
Lee Sin Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Lee Sin has been touched in 47 of the 305 patches tracked here, across 84 individual values: 50 moved in their favour, 34 against. Most recent change: patch 26.12.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave,
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Life Steal and Spell V
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradual
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, altho
The kit this replaced
Reworked in patch 14.9. Icons are the originals, still served by Data Dragon at version 3.7.9.
Every change, newest first
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| AD per level | 3.7 | → | ▼ 3.4 8% | ||
| Q | Q 1 Base Damage | 65/95/125/155/185 | → | ▼ 60/90/120/150/180 4% | |
| Q | Q 2 AD Ratio | 0.95/0.95/0.95/0.95/0.95 | → | ▼ 0.9/0.9/0.9/0.9/0.9 5% | |
| Q | Q 2 Base Damage | 65/95/125/155/185 | → | ▼ 60/90/120/150/180 4% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 12/12/12/12/12 | → | ▲ 7/7/7/7/7 42% | |
| W | Shield Value | 70/115/160/205/250 | → | ▼ 60/105/150/195/240 6% | |
| E | Initial Damage Coefficient | 1 | → | ▼ 0.9 10% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Q 1 Base Damage | 60/90/120/150/180 | → | ▲ 65/95/125/155/185 4% | |
| Q | Q 2 Base Damage | 60/90/120/150/180 | → | ▲ 65/95/125/155/185 4% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.9 | → | ▼ 4.5 8% | ||
| Q | Initial Damage Coefficient | 1.15 | → | ▼ 0.95 17% | |
| Q | Q 1 Base Damage | 55/80/105/130/155 | → | ▲ 60/90/120/150/180 14% | |
| Q | Q 2 AD Ratio | 1.15/1.15/1.15/1.15/1.15 | → | ▼ 0.95/0.95/0.95/0.95/0.95 17% | |
| Q | Q 2 Base Damage | 55/80/105/130/155 | → | ▲ 60/90/120/150/180 14% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD | 69 | → | ▼ 66 4% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 9/9/9/9/9 | → | ▲ 8/8/8/8/8 11% | |
| E | Slow Amount | 20/35/50/65/80 | → | ▲ 35/45/55/65/75 10% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD | 66 | → | ▲ 69 5% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| HP per level | 105 | → | ▲ 108 3% | ||
| W | Shield Value | 50/100/150/200/250 | → | ▲ 70/115/160/205/250 7% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Q 2 AD Ratio | 2/2/2/2/2 | → | ▼ 1.15/1.15/1.15/1.15/1.15 43% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| E | Cast range | 425/425/425/425/425 | → | ▲ 450/450/450/450/450 6% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base armor | 34 | → | ▲ 36 6% | ||
| W | Lifesteal And Spell Vamp | 5/10.5/16/21.5/27 | → | ▲ 10/14/18/22/26 12% | |
| E | E 1 Damage | 35/65/95/125/155 | → | ▼ 35/60/85/110/135 11% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Initial Damage Coefficient | 1.1 | → | ▲ 1.15 5% | |
| Q | Recast Damage Coefficient | 1.1 | → | ▲ 1.15 5% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD | 68 | → | ▼ 66 3% | ||
| Base armor | 36 | → | ▼ 34 6% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Initial Damage Coefficient | 1 | → | ▲ 1.1 10% | |
| Q | Recast Damage Coefficient | 1 | → | ▲ 1.1 10% | |
| E | Effect 2 | 20/30/40/50/60 | → | ▲ 20/35/50/65/80 25% | |
| E | Initial Damage | 100/130/160/190/220 | → | ▼ 35/65/95/125/155 41% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| HP per level | 99 | → | ▲ 105 6% | ||
| W | Effect 2 | 5/9.5/14/18.5/23 | → | ▲ 5/10.5/16/21.5/27 14% |
Show the earlier 45 patches, back to V1.0.0.114
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 3 | 100/150/200/250/300 | → | ▲ 110/160/210/260/310 5% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD | 66 | → | ▲ 68 3% | ||
| Q | Initial Damage | 50/75/100/125/150 | → | ▲ 55/80/105/130/155 5% | |
| Q | Recast Damage | 50/75/100/125/150 | → | ▲ 55/80/105/130/155 5% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.7 | → | ▲ 4.9 32% | ||
| Base HP Class-wide | 575 | → | ▲ 645 12% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| W | Effect 2 | 5/10/15/20/25 | → | ▼ 5/9.5/14/18.5/23 7% | |
| W | Shield Amount | 55/110/165/220/275 | → | ▼ 50/100/150/200/250 9% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD | 68 | → | ▼ 66 3% | ||
| Q | Effect 3 | 110/160/210/260/310 | → | ▼ 100/150/200/250/300 5% | |
| Q | Initial Damage | 55/80/105/130/155 | → | ▼ 50/75/100/125/150 5% | |
| Q | Recast Damage | 55/80/105/130/155 | → | ▼ 50/75/100/125/150 5% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD | 70 | → | ▼ 68 3% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Effect 2 | 10/15/20/25/30 | → | ▼ 5/10/15/20/25 25% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| E | Initial Damage | 100/140/180/220/260 | → | ▼ 100/130/160/190/220 11% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 8/8/8/8/8 | → | ▼ 9/9/9/9/9 12% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 11/10/9/8/7 | → | ▲ 10/9/8/7/6 11% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Shield Amount Coefficient | 0.55 | → | ▲ 0.8 45% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base armor | 33 | → | ▲ 36 9% | ||
| W | Cooldown | 14/14/14/14/14 | → | ▲ 12/12/12/12/12 14% | |
| E | Initial Damage | 80/120/160/200/240 | → | ▲ 100/140/180/220/260 12% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| AD per level | 3.2 | → | ▲ 3.7 16% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 12/12/12/12/12 | → | ▼ 14/14/14/14/14 17% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD | 69.18 | → | ▲ 70 1% | ||
| Base HP | 570.8 | → | ▲ 575 1% | ||
| R | Base Damage | 375/600/825 | → | ▲ 400/625/850 4% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 50/75/100/125/150 | → | ▲ 55/80/105/130/155 5% | |
| Q | Effect 2 | 50/75/100/125/150 | → | ▲ 55/80/105/130/155 5% | |
| Q | Effect 3 | 100/150/200/250/300 | → | ▲ 110/160/210/260/310 5% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 55/85/115/145/175 | → | ▼ 50/75/100/125/150 13% | |
| Q | Effect 2 | 55/85/115/145/175 | → | ▼ 50/75/100/125/150 13% | |
| Q | Effect 3 | 0.08/0.08/0.08/0.08/0.08 | → | ▲ 100/150/200/250/300 |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 14/14/14/14/14 | → | ▲ 12/12/12/12/12 14% | |
| E | Effect 1 | 70/105/140/175/210 | → | ▲ 80/120/160/200/240 14% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 1100/1100/1100/1100/1100 | → | ▲ 1200/1200/1200/1200/1200 9% | |
| R | Effect 1 | 300/450/0 | → | ▲ 375/600/0 30% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.4852 | → | ▲ 1.5 1% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.426 | → | ▼ 1.4852 80% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 61.176 | → | ▲ 69.18 13% | ||
| Base armor Class-wide | 24.216 | → | ▲ 33 36% | ||
| Q | Effect 1 | 50/80/110/140/170 | → | ▲ 55/85/115/145/175 5% | |
| Q | Effect 2 | 50/80/110/140/170 | → | ▲ 55/85/115/145/175 5% | |
| E | Effect 1 | 60/95/130/165/200 | → | ▲ 70/105/140/175/210 8% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 40/100/160/220/280 | → | ▲ 55/110/165/220/275 3% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Move speed | 350 | → | ▼ 345 1% | ||
| Q | Effect 5 | 1300/1300/1300/1300/1300 | → | ▲ 1350/1350/1350/1350/1350 4% | |
| R | Cooldown | 90/75/60 | → | ▼ 110/85/60 13% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.425 | → | ▲ 7.426 0% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| R | Effect 1 | 200/400/600 | → | ▼ 150/300/450 25% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Effect 2 | 5/10/15/20/25 | → | ▲ 10/15/20/25/30 33% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 40/80/120/160/200 | → | ▲ 40/100/160/220/280 33% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55.8 | → | ▲ 61.176 10% | ||
| Base HP Class-wide | 428 | → | ▲ 570.8 33% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20 | → | ▲ 24.216 21% | ||
| HP regen Class-wide | 8.25 | → | ▼ 7.425 10% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| HP regen | 6.25 | → | ▲ 8.25 32% | ||
| W | Effect 3 | 4/4/4/4/4 | → | ▼ 2/2/2/2/2 50% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% | ||
| W | Cooldown | 9/9/9/9/9 | → | ▼ 14/14/14/14/14 56% | |
| W | Effect 3 | 10/15/20/25/30 | → | ▼ 4/4/4/4/4 80% |
| Ability | What changed | Before | After | Since 14.9 rework | |
|---|---|---|---|---|---|
| E | Cast range | 350/350/350/350/350 | → | ▲ 425/425/425/425/425 21% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Iron Will | Bonus sustain | 5/9/13/17/21% | → | ▲ 5/10/15/20/25% |
| Cripple | Range | 800 | → | ▼ 600 |
| Cripple | Slow | 30/37.5/45/52.5/60% | → | ▼ 20/30/40/50/60% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 325 | → | ▲ 350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Safeguard | Cooldown | 8 | → | ▲ 9 seconds |
| Iron Will | Bonus sustain | 5/10/15/20/25% | → | ▼ 5/9/13/17/21% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Flurry | Bonus attack speed | 50% | → | ▼ 40% |
| Resonating Strike | Bonus damage | 10% | → | ▼ (+ 8% of target's missing health |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Sonic Wave | Cooldown | 10/9/8/7/6 | → | ▲ 11/10/9/8/7 seconds |
| Sonic Wave | Bonus AD ratio | 100%/Bonus AD | → | ▼ 90% Bonus AD |
| Safeguard | Range | 750 | → | ▼ 700 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Sonic Wave | Energy cost | 60 | → | ▼ 50 |
| Resonating Strike | Energy cost | 40 | → | ▼ 30 |
| Safeguard | Energy cost | 60 | → | ▼ 50 |
| Iron Will | Energy cost | 40 | → | ▼ 30 |
| Tempest | Range | 400 | → | ▲ 450 |
| Tempest | Energy cost | 60 | → | ▼ 50 |
| Cripple | Energy cost | 40 | → | ▼ 30 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Sonic Wave | Base damage | 60/90/120/150/180 | → | ▼ 50/80/110/140/170 |
| Resonating Strike | Base damage | 60/90/120/150/180 | → | ▼ 50/80/110/140/170 |
| Safeguard | Range | 700 | → | ▲ 750 |
| Iron Will | Bonus sustain | 10/15/20/25/30% | → | ▼ 5/10/15/20/25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Flurry | Per-hit energy gain | 10 | → | ▲ 15 |
| Sonic Wave | Bonus AD ratio | 80%/Bonus AD | → | ▲ 100% Bonus AD |
| Resonating Strike | Bonus AD ratio | 80%/Bonus AD | → | ▲ 100% Bonus AD |
| Tempest | Bonus AD ratio | 60%/Bonus AD | → | ▲ 100% Bonus AD |
| Dragon's Rage | Bonus AD ratio | 150%/Bonus AD | → | ▲ 200% Bonus AD |