
Rammus Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Rammus has been touched in 40 of the 308 patches tracked here, across 86 individual values: 45 moved in their favour, 41 against. Most recent change: patch 26.1.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Rammus taunts an enemy champion or monster into a reckless assault against him.
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 675 | → | ▼ 645 4% | ||
| W | Flat Bonus MR | 27/32/37/42/47 | → | ▼ 20/25/30/35/40 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 94 | → | ▲ 100 6% | ||
| W | Flat Bonus Armor | 27/27/27/27/27 | → | ▲ 27/32/37/42/47 37% | |
| W | Flat Bonus MR | 27/27/27/27/27 | → | ▲ 27/32/37/42/47 37% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 5.5 | → | ▼ 4.5 18% | ||
| Attack speed | 0.656 | → | ▲ 0.7 7% | ||
| Base AD | 55 | → | ▲ 65 18% | ||
| Base armor | 40 | → | ▼ 35 12% | ||
| Q | Q Base Damage | 80/110/140/170/200 | → | ▲ 80/120/160/200/240 14% | |
| W | Bonus Armor Percent | 0.35/0.45/0.55/0.65/0.75 | → | ▼ 0.3/0.375/0.45/0.525/0.6 18% | |
| W | Bonus MR Percent | 0.3/0.35/0.4/0.45/0.5 | → | ▲ 0.3/0.375/0.45/0.525/0.6 12% | |
| W | Buff Duration | 6/6/6/6/6 | → | ▲ 7/7/7/7/7 17% | |
| W | Flat Bonus Armor | 40/40/40/40/40 | → | ▼ 27/27/27/27/27 32% | |
| W | Flat Bonus MR | 10/10/10/10/10 | → | ▲ 27/27/27/27/27 170% | |
| R | Cooldown | 90/90/90 | → | ▼ 105/90/90 6% | |
| R | Initial Damage | 175/250/325 | → | ▲ 250/350/450 40% | |
| R | Slow Amount | 0.175/0.2/0.225 | → | ▲ 0.4/0.5/0.6 150% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 16/13.5/11/8.5/6 | → | ▲ 12/10.5/9/7.5/6 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Flat Bonus Armor | 30/30/30/30/30 | → | ▲ 40/40/40/40/40 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Q Base Damage | 100/125/150/175/200 | → | ▼ 80/110/140/170/200 7% | |
| W | Bonus Armor Percent | 0.4/0.5/0.6/0.7/0.8 | → | ▼ 0.35/0.45/0.55/0.65/0.75 8% | |
| W | Flat Bonus Armor | 35/35/35/35/35 | → | ▼ 30/30/30/30/30 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.5 | → | ▼ 2.75 21% | ||
| Q | Q Base Damage | 100/130/160/190/220 | → | ▼ 100/125/150/175/200 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 56 | → | ▼ 55 2% | ||
| Base HP | 634 | → | ▲ 675 6% | ||
| Base armor | 36 | → | ▲ 40 11% | ||
| W | Cooldown | 6/6/6/6/6 | → | ▼ 7/7/7/7/7 17% | |
| W | Effect 6 | 60/70/80/90/100 | → | ▼ 40/55/70/85/100 12% | |
| W | Effect 8 | 15/15/15/15/15 | → | ▼ 10/10/10/10/10 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bonus Armor Calc | 40/40/40/40/40 | → | ▲ 50/50/50/50/50 25% | |
| W | Effect 8 | 10/10/10/10/10 | → | ▲ 15/15/15/15/15 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Dash Speed Growth | 1.05/1.05/1.05 | → | ▲ 1.1/1.1/1.1 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Base Cast Range | 600/600/600 | → | ▲ 800/800/800 33% | |
| R | Cooldown | 95/80/80 | → | ▼ 90/90/90 6% | |
| R | Dash Range Growth | 1.3/1.3/1.3 | → | ▲ 1.5/1.5/1.5 15% | |
| R | Max Dash Speed | 1800/1800/1800 | → | ▲ 2000/2000/2000 11% | |
| R | Min Dash Speed | 700/700/700 | → | ▲ 900/900/900 29% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4.3 | → | ▲ 5.5 28% | ||
| Base HP Class-wide | 564 | → | ▲ 634 12% | ||
| HP per level Class-wide | 80 | → | ▲ 94 18% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 30/30/30/30/30 | → | ▲ 40/40/40/40/40 33% | |
| R | Cooldown | 110/90/90 | → | ▲ 95/80/80 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 1.25/1.5/1.75/2/2.25 | → | ▼ 1.2/1.4/1.6/1.8/2 9% | |
| R | Cast range | 375/375/375 | → | ▲ 25000/25000/25000 | |
| R | Cooldown | 80/60/60 | → | ▼ 110/90/90 45% | |
| R | Number Of Pulses | 8/8/8 | → | ▼ 3/3/3 62% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 95 | → | ▼ 80 16% |
Show the earlier 52 patches, back to V0.8.21.110
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 12/11.5/11/10.5/10 | → | ▼ 12/12/12/12/12 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55.88 | → | ▲ 56 0% | ||
| Base HP Class-wide | 564.48 | → | ▼ 564 0% | ||
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed ratio | 0.656 | → | ▼ 0.625 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed | 0.625 | → | ▲ 0.656 5% | ||
| Attack speed ratio | 0.625 | → | ▲ 0.656 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 86 | → | ▲ 95 10% | ||
| E | Cooldown | 12/12/12/12/12 | → | ▲ 12/11.5/11/10.5/10 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Damage Per Pulse | 80/120/160 | → | ▼ 60/90/120 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 6 | 50/60/70/80/90 | → | ▲ 60/70/80/90/100 14% | |
| W | Effect 7 | 25/30/35/40/45 | → | ▲ 30/35/40/45/50 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 20/20/20/20/20 | → | ▲ 30/30/30/30/30 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.5848 | → | ▲ 1.6 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.924 | → | ▼ 1.5848 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 40 | → | ▼ 36 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 31.384 | → | ▲ 40 27% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 6 | 50/55/60/65/70 | → | ▲ 50/60/70/80/90 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 5 | 60/60/60/60/60 | → | ▼ 30/30/30/30/30 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 16/14.5/13/11.5/10 | → | ▲ 16/13.5/11/8.5/6 15% | |
| Q | Cost | 60/65/70/75/80 | → | ▲ 60/60/60/60/60 14% | |
| Q | Effect 1 | 100/150/200/250/300 | → | ▼ 100/135/170/205/240 15% | |
| Q | Effect 2 | 20/25/30/35/40 | → | ▲ 40/50/60/70/80 100% | |
| Q | Effect 3 | 2/2/2/2/2 | → | ▼ 1/1/1/1/1 50% | |
| Q | Effect 4 | 7/7/7/7/7 | → | ▼ 6/6/6/6/6 14% | |
| Q | Effect 5 | 3/3/3/3/3 | → | ▲ 125/125/125/125/125 | |
| Q | Effect 6 | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.35/0.35/0.35/0.35/0.35 30% | |
| Q | Effect 7 | 5/5/5/5/5 | → | ▲ 25/25/25/25/25 | |
| W | Cooldown | 14/14/14/14/14 | → | ▲ 6/6/6/6/6 57% | |
| W | Effect 1 | 40/60/80/100/120 | → | ▼ 20/20/20/20/20 75% | |
| W | Effect 4 | 10/10/10/10/10 | → | ▲ 150/150/150/150/150 | |
| E | Effect 2 | 5/10/15/20/25 | → | ▲ 20/25/30/35/40 100% | |
| R | Effect 1 | 65/130/195 | → | ▼ 40/80/120 38% | |
| R | Effect 2 | 8/8/8 | → | ▼ 7/7/7 12% | |
| R | Ratio a1 | 0.3 | → | ▼ 0.2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.92 | → | ▲ 7.924 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 2 | 100/150/200 | → | ▼ 8/8/8 95% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 60/60/60 | → | ▼ 100/80/60 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 3 | 3/3/3/3/3 | → | ▼ 2/2/2/2/2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.8 | → | ▲ 4.3 13% | ||
| W | Effect 2 | 15/25/35/45/55 | → | ▲ 25/35/45/55/65 29% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 70/80/90/100/110 | → | ▲ 60/65/70/75/80 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 50 | → | ▲ 55.88 12% | ||
| Base HP Class-wide | 420 | → | ▲ 564.48 34% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 25 | → | ▲ 31.384 26% | ||
| Base mana Class-wide | 255 | → | ▲ 310.44 22% | ||
| HP regen Class-wide | 7 | → | ▲ 7.92 13% | ||
| Q | Cooldown | 10/10/10/10/10 | → | ▼ 16/14.5/13/11.5/10 30% | |
| E | Effect 2 | 10/15/20/25/30 | → | ▼ 5/10/15/20/25 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 5 | 30/30/30/30/30 | → | ▼ 3/3/3/3/3 90% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 21 | → | ▲ 25 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cost | 50/60/70/80/90 | → | ▲ 50/50/50/50/50 29% | |
| E | Effect 1 | 1/1.5/2/2.5/3 | → | ▼ 1.25/1.5/1.75/2/2.25 12% | |
| R | Cost | 120/120/120 | → | ▲ 100/100/100 17% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health regeneration | 6 | → | ▲ 8 |
| Stats | Base armor | 21 | → | ▲ 25 |
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Magic resistance per level | 0 | → | ▲ 1.25 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Powerball | Mana cost | 80/90/100/110/120 | → | ▼ 70/80/90/100/110 |
| Defensive Ball Curl | Mana cost | 50 | → | ▼ 40 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base armor | 24.8 | → | ▼ 20.8 |
| Stats | Base attack damage | 58.8 | → | ▼ 53.5 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Defensive Ball Curl | Bonus resistances | 50/75/100/125/150 | → | ▼ 40/60/80/100/120 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Powerball | Duration | 8 | → | ▼ 7 seconds |
| Powerball | Initial bonus movement speed | 25% | → | ▲ 30% |
| Defensive Ball Curl | Base damage return | 20/30/40/50/60 | → | ▼ 15/25/35/45/55 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack damage per level | 2.75 | → | ▲ 3.5 |
| Defensive Ball Curl | Base damage return | 22/26/32/38/46 | → | ● 20/30/40/50/60 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Powerball | Speed | — | → | ▼ by about 15% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Powerball | Slow | 28/36/44/52/60% | → | ▼ 20/25/30/35/40% |
| Powerball | Slow duration | 4 | → | ▼ 3 seconds |
| Puncturing Taunt | Cooldown | 9 | → | ▲ 12 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Defensive Ball Curl | Base damage return | 26/32/38/44/50 | → | ▼ 22/28/34/40/46 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Movement speed | 305 | → | ▲ 310 |
| General | Base mana regeneration | 3.75 | → | ▲ 4.5 |
| Powerball | Cooldown | 11 | → | ▼ 10 seconds |
| Defensive Ball Curl | Cooldown | 15 | → | ▼ 14 seconds |
| Puncturing Taunt | Mana cost | 50/65/80/95/110 | → | ▼ 50/60/70/80/90 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats: | Attack range | 100 | → | ▲ 125 |
| Stats: | Mana regeneration per level | 0.25 | → | ▲ 0.3 |
| Powerball | Cooldown | 12 | → | ▼ 11 seconds |
| Defensive Ball Curl | Cooldown | 18 | → | ▼ 15 seconds |
| Defensive Ball Curl | Mana cost | 40/50/60/70/80 | → | ● 50 at all ranks |
| Tremors | Mana cost | 100/150/200 | → | ● 120 at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base mana regeneration | 2.5 | → | ▲ 3.75 |
| Powerball | Mana cost | 90/100/110/120/130 | → | ▼ 80/90/100/110/120 |
| Puncturing Taunt | Mana cost | 50/70/90/110/130 | → | ▼ 50/65/80/95/110 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 400 | → | ▲ 420 |
| Stats | Health per level | 76 | → | ▲ 86 |
| Tremors | Base damage per second | 55/110/165 | → | ▲ 65/130/195 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Powerball | Slow | 40/45/50/55/60% | → | ● 28/36/44/52/60% |
| Powerball | Mana cost | 80/95/110/125/140 | → | ● 90/100/110/120/130 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 430 | → | ▼ 400 |
| Stats | Movement speed | 300 | → | ▲ 305 |
| Defensive Ball Curl | Bonus resistances | 40/80/120/160/200 | → | ● 50/75/100/125/150 |
| Defensive Ball Curl | Damage return | 24/30/36/42/48 | → | ▲ 26/32/38/44/50 |
| Puncturing Taunt | Armor reduction | 6/12/18/24/30 | → | ▲ 10/15/20/25/30 |
| Tremors | Base damage per second | 64/128/192 | → | ▼ 55/110/165 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Defensive Ball Curl | Bonus resistances | 50/100/150/200/250 | → | ▼ 40/80/120/160/200 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 394 | → | ▲ 430 |
| Stats | Health per level | 70 | → | ▲ 76 |
| Defensive Ball Curl | Damage return | 16/20/24/28/32 | → | ▲ 24/30/36/42/48 |
| Powerball | Initial bonus movement speed | 20% | → | ▲ 25% |
| Powerball | Mana cost | 85/105/125/145/160 | → | ▼ 80/95/110/125/140 |
| Tremors | AP ratio | (+ 20% AP) | → | ▲ (+ 30% AP) |
| Tremors | Mana cost | 150/200/250 | → | ▼ 100/150/200 |