same time is unusual, and the map pressure is really the reason he manages both.

R - Paranoia

  • Cooldown: 140 / 115 / 90 seconds ⇒ 160 / 130 / 100 seconds

PoppyNerf

A straight revert of the jungle clear buff. Poppy already counters too much of the roster to also be this flexible about where she does it from, and the clear is what let her sit in the jungle at all.

Q - Hammer Shock

  • Minion/Monster Maximum Health Cap: 85 / 120 / 155 / 190 / 225 ⇒ 70 / 105 / 140 / 175 / 210

RumbleNerf

Overheat loses a big slice of attack speed (that lands hardest on the players good enough to hold it for the right moment). Jungle Rumble gets a higher monster damage cap to cover the loss, so he should still clear fine.

Passive - Junkyard Titan

  • Overheat Attack Speed: 50 - 130% ⇒ 30 - 100%
  • Monster Cap: 65 - 150 ⇒ 90 - 175

RyzeNerf

In expert hands Ryze roams and skirmishes better than almost anything in the game. In a bad matchup he gets shoved off the map and never recovers. This patch takes from the first and gives to the second.

Base Stats

  • Armor Growth: 4.2 ⇒ 4.7

Q - Overload

  • Flux Bonus Damage: 25 / 50 / 75 / 100% increased damage ⇒ 15 / 40 / 65 / 90% increased damage

E - Spell Flux

  • Mana Cost: 35 / 45 / 55 / 65 / 75 ⇒ 40 / 50 / 60 / 70 / 80

ViNerf

A full year as a meta staple ends with her durability and early clear on the table. She swaps two base attack damage for a steeper growth curve and drops two percent off her shield, so the first clear is a real question again. Late Vi still hits like Vi, mind you.

Base Stats

  • Attack Damage: 63 + 3.5/Level ⇒ 61 + 3.9/Level

Passive - Blast Shield

  • Shield: 12% Maximum Health ⇒ 10% Maximum Health

VolibearBuff

AD Volibear has been getting careful little buffs all year and still isn't where Riot wants him. The passive now scales its attack speed harder with AP, and the lightning picks up a bonus AD ratio, so both builds walk away with something (unusual for a champion sitting this far off the pace).

Passive - The Relentless Storm

  • Attack Speed per Stack: 5% (+3% per 100 AP) ⇒ 5% (+4% per 100 AP)
  • Lightning On-Hit Damage: 11 - 60 (Levels 1-18) (+45% AP) ⇒ 11 - 60 (Levels 1-18) (+45% AP) (+20% bonus AD)

Items

Melee supports get paid handsomely for roaming and for all-ins, and get almost nothing for standing in a lane trading. Moving the flat health into health regen helps them more than anyone else (their base regen is already the highest in the role), so the item does the sorting on its own.

World Atlas and Runic Compass

  • Health: 30 / 100 / 200 ⇒ 0 / 60 / 200
  • Health Regeneration: 25% / 50% / 75% ⇒ 50% / 75% / 75%

Systems

The top lane role quest freed the role from having to run Teleport, and Riot likes what that did to the map. Now the spell gets better for the people who take it anyway, whether that's from the quest or the upgrade. Everyone else's Unleashed Teleport stays exactly where it was, mind you.

Teleport Cooldown

  • Top Role Quest's Free Teleport Cooldown: 420 seconds ⇒ 390 seconds
  • Top Role Quest's Upgraded Unleashed Teleport Cooldown: 330 - 240 seconds ⇒ 300 - 210 seconds
  • Non-Top Unleashed Teleport Cooldown: 330 - 240 seconds ⇒ Unchanged

Classic

Champions

New Fizz

Passive - Nimble Fighter

  • Fizz can move through units and takes reduced damage from basic attacks.

Q - Urchin Strike

  • Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.

W - Seastone Trident

  • Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
  • Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.

E - Playful/Trickster

  • First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
  • Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.

R - Chum the Waters

  • Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.

New Graves

Passive - True Grit

  • While in combat, Graves gains stacking Armor and Magic Resist every second, up to a cap.

Q - Buckshot

  • Graves fires out three bullets that damage all enemies in a line. Multiple hits on the same target deal reduced damage.

W - Smokescreen

  • Graves launches a smoke grenade that damages, slows, and nearsights enemies in an area.

E - Quickdraw

  • Graves dashes a short distance and gains bonus attack speed for several seconds. Basic attacks reduce Quickdraw's cooldown.

R - Collateral Damage

  • Graves fires an explosive shell that damages enemies in a line. It explodes on the first enemy champion hit, dealing reduced damage in a cone behind them.

New Nami

Passive - Surging Tides

  • Allies struck by Nami's abilities briefly gain bonus move speed.

Q - Aqua Prison

  • Nami lobs a bubble that damages and stuns enemies where it lands.

W - Ebb and Flow

  • Nami unleashes a stream of water that bounces, alternating between enemies and allies. Enemies take damage while allies are healed. Each bounce is less effective than the hit before it.

E - Tidecaller's Blessing

  • Nami empowers an ally, causing their next three attacks to deal bonus damage and slow their target.

R - Tidal Wave

  • Nami unleashes a massive tidal wave that damages, knocks up, and slows all enemies it crashes into.

New Nautilus

Passive - Staggering Blow

  • Nautilus's basic attacks deal bonus damage and root their enemies. Each enemy can only be Staggered once every few seconds.

Q - Dredge Line

  • Nautilus throws out his anchor, colliding with the first enemy or piece of terrain it hits. Enemies are damaged and pulled in, while Nautilus pulls himself to his target. Hitting terrain refunds part of Dredge Line's cooldown.

W - Titan's Wrath

  • Nautilus gains a shield. While it holds, his attacks deal damage over time to enemies in the area.

E - Riptide

  • Nautilus slams the ground, sending out cascading shockwaves that damage and slow enemies. Enemies may be hit by multiple shockwaves, taking reduced damage for subsequent hits.

R - Depth Charge

  • Nautilus fires a shockwave into the earth that damages and knocks up enemies in its path. When it reaches his target, it damages, knocks up, and stuns all enemies in the immediate area.

Akali

E - Crescent Slash

  • Energy Cost: 60 / 60 / 60 / 60 / 60 ⇒ 60 / 55 / 50 / 45 / 40
  • Cooldown: 7 / 6 / 5 / 4 / 3s ⇒ 5 / 4 / 3 / 2 / 1s
  • Ability Power Ratio: 30% ⇒ 40%

Fiora

W - Riposte

  • Bugfix: Fixed a bug where the reflected damage could be blocked by enemies in the way.

R - Blade Waltz

  • Damage: 160 / 330 / 500 (+115% bonus AD) ⇒ 125 / 255 / 385 (+85% bonus AD)
  • Maximum Single Target Damage: 320 / 660 / 1000 (+230% bonus AD) ⇒ 325 / 663 / 1001 (+221% bonus AD)
  • Cooldown: 130 / 120 / 110s ⇒ 150 / 130 / 110s
  • Damage Timing: Starts dealing damage 0.25s later into the animation.
  • Target Prioritization: Now always tries to prioritize unstruck enemies if possible.
  • Maximum Return Range: 1500 ⇒ 2500
  • Bugfix: Fixed a bug where Fiora could be locked out of attacking or moving for 2 seconds if her target immediately became untargetable.

Galio

W - Bulwark

  • Bugfix: Fixed a bug where the first heal was receiving the -20% heal reduction.

E - Righteous Gust

  • Cast Time: 0.4s ⇒ 0.25s
  • Missile Speed: 1200 ⇒ 1300
  • Missile Width: 60 ⇒ 160
  • Missile Range: 1100 ⇒ 1175
  • Bugfix: Fixed a bug where it was dealing 15 more damage than it should have.
  • Bugfix: Fixed a bug where it was applying the wrong VFX on its target.

Kassadin

Q - Null Sphere

  • Ability Power Ratio: 60% ⇒ 70%

E - Force Pulse

  • Damage: 60 / 120 / 180 / 240 / 300 (+80% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+70% AP)
  • Slow: 20 / 30 / 40 / 50 / 60% ⇒ 30 / 35 / 40 / 45 / 50%

R - Riftwalk

  • Range: 600 ⇒ 700

Malphite

W - Brutal Strikes

  • Splash Damage: Now crits if the main attack does.
  • Activation: No longer interrupts Malphite's attack mid-swing.

E - Ground Slam

  • Bugfix: Fixed a bug where it could slow Epic Monster attack speed.

R - Unstoppable Force

  • Bugfix: Fixed a bug where Malphite could get locked out of casting Flash for too long.

Morgana

W - Tormented Soil

  • Mana Cost: 70 / 85 / 100 / 115 / 130 ⇒ 80 / 100 / 120 / 140 / 160
  • Cooldown: 10s ⇒ 12s

E - Black Shield

  • Shield: 95 / 160 / 225 / 290 / 355 ⇒ 100 / 150 / 200 / 250 / 300

R - Soul Shackles

  • Cooldown: 120 / 110 / 100s ⇒ 120 / 120 / 120s

Nidalee

W - Bushwhack

  • Vision: Now gives 250u of vision for 0.5s when cast.
  • Damage Duration: 4s ⇒ 2.5s. Total damage unchanged.

R - Aspect of the Cougar

  • Attack Timer: Now resets Nidalee's basic attack timer.

Poppy

Q - Devastating Blow

  • Critical Strike: Now crits her total AD ratio if she crits.
  • Spellblade Damage: Now converts all Spellblade damage to magic.
  • Tooltip: Updated to clarify crit damage, damage cap, and the Spellblade interaction.

Shyvana

W - Burnout

  • Maximum Duration Extension: 4 ⇒ 6

R - Dragon's Descent

  • Bonus Resistances: 10 / 15 / 20 ⇒ 15 / 20 / 25, still doubled during dragon form.

Twisted Fate

Passive - Loaded Dice

  • Bonus Gold While Dead: Allies no longer gain bonus gold while Twisted Fate is dead.

E - Gate

  • Cooldown: 120 / 105 / 90 / 75 / 60s ⇒ 135 / 120 / 105 / 90 / 75s

R - Destiny

  • Cooldown: 130 / 110 / 90s ⇒ 180 / 150 / 120s
  • Mana Cost: 150 ⇒ 150 / 125 / 100

Zilean

Passive - Heightened Learning

  • Bonus Experience While Dead: No longer grants bonus XP while Zilean is dead.

Q - Time Bomb

  • Cast Visibility: Casting the spell now reveals Zilean if cast from fog of war.

E - Time Warp

  • Cast Range: 550 edge to edge (around 650 in practical use) ⇒ 700 center to center

Items

New Cloak and Dagger

  • Recipe: Cloak of Agility + Dagger. 1130 total cost.
  • Attack Speed: 20%
  • Critical Strike Chance: 20%
  • Unique Passive: 35% Tenacity, shared with Mercury's Treads, Zephyr, and Moonflair Spellblade.

New Moonflair Spellblade

  • Recipe: Seeker's Armguard + Negatron Cloak. 2300 total cost.
  • Ability Power: 50
  • Armor: 50
  • Magic Resistance: 50
  • Unique Passive: 35% Tenacity, shared with Mercury's Treads, Zephyr, and Cloak and Dagger.

New Zz'Rot Portal

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  • Recipe: Chain Vest + Negatron Cloak + Rejuvenation Bead. 2700 total cost.
  • Armor: 50
  • Magic Resistance: 50
  • Health Regeneration: 5 per 5 seconds
  • Active: Place down a void gate for 150 seconds. Voidlings with decaying health periodically spawn and march down the nearest lane, damaging enemies in their path. 150-second cooldown.

Systems

Council Vote

Miscellaneous

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  • Added more in-game negative behavior detections.
  • Updated in-game pings to use oldschool art.
  • Updated start-of-champion select visuals to make team and position more apparent.
  • Updated the loading screen to look more classic.
  • Improved visual clarity in The Council voting.
  • Added a new "Recommended" sort in the Runes store, making it easier for new players to identify good early-account runes.

Bugfixes

  • Fixed a bug where Janna's Tailwind could persist on allies for up to 5 seconds after death.
  • Fixed a bug where the Overview, Abilities, and Skins tabs in Classic champion profiles were misaligned and unclickable.
  • Fixed a bug where purchasing Royal Guard Fiora did not grant the associated Classic chroma.
  • Fixed a bug where Release Date sorting did not sort Classic Store runes from newest to oldest or oldest to newest.
  • Fixed a bug where Recommended was missing from the Classic Store Runes sort options.
  • Fixed a bug where Classic homepage images loaded when logging into a non-Classic mode tab.
  • Fixed a bug where the Imperial Classic chroma name was missing in Champion Select for Xin Zhao.
  • Fixed a bug where Runaan's Hurricane Volley could trigger minions' Call for Help when hitting enemy champions near minions.
  • Fixed a bug where Sona's Song of Celerity description incorrectly stated that its effect applied only to champions.
  • Fixed a bug where rapidly pressing Recall granted Guinsoo's Rageblade stacks.
  • Fixed a bug where Sivir's Spell Shield did not block damage from Miss Fortune's Double Up.
  • Fixed a bug where Tristana's Explosive Charge did not trigger its explosion when bonus damage killed a minion.
  • Fixed a bug where Release Date ascending and descending sorting had the same effect in Classic Collection portraits.

ARAM: Mayhem

Mayhem gets a quiet patch. Riot is still working through which Augments show up for which champions so that every offer is one you might actually take. The exception is High Roller, which just snowballs games when it turns up early, so it's taking another hit.

Augments

High Roller

  • Drop Rate: Further reduced.

Bugfixes

  • Fixed a bug where Clown College used the wrong text color for true damage.
  • Fixed a bug where King Me had debug Augment name shoutouts, including Hellbent, Overloaded, Surge Field, and Spirit Bomb.
  • Fixed a bug where Mad Scientist granted both +30% Attack Damage and Ability Power instead of 30% Adaptive Force.
  • Fixed a bug where Multishot had extra quest step requirements for Nami's and Ezreal's ultimate abilities.
  • Fixed a bug where Yuumi could spam Bilgewater Cannon landing effects when she was attached to a unit.
  • Fixed a bug where Bursting Teeth did not trigger due to a per-target cooldown.
  • Fixed a bug where Bel'Veth's Q did not reset after using her ultimate when she had Ultimate Awakening.
  • Fixed a bug where Item Quest Progress broke when re-adding quest Augment offerings.
  • Fixed a bug where Vel'Koz's W did not get the correct refund with Skilled Sniper.
  • Fixed a bug where removing Upgrade Ravenous resulted in negative Life Steal for all your items.

Arena

Arena gets the biggest content drop of the patch outside Classic. Three Guests of Honor arrive, ten Augments come across from Mayhem, and two more (Death Dealer and Got That Dog In Em) were built with VestionOCE and SoyJamiie from Season 2's For The Win Creator Invitational. On the balance side the most consistent champions come down and the strugglers come up, while the Augments at either end of the power range get pulled toward the middle. It's a long list, even by Arena standards.

Champions

Aphelios

Base Stats

  • Health Growth: 102 ⇒ 114
  • Attack Damage Growth: 2.3 ⇒ 3.3
  • Move Speed: 325 ⇒ 330

Bard

Passive - Traveler's Call

  • Chimes per Upgrade: 4 ⇒ 3

Bel'Veth

E - Royal Maelstrom

  • On-Hit/Attack Effectiveness: 12 - 24 ⇒ 8 - 16

R - Endless Banquet

  • Passive Bonus Attack Damage Ratio: 3 ⇒ 1

Dr. Mundo

E - Blunt Force Trauma

  • Active Minimum-Health Ratio: 5 ⇒ 4
  • Passive Health Ratio: 2 - 3.2 ⇒ 1.5 - 2.7

Elise

E - Cocoon

  • Cooldown: 12 / 11.5 / 11 / 10.5 / 10s ⇒ 8 / 7.5 / 7 / 6.5 / 6s

W - Skittering Frenzy

  • Cooldown: 12s ⇒ 10s

Ezreal

Q - Mystic Shot

  • Refund: 1.5 ⇒ 2.5

Lee Sin

W - Safeguard

  • Ability Power Ratio: 80% ⇒ 120%

Lillia

Passive - Dream-Laden Bough

  • Percentage Maximum Health: 4% ⇒ 3%

Locke

Passive - Silver Stake

  • Minimum Damage: 7.5 - 60 ⇒ 10 - 80
  • Maximum Damage: 15 - 120 ⇒ 20 - 160

R - Purgatory

  • Percentage per Stack: 0.5 ⇒ 1

Neeko

Q - Blooming Burst

  • Secondary-Hit Ability Power Ratio: 25% ⇒ 50%

Ornn

Passive - Living Forge

  • Stat Discount: 100 ⇒ 75
  • Legendary Discount: 200 ⇒ 150

Rammus

Q - Powerball

  • Cooldown: 11 / 9.5 / 8 / 6.5 / 5s ⇒ 12 / 10.5 / 9 / 7.5 / 6s

Rell

Passive - Break The Mold

  • Stat Steal: 3 - 15% ⇒ 2 - 10%

Sion

Passive - Glory in Death

  • Stacks per Round: 133 ⇒ 111

Veigar

Passive - Phenomenal Evil Power

  • Stacks per Round: 12 ⇒ 10

E - Event Horizon

  • Cooldown: 23 / 21.75 / 20.5 / 19.25 / 18s ⇒ 24 / 23 / 22 / 21 / 20s

Zed

Q - Razor Shuriken

  • Bonus Attack Damage Ratio: 110% ⇒ 100%

W - Living Shadow

  • Cooldown: 18 - 15s ⇒ 20 - 16s

Zeri

Q - Burst Fire

  • Attack Damage Ratio: 102 - 110% ⇒ 107 - 115%

E - Spark Surge

  • Refund: 0.75 ⇒ 1

Augments

New Archmage

  • Whenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the cast ability's cooldown.

New Crit N Cast

  • Gain Ability Haste equal to 40% of your Critical Strike Chance.

New Death Dealer

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  • Replacement: Replaces Flee.
  • Activate on a target champion to enter the Death Realm for 4 / 8 seconds. Entering the Death Realm causes you to become invisible for the first 2 seconds.
  • Cap Stone: At Max Level, killing your target grants your team another revive and delays the slain player's revive by 1 second.

New Got That Dog In Em

  • Every 3 seconds spawn a nearby hot dog. This can be picked up by anyone, causing them to breathe fire.
  • Enemies who pick this up can damage their allies.
  • If you die while breathing fire, you explode, dealing magic damage per stack.

New Hellbent

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  • Hellbent: Upon taking lethal damage, you enter resurrection for 4 seconds, during which you are invulnerable, untargetable, and unable to act. Afterwards, you revive with 35 - 75% (based on level) of your maximum health with a 90-second cooldown. Additionally, you become empowered for the next 15 seconds, granting you 15 - 120 (based on level) bonus Attack Damage or 25 - 200 (based on level) Ability Power (Adaptive), 20% - 40% (based on level) bonus Move Speed while facing toward nearby enemy champions, and 15% - 30% (based on level) Omnivamp for the duration.

New Nature Is Healing

New Rite of Ascension

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  • Upon consumption of the Essence, you gain 100% bonus Move Speed decaying over 2 seconds, heal yourself for 75 - 300 (based on level) (+50% bonus AD) (+25% AP), and reset the cooldowns of your basic abilities. The heal is increased by 0% - 100% (based on your missing health), for a maximum heal of 150 - 600 (based on level) (+100% bonus AD) (+50% AP).

New Shark Bait

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  • At the end of the duration, a massive shark emerges from beneath you that lets out a powerful chomp in a 400 radius, dealing 120 - 350 (based on level) (+10 / 30% of the target's missing health) magic damage to all enemies within the area and knocking them up for 1 second.
  • While under the zombie state, you are able to move and become invulnerable, untargetable, and immune to crowd control, but you are also rendered unable to declare basic attacks, cast abilities, use summoner spells, and activate items.
  • At Max Level, everyone on your team will turn into a shark on death.

New Sonata

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  • Aria of Perseverance: Heal yourself for 60 (+60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions an 80 (+40% AP) shield for 1.5 seconds.
  • Song of Celerity: Gain 30% bonus Move Speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus Move Speed for 3 seconds.

New Surge Field

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  • The missile effect cannot trigger from itself.
  • The zone lasts indefinitely as long as you stay within its radius.
  • If you leave the zone's radius for the first time, it moves to your current location.
  • Exiting the zone a second time causes it to disappear if you do not re-enter the area within 1.25 seconds.

New Titan's Resolve

  • Rank 1 Stacks Gained: 1
  • Rank 2 Stacks Gained: 2

New Warlock Juicebox

New Wee Woo Wee Woo

Angel of Retribution

  • Health Scaling Ratio: 350 ⇒ 450

Chroma Flux

  • Rarity: Prismatic ⇒ Gold

Giant Slayer

  • Rank 1 Damage Bonus: 10 - 30 ⇒ 5 - 25
  • Rank 2 Damage Bonus: 15 - 35 ⇒ 10 - 30
  • Rank 3 Damage Bonus: 20 - 40 ⇒ 15 - 35

Protein Shake

  • Base Health Scaling: 15 ⇒ 25

Scavenger

  • Gold: 500 ⇒ 1000

Spellcraft

  • Cooldown: 15 seconds ⇒ 10 seconds
  • Base Damage: 100 ⇒ 150

Systems

Bonus Energy Regen Based on Missing Health

  • Maximum Bonus Energy Regeneration: Up to 100% ⇒ Up to 400%

Guests of Honor

New Ivern

  • When a team loses a round, spawn a brush at each of their locations. This brush lasts the rest of the game.

New Senna

  • Opens up 3 portals to the Death Realm. Anyone can enter the portal to go to the Death Realm. While in the Death Realm, you can go through any of the portals to return to the living realm.

New Thresh

  • While downed, throw a lantern to your allies every few (8) seconds. This grants allies near the lantern a shield. Anyone can click the lantern to be pulled to the downed player.

Bugfixes & QoL Changes

  • Fixed a bug where Renata's R would not amp damage caused by Berserk targets.
  • Updated the Practice Tool Stack Item cheat to include: Dark Seal, Mejai's, Heartsteel, Gluttonous Greaves, and Force of Nature.
  • Fixed a bug where Taliyah's W terrain was smaller than the hitbox.
  • Fixed a bug where Yone's R warning VFX was not visible in very specific circumstances.
  • Fixed a bug where Yunara's auto resets would not extend Hail of Blades appropriately.
  • Fixed a bug where Renekton would not gain 20 fury from his ult when it was cast immediately after W.
  • Fixed a bug where Nunu & Willump could unlock his camera during W.
  • Fixed a bug where clones would not receive Homeguards after running back to the fountain
  • Fixed a bug where Target Champions Only could be toggled on unexpectedly
  • Fixed a bug where Camille's W would count as two hits when triggering bone plating.
  • Fixed a bug where Camille's Passive would sometimes not proc Shield Bash.
  • Fixed a bug where Aatrox Q sweetspots use crit text instead of enhanced damage text.

Upcoming Skins & Chromas

Coven Janna, Coven Mel, Old God Anivia and Old God Urgot all land on September 23, 2026. Riot's art is a flat splash, so if you want to turn one around and look at the back of it, our library has Coven Janna in 3-D, Coven Mel in 3-D, Old God Anivia in 3-D and Old God Urgot in 3-D.

The following skins will be released in this patch

The following chromas will be released this patch

Every patch

Source: Riot's official Patch 26.19 notes.