
Darius Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Darius has been touched in 27 of the 305 patches tracked here, across 54 individual values: 33 moved in their favour, 20 against. Most recent change: patch 25.14.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.
Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 5 | 15/15/15/15/15 | → | ▲ 17/17/17/17/17 13% | |
| Q | Effect 7 | 45/45/45/45/45 | → | ▲ 51/51/51/51/51 13% | |
| Q | Missing Health Heal | 15/15/15/15/15 | → | ▲ 17/17/17/17/17 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 39 | → | ▼ 37 5% | ||
| E | Cooldown | 24/21.5/19/16.5/14 | → | ▼ 26/23.5/21/18.5/16 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 30/35/40/45/50/55 | → | ▲ 25/30/35/40/45/50 12% | |
| Q | Effect 5 | 13/13/13/13/13 | → | ▲ 15/15/15/15/15 15% | |
| Q | Effect 7 | 39/39/39/39/39 | → | ▲ 45/45/45/45/45 15% | |
| E | Effect 1 | 15/20/25/30/35 | → | ▲ 20/25/30/35/40 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 582 | → | ▲ 652 12% | ||
| HP per level Class-wide | 100 | → | ▲ 114 14% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| Q | Effect 5 | 15/15/15/15/15 | → | ▼ 13/13/13/13/13 13% | |
| Q | Effect 7 | 45/45/45/45/45 | → | ▼ 39/39/39/39/39 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | R Base Damage | 200/300/400 | → | ▲ 250/375/500 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 7/6.5/6/5.5/5 | → | ▲ 5/5/5/5/5 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 26/24/22/20/18 | → | ▲ 24/21.5/19/16.5/14 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 24/21/18/15/12 | → | ▼ 26/24/22/20/18 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 582.24 | → | ▼ 582 0% | ||
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 30/30/30/30/30/30 | → | ▼ 40/40/40/40/40/40 33% | |
| W | Effect 4 | 1.5/1.55/1.6/1.65/1.7 | → | ▼ 1.4/1.45/1.5/1.55/1.6 6% | |
| E | Cost | 45/45/45/45/45/45 | → | ● 70/60/50/40/30/20 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 40/70/100/130/160 | → | ▲ 50/80/110/140/170 10% | |
| Q | Effect 5 | 12/12/12/12/12 | → | ▲ 15/15/15/15/15 25% | |
| Q | Effect 7 | 36/36/36/36/36 | → | ▲ 45/45/45/45/45 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 4 | 1.4/1.45/1.5/1.55/1.6 | → | ▲ 1.5/1.55/1.6/1.65/1.7 7% | |
| E | Effect 1 | 10/15/20/25/30 | → | ▲ 15/20/25/30/35 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 9/8/7/6/5 | → | ▲ 7/6.5/6/5.5/5 14% | |
| W | Effect 4 | 1.4/1.4/1.4/1.4/1.4 | → | ▲ 1.4/1.45/1.5/1.55/1.6 7% | |
| E | Effect 1 | 5/10/15/20/25 | → | ▲ 10/15/20/25/30 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.9692 | → | ▲ 2 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 9.846 | → | ▼ 1.9692 80% |
Show the earlier 15 patches, back to V1.0.0.140b
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 56 | → | ▲ 64 14% | ||
| Base armor Class-wide | 30 | → | ▲ 39 30% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 9.845 | → | ▲ 9.846 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 6 | 50/50/50/50/50 | → | ▼ 35/35/35/35/35 30% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cast range | 540/540/540/540/540 | → | ▼ 535/535/535/535/535 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 90/90/90/90/90 | → | ▼ 40/40/40/40/40 56% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 30/30/30/30/30 | → | ▼ 30/35/40/45/50 33% | |
| Q | Effect 5 | 15/15/15/15/15 | → | ▼ 12/12/12/12/12 20% | |
| Q | Effect 7 | 30/30/30/30/30 | → | ▲ 36/36/36/36/36 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 20/40/60/80/100 | → | ▲ 40/70/100/130/160 67% | |
| Q | Effect 5 | 10/10/10/10/10 | → | ▲ 15/15/15/15/15 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.5 | → | ▲ 5 43% | ||
| Armor per level Class-wide | 3.5 | → | ▲ 4 14% | ||
| Attack range | 125 | → | ▲ 175 40% | ||
| Base AD | 55.88 | → | ▲ 56 0% | ||
| Base armor | 29.88 | → | ▲ 30 0% | ||
| HP per level Class-wide | 93 | → | ▲ 100 8% | ||
| Q | Cost | 40/40/40/40/40 | → | ▲ 30/30/30/30/30 25% | |
| Q | Effect 1 | 50/50/50/50/50 | → | ▲ 100/110/120/130/140 140% | |
| Q | Effect 2 | 70/105/140/175/210 | → | ▼ 20/40/60/80/100 57% | |
| W | Cooldown | 8/8/8/8/8 | → | ▲ 9/8/7/6/5 12% | |
| W | Cost | 30/35/40/45/50 | → | ▲ 30/30/30/30/30 25% | |
| W | Effect 2 | 1/1/1/1/1 | → | ▲ 90/90/90/90/90 | |
| W | Effect 4 | 120/140/160/180/200 | → | ▼ 1.4/1.4/1.4/1.4/1.4 99% | |
| W | Effect 5 | 15/25/35/45/55 | → | ▼ 1/1/1/1/1 97% | |
| E | Effect 2 | 10/12.5/15/17.5/20 | → | ▲ 90/90/90/90/90 | |
| E | Effect 3 | 2/2/2/2/2 | → | ▼ 1/1/1/1/1 50% | |
| R | Cost | 100/100/100 | → | ▲ 100/100/0 33% | |
| R | Effect 1 | 160/250/340 | → | ▼ 100/200/300 20% | |
| R | Effect 2 | 50/50/50 | → | ▼ 0.75/0.75/0.75 98% | |
| R | Ratio f3 | 160/250/340 | → | ▼ 100/200/300 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 50 | → | ▲ 55.88 12% | ||
| Base HP Class-wide | 426 | → | ▲ 582.24 37% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 24 | → | ▲ 29.88 24% | ||
| Base mana Class-wide | 200 | → | ▲ 263 32% | ||
| HP regen Class-wide | 8.25 | → | ▲ 9.845 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 20 | → | ▲ 24 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Ratio f3 | 0 | → | ▲ 160/250/340 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 120/90/80 | → | ▼ 120/100/80 3% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Noxian Guillotine | Cooldown | 100 at all ranks | → | ● 120/100/80 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 315 | → | ▲ 340 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Hemorrhage | AD ratio | (+ 40% Bonus AD) | → | ▼ (+ 30% Bonus AD) |