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LoL Patch Notes 26.15

Notes published July 28, 2026, live on servers July 29, 2026

Patch 26.15 is the big one. Season 3 starts, the permanent League of Legends Classic mode goes live, and Aegis of Valor stops cushioning losses and starts paying out for wins instead. Bel'Veth gets a real rework pass that pulls power out of her early invades and pushes it into her stacking late game, while Locke, Mordekaiser, Naafiri, Riven, and Sylas all get reined in. Alistar, Kai'Sa, Maokai, Volibear, and Zac pick up buffs. ARAM: Mayhem also gets a systemic overhaul so champion damage modifiers finally apply to item and Augment damage, and Arena caps a pile of Augments at two levels instead of three.

Patch 26.15 highlights

League of Legends Classic

Riot's newest game mode is also its oldest. League Classic runs 60 champions on classic versions of their kits from across League's early history, complete with point and click stuns and old items like Heart of Gold. Riot describes it as an experience that "emphasizes strategy over mechanics" with stronger consequences for your actions in both directions. The jungle monsters fight back, so bring health potions.

Ranked Season 3 Start

Season 3 begins at 12pm local server time on July 29.

Ranked Season 3 will start at 12pm on July 29 local server time. Victorious Ranked Mission (15 Ranked Games won) will be refreshed with season start, and end of S2 rewards will be distributed shortly after S3 start. Shard transfer service will be temporarily off until S2 rewards are granted.

Aegis of Valor

Aegis made autofill games worth playing out, but its loss protection and Mastery requirement created a second objective: play for the grade rather than the win. Riot is refocusing it entirely on winning.

  • We’re refocusing Aegis entirely around victory: it will no longer reduce LP losses in the case of defeat, and wins will award double LP without requiring a minimum mastery score.

Apex Duo Restrictions

Duo queue at the top of the ladder gets tightened up. Riot found duos manageable in Master but too impactful in GM and Challenger, where smaller player pools and skill extremes swing game outcomes.

  • Master players will now be able to duo, but only with players close to them in rank.
  • GM, Challenger, and players with GM or Challenger MMR will not be allowed to duo.
  • For more details on the exact restrictions, see here.

Champions

AlistarBuff

Alistar has felt constrained ever since Mobility Boots and Symbiotic Soles left the game, and he's losing out in a meta that should favor roaming supports.

Base Stats

  • Move Speed: 330 ⇒ 335

Bel'VethAdjusted

Riot wants Bel'Veth to stop living and dying by the early invade and start paying off as a late game scaling champion. Her Q at early levels now behaves more like a normal dueling ability instead of a free clear tool, and her stacking evolution carries far more of her power, up to a permanent True Form at 80 stacks.

Base Stats

  • Attack Speed: 0.85 ⇒ 0.67
  • Attack Speed Ratio: 0.85 ⇒ 0.67
  • Attack Damage: 60 ⇒ 55
  • Basic Attack Damage Modifier: 75% ⇒ 100%
  • Attack Cast Time: 0.25 ⇒ 0.22
  • Total Attack Animation: Adjusted to feel better at lower Attack Speeds
  • Armor: 32 ⇒ 28
  • Armor Growth: 4.7 ⇒ 5
  • Health: 610 ⇒ 580
  • Health Growth: 105 ⇒ 110
  • Model Size: 100% ⇒ 95%

Passive - Death In Lavender

  • Attack Speed After Spell Cast: 20% minimum / 40% maximum for 2 attacks ⇒ 20% for 3 seconds
  • Attack Speed per Stack: 0.28% minimum / 1.1% maximum ⇒ 0.1% minimum / 2% maximum

Q - Void Surge

  • Speed: 800 / 850 / 900 / 950 / 1000 ⇒ 850
  • Time Between Casts: 1 ⇒ 4 / 3.25 / 2.5 / 1.75 / 1
  • Monster Damage Modifier: 55 / 65 / 75 / 85 / 95 ⇒ 70
  • Minion Damage Modifier: 60 / 70 / 80 / 90 / 100% ⇒ Removed
  • Damage: 0 / 5 / 10 / 15 / 20 (+100% Attack Damage) ⇒ 12 / 14 / 16 / 18 / 20 (+105% Attack Damage)
  • Attack Speed to Ability Haste Conversion: 0.25 ⇒ 0.2

W - Above And Below

  • Damage: 70 / 110 / 150 / 190 / 230 (+100% Bonus Attack Damage) (+125% Ability Power) ⇒ 80 / 140 / 200 / 260 / 320 (+150% Ability Power)
  • Slow Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds at 50% slow ⇒ 2 seconds at 30% slow
  • Knockup Duration: 0.75 seconds ⇒ 0.6 / 0.7 / 0.8 / 0.9 / 1 second

E - Royal Maelstrom

  • Damage per Strike: 6 / 7 / 8 / 9 / 10 (+8% Attack Damage) (+8% On-Hit effects), increased up to 300% based on missing Health ⇒ 10 / 12 / 14 / 16 / 18 (+12% Attack Damage) (+12% On-Hit effects), increased up to 100% based on missing Health
  • Number of Strikes: 6 + 1 per 33% bonus Attack Speed ⇒ 6 + 1 per 40% bonus Attack Speed
  • Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 20 / 30 / 40 / 50 / 60%
  • Lifesteal: 20% ⇒ 20 / 25 / 30 / 35 / 40%
  • Lifesteal Scaling: 100% ⇒ Removed
  • Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 24 / 21 / 18 / 15 / 12
  • Monster Damage Modifier: 150% ⇒ 200%

R - Endless Banquet

  • Passive On-Hit Application: Every other attack ⇒ Every attack
  • Passive True Damage: 6 / 10 / 14 (+12% Bonus Attack Damage) ⇒ 2 / 4 / 6 (+3% Bonus Attack Damage)
  • Target Swapping: Passive removed when swapping targets ⇒ Passive no longer removed when swapping targets
  • Maximum Epic Monster Stacks: 10 ⇒ 8
  • Passive Application Requirement: E and Q required Bel’Veth to have attacked the target first ⇒ E and Q no longer require Bel’Veth to have attacked the target first
  • Explosion Damage: 150 / 200 / 250 (+100% Ability Power) (+25% missing Health) ⇒ 150 / 200 / 250 (+150% Ability Power) (+20% missing Health)
  • Heal per Bonus Health: 100 / 150 / 200 (+120% Bonus Attack Damage) (+90% Ability Power) ⇒ 100 / 250 / 400 (+150% Bonus Attack Damage) (+150% Ability Power)
  • Basic Attack Range Bonus: 75 ⇒ 25 / 75 / 125
  • Total Attack Speed: 10 / 15 / 20% ⇒ 5 / 15 / 25%
  • Size: 10% ⇒ 10 / 15 / 20%
  • Unempowered Buff Duration: 60 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
  • Empowered Buff Duration: 180 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
  • Post-Cast Lockout: 0.5 seconds ⇒ 0.25 seconds
  • Out of Combat Move Speed: Removed

Kai'SaBuff

Even after her last buff, Kai'Sa is short of where a hyperscaling marksman should land. Her late game scaling goes up to pay off the short range.

Passive - Second Skin

  • Caustic Wounds: 4 - 24 (Champion Level) (+12% Ability Power), +1 - 6 (Champion Level) (+3% Ability Power) per prior stack ⇒ 4 - 30 (Champion Level) (+12% Ability Power), +1 - 8 (Champion Level) (+3% Ability Power) per prior stack

LockeNerf

Locke keeps climbing the mastery curve, so the nerfs keep coming. His early game reads as clearly over the line even for a snowballing assassin, and Riot wants to kill second-maxing W, which gives him too much safety for the risk he should be taking.

Base Stats

  • Health: 655 ⇒ 620

Q - Ritual Nails

  • Base Damage - Nail: 50 / 58 / 66 / 74 / 82 (+20% Ability Power) ⇒ 40 / 48 / 56 / 64 / 72 (+20% Ability Power)
  • Three Nails Damage: 150 / 174 / 198 / 222 / 246 (+60% Ability Power) ⇒ 120 / 144 / 168 / 192 / 216 (+60% Ability Power)

W - Soul Ignition

  • Move Speed: 40 / 45 / 50 / 55 / 60% (+2% per 100 Ability Power) ⇒ 40% (+2% per 100 Ability Power)
  • Grey Health Base Value: 40 / 70 / 100 / 130 / 160 (+120% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+100% Ability Power)

MaokaiBuff

Maokai has faded out of both top and jungle. Riot isn't interested in propping the top lane version back up, so this pass aims squarely at the jungle, where he fills a unique zone-control tank role.

Q - Bramble Smash

  • Monster Damage Modifier: 140 / 150 / 160 / 170 / 180 ⇒ 150 / 160 / 170 / 180 / 190
  • Ability Power Ratio: 40% ⇒ 50%

MordekaiserNerf

Last patch's R buff overshot, so it gets reverted entirely. In exchange he gets a lower E cooldown to catch and hold targets. Riot expects the pair of E changes plus the R bugfix to land him net ahead of 26.13.

E - Death's Grasp

  • Cooldown: 18 / 16 / 14 / 12 / 10 ⇒ 16 / 14 / 12 / 10 / 8

R - Realm of Death

  • Stolen Stats: 13% ⇒ 10%
  • Bugfix: Fixed a bug where ulting a target with health above their post-reduction max HP would lead to increased damage (up to double).

NaafiriNerf

Naafiri is still a talking point in solo queue and pro play alike, and she's strongest exactly where she should be weakest: chaining back to back to back ultimates. The ratio also moves to bonus AD.

R - The Call of the Pack

  • Damage: 150 / 225 / 300 (+120% Attack Damage) ⇒ 125 / 200 / 275 (+100% Bonus Attack Damage)
  • Damage per Packmate: 15 / 22.5 / 30 (+12% Attack Damage) ⇒ 12.5 / 20 / 27.5 (+10% Bonus Attack Damage)

RivenNerf

Endless Hunger fits Riven's play pattern almost perfectly and she's overperforming because of it. Hitting her ultimate's AD scaling touches every spell she casts and slows the snowball without capping her high moments.

R - Blade of the Exile

  • Bonus Attack Damage Ratio: 25% ⇒ 20%

R - Wind Slash

  • Bonus Attack Damage Ratio: 60% minimum / 180% maximum ⇒ 55% minimum / 165% maximum

SylasNerf

His 26.12 buff overshot. This pulls the chains back a bit so he stops bullying quite so hard in lane.

Q - Chain Lash

  • First Lash Damage: 40 / 65 / 90 / 115 / 140 (+45% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+40% Ability Power)

VolibearBuff

The bear has been hibernating for a couple of patches. He gets more chances to gap close, aimed at the laning version, without raising his spell-chaining ceiling.

Q - Thundering Smash

  • Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10

ZacBuff

Zac's jungle presence has dropped off hard. He gets a bit more room to hit his distinctive gank angles and a bit more durability once the fight starts.

Base Stats

  • Armor Growth: 4.7 ⇒ 5.2

E - Elastic Slingshot

  • Cooldown: 22 / 19 / 16 / 13 / 10 ⇒ 21 / 18 / 15 / 12 / 9

Items

BastionbreakerBuff

Bottom of the pickrate charts since release, and by a wide margin over the next least popular Lethality item. It gets cheaper and stronger on the effect people notice least, because Riot wants Lethality users spending gold on utility and objectives.

  • Cost: 3200g ⇒ 3000g
  • Shaped Charge Damage: (30 + 150% lethality) true damage ⇒ (50 + 150% lethality) true damage

TerminusBuff

Terminus is supposed to be a capstone for scaling on-hit builds but has played more like a mid game spike, leaving on-hit thin on real late game options.

  • Unique - Shadow: 30 Magic Damage On-Hit ⇒ 30 (+10% bonus Attack Damage) (+10% Ability Power)

Yun Tal WildarrowsBuff

Yun Tal has slid a long way this year from its spot as the default scaling crit item. Riot still wants that scaling option on the board, so it gets cheaper and faster to compete with the early crit items.

  • Cost: 850g ⇒ 750g
  • Attack Speed: 40% ⇒ 45%

Runes

Jack of All TradesNerf

Endless Hunger, Gluttonous Greaves and Doran's Helm make odd statlines far easier to hit than they used to be. Riot still likes the creative builds it enables, it just gives too much for too little at both ends.

  • Adaptive Force at 5 / 10 stat breakpoints: 10 / 25 ⇒ 8 / 20

ARAM: Mayhem

This is the systemic one. For years champion damage modifiers only touched spell and attack damage, which let some champions run away with games because their item and Augment damage was never scaled. Damage dealt modifiers now apply to spell, attack, item and Augment damage, which lets Riot delete a pile of champion-specific mods outright. Critical Missile also comes down after proving a little too reliable on crit ADCs.

Champions

Ahri

  • Healing: 90% ⇒ 100%

Akshan

  • Damage Dealt: 105% ⇒ 100%
  • Damage Taken: 5% ⇒ 0%

Alistar

  • Healing: 80% ⇒ 100%
  • Damage Modifier: 95% ⇒ 100%

Ambessa

  • Damage Taken: -5% ⇒ 0%

Annie

  • Shielding: 90% ⇒ 100%
  • Damage Taken: -5% ⇒ 0%

Ashe

  • Damage Dealt: 105% ⇒ 100%

Corki

  • Damage Taken: 10% ⇒ 5%

Ekko

  • Damage Dealt: 110% ⇒ 105%

Hwei

  • Damage Dealt to Minions: 60% ⇒ 100%

Jhin

  • Damage Taken: -5% ⇒ 0%

Kai'Sa

  • Damage Taken: 10% ⇒ 0%

Kindred

  • Damage Dealt: 110% ⇒ 100%

Kog'Maw

  • Damage Dealt: 88% ⇒ 90%

Lucian

  • Damage Dealt: 105% ⇒ 100%

Malzahar

  • Damage Dealt to Minions: 60% ⇒ 100%

Miss Fortune

  • Damage Taken: -5% ⇒ 0%

Mordekaiser

  • Damage Taken: -2% ⇒ 0%

Morgana

  • Damage Taken: -10% ⇒ 0%

Nasus

  • Damage Taken: -5% ⇒ 0%

Qiyana

  • Damage Dealt: 115% ⇒ 110%

Ryze

  • Damage Dealt: 105% ⇒ 100%
  • Damage Taken: 5% ⇒ 0%

Senna

  • Damage Dealt: 97% ⇒ 100%

Singed

  • Damage Taken: -8% ⇒ 0%

Smolder

  • Ability Haste: -10 ⇒ 0

Soraka

  • Healing: 105% ⇒ 100%

Teemo

  • Ability Haste: -10 ⇒ 0
  • Damage Dealt to Minions: 60% ⇒ 100%

Trundle

  • Damage Taken: -5% ⇒ 0%

Xin Zhao

  • Damage Dealt: 95% ⇒ 100%

Zilean

  • Damage Dealt: 105% ⇒ 100%
  • Damage Taken: 5% ⇒ 0%

Ziggs

  • Damage Dealt: 87% ⇒ 90%
  • Damage Dealt to Minions: 60% ⇒ 100%

Augments

Warding Weapon

  • Resists per Stack: 5 / 6.25 / 7.5 / 8.75 / 10 ⇒ 7 / 8.25 / 9.5 / 10.75 / 12

Squishy Slappy Grab

  • Cooldown: 45 ⇒ 35

Titan's Resolve

  • Adaptive Force: 25 / 31.25 / 37.5 / 43.75 / 50 ⇒ 25 / 37.5 / 50 / 62.5 / 75
  • Armor and Magic Resistance per 10 Stacks: 4 / 5 / 6 / 7 / 8 ⇒ 5 / 6.25 / 7.5 / 8.75 / 10

Hellbent

  • Cooldown: 120 ⇒ 90

Earthwake

  • Base Damage: 70 / 105 / 140 / 175 / 210 ⇒ 90 / 130 / 170 / 210 / 250

Endless Decimation

  • Missing Health Healing: 15% ⇒ 18%

Chain Reaction

  • NEW Ultimate Ability Damage Increase: Damage increased to 250% for ultimate abilities

Critical Missile

  • Damage per Missile: 20 / 40 / 60 / 80 / 100 ⇒ 15 / 32.5 / 50 / 67.5 / 85

Drop Bear

  • Stun Duration: 1.5s ⇒ 0.5s
  • Tibbers Bonus Health: 0 / 1125 / 2250 / 3375 / 4500 ⇒ 1000 / 2375 / 3750 / 5125 / 6500

Pat on the Back

  • NEW Stacking Availability: Can now be taken by multiple players on the same team

Mercy's Strike

  • NEW Turret Interaction: Mercy's Strike's buff will be consumed on attacking turrets.
  • NEW Turret Damage: Turrets take 2.5% maximum health damage.

Bugfixes

Show all 21 fixes
  • Fixed a bug where Vel'Koz's (Q) first hit failed to trigger Skilled Sniper.
  • Fixed a bug where Anivia's (Q) failed to trigger Skilled Sniper when passing through units.
  • Fixed a bug where Locke's (Q) received a refund in between ammo for Skilled Sniper.
  • Fixed a bug where you cannot attack during Rite of Ascension possession time.
  • Fixed an issue where Morgana's (R) Echo cast always sends the clone towards the bottom of the screen.
  • Fixed a bug where Apex Inventor did not reduce Wooglet's Witchcap's cooldown.
  • Fixed a bug where Twitch's (R) bolts disappear upon recasting Spray and Pray (R) before the ability ends.
  • Fixed a bug where Ekko's (Q) failed to split with Spell Split on missile end.
  • Fixed a bug where Combusting Interest failed to generate gold if you have burn items or Augments.
  • Fixed a bug where Diadem of Songs does not appear in the shop and builds into section.
  • Fixed a bug where Milio's (W) did not grant Support Main quest progress in Mayhem when healing themself or allies.
  • Fixed a bug where Locke's (E) second dash did not grant Pursuit of Power or Pursuit of Haste quest progress in Mayhem.
  • Fixed a bug where Master Yi's (Q) and Viego's (R) could retain Dashing's Ability Haste in Mayhem after taking Pandora's Box.
  • Fixed a bug where Overloaded could be offered to Katarina's (E) and Shaco's (E).
  • Fixed a bug where Little Extra Help removed Scoped, Scopier and Scopiest Weapon's VFX after the effect ends.
  • Fixed a bug where Nidalee's human-form Javelin Toss (Q) did not trigger Missile Split in Mayhem if the augment was selected while in cougar form.
  • Fixed a bug where Pursuit of Haste and Pursuit of Power is offered to Akshan's (E).
  • Fixed a bug where Mercy Strike could be offered to non-support champions in Mayhem like Vladimir.
  • Fixed a bug where Warding Weapon could still be offered to Akshan's (E) in Mayhem.
  • Fixed a bug where Pursuit of Power is offered to Akshan's (E), Draven's (Q), Illaoi's (E), and Malphite's (W).
  • Fixed a bug where Trusty Weapon could still be offered to Akshan's (E) in Mayhem.

Arena

Riot is cutting the level cap on Augments that felt overbearing at three levels, running a broad champion balance pass, and improving how crit chance over 100% converts into Adaptive Force.

Champions

Akali

  • Passive Move Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 40 / 51.25 / 62.5 / 73.75 / 85%
  • W - Twilight Shroud
  • Cooldown: 15 ⇒ 15 / 13.75 / 12.5 / 11.25 / 10
  • Energy Restore: 150 ⇒ 200

Bard

  • W - Caretaker's Shrine
  • Charge Time: 5 seconds ⇒ 2.5 seconds
  • Move Speed Ability Power Ratio: 0.06% ⇒ 0.08%

Elise

  • W - Skittering Frenzy
  • Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 17 / 16 / 15 / 14 / 13

Kai'Sa

  • Passive - Second Skin
  • Arena On-Hit Damage Modifier: 50% ⇒ 100%
  • Detonation Damage: 10% missing Health ⇒ 15% missing Health
  • Ability Power Ratio: 30% ⇒ 12%
  • Ability Power Ratio per Stack: 5% ⇒ 3%
  • Q - Icathian Rain
  • Ability Power Ratio: 15% ⇒ 20%

Locke

  • Passive - Silver Stake
  • Minimum Base Damage: 5 minimum / 40 maximum ⇒ 7.5 minimum / 60 maximum
  • Maximum Base Damage: 10 minimum / 80 maximum ⇒ 15 minimum / 120 maximum
  • W - Soul Ignition
  • Base Health Restored: 40 / 70 / 100 / 130 / 160 ⇒ 80 / 140 / 200 / 260 / 320
  • Maximum Health Restored: 150 / 225 / 300 / 375 / 450 (+60% Ability Power) ⇒ 225 / 337.5 / 450 / 562.5 / 675 (+60% Ability Power)
  • R - Purgatory
  • Cooldown Refund: 20% ⇒ 50%

Nocturne

  • Passive - Umbra Blades
  • Base Healing: 13 minimum / 32 maximum ⇒ 15 minimum / 50 maximum
  • Attack Damage Ratio: 120% ⇒ 130%
  • Critical Strike Attack Damage Ratio: 110% ⇒ 120%
  • R - Paranoia
  • Cooldown: 140 / 115 / 90 ⇒ 100 / 70 / 40

Samira

  • Taunt Gold Exchange: Lose 1 gold on taunt ⇒ Removed

Seraphine

  • Q - High Note
  • Ability Power Ratio: 65% ⇒ 40%

Tahm Kench

  • E - Thick Skin
  • Damage to Grey Health: 15% minimum / 47% maximum ⇒ 23% minimum / 47% maximum

Thresh

  • Passive - Damnation
  • Souls Gained on Pickup: 1 ⇒ 3
  • W - Dark Passage
  • Cooldown: 21 / 20 / 19 / 18 / 17 ⇒ 15 / 14 / 13 / 12 / 11
  • E - Flay
  • Damage Ramp-Up Time Between Attacks: 10 seconds ⇒ 5 seconds
  • R - The Box
  • Cooldown: 120 / 100 / 80 ⇒ 90 / 60 / 30
  • Base Damage: 250 / 400 / 550 ⇒ 350 / 500 / 650

Twisted Fate

  • R - Destiny
  • Cooldown: 170 / 140 / 110 ⇒ 40 / 30 / 20
  • Duration: 3 / 4 / 5 seconds ⇒ 3 / 4 / 5 seconds

Warwick

  • Passive - Eternal Hunger
  • Last Stand Healing Amplification: 250% ⇒ 300%
  • W - Blood Hunt
  • Cooldown: 80 / 70 / 60 / 50 / 40 ⇒ 40 / 35 / 30 / 25 / 20
  • E - Primal Howl
  • Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%

Zac

  • W - Unstable Matter
  • Arena Cooldown: 6 ⇒ 5

Items

Lich Bane

  • Attack Speed Increase Ability Power Ratio: 66% ⇒ 70%

Augments

Demonic Clasp

  • Maximum Level: 3 ⇒ 2
  • Base Damage: 100 minimum / 200 maximum ⇒ 100 minimum / 300 maximum
  • Cooldown: 18 ⇒ 12

Critical Rhythm

  • Maximum Level: 3 ⇒ 2

HiveMind

  • Starting Bees: 1 / 2 / 3 ⇒ 2 / 4 / 6
  • Attack Damage Ratio: 20% bonus Attack Damage ⇒ 25% total Attack Damage

Laser Eyes

  • Maximum Level: 3 ⇒ 2
  • Laser Length: 600 / 800 / 1000 ⇒ 600 / 1000

Ok Boomerang

  • NEW Level 2 Boomerang Count: Level 2 now fires a second boomerang

Ominous Pact

  • Omnivamp: 15% / 25% ⇒ 20% / 35%
  • Move Speed: 50% / 75% ⇒ 50% / 100%

Spellwake

  • Maximum Level: 3 ⇒ 2
  • Level 1 Ability Power Ratio: 20% ⇒ 30%
  • Level 1 Bonus Attack Damage Ratio: 145% ⇒ 165%
  • Level 2 Ability Power Ratio: 20% ⇒ 30%
  • Level 2 Bonus Attack Damage Ratio: 165% ⇒ 185%

Earthwake

  • Maximum Level: 3 ⇒ 2

Tap Dancer

  • Maximum Level: 3 ⇒ 2

Trueshot Prodigy

  • Missile Trigger Condition: Triggered off its own missile ⇒ No longer triggers off its own missile

Slow and Steady

  • REMOVED Status: Removed

Systems

Critical Strike to Adaptive Force Conversion

  • Ratio: 0.68:1 ⇒ 1:1

Bugfixes & QoL Changes

Show all 15 fixes
Show all 15 fixes
  • Fixed a bug which prevented Neeko to disguise as Voidborn Rift Scuttler.
  • Fixed a bug where Pix was always visible as one from Base skin if Neeko disguised as Lulu.
  • Fixed a bug that prevented Neeko from being able to disguise herself as Nidalee's Cougar form and Elise's Spider form.
  • Fixed a bug that prevented Neeko to disguise herself as DJ Sona's Concussive and Ethereal Forms.
  • Fixed a bug where if Neeko was disguised as DJ Sona's Kinetic form the hair was missing.
  • Fixed a bug that caused horns to be visible inside the head when Neeko was disguised by Smolder.
  • Fixed a bug where Diana’s E may fail to dash over terrain.
  • Fixed a bug where Cassiopeia’s R VFX didn't match the ability’s hitbox.
  • Fixed a bug where Mid lane Tier 3 role quest boots could not be refunded with the undo button.
  • Fixed a bug where Nilah’s attacks immediately after Q or E may not trigger Hail of Blades.
  • Fixed a bug where Deathfire Touch’s burn duration could be overwritten when landing a spell with a shorter duration.
  • Fixed a bug where the Death Recap window may not appear when a player dies.
  • Fixed a bug where Locke’s R artifact could not be retrieved on an enemy that was invulnerable when hit by Locke’s R.
  • Fixed a bug where Zeke’s convergence active effect would not damage monsters.
  • Fixed a bug where Locke’s R was not recolored when the artifact was reflected by Mel W.

Upcoming Skins & Chromas

Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar arrive July 29, 2026.

The following skins will be released in this patch

Divine God-King Darius and Fallen God-King Garen are returning to The Sanctum until Patch 26.19.

The following chromas will be released this patch

Every patch

Source: Riot's official Patch 26.15 notes.