Less downtime with more frequent minion spawns and homeguards can contribute to feeling like there's constant action happening.
Hitting towers and getting those chunks of damage from crystalline overgrowth both feel more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster.
Barons are being taken earlier, since they're spawning at 20 minutes again. That said, Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is proving to be a bit less of the case this Season.
Aegis of Valor
Role Balance
Tower Durability
Support Quest Usability
First, you can now double bind the role quest slot. So you’ll be able to set your preferred hotkey to both the role slot and the item slot where you used to hold it in your inventory.
We’re also adding the role quest hotkey to the client keybinds menu so you can make your changes before you hit the rift.
Finally, in the following patch, we’re moving control wards to the support role quest slot at the start of the game instead of halfway through the match when the quest completes. This change should allow support players to more easily build up muscle memory.
Champions
AatroxAdjusted
Passive - Deathbringer Stance
Bonus Magic Damage based on Target Max Health:4-8% (based on level)⇒4-10% (based on level)
Q - The Darkin Blade
Bonus Damage to Monsters:15⇒25
AsheBuff
Base Stats
Attack Damage Growth:3⇒3.5
GwenNerf
Passive - A Thousand Cuts
Monster Damage Cap:5 (+10% AP)⇒3 (+5% AP)
JayceNerf
Q - To the Skies / Shock Blast
Bonus Damage to Monsters:50⇒25
LilliaNerf
Passive - Dream-Laden Bough
Heal Against Large Monsters:39 (+15% AP)⇒39 (+9% AP)
D1 Visible cannot duo with [D1/Master Visible + GM MMR]
D2 or below visible rank cannot duo with any Master+ MMR
KR and CN remain unchanged as they are already on stricter rules: KR duo is allowed up to D1 and below, and CN duo is up to Master and below.
Reminder: as part of the regular seasonal ranked operation, Apex MMR duo restriction will be turned back on in 26.2, after we temporarily disabled it in 26.1 to celebrate season start climbing.
Swiftplay
Surrender Time:15 minutes⇒12 minutes
Clash - Summoner's Rift Demacia Cup
Registration Begins: January 19 @ 11:00 AM (Local Time)
Tournament Dates: January 24 and 25 (~4-7 PM Local Time, varies by region)
WASD
Attack Delay While Moving for Melee Champions: Removed
Attack Delay While Moving for Non-Marksman Ranged Champions: Reduced
Attack Delay While Moving for Marksman: Unchanged (Note: Ezreal, Kai’Sa, and Kindred were slightly reduced)
Bugfixes & QoL Changes
Show all 22 fixesShow all 22 fixes
Fixed a bug that caused Rengar’s melee attack in brush to sometimes not grant him a stack of ferocity.
Fixed a bug that caused Rangar to be granted a ferocity stack on leap end instead of leap start.
Fixed a bug that caused Rengar to not be revealed when starting his leap from Fog of War or brushes.
Fixed a bug that caused Rengar to sometimes be knocked straight up when leaping onto a Blast Cone.
Fixed a bug that caused Rengar’s ferocity to time out in situations where his E had landed.
Fixed a bug that caused Rengar’s leap to time out immediately after leaving a brush.
Fixed a bug that caused Rengar’s passive cooldown to visually reset on hitting a plant.
Fixed a bug that caused Rengar’s leap timing to be inconsistent.
Fixed a bug that caused all of Rengar’s leap damage when using ultimate to be increased by Axiom Arcanist instead of just the R leap damage.
Fixed a bug that caused Rengar’s empowered Q to grant attack speed on attack instead of on cast.
Fixed a bug that caused Rengar’s Q auto attack reset to be inconsistent.
Fixed a bug that caused Rengar’s Q and empowered Q to deal an incorrect amount of damage to towers.
Fixed a bug that caused Rengar’s brush leap to trigger energized on leap start as opposed to upon landing on the target.
Fixed a bug that caused Rengar, on activating Thrill of the Hunt (R) while inside a brush to not consume Unseen Predator (P)'s buff if he walks into melee range of his enemy target before giving a basic attack command.
Fixed a bug that caused Rengar’ ultimate to inconsistently grant ferocity when using an attack in melee range.
Fixed a bug that caused Rengar’s R ability damage to scale with the attacked enemy champion’s attack damage.
Fixed a bug that caused Teemo’s Q blind to not cause Rengar’s Ferocity empowered attacks to be consumed on use.
Fixed a bug that caused Serpahine to return to her idle pose when her recall was interrupted by animation pause effects.
Fixed a bug that caused Camille’s Q2 VFX to not appear correctly.
Fixed a bug that caused Annie’s passive VFX to sometimes be missing when her passive was ready.
Fixed a bug that caused Briar's W, when targeting an enemy Viego, to be ended early via Viego's EW combo.
Fixed a bug that caused Briar’s W to end early if a Twitch she was targeting entered camouflage.
Upcoming Skins & Chromas
The following skins will be released in this patch