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LoL Patch Notes 26.16

Notes published Aug. 11, 2026, live on servers Aug. 12, 2026

Patch 26.16 is a big one. League Classic gets its first major content update, bringing three brand new old champions in Akali, Kennen, and Shen, along with new placeholder runes and a wave of era-appropriate balance changes. Over in the main game, Riot is cracking down on early support roaming and bot lane mages, retuning ADC magic resistance, support role quest progress, and jungle pet scaling to open the door for more diverse team comps. Azir, Gwen, and Kennen all pick up buffs, Bel'Veth gets reined in after a scorching scaling curve, and Camille, Nasus, and Poppy get reworked power curves rather than straight buffs or nerfs. Ten items get retuned to push AD fighters and mid lane mages back into balance, Arena brings back Bravery Wednesdays alongside a hefty champion tuning pass, and ARAM: Mayhem adds two new item-upgrading Augments built for fighters. Top it off with the new Faerie Court skin line for Bel'Veth, Gwen, and Lulu, and there's a ton to dig into this patch.

Patch 26.16 highlights

Champions

AzirBuff

Riot's still watching Azir now that players have settled on Press the Attack as his best keystone. Until that shakes out he just gets a moderate laning bump.

Q - Conquering Sands

  • Damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) ⇒ 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)

Bel'VethNerf

Last patch's rework left Bel'Veth scaling like Kayle or Aurelion Sol, and she's climbing in every skill bracket. Her early game is already thin, so Riot's blunting the late game instead of touching it.

Base Stats

  • Health Growth: 110 ⇒ 105

R - Endless Banquet

  • True Form Total Attack Speed: 5 / 15 / 25% ⇒ 6 / 13 / 20%
  • NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora

CamilleAdjusted

Roaming supports run the meta and Camille rules the roamers. Riot's trading the raw all in power of Adaptive Defenses [Passive] for much shorter cooldowns, which should hurt the support version while leaving top lane trading better off.

Base Stats

  • Mana: 339 ⇒ 375

Passive - Adaptive Defenses

  • Shield: 20% Maximum Health ⇒ 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19)
  • Cooldown: 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) ⇒ 14 / 11 / 8s (levels 1 / 7 / 13)

W - Tactical Sweep

  • Cooldown: 15 / 14 / 13 / 12 / 11s ⇒ 12 / 11.5 / 11 / 10.5 / 10s
  • Outer Cone Bonus Damage: 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health ⇒ 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health

GwenBuff

Gwen hasn't recovered from her nerfs earlier this year. Her passive sustain climbs back toward where it used to sit, which should make her a real threat in her good matchups without making her impossible to fight.

Passive - A Thousand Cuts

  • Healing On Champions: 50% post-mitigation, capped to 10-25 (based on level) (+6.5% AP) ⇒ 67% post-mitigation, capped to 12-40 (based on level) (+7% AP)

KennenBuff

The Hextech Rocketbelt reshape left Kennen behind the rest of the mages. This rewards him for finding the flank, so the team-deleting ults land harder when he gets them off.

R - Slicing Maelstrom

  • Bonus Resistances: 20 / 40 / 60 ⇒ 25 / 50 / 75
  • Damage: 40 / 75 / 110 (+22.5% AP) ⇒ 40 / 80 / 120 (+25% AP)
  • Maximum Damage: 300 / 562.5 / 825 (+168.75% AP) ⇒ 300 / 600 / 900 (+187.5% AP)

NasusAdjusted

Jungle Nasus turned into a genuinely fun outlier while his top lane fell off a cliff. Reshuffling how fast Siphoning Strike [Q] stacks pulls the two roles closer together.

Q - Siphoning Strike

  • Stacks: 3, increased to 12 on champions / large minions / monsters ⇒ 4, increased to 10 on champions / large minions / monsters

PoppyAdjusted

Poppy's meant to be a tank, and instead she's been picking Hail of Blades and Sundered Sky like an early game fighter. This drains her AD snowball and moves that power into durability scaling, with enough mana growth that long fights don't run her dry.

Base Stats

  • Attack Damage: 60 ⇒ 56
  • Health Regeneration: 8 ⇒ 9
  • Mana: 280 + 40/level ⇒ 300 + 45/level

Q - Hammer Shock

  • Damage: 30 / 55 / 80 / 105 / 130 (+100% bonus Attack Damage) (+9% Target Maximum Health), twice ⇒ 30 / 55 / 80 / 105 / 130 (+75% bonus Attack Damage) (+7 / 7.5 / 8 / 8.5 / 9% Target Maximum Health), twice
  • Target Maximum Health Monster Cap: 75 / 105 / 135 / 165 / 195 ⇒ 85 / 120 / 155 / 190 / 225
  • Slow Amount: 20 / 25 / 30 / 35 / 40% ⇒ 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus Health)

W - Steadfast Presence

  • Total Armor and Magic Resistance: 12%, doubled below 40% Maximum Health ⇒ 16%, doubled below 40% Maximum Health

Items

Berserker's GreavesBuff

The attack speed boots have sat at a low power point for a long stretch now, and with AD champions struggling in both bot and mid, Riot picked this patch to fix that.

  • Attack Speed: 25% ⇒ 30%
  • T3 Attack Speed: 40% ⇒ 45%

Black CleaverBuff

Black Cleaver became a Smolder and Senna item rather than a core AD fighter item. The melee and ranged split comes back on the move speed so Riot can buff the AD it gives without handing ranged users the whole package.

  • Attack Damage: 40 ⇒ 45
  • Fervor Move Speed: 20 for 2s ⇒ [20 Melee || 10 Ranged] for 2s

EclipseBuff

Eclipse fell behind as the big early AD purchase that isn't a Lethality item, so it gets more damage in exchange for a slightly smaller shield.

  • Damage: [6% Melee || 4% Ranged] Target Maximum Health ⇒ [8% Melee || 5% Ranged] Target Maximum Health
  • Shield: [160 + 40% bonus Attack Damage Melee || 80 + 20% bonus Attack Damage Ranged] ⇒ [150 + 40% bonus Attack Damage Melee || 75 + 20% bonus Attack Damage Ranged]

Runaan's HurricaneBuff

Runaan's lost every one of its core users this year as ADCs spread out across the attack speed crit options. The bolts and the move speed both go up to pay off the positioning the item asks for.

  • Move Speed: 4% ⇒ 5%
  • Wind's Fury Bolt Damage: 55% Attack Damage ⇒ 65% Attack Damage

Sterak's GageBuff

Guardian Angel took over as the juggernaut and diver teamfight item. Riot would rather those champions build Sterak's, so it gets more AD.

  • Bonus Attack Damage: 45% of Base Attack Damage ⇒ 50% of Base Attack Damage

Sundered SkyNerf

Sundered Sky has been the dominant AD fighter item for a year. Chaining its triggers through a teamfight is a great moment, but optimized users out-heal actual lifesteal items, so the healing comes down and the health goes up.

  • Recipe: Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g ⇒ Tunneler (1150g) + Caulfield's (1050g) + 900g
  • Healing: [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health ⇒ [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
  • Health: 400 ⇒ 450

Sunfire CapeAdjusted

Sunfire still buys and wins well, but players keep saying it feels bad next to Hollow Radiance. Riot's matching the two on cost and pushing Sunfire's power toward fighting champions instead of clearing waves.

  • Damage: 20 (+1% bonus Health) ⇒ 20 (+1.5% bonus Health)
  • Minion / Monster Modifier: 160% Minion, 200% Monster ⇒ 150% Minion, 180% Monster
  • Recipe: 600g ⇒ 700g

Chainlaced CrushersNerf

Defensive boots in mid lane keep smothering the action, and this patch is about shifting mage power back from bot to mid, so the counter itemization against mages gets trimmed too.

  • Magic Resistance: 30 ⇒ 25

Spellslinger's ShoesBuff

The other half of the same lever. Magic penetration boots get better at the same time defensive boots get worse.

  • Magic Penetration: 18 + 8% ⇒ 20 + 8%

TiamatBuff

Buying a Hydra item and then deliberately skipping Tiamat until last is a strange place for a component to end up. More AD makes it worth picking up on the way.

  • Attack Damage: 20 ⇒ 25

Runes

Fleet FootworkNerf

  • Healing: 10-130 ( +[10% bonus AD Melee || 6% bonus AD Ranged]) ( +[5% AP Melee || 3% AP Ranged]) ⇒ 15-160 ( +[10% bonus AD Melee || 6% bonus AD Ranged]) ( +[5% AP Melee || 3% AP Ranged])

Hail of BladesNerf

  • Attack Speed: 120% Melee || 60% Ranged ⇒ 90% Melee || 60% Ranged
  • Bonus True Damage: 4-20 (+8% bonus AD) (+6% AP) ⇒ 2-20 (+12% bonus AD) (+10% AP)

Systems

Three levers this patch, and they all point the same direction: fewer early support roams, less mage dominance in bot lane, and a jungle that isn't only AD fighters.

ADC MAGIC RESISTANCE

  • Affected Champions: Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, Zeri
  • Magic Resistance: 30 + 1.3/level ⇒ 33 + 1.1/level
  • Tristana Magic Resistance: 28 + 1.3/level ⇒ 33 + 1.1/level

JUNGLE PETS

  • Damage Per Attack: 20 - 150 (based on level) (+10% bonus Attack Damage) (+12% Ability Power) (+20% bonus Armor) (+20% bonus Magic Resistance) (+3% bonus Health) ⇒ 20 - 150 (based on level) (+10% bonus Attack Damage) (+16% Ability Power) (+25% bonus Armor) (+25% bonus Magic Resistance) (+4% bonus Health)

SUPPORT ROLE QUEST

  • Stack Consumption On Champion / Turret Damage: 22 Melee || 20 Ranged and 24 Melee || 22 Ranged ⇒ 18 and 21
  • Stack Consumption On Creep Score: 15 and 20 ⇒ 18 and 21
  • Minion Creep Score Experience / Gold Penalty: -25% outside of bot lane until level 3 ⇒ -33% outside of bot lane until level 5

Classic

CHAMPIONS

NEW Akali

Passive - Twin Disciplines

  • After gaining 20 Ability Power, gain a percent of your total Attack Damage as bonus damage on-hit.
  • After gaining 10 bonus Attack Damage, gain Spell Vamp.

Q - Mark of the Assassin

  • Throw a kama, damaging and marking your target. Attack the marked target to deal more damage and refund some energy.

W - Twilight Shroud

  • Throw down a smoke bomb, which gives Akali Invisibility and bonus resists while in the area. Enemies in the area are slowed.

E - Crescent Slash

  • Slice all nearby enemies, dealing damage.
  • Be careful, this can empty your energy reserves quickly.

R - Shadow Dance

  • Dash at an enemy, dealing damage upon arrival. This ability can hold a maximum of 3 dashes at a time, like ammo.

NEW Kennen

Passive - Mark of the Storm

  • Kennen's abilities add stacking marks to their targets. Upon reaching 3 stacks, they're stunned and Kennen refunds some energy.

Q - Thundering Shuriken

  • Throw a shuriken in a straight line, damaging and marking the first enemy hit.

W - Electrical Surge

  • Passive: Every few attacks, Kennen's attack deals bonus damage and marks his target.
  • Active: Kennen damages and applies an additional mark to all nearby marked enemies.

E - Lightning Rush

  • Kennen becomes a ball of lightning, gaining bonus movement speed and resistances. Enemies he collides with while a ball of lightning are damaged and marked.

R - Slicing Maelstrom

  • A maelstrom follows Kennen for a few seconds, damaging and marking a random enemy champion several times per second.

NEW Shen

Passive - Ki Strike

  • Every few seconds, Shen's next attack deals bonus damage and restores some energy.
  • Further basic attacks ready his next empowered attack sooner.

Q - Vorpal Blade

  • Throw a blade, damaging and marking the targeted enemy. Any time Shen or his allies attack the marked enemy, they restore some health over time.
  • If the blade kills the target outright, Shen gets a partial heal.

W - Feint

  • Gain a shield. While it persists, attacks refresh Ki Strike faster.

E - Shadow Dash

  • Dash in a straight line, taunting and damaging all champions Shen collides with and restoring energy for each one.

R - Stand United

  • Target an allied champion anywhere on the map to grant them a shield. After a few seconds, if they're still alive, teleport to that ally.

Alistar

E - Triumphant Roar

  • Allied Heal Effectiveness: 50% ⇒ 75%

Amumu

Passive - Cursed Touch

  • Magic Resistance Shred: 15 / 20 / 25 ⇒ 15 / 25 / 35 (levels 1 / 7 / 13)
  • Shred Duration: 3s ⇒ 4s

Q - Bandage Toss

  • Base Damage: 80 / 130 / 280 / 230 / 280 ⇒ 80 / 140 / 200 / 260 / 320

Blitzcrank

Q - Rocket Grab

  • Base Damage: 80 / 135 / 190 / 245 / 300 ⇒ 60 / 120 / 180 / 240 / 300
  • Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 22 / 21 / 20 / 19 / 18

W - Overdrive

  • Cooldown: 15 ⇒ 20

R - Static Field

  • Active Damage: 250 / 375 / 500 ⇒ 200 / 300 / 400

Dr. Mundo

W - Burning Agony

  • Damage Per Second: 35 / 50 / 65 / 80 / 95 ⇒ 40 / 55 / 70 / 85 / 100
  • Tenacity: 10 / 15 / 20 / 25 / 30% ⇒ 15 / 20 / 25 / 30 / 35%

R - Sadism

  • Health Regained: 40 / 50 / 60% ⇒ 40 / 55 / 70%

Garen

Base Stats

  • Base Health Regeneration: 8.2 ⇒ 9.0

Passive - Perseverance

  • Maximum Health Per Second Regeneration: 0.4% ⇒ 0.5%

R - Demacian Justice

  • Cooldown: 160 / 120 / 80 ⇒ 140 / 110 / 80

Heimerdinger

Q - H-28G Evolution Turret

  • Base Attack Damage: 30 / 38 / 46 / 54 / 62 ⇒ 28 / 36 / 44 / 52 / 60

W - Hextech Micro-Rockets

  • Base Damage: 85 / 135 / 185 / 235 / 285 ⇒ 70 / 120 / 170 / 220 / 270

E - CH-1 Concussion Grenade

  • Cooldown: 13 / 12 / 11 / 10 / 9 ⇒ 14 / 13 / 12 / 11 / 10

Janna

Base Stats

  • Attack Damage: 51.95 + 2.95 ⇒ 49 + 3

R - Monsoon

  • Mana Cost: 100 / 150 / 200 ⇒ 200 / 275 / 350

Jarvan IV

Base Stats

  • Armor Per Level: 3.6 ⇒ 3

W - Golden Aegis

  • Bonus Shield Per Nearby Champion: 20 / 30 / 40 / 50 / 60 ⇒ 20 / 25 / 30 / 35 / 40

E - Demacian Standard

  • Mana Cost: 55 ⇒ 55 / 60 / 65 / 70 / 75

Katarina

R - Death Lotus

  • Maximum Damage: 480 / 690 / 900 + 450% bonus Attack Damage + 300% Ability Power ⇒ 400 / 575 / 750 + 375% bonus Attack Damage + 250% Ability Power
  • Damage Per Dagger: Unchanged

Lux

Base Stats

  • Move Speed: 330 ⇒ 340

R - Final Spark

  • Cooldown: 80 / 65 / 50 ⇒ 80 / 60 / 40
  • Damage: 300 / 400 / 500 + 75% Ability Power ⇒ 300 / 400 / 500 + 85% Ability Power

Miss Fortune

  • Bonus Damage Per Stack: 4 / 6 / 8 / 10 / 12 ⇒ 6 / 8 / 10 / 12 / 14
  • Maximum Stacks: 5 ⇒ 4
  • Maximum Bonus Damage: 20 / 30 / 40 / 50 / 60 ⇒ 24 / 32 / 40 / 48 / 56

R - Bullet Time

  • Damage Per Wave: 65 / 95 / 125 + 35% bonus Attack Damage ⇒ 65 / 95 / 125 + 40% bonus Attack Damage

Nasus

  • Life Steal: 14 / 17 / 20% ⇒ 10 / 15 / 20%

W - Wither

  • Mana Cost: 80 ⇒ 100

Skarner

Passive - Energize

  • NEW Structure Interaction: Once again works on structures

Q - Crystal Slash

  • Slow: 20 / 25 / 30 / 35 / 40% ⇒ 25 / 30 / 35 / 40 / 45%

W - Crystalline Exoskeleton

  • Cooldown: 18 ⇒ 14

E - Fracture

  • Missile Width: 70 ⇒ 120

Soraka

W - Astral Blessing

  • Armor Buff: 25 / 45 / 65 / 85 / 105 ⇒ 25 / 50 / 75 / 100 / 125
  • Armor Buff Duration: 3 seconds ⇒ 5 seconds

Tryndamere

Q - Bloodlust

  • Cooldown: 12 / 11 / 10 / 9 / 8 ⇒ 14 / 12.5 / 11 / 9.5 / 8
  • Bonus Attack Damage Per Fury: 5 ⇒ 3
  • Maximum Bonus Attack Damage: 40 ⇒ 24

E - Spinning Slash

  • Cooldown: 8 ⇒ 9

Twitch

Base Stats

  • Attack Damage: 52 ⇒ 50

W - Venom Cask

  • Projectile Speed: 1400 ⇒ 1300

E - Expunge

  • Mana Cost: 50 / 60 / 70 / 80 / 90 ⇒ 70 / 75 / 80 / 85 / 90

R - Spray And Pray

  • Missile Speed: 5000 ⇒ 4000

Veigar

Q - Baleful Strike

  • Mana Cost: 60 / 65 / 70 / 75 / 80 ⇒ 50 / 55 / 60 / 65 / 70
  • Damage: 80 / 125 / 170 / 215 / 260 + 60% Ability Power ⇒ 80 / 125 / 170 / 215 / 260 + 65% Ability Power

Warwick

Base Stats

  • Attack Speed: .679 ⇒ .644

RUNES

Rune Balance

  • Default Placeholder Rune Power: 66% ⇒ 80%
  • Scaling Armor Seals: Increased to 0.17 armor per level from 0.15 Armor per level.

New Runes

Marks

  • Minor Mark of Ability Power: 0.7 AP

Seals

  • Seal of Energy Regeneration: 0.7 Energy per 5s

Glyphs

  • Glyph of Energy: 2.3 Max Energy
  • Minor Glyph of Mana Regeneration: 0.33 Mana per 5s

Quintessences

  • Quintessence of Energy: 6 Max Energy
  • Quintessence of Energy Regeneration: 1.8 Energy per 5s
  • Quintessence of Health Regeneration: 1.3 Health per 5s
  • Quintessence of Mana: 38 Maximum Health

SYSTEMS

Classic Gold Generation

  • Start of Ambient Gold Generation: 65 seconds ⇒ 90 seconds
  • Passive Gold Per 5 Seconds: 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes ⇒ 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes
  • Melee Minion Base Gold Value: 20 ⇒ 19
  • Ranged Minion Base Gold Value: 15 ⇒ 14

Classic Homeguards

  • Homeguard Activation: 0 minutes ⇒ 15 minutes
  • Death Timers: 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 ⇒ 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 (levels 1-8)
  • Death Timers At Levels 9+: Unchanged ⇒ Unchanged

Classic Jungle Tuning

  • Maximum Health Scaling: 250% ⇒ 315%

Classic Turrets

  • Outer Turret Health: 3000 ⇒ 3500
  • Inner Turret Health: 3250 ⇒ 3750
  • Inhibitor Turret Health: 3500 ⇒ 4000
  • Nexus Turret Health: 2600 ⇒ 2750
  • Champion Damage To Turrets: 100% total Attack Damage + 40% Ability Power ⇒ 100% total Attack Damage + 20% Ability Power

BUGFIXES & QoL CHANGES

Show all 21 lines
  • Classic Level Progression has been added to the Classic Home tab
  • In champion select, players can hover on another player to mute chat or report
  • Fixed a bug where Wukong would gain gold from Twisted Fate passive from his own clones
  • Fixed a bug where Trinity Force / Phage would play a sound effect whenever they trigger movespeed buff
  • Fixed multiple bugs with show minimap on the left option
  • Fixed a bug where Tibbers would heal enemy champions and drain their mana
  • Fixed a bug where Tear of the Goddess would not stack from spell casts that don't cost mana
  • Fixed a bug where Tear of the Goddess would stack multiple times from abilities like Corki Gatling Gun
  • Fixed a bug where Manamune Awe passive would not properly grant AD from mana
  • Fixed a bug where Master Yi E cooldown was lower than intended
  • Fixed a bug where Warwicks Hunter's call (W) duration was higher than intended
  • Fixed a bug where Ezreal had lower base AD than intended
  • Fixed a bug where Kassadin's Rift Walk (R) had a higher AP Ratio than intended
  • Fixed a bug where the Cold Steel passive was not unique
  • Fixed a bug where Sivir Q was interrupted by CC
  • Fixed multiple bugs with Sivir E not blocking certain spells
  • Fixed a bug where Spellsword mastery was not scaling with AP
  • Fixed a bug where Ancient Golem's attack damage was lower than intended
  • Fixed a bug where Ashe would gain additional attack damage at certain levels
  • Fixed a bug where Amumu's R would stop unstoppable units
  • Fixed a bug where Sivir passive procced on non-champion units

CLASSIC SKINS AND COSMETICS

  • Classic Akali (Stinger)
  • Classic Miss Fortune (Waterloo)
  • Classic Shen (Yellowjacket)

ARAM: Mayhem

This patch is about fighters. Two new Gold Augments upgrade fighter items outright, and a batch of existing Augments get rewritten so they have a clear audience instead of a vague one. Riot also closed the hole that let form-swapping champions like Jayce and Nidalee keep melee stats from Augments while in ranged form.

CHAMPIONS

Locke

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • Tenacity: 0 ⇒ 20

AUGMENTS

Skilled Sniper and Quest Bang Bang

  • Snipe Range: 700 ⇒ 600

Soul Eater

  • NEW Second Augment Bonus Health: 300

Nightstalking

  • NEW Move Speed During the Buff: 40%

Snowbomb

  • NEW Radius: 30% larger
  • NEW Knockup Duration: Increased

Shark Bait

  • Base Damage: 80-300 ⇒ 120-350
  • Missing Health Damage: 20% ⇒ 30%

Critical Missile

  • Per Missile Damage: 15-85 ⇒ 15-65

Chain Reaction

  • Tier: Prismatic ⇒ Gold

Nature is Healing

  • Each bush has an independent cooldown and heals only on entry.
  • NEW Heal: 40-300 +15% missing Health
  • NEW Cooldown: 20 seconds

Upgrade Sundered Sky

  • NEW Item Cooldown Per Target: 5 seconds
  • NEW Missing Health Healing: 9%

Upgrade Ravenous Hydra

  • NEW Cleave Application: Your spell applies the cleave effect with no cooldown
  • NEW Life Steal: 18%

BUGFIXES

Show all 19 fixes
  • Fixed a bug where Summoner Cleanse and Summoner Clarity were not pickable in ARAM.
  • Fixed a bug where Pursuit of Power affected Locke (P) damage after its quest was completed.
  • Fixed a bug where Veigar's W in ARAM Mayhem did not trigger Archmage's cooldown refund effect.
  • Fixed a bug where Archmage did not refund Azir (W) properly.
  • Fixed a bug where Marksmage did not apply its damage to certain empowered attacks in Mayhem, including Blitzcrank (E), Nasus (Q), and Trundle (Q).
  • Fixed a bug where Annie's (R) would go on cooldown if the first Tibbers died when having Ultimate Revolution.
  • Fixed a bug where champions would lose Hellbent cooldown if they have revive passives.
  • Fixed a bug where Augment damages can stack Samira passive (P).
  • Fixed a bug where Lissandra passive (P) consumes gold from Yowch My Coins.
  • Fixed a bug where Dashing did not apply to Lee Sin Q, Kled Q, and Rek'Sai E.
  • Fixed a bug where Skilled Sniper did not trigger on Vel'Koz's split Q.
  • Fixed a bug where form-swapping champions had incorrect damage ratio for Glass Cannon.
  • Fixed a bug where Scoped Weapon family did not adapt the attack range increase when form-swapping champions swap form.
  • Fixed a bug where Typhoon fails to fire a missile when no enemy champions are in range.
  • Fixed a bug where Infernal Conduit base damage and scaling is higher than tooltip.
  • Fixed a bug where Volibear (R)'s turret-disabling debuff applied by the Echo Cast version visually refreshes while the duration does not.
  • Fixed a bug where Neeko regains bonus attack speed after exiting disguising when having Purist Caster.
  • Fixed a bug where Bel'Veth (E) fails to trigger Drop Kick's execution.
  • Fixed a bug where From Downtown's enemy VFX warning is bigger than intended.

Arena

Bravery is back. Every Wednesday for the foreseeable future, Arena runs Bravery and Crowd Favorites only, and the size of your Crowd Favorite pool scales with how many champions you own. Alongside that comes a long balance pass that mostly lifts the champions who have been stuck at the bottom. Rek'Sai's Tunnel [E] hits a 0 second reuse cooldown when maxed, Gnar stops having a tired window entirely, and Now You See Me leaves a clone behind at level 2.

CHAMPIONS

Aurelion Sol

Q - Breath of Light

  • Burst Damage Health Ratio: 4% ⇒ 3.1% Stardust%

E - Singularity

  • Cooldown: 8 ⇒ 12

Bel'Veth

Passive - Death in Lavender

  • Attack Speed Per Stack: 0.2%-2% ⇒ 0.2%-1.5%

R - Endless Banquet

  • Bonus Health: 250-450 ⇒ 100-400

Gnar

Passive - Rage Gene

  • Tired Duration: 5s ⇒ 0s

W - Hyper

  • Mini Percent Health Damage: 6%-14% ⇒ 10%-18%

E - Hop / Crunch

  • Health Ratio: 6% ⇒ 8%
  • Mini Attack Speed: 40%-60% ⇒ 50%-70%

R - GNAR!

  • Cooldown: 90-30 ⇒ 70-30

Heimerdinger

H-28 G Evolution Turret

  • Q Base Damage: 4-12 ⇒ 7-23

LeBlanc

Passive - Mirror Image

  • Cooldown: 10s ⇒ 5s

Q - Sigil of Malice

  • Refund: 60% ⇒ 100%
  • Base Damage: 85-185 ⇒ 105-205
  • NEW Damage Per Level Scaling: Now scales past level 18

E - Ethereal Chains

  • Cooldown: 14s-11s ⇒ 12s-9s

Mordekaiser

R - Realm of Death

  • Stat Steal: 8% ⇒ 10%

Ornn

W - Bellows Breath

  • Cooldown: 10s ⇒ 11s-8.5s

Poppy

Q - Hammer Shock

  • Target Maximum Health Ratio: 8% ⇒ 9%

W - Steadfast Presence

  • Increased Resistances: 8%-16% ⇒ 12%-24%
  • Cooldown: 26-16 ⇒ 20-12

Rek'Sai

Passive - Fury of the Xer'Sai

  • Healing: 9%-20% ⇒ 10%-45%

Q - Prey Seeker

  • Cooldown: 10s ⇒ 7.5s

W - Burrow

  • Move Speed: 15-35 ⇒ 20-60

E - Tunnel

  • Tunnel Cooldown: 18s-14s ⇒ 9s-5s
  • Tunnel Reuse Cooldown: 6s-2s ⇒ 4s-0s

Samira

R - Inferno Trigger

  • Base Damage: 15-45 ⇒ 20-60

Shaco

Q - Deceive

  • Bonus Attack Damage Ratio: 60% ⇒ 85%

E - Two-Shiv Poison

  • Bonus Attack Damage Ratio: 80% ⇒ 100%

Sona

Passive - Power Chord

  • Stacks Per Round: 11.5 ⇒ 10

W - Aria of Perseverance

  • Cooldown: 10s ⇒ 13s

Soraka

W - Astral Infusion

  • Cooldown: 6s-2s ⇒ 7s-3s

Swain

R - Demonic Ascension

  • Heal Health Ratio: 1.5% ⇒ 1%

Varus

W - Blighted Quiver

  • Cooldown: 40s ⇒ 20s

E - Hail of Arrows

  • Cooldown: 18s-10s ⇒ 16s-8s

Volibear

Q - Thundering Smash

  • Bonus Attack Damage Ratio: 60% ⇒ 100%

W - Frenzied Maul

  • Damage Health Ratio: 5% ⇒ 6%
  • Base Heal: 10-70 ⇒ 20-80
  • Heal Health Ratio: 6%-14% ⇒ 8%-20%

E - Sky Splitter

  • Shield Health Ratio: 11% ⇒ 14%
  • Shield Ability Power Ratio: 65% ⇒ 75%
  • Base Damage: 60-160 ⇒ 80-200
  • Percent Damage: 9%-13% ⇒ 11%-15%

Warwick

Q - Jaws of the Beast

  • Cooldown: 8s-6s ⇒ 7s-5s

E - Primal Howl

  • Cooldown: 15s-11s ⇒ 13s-9s

ITEMS

Black Cleaver

  • Attack Damage: 40 ⇒ 45
  • Fervor Move Speed: 20 for 2s ⇒ [20 Melee || 15 Ranged] for 2s

Eclipse

  • Damage: [6% Melee || 4% Ranged] Target Maximum Health ⇒ [8% Melee || 5% Ranged] Target Maximum Health

Sterak's Gage

  • Bonus Attack Damage: 45% of Base Attack Damage ⇒ 50% of Base Attack Damage

Sundered Sky

  • Healing: [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health ⇒ [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
  • Health: 350 ⇒ 400

Void Immolation

  • Aura Bonus Health Ratio: 7% ⇒ 10%

AUGMENTS

Nesting Doll

  • Time Until You Can Revive: 2 seconds ⇒ 3 seconds

Now You See Me

  • NEW Maximum Level Clone: At maximum level this leaves behind a clone at your previous location, lasts for 4 seconds
  • Move Speed Boost: 50% / 75% ⇒ 75%

Three Sacred Treasures

  • Ability Power Ratio: 60% ⇒ 50%
  • Attack Damage Ratio: 75% ⇒ 60%

BUGFIXES

  • Fixed an issue where Combo breaker was triggering after 3s instead of 4s of being crowd controlled.

Bugfixes & QoL Changes

QoL CHANGES

  • Reduced the volume of base Locke (Q) missile cast sound effects to better sit in the overall game mix.

BUGFIXES

  • Fixed a bug where Viego with the Bot lane Role Quest would be able to steal his possessed target's boots.
  • Fixed a bug where upgrading from Hexdrinker to Maw of Malmortius did not reset the cooldown of the item.
  • Fixed a bug where killing a ward would display debug text for spectators.
  • Fixed a bug where Locke picking up his (R) artifact would refund based on its current cooldown instead of the total cooldown.
  • Fixed a bug where in certain circumstances Taunt and Berserk effects could be ignored using WASD controls.
  • Fixed a bug where Support players' Control wards would be consumed when trying to place them while dead.
  • Fixed a bug where Ambessa's omnivamp would apply on turrets when driving Rift Herald into them.
  • Fixed a bug where Mordekaiser (R) improperly gains Ability Haste.
  • Fixed a bug where Bel'Veth's resource bar would incorrectly update if she hit 80 stacks while already in True Form.
  • Fixed a bug where Locke (R) execution would be considered a spell cast.
  • Fixed a bug where Viktor (R) lightning VFX would stretch across the screen in certain situations.

Upcoming Skins & Chromas

Faerie Court Bel'Veth, Faerie Court Gwen, and Faerie Court Lulu arrive August 12, 2026.

The following skins will be released in this patch

The following chromas will be released this patch

Every patch

Source: Riot's official Patch 26.16 notes.