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LoL Patch Notes 26.9

Notes published April 28, 2026, live on servers April 29, 2026

Patch 26.9 highlights

Role Quests

Quest Progression

  • Quest Point Penalty applied to CS / Turrets / Plates: -50% ⇒ -75% , decreasing down to -0% based on Quest Progress
  • Passive Point Progression: 0.333 per second, increased to 1.6 per second while they are "in the quest lane" ⇒ 0.333/s, increased to 1.5/s while you are "in the quest lane"
  • "In the quest lane": Defined as near or past the lane's outermost turret ⇒ Defined as anywhere in the lane, outside of your base
  • Recall Penalty to Passive Point Earn: Functionally exists because passive point gain was reduced until at outermost turret, creating a minor bias towards mid lane (shorter) ⇒ Disables passive point earn entirely for 12s after recalling
  • Functionally, every 2 minutes you spend in lane, you can spend 1 minute roaming without penalizing your quest progress

Quest Rewards

  • XP Increase: +12.5% from all sources ⇒ +80 flat XP on champion takedown; +11% from all other sources
  • Role Quest Reward: Empowered Recall (300s CD, reduced by 60s on Takedown) ⇒ +6% Bonus AD and 6% Bonus AP
  • Bonus Takedown Gold: 50g ⇒ 40g

Game Systems

Minion Waves

  • Melee Minion Health: 440 (+25 every 90s; then +35 after this has happened 5 times) ⇒ 430 (+35 every 90s)
  • Minion Slayer (Minion Damage Bonus to other Minions): +[2 Melee | 4 Ranged | 6 Siege]% Current HP On Hit ⇒ +[2 Melee | 3.5 Ranged | 5 Siege]% Current HP On Hit

Champions

AmbessaNerf

R - Public Execution

  • Cast Time: 0.55 ⇒ 0.70

BriarNerf

Base Stats

  • Health Growth: 100 ⇒ 95

EzrealAdjusted

Q - Mystic Shot

  • AP Ratio: 15% AP ⇒ 40% AP

W - Essence Flux

  • AP Ratio: 70 - 90% ⇒ 90%

R - Trueshot Barrage

  • AP Ratio: 90% ⇒ 110%
  • Damage To Minions / Non-Epic Monsters: 175 / 275 / 375 (+50% bonus AD) (+45% AP) ⇒ 150 / 225 / 300 (+100% bonus AD) (+110% AP)

GragasBuff

W - Drunken Rage

  • Damage Reduction: 10 / 12 / 14 / 16 / 18% (+ 4% per 100 AP) ⇒ 10 / 14 / 18 / 22 / 26 (+ 4% per 100 AP)

KennenAdjusted

W - Electrical Surge

  • [NEW] Passive: When ready, now applies the passive effect to the entire attack as an On-Hit, rather than just the first On-Hit trigger
  • [NEW] Passive Damage: Can now Critically Strike for 140% (+40% of Bonus Critical Strike Damage)

E - Lightning Rush

  • [NEW] Attack Speed Buff: Critical Strikes now extend the duration of Lightning Rush's Attack Speed buff by 1 second, up to the initial duration of 4s. This can happen any number of times.

ShyvanaAdjusted

Base Stats

  • Attack Speed: 0.625 ⇒ 0.638
  • Attack Speed Ratio: 0.69 ⇒ 0.638
  • Attack Damage Growth: 3 ⇒ 4

Q - Emberstrike

  • Passive: 1% (+ 1.1% per 100 bonus AD) (+ 1.1% per 100 AP) of target's maximum health ⇒ 1% (+ 1.1% per 100 bonus AD)
  • Hit Reduction: 1 second ⇒ 0.5 seconds
  • Area Physical Damage: 10 / 15 / 20 / 25 / 30 (+ 110% AD) (+ 25% AP) ⇒ 10 / 15 / 20 / 25 / 30 (+ 110% AD) (+ 30% AP)
  • Cooldown ticks in the background if you do not finish the sequence. Cooldown starts ticking at the last activated input in that sequence.

W - Inferno Aegis

  • Cooldown: 14 / 13.5 / 13 / 12.5 / 12 ⇒ 13 / 12 / 11 / 10 / 9
  • Shield: 60 / 80 / 100 / 120 / 140 (+ 5% max health) ⇒ 75 / 95 / 115 / 135 / 155 (+12% bonus health)
  • Damage: 80 / 100 / 120 / 140 / 160 (+ 40% bonus AD) (+ 20% AP) ⇒ 80 / 100 / 120 / 140 / 160 (+ 65% AP)
  • Dragon Form Heal: 75 – 214.71 (based on level) (+ 10% bonus AD) (+ 5% AP), increased by 0% – 100% (based on her missing health) for a maximum heal of 150 – 429.41 (based on level) (+ 20% bonus AD) (+ 10% AP) ⇒ 60 - 100 + 4-8% missing health (based on level)
  • W move speed separate from shield

E - Molten Burst

  • Cooldown: 12 / 11.5 / 11 / 10.5 / 10 ⇒ 12 / 11 / 10 / 9 / 8
  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 35% bonus AD) (+ 70% AP) ⇒ 50 / 65 / 80 / 95 / 110 (+ 60 / 65 / 70 / 75 / 80% AP) + 5% Target Max Health
  • Subsequent Explosion Damage Against Same Target: 50% ⇒ 40%
  • Slow: 20 / 25 / 30 / 35 / 40% ⇒ 30%

Tahm KenchBuff

E - Thick Skin

  • Grey Health to HP conversion: 45 - 100% (Level 1 - 18) ⇒ 60 - 100% (Level 1 - 18)

R - Devour

  • Move Speed On Ally Devour: 40% for 3 seconds ⇒ 60% for 3 seconds

TaliyahNerf

Q - Threaded Volley

  • Base Damage: 50 / 67.5 / 85 / 102.5 / 120 ⇒ 55 / 72.5 / 90 / 107.5 / 125
  • Bonus Monster Damage: 23 / 28 / 33 / 38 / 43 ⇒ 20 / 25 / 30 / 35 / 40

TeemoAdjusted

E - Toxic Shot

  • [NEW] Initial Damage Bonus AD Ratio: 10% Bonus AD
  • [NEW] DoT Damage Bonus AD Ratio: 30% Bonus AD over 4 seconds

UdyrNerf

Q - Wildling Claw

  • Bonus Damage on First 2 Attacks: 3 / 4 / 5 / 6 / 7 / 8% (+4% per 100 bonus AD) of the target's Max Health ⇒ 3 / 4 / 5 / 6 / 7 / 8% (+3.5% per 100 bonus AD) of the target's Max Health
  • Bonus Damage On-Hit for 4 seconds: 5 / 13 / 21 / 29 / 37 / 45 (+25% bonus AD) ⇒ 6 / 12 / 18 / 24 / 30 / 36 (+20% bonus AD) (+1 - 2% bonus HP)
  • Awakened Bonus Damage on First 2 Attacks: An additional 2 - 4% (based on level) (+3% per 100 bonus AD) of the target's Max Health ⇒ An additional 2 - 4% (based on level) (+1.5% per 100 bonus AD) (+1% per 1000 bonus HP of the target's Max Health)
  • Awakened Chain Lightning Damage Per Bounce: 1.5 - 3% (based on level) (+.8% per 100 AP) ⇒ 1.5 - 3% (based on level) (+.6% per 100 AP)

W - Iron Mantle

  • [NEW] Shield AD Ratio: 50% bonus AD
  • [NEW] Awakened Shield AD Ratio: 100% bonus AD
  • [NEW] Awakened Heal AD Ratio: 50% bonus AD

E - Blazing Stampede

  • [NEW] Move Speed AD Ratio: 5% move speed per 100 bonus AD
  • [NEW] Awakened Move Speed AD Ratio: 10% move speed per 100 bonus AD

WarwickBuff

P - Eternal Hunger

  • On-hit Damage: 6 / 16 / 26 / 36 / 46 ⇒ 6 / 18.25 / 30.5 / 42.75 / 55

Xin ZhaoBuff

P - Determination

  • Healing: 3 / 4 / 5% Max HP (+65% AP) (levels 1 / 6 / 11) ⇒ 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (levels 1 / 6 / 11)

W - Wind Becomes Lightning

  • Slow On Thrust: 50% for 1.5 seconds ⇒ 50% for 1.5 (+.5 per 100 AP) seconds

E - Audacious Charge

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+60% AP) ⇒ 50 / 75 / 100 / 125 / 150 (+120% AP)
  • Attack Speed Buff: 40 / 50 / 60 / 70 / 80% for 5 seconds ⇒ 38 / 46 / 54 / 62 / 70% (+1% per 5% permanent AS) (+10% per 100 AP) for 5 seconds

ZeriAdjusted

P - Living Battery

  • Right Click Range: 500 ⇒ 550
  • Execute threshold: 60 / 82.5 / 105 / 127.5 / 150 (+ 18% AP) ⇒ 70 / 92.5 / 115 / 137.5 / 160 (+ 20% AP)

Q - Burst Fire

  • Damage: 15 / 17 / 19 / 21 / 23 (+ 104 / 108 / 112 / 116 / 120% AD) ⇒ 21 / 24 / 27 / 30 / 33 (+ 102 / 104 / 106 / 108 / 110% AD)
  • Excess AS to AD conversion: 70% ⇒ 50%
  • Now forced quick cast

W - Ultrashock Laser

  • Wall Crit Multiplier: 175% ⇒ 150%
  • AP Ratio: 25% ⇒ 50%

E - Spark Surge

  • Bonus Magic Damage: 17 / 19 / 21 / 23 / 25 (+ 10% bonus AD) (+ 20% AP) ⇒ 22 / 24 / 26 / 28 / 30 (+ 20% AP)
  • Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 24 / 22.5 / 21 / 19.5 / 18
  • Cooldown Refresh: Applies on attacks and abilities vs champions ⇒ Applies on attacks vs everything

R - Lightning Crash

  • Burst AD ratio: 100% ⇒ 60%
  • MS per stack: 1% ⇒ 1.5%
  • Stack duration: 1.5 ⇒ 2.5

ZoeNerf

W - Spell Thief

  • Damage Per Bolt: 20 / 30 / 40 / 50 / 60 (+ 15% AP) ⇒ 15 / 25 / 35 / 45 / 55 (+ 10% AP)
  • Total Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP) ⇒ 45 / 75 / 105 / 135 / 165 (+ 30% AP)

E - Sleepy Trouble Bubble

  • Cooldown: 16 / 15 / 14 / 13 / 12 ⇒ 18 / 17 / 16 / 15 / 14
  • Refunds 16 / 19.5 / 23 / 26.5 / 30% of cooldown when hitting an enemy champion

Items

Axiom ArcAdjusted

  • Flux: On takedown, refund 15% (+.15% per lethality) of your ultimate's total cooldown ⇒ 10% (+.25% per lethality)

[NEW] Doran's BowAdjusted

  • Attack Damage: 6
  • Attack Speed: 12%
  • Omnivamp: 1.5%

[NEW] Doran's HelmAdjusted

  • Health: 100
  • Armor: 10
  • Magic Resist: 10
  • Helping Hand: 5 on-hit vs minions

Dusk And DawnNerf

  • [NEW] Spellblade: Now also heals the user for (10% AP) (+3% Bonus HP)
  • Health: 350 ⇒ 300
  • Ability Power: 70 ⇒ 60
  • Attack Speed: 25% ⇒ 20%

Endless HungerBuff

  • Unique Passive - Famine: Grants 5 (+10% Bonus AD) Ability Haste ⇒ Grants 5 (+[13% Melee | 10% Ranged] Bonus AD) Ability Haste

[NEW] Gluttonous GreavesAdjusted

  • Build Path: Boots (300g) + 650g
  • Move Speed: 45
  • Omnivamp: 4%
  • Unique Passive - Slay: On champion takedown, gain 1% Omnivamp permanently, stacking up to 6 times
  • Tier 3 Immortal Path - Bonus Unique Passive - Now and Forever: While above half health, deal 5% increased damage. While below half health, receive +15% healing, shielding, and regeneration.

HubrisBuff

  • Base AD: 60 ⇒ 55
  • Passive AD per Stack: +2 ⇒ +3
  • Bonus AD: +15 ⇒ +12

Staff of Flowing WaterAdjusted

  • Unique Passive - Rapids: Healing or Shielding other ally champions grants both you and them +45 Ability Power for 6s ⇒ Healing or Shielding other ally champions grants both you and them +40 Ability Power and +15 Ability Haste for 6s
  • Ability Haste: 15 ⇒ 10

[REWORKED] Statikk ShivAdjusted

  • Build Path: Scout's Slingshot (600g) + Pickaxe (875g) + Aether Wisp (800g) + 625g
  • Attack Damage: 40
  • Ability Power: 45
  • Attack Speed: 30%
  • Move Speed: 4%
  • Unique Passive - Electrospark: Your Energized trigger fires a chain of lightning, dealing 60 (increased to 90 for minions and monsters) bonus magic damage to up to (4 - 8, scaling with level) targets. Applies on-hit effects to secondary bounce targets.
  • Unique Passive - Electroshock: Basic attacks grant an additional +9 Energize stacks

[REWORKED] Voltaic CycloswordBuff

  • Unique Passive - Galvanize: Damaging enemy champions with abilities will trigger Energized if it is ready
  • Unique Passive - Firmament: Your Energized trigger grants you [15 Melee | 12 Ranged] Lethality for 4s and deals bonus physical damage equal to [9% Melee | 7% Ranged] of the target's current health. This bonus damage is capped to 200 against non-champions.
  • Cost: 3000g ⇒ 2900g
  • Lethality: 18 ⇒ 10

Runes

[NEW] Deathfire TouchAdjusted

  • Sorcery Tree Keystone: Damaging a champion with an ability burns them for (4s singletarget / 2s AoE / 1s DoT). The burn deals 4-12 (level scaling) + 8% bonus AD + 3% AP adaptive damage per second. After the burn has been on a target for 3s, the damage of the burn increases by 100%.

[NEW] Stormraider's SurgeAdjusted

  • [NEW] Sorcery Tree Keystone: Dealing 25% of a champion's maximum health within 3s grants a movespeed and slow resistance for 3s. 20-10s cooldown, scales based on level.
  • [NEW] Speed: 40%; 75% for ranged champs
  • [NEW] Slow Resist: 50%

Arcane CometNerf

  • [REMOVED] Cooldown Refund: Removed
  • [NEW] Damage: Now deals up to 100% increased damage based on distance from the target, max damage bonus at 750 range away
  • Damage: 30 - 130 (based on level) + 10% bonus AD + 5% AP ⇒ 15 - 100 (based on level) + 10% bonus AD + 5% AP

Hail Of BladesNerf

  • Attack Speed: [160% Melee || 80% Ranged] for 3 attacks, increased by +1 attack if you cast an ability that resets your auto attack ⇒ [120% Melee || 60% Ranged] for 3 attacks, increased by +1 attack if you cast an ability that resets your auto attack up to +2 attacks
  • New: Attacks empowered by Hail of Blades deal 4 - 20 (+8% bonus AD) (+6% AP) bonus true damage
  • Bugfixes: Fixed various Attack Reset abilities not properly granting bonus attacks (Bel'Veth Q, Kai'Sa R, K'Sante Q3, Gwen E, Quinn E, Rell Remount W, Riven Q)

SR Ranked Season 2

Riot explains this one in its notes: SR Ranked Season 2 on leagueoflegends.com.

Arena

Events

  • Release (Patch 26.9): To start things off we won't be having an event to give players a chance to learn all of the new guests of honor, augments, and systems we're adding in Season 2.
  • 3x6 (Patch 26.10): Exactly what it sounds like, three players on each team with a total of six teams. In a game with 170+ champions built with Summoner's Rift in mind, there are quite a few that have fallen by the wayside when forced into 2v2 gladiatorial combat. Our goal with introducing 3x6 is to bring even more champion diversity into the Arena by allowing for a wider variety of team comps.
  • Bravery (Patch 26.13): When you load in to champ select you'll notice a significantly smaller number of options. You'll have the good ‘ol random champion button which we hope you'll pick, but if true random isn't your cup of tea we've still got a few crowd favorites for you to pick from. Bravery is primarily to give many players a version of Arena they've been asking for, but we also wanted to find a way to support players that want to overcome any obstacles the Arena throws at them with their adaptability and ability to flex into many different champions.
  • Swift Arena (Patch 26.14): With this event we'll be going back to our roots of two teams of four for those looking to get the full Arena experience without the full Arena time commitment. Additionally, for those of you able to remember your opponents playstyles and weaknesses this should give you the edge as you'll be fighting the same teams more consistently.

Augment Systems

Augment Levels

Show all 5
  • Augments now have anywhere from 1-3 levels, depending on the augment. Some Augments have a Keystone effect when they reach their max level, granting an additional effect. For example, Quantum Computing will give your augments a chance to multicast up to 4 times!
  • Once you have two levelable augments you'll be offered an augment level in place of one of your offered augments.
  • Upon reaching the maximum number of augments (typically 4) you'll only be offered augment levels or the ability to tier up an existing augment, allowing you to remove an augment and select another that is one tier higher.
  • If all your augments are at the maximum level then you'll be offered the ability to tier up an existing augment or gain a stat anvil.
  • At certain points you'll be given the ability to remove or replace one of your augments. Use this to discard augments that aren't working for you, and gain a bonus, while also freeing up that slot for you to gain a replacement augment later in the game.

Arena Debuting Augments with Levels

Show all 32 lines
  • Get Excited
  • Adamant
  • Upgrade Collector
  • Upgrade Hubris
  • Wind Beneath Blade
  • Protein Shake
  • Weil of Warding
  • Ominous Pact
  • Critical Rhythm
  • Escape Plan
  • Glass Cannon
  • Final Form
  • Quest: Void Immolation
  • Pinball Snowball
  • Infinite Recursion
  • Donation
  • Shrink Engine
  • Growth Spurt
  • Stuck In Here With Me
  • Poro King
  • Speed Demon
  • Twin Fire
  • Hextech Soul
  • Crack Open That Egg
  • ???
  • Critical Missile
  • Weighted Popoffs
  • Little Devil
  • Zealot
  • Purist Caster
  • Double Tap
  • Juiced

New Augments

Show all 15 lines
  • Chroma Flux (Prismatic)
  • Demonic Clasp (Gold)
  • Grievous Venom (Silver)
  • Magical Girl (Prismatic)
  • Mercy (Gold)
  • Rice and Chicken (Gold)
  • Rice and Fish (Gold)
  • Rice and Pork (Gold)
  • Scavenger (Gold)
  • Silver Spoon (Silver)
  • Spellcraft (Prismatic)
  • Transmute: Silver (Prismatic)
  • Trash To Treasure (Silver)
  • Unstable Transmutation (Gold)
  • Wild Fire (Prismatic)

Reworked and Adjusted Augments

  • Doomsayer: Health per stack doubled, stack rate reduced by half.
  • Tank it or Leave it: Now scales with crit damage.
  • Critical Healing: Now scales with crit damage.
  • Calculated Risk: Now gives a Prismatic if this is your first or second augment, otherwise it will give a Gold augment.
  • Self Destruct: Changed to Auto cast every 25 seconds instead of just exploding once.
  • Unshackled: On takedown reduce Hijack's lockout and cooldown by 20%.
  • Snowball Fight: Removed
  • Juice Press: Removed
  • Slow and Steady: Now locks your Attack Speed at 0.65 and only grants AS if you would go above the cap.
  • Spellwake: Explosion delay now scales inversely with distance, so long range hits will have a much lower delay, while point blank hits are increased slightly.

Game Pacing

  • Augment Selection Duration: 37 seconds ⇒ 42 seconds
  • Item Choice Round Duration: 42 seconds ⇒ 47 seconds

Buy Round Structure

Round

Offering

Round 1

Augment, 500 gold

Round 2

Guest of Honor 1 Vote, Prismatic Item

Round 3

Augment

Round 4

2500 Gold

Round 5

Augment

Round 6

2500 Gold

Round 7

Augment

Round 8

Guest of Honor 2 Vote, Crafting Round

Round 9

2500 Gold

Round 10

Augment

Round 11

2500 Gold

Round 12

Augment

Round 13

2500 Gold

Round 14

Augment

Round 15

2500 Gold

Round 16+

Augment

Crafting Round

Show all 4
  • A Crafting Round will occur on Round 8 and you'll be able to choose one of the following options:
  • Gain an 5th augment slot, in 5 rounds gain a silver augment.
  • Remove 1 of your augments to give 2 levels to your remaining augments, randomly selected. These levels can both go to the same augment or to different ones.
  • Gain a Prismatic Stat Anvil.

New Fame Track

Fame Track Level

Fame Track Level

Reward

Level 1

Wild Fire (Prismatic)

Level 2

Transmute: Silver (Prismatic)

Level 3

Replace Augment, Match up Intro Card

Level 4

Demonic Clasp (Gold)

Level 5

Rice and Chicken (Gold), Rice and Fish (Gold),

Rice and Pork (Gold)

Level 6

Mercy (Gold)

Level 7

Magical Girl (Prismatic)

Level 8

Match up Intro Card

Level 9

Silver Spoon (Silver)

Level 10

Scavenger (Gold)

Level 11

Spellcraft (Prismatic), Chroma Flux (Prismatic)

Level 12

Target Dummy, Match up Intro Card

  • The amount of Fame needed to unlock each tier has been decreased.

Guests of Honor

New Guests of Honor

Show all 16
  • Atakhan: Absolute Carnage
  • Annie: Wall of Fire
  • Evelynn: Just a Fling
  • Fiddlesticks: A Harmless Scarecrow
  • Garen: Perseverance
  • Hwei: Blank Canvas
  • Kayle: Divine Ascent
  • Kindred: Death and Rebirth
  • Jarvan IV: Heavy is the Crown
  • Lux: Light of Demacia
  • Morgana: Tormented Shadow
  • Nocturne: Darkness
  • Poppy: Rightful Wielder
  • Shaco: Absolute Chaos
  • Tahm Kench: Dark Bargain
  • Taric: Dauntless Vanguard

Reworked Guests of Honor

  • Swain: Demonic Ascension: Now, when half the lobby is eliminated the remaining teams gain a prismatic stat anvil.
  • Katarina: Dance of Voracity: Augment tier ups are offered alongside new augments.

Voting Round Changes

  • Guest Of Honor descriptions now allow you to press Shift to see the long description when hovering the Guest of Honor's icon.
  • No longer waits for all players to vote, and instead waits for all players that have moved to vote, so if you wish to abstain just stand still.
  • You can no longer move early by clicking on the Guest of Honor's icon before players are allowed to move.
  • Players can now move their camera while players are voting.
  • Moved the camera slightly closer.
  • When the winner is selected all other players will turn to look at them.
  • There is a chance for blastcones to spawn around the vote arena.
  • There is a chance for hats to spawn around the vote arena, picking them up will grant you the hat.

Anvils

Stat Anvils

  • Silver Stat Anvils: Now have a set value rather than rolling from a range of values.
  • Care Package (Prismatic Stat Anvil): Gain 500 gold per round lost.

Legendary Item Anvils

  • Cost: 2000 gold ⇒ 2250 gold

Items

Shardblade (New)

  • Granted when you obtain Shardholder
  • Enhances stat anvils by 20-80% (decreased to 20-50% in 3x6)
  • You can no longer purchase items
  • Does not work with Augments that grant items

Hexblot Companion

  • 75% Attack Speed
  • 500 Health
  • 4% Movement Speed
  • Covering Fire: Every 10 seconds, Autocast fires a bolt towards a nearby target that applies On-Hit Effects.
  • Energized: Moving and Attacking generates an Energized Attack.
  • Unload: Your Energized Attacks trigger your Autocast effects.

Reverberation

  • No longer needs to stack to apply On-Hit effects when you immobilize a target.

Twin Mask

  • Removed

Flesheater

  • Cannibalize: When you takedown an enemy champion, steal 10% of their stats and size for the remainder of the round.

Kinkou Jutte

  • Between the Ribs: Now creates 4 Weakpoints around enemies, refreshing when the last one is broken.

Turbo Chemtank

  • Supercharged: Active has been removed. New passive ignores the first Immobilizing effect that hits you (30s Cooldown) and drops a canister nearby. Pick up the canister to restore max Health and reduce the Cooldown by 15 seconds.

Starter Items

  • Removed

Maps

Petricite Grove (New)

  • A new map from the outskirts of Demacia. Scattered throughout are some unexploded mining bombs used to help harvest the tough Petricite.
  • Hitting these mining bombs causes them to roll before exploding, damaging enemies and plants.

Ancestral Woods (Adjusted)

Show all 2
  • Now has 2 Power Flowers on the bottom left and top right of the map.
  • The center now has the Bulwark Blossom, a durable bit of flora that grants its last hitter a massive shield, healing, and adaptive force before regrowing over 10 seconds, this bonus is increased if you are outnumbered.

Koipond (Adjusted)

  • Koipond's lily pad trigger radius is reduced slightly (terrain creation unchanged).

General Changes

  • Energized Stacking: 200% ⇒ 150%
  • Combobreaker has been updated to match ARAM: Mayhem. You will now gain ramping Tenacity while you're immobilized and if you have been unable to act for 4 of the last 7 seconds become unstoppable for 7 seconds.
  • Attack Speed is now capped at 4, but certain augments allow you to break past this cap.
  • The reroll system has been updated to match ARAM: Mayhem. Rerolls are no longer a currency and each slot now has its own reroll that refreshes each time you open an anvil/augment.
  • The extra reroll granted by selecting Bravery has been updated. Now every anvil/augment offering card will have the chance to have up to 1 bonus reroll.

Misc Changes

Hats

  • Hats are no longer lost on death and are instead lost on round loss.

ARAM

Items

Hubris

  • Attack Damage: 60 ⇒ 55
  • Ability Haste: 15 ⇒ 10

ARAM: Mayhem

Champions

Bard

  • Caretaker's Shrine W Move Speed: 20 / 22.5 / 25 / 27.5 / 30% (+ 6% per 100 AP) ⇒ 25 / 27.5 / 30 / 32.5 / 35% (+ 7.5% per 100 AP)
  • Caretaker's Shrine W Ammo Cooldown: 10 ⇒ 8

Ornn

  • Living Forge P Cooldown: 120 seconds ⇒ 90 - 10 seconds (based on level)

Systems

Health Relic

  • [UNCHANGED] 8% Missing Health / Mana on Pickup
  • AOE Effect - Missing Health and Mana: 16% ⇒ 22%

Augments

Upgrade Sword of Blossoming Dawn

  • [REMOVED] Basic attacks against champions now deal 50% damage

Prom Queen

  • Cooldown: 25 seconds ⇒ 35 seconds

Grandma's Chili Oil

  • Base Damage per second: 100 ⇒ 150
  • Bonus Damage per burn source: 60 ⇒ 50
  • Base Heal per second: 60 - 150 (based on level) ⇒ 30 - 75 (based on level)
  • Bonus heal per burn source: 50 ⇒ 25

Bugfixes

Show all 15 fixes
  • Fixed a bug where Lightning Strikes granted 20% bonus attack speed instead of 20% total attack speed in Mayhem.
  • Fixed a bug where Kaenic Rookern and Opportunity did not benefit from Item Haste.
  • Fixed a bug where Azir's mana costs appeared doubled with Overflow but were not actually increased in Mayhem ARAM.
  • Fixed a bug where Ekko stayed invisible after using Clown College followed by E in Mayhem ARAM.
  • Fixed a bug champions with recasts were charged for their recast spell with the Augment Overflow.
  • Fixed a bug where selecting Buff Buddies before Ocean Soul caused Red Brambleback to become ineffective in Mayhem ARAM.
  • Fixed a bug where Taliyah T-posed after dying to Empowered by the Faithful's execution in Mayhem ARAM.
  • Fixed a bug where some champions could not trigger the Marksmage effect with empowered attacks in Mayhem ARAM.
  • Fixed a bug where Vel'Koz's Q mana cost was not doubled after selecting Overflow in Hextech Mayhem ARAM.
  • Fixed a bug where Shaco's clone did not display a health bar or model at high Shrink Engine stacks in Mayhem ARAM.
  • Fixed a bug where Empowered by the Faithful effect was lost if revived by Zilean's R in Mayhem ARAM.
  • Fixed a bug where Droppybara's actual damage range exceeded its indicator range.
  • Fixed a bug where Xayah and Aphelios could continuously trigger ReEnergize without cooldown in Mayhem ARAM.
  • Fixed a bug where selecting Hextech Biggest Snowball Ever followed by Hextech Pinball caused Pinball to lose its true damage in Mayhem.
  • Fixed a bug where Neeko displayed Draw Your Sword VFX while disguised as a non-champion.

WASD

  • Fixed a bug where some mouse macros (such as binding a keyboard key to the scroll wheel) were not properly supported when using WASD controls.

Bugfixes & QoL Changes

QoL Changes

  • Serahpine's Q has been re-scripted. The visual should now more accurately reflect the hitbox of the spell.

Bugfixes

  • Fixed a bug that caused Seraphine's Q not to deal damage to units walking towards the center of the area of effect.
  • Fixed a bug that caused Seraphine's R not to extend when killing champions with zombie passives (e.g. Karthus, Sion), or revives.
  • Fixed a bug that caused Seraphine's abilities not to double cast when she had the exact correct mana to cast them.
  • Fixed bugs that caused Malphite W, Twitch P, and Kog'Maw W to not work properly as typical on-hit effects.
  • Fixed a bug that caused Viego's slayer (if Viego has possessed someone) to have 4 Scoundrel stacks, and killing the slayer with 5 or more stacks would only revive the last slain champion on Akshan's team, instead of the whole team.

Upcoming Skins & Chromas

The following skins will be released in this patch

The following chromas will be released this patch

Every patch

Source: Riot's official Patch 26.9 notes.