
Qiyana Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Qiyana has been touched in 20 of the 305 patches tracked here, across 49 individual values: 21 moved in their favour, 24 against. Most recent change: patch 26.13.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Qiyana's first basic attack or ability against each enemy deals bonus damage.
Qiyana swings her weapon, dealing damage with a bonus effect based on her element.
Qiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted.
Qiyana dashes to an enemy, damaging them.
Qiyana sends out a shockwave that detonates whatever elements she hits with it, stunning and damaging nearby enemies.
Every change, newest first
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Q | Jungle Damage Amp | 1.55/1.55/1.55/1.55/1.55 | → | ▲ 1.75/1.75/1.75/1.75/1.75 13% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| HP per level | 121 | → | ▼ 115 5% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Q | Jungle Damage Amp | 1.75/1.75/1.75/1.75/1.75 | → | ▼ 1.55/1.55/1.55/1.55/1.55 11% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| HP per level | 124 | → | ▼ 121 2% | ||
| Q | Enchanted Damage Coefficient | 0.9 | → | ▼ 0.85 6% | |
| Q | Vanilla Damage Coefficient | 0.9 | → | ▼ 0.85 6% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Armor per level | 4.7 | → | ▼ 4.5 4% | ||
| Base AD | 66 | → | ▼ 64 3% | ||
| P | Bonus AD Ratio | 0.3 | → | ▼ 0.25 17% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/90/120/150/180 | → | ▲ 70/100/130/160/190 8% | |
| Q | Vanilla Base | 60/90/120/150/180 | → | ▲ 70/100/130/160/190 8% | |
| W | Attack Speed | 0.05/0.1/0.15/0.2/0.25 | → | ▲ 0.15/0.2/0.25/0.3/0.35 67% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| HP regen | 1.2 | → | ▲ 1.6 33% | ||
| W | On Hit Damage Coefficient | 0.1 | → | ▲ 0.2 100% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Base armor | 28 | → | ▲ 31 11% | ||
| Q | Base Damage | 50/85/120/155/190 | → | ● 60/90/120/150/180 0% | |
| Q | Enchanted Damage Coefficient | 0.75 | → | ▲ 0.9 20% | |
| Q | Jungle Damage Amp | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 1.75/1.75/1.75/1.75/1.75 17% | |
| Q | Vanilla Base | 50/85/120/155/190 | → | ● 60/90/120/150/180 0% | |
| Q | Vanilla Damage Coefficient | 0.75 | → | ▲ 0.9 20% | |
| W | Base Damage | 8/22/36/50/64 | → | ▼ 8/16/24/32/40 33% | |
| R | Damage Coefficient | 1.7 | → | ▼ 1.25 26% | |
| R | Monster Cap Coefficient | 1.5 | → | ▼ 1.25 17% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 50/80/110/140/170 | → | ▲ 50/85/120/155/190 9% | |
| Q | Vanilla Base | 50/80/110/140/170 | → | ▲ 50/85/120/155/190 9% | |
| E | Cooldown | 12/11/10/9/8 | → | ▲ 11/10/9/8/7 10% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 520 | → | ▲ 590 13% | ||
| HP per level Class-wide | 110 | → | ▲ 124 13% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| HP regen | 1.5 | → | ▼ 1.2 20% | ||
| Q | Stealth Duration | 3.5/3.5/3.5/3.5/3.5 | → | ▼ 3/3/3/3/3 14% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Base HP | 590 | → | ▼ 520 12% | ||
| HP per level | 90 | → | ▲ 110 22% | ||
| Q | Base Damage | 60/85/110/135/160 | → | ● 50/80/110/140/170 0% | |
| Q | Enchanted Damage Coefficient | 0.9 | → | ▼ 0.75 17% | |
| Q | Vanilla Base | 60/85/110/135/160 | → | ● 50/80/110/140/170 0% | |
| Q | Vanilla Damage Coefficient | 0.9 | → | ▼ 0.75 17% | |
| E | Base Damage | 50/80/110/140/170 | → | ▲ 50/90/130/170/210 18% | |
| E | Damage Coefficient | 0.7 | → | ▼ 0.5 29% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Q | Jungle Damage Amp | 1.25/1.25/1.25/1.25/1.25 | → | ▲ 1.5/1.5/1.5/1.5/1.5 20% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Attack speed | 0.625 | → | ▲ 0.688 10% | ||
| HP regen | 1.8 | → | ▼ 1.5 17% | ||
| E | Base Damage | 60/90/120/150/180 | → | ▼ 50/80/110/140/170 8% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| W | Passive MS | 0.05/0.07/0.09/0.11/0.13 | → | ▼ 0.03/0.05/0.07/0.09/0.11 22% |
Show the earlier 5 patches, back to 9.17
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| W | Base Damage | 8/16/24/32/40 | → | ▲ 8/22/36/50/64 50% | |
| W | Passive MS | 0.05/0.0625/0.075/0.0875/0.1 | → | ▲ 0.05/0.07/0.09/0.11/0.13 20% | |
| R | Base Damage | 170/240/310 | → | ▲ 200/300/400 25% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Base AD Class-wide | 64 | → | ▲ 66 3% | ||
| Base MR Class-wide | 32.1 | → | ▼ 32 0% | ||
| HP regen | 1.7 | → | ▲ 1.8 6% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| E | Base Damage | 60/95/130/165/200 | → | ▼ 60/90/120/150/180 8% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 80/100/120/140/160 | → | ▼ 60/85/110/135/160 8% | |
| Q | Vanilla Base | 80/100/120/140/160 | → | ▼ 60/85/110/135/160 8% |
| Ability | What changed | Before | After | Since 9.13 release | |
|---|---|---|---|---|---|
| E | Base Damage | 70/105/140/175/210 | → | ▼ 60/95/130/165/200 7% |