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LoL Patch Notes 26.14

Notes published July 14, 2026, live on servers July 15, 2026

Pandemonium's Patch 26.14 is here, and it's mostly a mid-lane shakeup with a Locke follow-up nerf and a T1 championship skin wave dropping alongside it. Corki, Mordekaiser, Nami, and Yunara all get real power added back in, while Garen, Jayce, Locke, Senna, and Seraphine get reeled in after strong showings. Azir doesn't get numbers touched at all. Riot instead fixed a pile of item/rune interaction bugs that were quietly underselling him. Blue Buff also picks up scaling Ability Haste to matter more in the late-game jungle, and ARAM/Arena both get their usual pass of augment and champion tuning.

Patch 26.14 highlights

Champions

AzirAdjusted

No stat changes here. This is a bug-fix pass aimed at "fixing impactful bugs and changing some rune interactions" rather than direct numbers.

W - Arise!

  • On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
  • Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1
  • Laser Focus: Press the Attack now applies to the primary target hit

R - Emperor's Divide

  • Be Gone, Peasant!: Now knocks back jungle monsters

CorkiBuff

Aimed at giving Corki "more firepower…later in the game" and leaning into his spell-weaving missile fantasy.

Base Stats

  • Attack Damage Growth: 2 ⇒ 2.5

R - Missile Barrage

  • Remaining Recharge Time Reduction from Autos: 2 - 4 seconds (based on critical strike chance) ⇒ 2 - 6 seconds

GarenNerf

Garen's "dishing out too much justice" and takes a direct hit to his ultimate's true damage.

R - Demacian Justice

  • True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) ⇒ 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)

JayceNerf

Adjustments to trim "speediness and high durability while preserving what makes him fun" after a strong run at high ranks.

Passive - Hextech Capacitor

  • Bonus Move Speed: 40 ⇒ 30

R - Mercury Hammer

  • Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) ⇒ 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)

LockeNerf

Post-release tuning "to open up more counterplay by reducing how long he can pressure with his Q" and to cut down his healing.

Q - Ritual Nails

  • Nail Recast Hold Time: 5 seconds ⇒ 4 seconds
  • Nail Damage: 50 / 60 / 70 / 80 / 90 ⇒ 50 / 58 / 66 / 74 / 82
  • Mark Base Bonus Damage: 20 / 30 / 40 / 50 / 60 ⇒ 18 / 26 / 34 / 42 / 50

W - Soul Ignition

  • Damage Taken Grey Health Cap: 40 / 80 / 120 / 160 / 200 ⇒ 40 / 70 / 100 / 130 / 160

MordekaiserBuff

Rewards land Grasp harder, leaning further into the Lord of Death's 1:1 fantasy.

E - Death's Grasp

  • Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) ⇒ 60 / 80 / 100 / 120 / 140 (+45% Ability Power)

R - Realm of Death

  • Stat Steal: 10% ⇒ 13%

NamiBuff

Nami has struggled since the Mandate changes, and this buff helps her "make a bigger splash."

E - Tidecaller's Blessing

  • Damage per Hit: 20 / 30 / 40 / 50 / 60 ⇒ 20 / 35 / 50 / 65 / 80

SennaNerf

This trims passive and scaling power as she stacks souls, hitting bot lane Senna harder than support Senna.

Passive - Absolution

  • Critical Strike Damage Modifier: 85% ⇒ 80%

Q - Piercing Darkness

  • Ability Power Slow Ratio: 10% per 100 Ability Power ⇒ 7% per 100 Ability Power
  • Ability Power Healing Ratio: 50% Ability Power ⇒ 35% Ability Power

SeraphineNerf

Tuned down after becoming "one of the bot lane headliners." No Q hitbox changes planned for now.

Q - High Note

  • Ability Power Ratio: 50% Ability Power ⇒ 40% Ability Power

YunaraBuff

Scaling buff to help her "find more balance later in the game."

Base Stats

  • Attack Damage Growth: 2.5 ⇒ 3

Items

Immortal PathNerf

Cutting output on mid picks while keeping it "worth building."

  • Damage Increase While Above 50% Maximum Health: 5% ⇒ 4%
  • Healing, Shielding, and Regeneration Increase While Below 50% Maximum Health: 15% ⇒ 12%

Protoplasm HarnessNerf

"Overperforming across the board," so this pass reduces early single-item spike power.

  • Cost: 2500 ⇒ 2600
  • Bonus Health: 200 - 300 ⇒ 100 - 300
  • Healing: 200 - 400 ⇒ 100 - 400

Hextech RocketbeltAdjusted

It was too popular on immobile mages, so these changes push it toward AP bruisers while keeping its traditional core users viable.

  • Build Path: Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 ⇒ Hextech Alternator + Kindlegem + Ruby Crystal + 350
  • Active Cooldown: 40 seconds ⇒ 50 seconds
  • Ability Power: 70 ⇒ 60
  • Health: 300 ⇒ 350

Systems

Blue Buff

  • Ability Haste: 10 ⇒ 10 / 15 / 20 (levels 1 / 6 / 11)

SR Ranked Season 2 End

Riot explains this one in its notes: SR Ranked Season 2 End on leagueoflegends.com.

ARAM: Mayhem

This pass targets "high frustration Augments," buffs a few underperformers, and tweaks the Augment RNG system, which had been "offering the same kinds of Augments too often."

Augments

Dimension Shift

  • Cooldown: 108s ⇒ 75s
  • Attack Damage: 25–100 ⇒ 35–150
  • Ability Power: 25–100 ⇒ 35–150
  • Health: 200–1000 ⇒ 300–1500
  • NEW Structure Damage: Now deals 1 damage to structures.

Poro Stampede

  • Time Between Spawn: 35–20 ⇒ 25–15
  • Base Damage: 50–100 ⇒ 100–200

Squishy Slappy Grab

  • Shield Per Slappee: 25–75 ⇒ 35–150

Overkill

  • NEW Execute: Now executes if the accumulated damage would kill.

Dropkick

  • Base Value: 5% ⇒ 4%
  • Base Attack Damage Scaling: 0.035% ⇒ 0.055%
  • Bonus Health Scaling: 0.002% ⇒ 0.0001%

Tooth Fairy

  • Penetration per Tooth: 4 ⇒ 3

Infernal Conduit

  • Cooldown Reduction on Non-Champions: Enabled ⇒ No longer reduces cooldowns when affecting non-champions

Stackosaurus Rex

  • Effect: Will not affect augment or item effects

Bugfixes

  • Fixed a bug where Divine Domain could grant infinite Attack Range.
  • Fixed a bug where Combusting Interest did not grant gold to champions' damage over time effects like Darius, Teemo, and Twitch.
  • Fixed a bug where Smolder could be offered Combusting Interest.
  • Fixed a bug where It's Go Time did not correctly grant bonus move speed with Master Yi's E, Ashe's Q, and Twitch's Q.
  • Fixed a bug where High Roller sometimes failed to drop an Anvil when a unit died.
  • Fixed a bug where Drop Bear could sometimes die immediately after spawning.
  • Fixed a bug where you could still get another active summoner after choosing Shark Tempest and SnowBomb.
  • Fixed a bug where Pursuit of Haste was offered to Yasuo E.

Arena

Focused on "buffing underperformers across the board," plus a new Jeweled Gauntlet/Vulnerability crit interaction and burn tags added to several Augments.

Champions

Ambessa

  • Q1 Base Attack Damage Ratio: 60% ⇒ 45%
  • Q2 Base Attack Damage Ratio: 90% ⇒ 70%

Gragas

  • Passive Heal Ratio: 3.5% ⇒ 5.5%
  • E Base Damage: 80 - 220 ⇒ 80 - 260

Heimerdinger

  • Q Beam Base Damage: 30 - 90 ⇒ 40 - 120
  • Beam Ability Power Ratio: 45% ⇒ 55%

Illaoi

  • Q Passive Tentacle Damage Amplification: 4% - 20% ⇒ 10% - 30%

Kled

  • Passive Mount Cooldown: 15 ⇒ 12
  • Bug Fix: Power Flowers now correctly grants courage.

Locke

  • Q Cooldown: 10 - 6 ⇒ 8.5 - 4.5
  • E Cooldown: 10 ⇒ 8
  • E2 Ability Power Ratio: 0.4 ⇒ 0.65
  • R Cooldown: 120 - 80 ⇒ 90 - 60

Quinn

  • Passive Harrier Cooldown: 7s - 2.56s ⇒ 5s - 1.83s
  • E Cooldown: 12 - 8 ⇒ 10 - 6

Rakan

  • Q Base Damage: 70 - 250 ⇒ 95 - 275

Samira

  • R Damage: 10 / 20 / 30 ⇒ 15 / 30 / 45

Skarner

  • E Move Distance Post Grab: 675 ⇒ 1000
  • R Base Damage: 250 - 450 ⇒ 350 - 550
  • Move Speed While Active: 40% ⇒ 60%

Swain

  • R Demonic Power Generated per Second While Draining: 20 ⇒ 25
  • Demonic Power Lost: 10 ⇒ 15
  • Amped Demonic Power Lost After 5s: 15 ⇒ 20

Yorick

  • Q Missing Health Ratio: 3% - 7% ⇒ 6% - 10%
  • R Maiden Health Modifier: 70% ⇒ 100%

Zoe

  • Passive Ability Power Ratio: 35% ⇒ 40%
  • Q Ability Power Ratio: 0.6 - 1.5 ⇒ 0.7 - 1.75
  • W Magic Damage per Bolt: 15 - 55 ⇒ 20 - 80
  • R Cooldown: 11 - 5 ⇒ 8 - 2

Items

  • NEW Wildfire Interaction: Now counts Wildfire as a burn

Phantom Dancer

  • Move Speed: 8% - 10% ⇒ 10%
  • Attack Speed: 60% ⇒ 65%

Kraken Slayer

  • Attack Speed: 35% ⇒ 40%

Navori Flickerblade

  • Attack Speed: 35% ⇒ 40%

Rapid Firecannon

  • Attack Speed: 30% ⇒ 35%

Augments

Divine Intervention

Show all 3
  • NEW Hexbolt Interaction: Cooldown is now reduced by 2 seconds when you trigger Hexbolt
  • NEW Capstone Interaction: Max Level capstone now triggers even if you are already invulnerable from Divine Intervention
  • NEW Quantum Computing Interaction: Now properly works with Quantum Computing, and will multicast with a 0.25 second delay between casts, for a max invulnerability duration of 3.5 seconds

Jeweled Gauntlet and Vulnerability

  • Bug Fix: Fixed an issue where having both of these would sometimes prevent a spell from critting
  • NEW Double Tap Interaction: 5 second per spell cooldown
  • NEW Critical Rhythm Interaction: 4 second per spell cooldown

Twin Fire

  • REMOVED Status: Disabled

Upgrade: Collector

  • Execute Threshold Level 1: 0.75 (16.25%) ⇒ 0.5 (12.5%)
  • Execute Threshold Level 2: 1.25 (23.75%) ⇒ 1 (20%)

Parental Controls

Riot is adding optional parental permissions that limit text/voice chat, block friend requests, and hide the social panel friends list, managed through the account control page once a parent email is connected.

Summoner's Rift Clash - MSI Cup

  • Registration Begins: July 13 @ 11:00AM (Local Time)
  • Tournament Dates: July 18 and 19 (~ 4 - 7 PM Local Time, varies by region)

T1 2025 Worlds Winners

Riot explains this one in its notes: T1 2025 Worlds Winners on leagueoflegends.com.

Bugfixes & QoL Changes

What's changing:

Show all 8
  • Trimmed redundant buffs that repeat information already clearly communicated elsewhere in the UI or gameplay state (e.g. role quest progress and other obvious state changes).
  • Moved most item buffs with durations into the inventory on the item itself.
  • Reduced buff bar clutter from lower-impact system, map and item effects that don't meaningfully change player decision-making.
  • Removed display of very short-duration debuffs and effects (˜0.25s), including things like minor slows from Honeyfruit pickups.
  • Fixed a bug where Caitlyn's Headshot may fail to fire while in brush.
  • Fixed a bug where Guinsoo's Rageblade's first Phantom Hit would apply one attack earlier than expected.
  • Remake votes will now begin automatically when they are eligible rather than requiring a player to type /remake in chat. Chat context now explains which player triggered the remake vote and why.
  • Deafen and self-mute functionality can now only be toggled once every 60 seconds to prevent spam and disruptive one-way communication.

Upcoming Skins & Chromas

The following skins will be released in this patch

The following chromas will be released this patch

Every patch

Source: Riot's official Patch 26.14 notes.