Missile Speed:3800⇒3200 (takes .047s longer to travel to max range)
W - Rebuttal - Reworked
Unleashes a nova that expands to 400u Radius over 0.75 seconds. The nova destroys enemy projectiles and shields and grants move speed to Mel and Allies within. Destroyed missiles are retaliated against at the end of the nova.
Retaliation Damage: 35 / 40 / 45 / 50 / 55 (+10% AP), reduced to 5 / 10 / 15 / 20 / 25 (+5% AP) for subsequent hits against the same enemy, up to 7 retaliations per enemy for a total of 65 - 205 (+40% AP)
Butcher's Bridge and Koeshin's Crossing:Unavailable⇒Enabled
Bugfixes
Fixed a bug where using Get Jinxed when killed by the fountain turret caused the player to not be able to move.
Fixed a bug where Jeweled Gauntlet was not giving the correct Critical Strike chance with escAPADe and ADAPt.
Fixed the tooltip for the Bee Band headliner to match its effect in game.
Fixed a bug with Crimson Cobalt where some champion’s empowered basic attacks were not consuming the mark.
Fixed a bug where the Pentakill headliner was not offering an upgrade to Udyr’s ultimate at level 18.
Fixed a bug where Karma’s Mantra empowered abilities were not counting towards damage for the Ultimate Damage K/DA band mission.
Fixed a bug where some Superstar mission descriptions were not properly displaying.
Fixed a bug where Mosh Monster’s slowing effect persisted after death.
Fixed a bug where Weapon of Destiny would swap which item is empowered if the empowered item transforms.
Classic
Champions
New - Volibear
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Passive - Chosen of the Storm: When reduced to low health, Volibear heals for a portion of his maximum health over time. This effect has a long cooldown.
Q - Rolling Thunder: Volibear gains bonus movement speed, increased while running toward enemy champions. His next attack deals bonus damage and flips his target over his head.
W - Frenzy: Volibear passively gains stacking bonus attack speed on-attack. While at max stacks, Frenzy can be activated to deal high single-target damage, increased based on their missing health.
E - Majestic Roar: Volibear damages and slows nearby enemies. Minions and monsters are additionally feared.
R - Thunder Claws: Volibear harnesses the power of the storm for several seconds, causing all basic attacks to inflict chain lightning.
New - Swain
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Passive - Carrion Renewal: Swain recoups some mana every time he kills an enemy.
Q - Decrepify: Swain sics his raven on a target enemy, slowing and dealing damage over time while they remain in range.
W - Nevermove: After a brief delay, Swain damages and roots all enemies in a small area.
E - Torment: Swain afflicts an enemy with Torment, dealing damage over time and causing them to take increased damage from him. Unlike most other damage amps, this also impacts true damage, like Ignite.
R - Ravenous Flock: Swain transforms into a giant raven, consuming increasing amounts of mana while transformed. In this state, he releases lesser ravens to damage enemies and return to heal Swain based on the damage they dealt.
New - Elise
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Passive - Spider Swarm: While in human form, abilities that hit enemies store a Spiderling, up to a cap. In spider form, Elise releases these Spiderlings to attack nearby enemies.
Q - Neurotoxin / Venomous Bite: In human form, Elise spits neurotoxin that deals bonus damage based on her target’s current health. In spider form, Elise and her Spiderlings lunge at an enemy and deal bonus damage based on their target’s missing health.
W - Volatile Spiderling / Skittering Frenzy: In human form, Elise releases a volatile spiderling that explodes on the first enemy it hits, dealing damage in an area. In spider form, Elise and her Spiderlings gain bonus attack speed and heal Elise on-hit.
E - Cocoon / Rappel: In human form, Elise fires a cocoon that stuns the first enemy it hits. In spider form, Elise and her Spiderlings rappel into the air, becoming untargetable. She can then re-cast Rappel to descend upon her choice of target.
R - Human Form / Spider Form: Elise transforms back and forth between human form and spider form. In human form she’s ranged. In spider form, she is melee and deals bonus damage on-hit.
Aatrox
P - Blood Well
Cooldown:225⇒225/200/175/150 (for real this time)
Q - Dark Flight
Failure to Land: Fixed a bug from 2013 where the ability would occasionally fail to affect enemies after max-range casts.
R - Massacre
Attacks: Fixed a bug where Aatrox’s basic attacks did nothing during his ultimate. (Fixed in a day-1 micropatch)