
Viktor Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Viktor has been touched in 30 of the 305 patches tracked here, across 90 individual values: 49 moved in their favour, 39 against. Most recent change: patch 25.24.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.Augment: Viktor's spells apply a slow to enemies.
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking d
The kit this replaced
Reworked in patch 14.24. Icons are the originals, still served by Data Dragon at version 4.17.1.
Every change, newest first
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Augment Shield Bonus | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 1.6/1.6/1.6/1.6/1.6 167% | |
| Q | Shield AP Ratio | 0.18/0.18/0.18/0.18/0.18 | → | ▲ 0.25/0.25/0.25/0.25/0.25 39% | |
| Q | Shield Level Scaling End Value | 115 | → | ▲ 140 22% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Hit AP Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▼ 0.5/0.5/0.5/0.5/0.5 17% | |
| R | Subsequent Burst AP Raio | 0.45/0.45/0.45 | → | ▼ 0.35/0.35/0.35 22% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Armor per level | 5.2 | → | ▼ 4.4 15% | ||
| HP per level | 104 | → | ▼ 100 4% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| P | Cannon Stacks | 5 | → | ▲ 10 100% | |
| P | Champion Stacks | 25 | → | ▼ 20 20% | |
| Q | Shield Level Scaling End Value | 105 | → | ▲ 115 10% | |
| Q | Shield Level Scaling Start Value | 27 | → | ▲ 40 48% | |
| Q | Total Augmented Shield Value End Value | 168 | → | ▲ 184 10% | |
| Q | Total Augmented Shield Value Start Value | 43 | → | ▲ 64 49% | |
| W | Slow Potency | -30/-33/-37/-40/-45 | → | ▼ -33/-36/-39/-42/-45 5% | |
| W | Stacks For Stun | 3/3/3/3/3 | → | ▲ 6/6/6/6/6 100% | |
| E | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 550/550/550/550/550 98% | |
| E | Cooldown | 0/0/0/0/0 | → | ▼ 12/11/10/9/8 | |
| E | Cost | 70/80/90/100/110/110 | → | ▲ 60/70/80/90/100/100 11% | |
| R | Max Storm Speed | 325/325/325 | → | ▼ 275/275/275 15% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 530 | → | ▲ 600 13% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% | ||
| Q | Cast range | 650/800/800/800/800 | → | ▼ 600/600/600/600/600 22% | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 9/8/7/6/5 |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 600/600/600/600/600 | → | ▲ 650/800/800/800/800 28% | |
| Q | Cooldown | 9/8/7/6/5 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| E | Base Damage Aftershock | 20/60/100/140/180 | → | ▼ 20/50/80/110/140 20% | |
| E | Laser AP Ratio | 0.7/0.7/0.7/0.7/0.7 | → | ▼ 0.5/0.5/0.5/0.5/0.5 29% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| W | Slow Potency | -30/-34/-38/-42/-45 | → | ▲ -30/-33/-37/-40/-45 2% | |
| E | Aftershock AP Ratio | 0.7/0.7/0.7/0.7/0.7 | → | ▲ 0.8/0.8/0.8/0.8/0.8 14% | |
| E | Cost | 70/80/90/100/110/120 | → | ▲ 70/80/90/100/110/110 2% | |
| E | Laser AP Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.7/0.7/0.7/0.7/0.7 17% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Effect 7 | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 0.2/0.2/0.2/0.2/0.2 33% | |
| Q | Hit AP Ratio | 0.55/0.55/0.55/0.55/0.55 | → | ▲ 0.6/0.6/0.6/0.6/0.6 9% | |
| Q | Shield AP Ratio | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 0.2/0.2/0.2/0.2/0.2 33% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Base AD | 52.04 | → | ▲ 53 2% | ||
| Base HP | 528.04 | → | ▲ 530 0% | ||
| Base armor | 22.72 | → | ▲ 23 1% | ||
| Q | Effect 1 | 50/65/80/95/110 | → | ▲ 60/75/90/105/120 12% | |
| Q | Missile Damage | 50/65/80/95/110 | → | ▲ 60/75/90/105/120 12% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| R | Augment Boost | 0.2/0.2/0.2 | → | ▲ 0.25/0.25/0.25 25% | |
| R | Max Distance | 900/900/900 | → | ▲ 1000/1000/1000 11% | |
| R | Max Storm Speed | 400/400/400 | → | ▼ 325/325/325 19% | |
| R | Max Ticks | 3/3/3 | → | ▲ 6/6/6 100% | |
| R | Subsequent Burst Base Damage | 210/290/370 | → | ▼ 105/145/185 50% | |
| R | Tick Cadence | 2/2/2 | → | ▼ 1/1/1 50% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| E | Cast range | 550/550/550/550/550 | → | ▲ 25000/25000/25000/25000/25000 | |
| E | Cooldown | 12/11/10/9/8 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 8/7/6/5/4 | → | ▼ 9/8/7/6/5 17% | |
| Q | Effect 1 | 60/80/100/120/140 | → | ▼ 50/65/80/95/110 20% | |
| E | Cooldown | 13/12/11/10/9 | → | ▲ 12/11/10/9/8 9% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Effect 5 | 20/50/80/110/140 | → | ▼ 20/45/70/95/120 12% | |
| R | Effect 2 | 250/350/0 | → | ▼ 210/290/0 17% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| W | Cast range | 700/700/700/700/700 | → | ▲ 800/800/800/800/800 14% |
Show the earlier 17 patches, back to V1.0.0.133
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Effect 5 | 20/40/60/80/100 | → | ▲ 20/50/80/110/140 33% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.5684 | → | ▲ 1.6 2% | ||
| R | Cooldown | 110/100/0 | → | ▲ 100/80/0 14% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.842 | → | ▼ 1.5684 80% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Base HP Class-wide | 516.04 | → | ▲ 528.04 2% | ||
| HP per level Class-wide | 78 | → | ▲ 90 15% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.84 | → | ▲ 7.842 0% | ||
| R | Effect 10 | 20/20/20 | → | ▼ 0.2/0.2/0.2 99% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| R | Effect 6 | 450/450/450 | → | ▼ 400/400/400 11% | |
| R | Effect 7 | 170/170/170 | → | ▲ 200/200/200 18% | |
| R | Effect 8 | 350/350/350 | → | ▼ 300/300/300 14% | |
| R | Effect 9 | 950/950/950 | → | ▼ 900/900/900 5% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 28/32/36/40/44 | |
| W | Effect 3 | 3/3/3/3/3 | → | ▲ 4/4/4/4/4 33% | |
| W | Effect 4 | 28/32/36/40/44 | → | ▼ 0.5/0.5/0.5/0.5/0.5 99% | |
| W | Effect 5 | 4/4/4/4/4 | → | ▼ 3/3/3/3/3 25% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 10/8.5/7/5.5/4 | → | ▲ 8/7/6/5/4 14% | |
| Q | Effect 1 | 40/60/80/100/120 | → | ▲ 60/80/100/120/140 25% | |
| Q | Ratio a1 | 0.2 | → | ▲ 0.4 100% | |
| E | Effect 2 | 40/40/40/40/40 | → | ▲ 20/60/100/140/180 150% | |
| E | Ratio a1 | 0.7 | → | ▼ 0.5 29% | |
| R | Effect 1 | 30/60/90 | → | ▲ 100/175/250 192% | |
| R | Effect 3 | 7/7/7 | → | ▼ 6.5/6.5/6.5 7% | |
| R | Effect 4 | 0.5/0.5/0.5 | → | ▲ 2/2/2 300% | |
| R | Ratio a1 | 0.55 | → | ▼ 0.5 9% | |
| R | Ratio a2 | 0.2 | → | ▲ 0.6 200% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 70/115/160/205/250 | → | ▼ 70/110/150/190/230 6% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 49 | → | ▲ 52.04 6% | ||
| Base HP Class-wide | 385 | → | ▲ 516.04 34% | ||
| Base armor Class-wide | 16 | → | ▲ 22.72 42% | ||
| Base mana Class-wide | 240 | → | ▲ 324 35% | ||
| HP regen Class-wide | 6.75 | → | ▲ 7.84 16% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/8/7/6/5 | → | ● 10/8.5/7/5.5/4 0% | |
| Q | Effect 1 | 80/125/170/215/260 | → | ▼ 40/60/80/100/120 53% | |
| Q | Effect 2 | 3/6/9/12/15 | → | ▼ 2.5/2.5/2.5/2.5/2.5 72% | |
| Q | Effect 3 | 40/40/40/40/40 | → | ▼ 30/30/30/30/30 25% | |
| Q | Effect 4 | 32/50/68/86/104 | → | ▲ 30/50/70/90/110 3% | |
| Q | Ratio a1 | 0.65 | → | ▼ 0.2 69% | |
| Q | Ratio a2 | 0.26 | → | ▲ 0.5 92% | |
| W | Cast range | 625/625/625/625/625 | → | ▲ 700/700/700/700/700 12% | |
| E | Cast range | 540/540/540/540/540 | → | ▼ 525/525/525/525/525 3% | |
| E | Effect 2 | 230/280/300/0/0 | → | ▼ 40/40/40/40/40 75% | |
| R | Cooldown | 120/120/120 | → | ▲ 120/110/100 8% | |
| R | Effect 1 | 40/60/80 | → | ● 30/60/90 0% | |
| R | Effect 3 | 80/105/130 | → | ▼ 7/7/7 93% | |
| R | Effect 4 | 7/7/7 | → | ▼ 0.5/0.5/0.5 93% | |
| R | Ratio a2 | 0.24 | → | ▼ 0.2 17% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 12 | → | ▲ 16 33% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| R | Cost | 125/175/225 | → | ▲ 100/100/100 43% |
| Ability | What changed | Before | After | Since 14.24 rework | |
|---|---|---|---|---|---|
| Q | Ratio a2 | 0 | → | ▲ 0.26 |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Power Transfer | Missile speed | 1400 | → | ▲ 2000 |
| Gravity Field | Activation time | 0.5 | → | ▼ 0.25 seconds |