
Wukong Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Wukong has been touched in 36 of the 305 patches tracked here, across 74 individual values: 32 moved in their favour, 42 against. Most recent change: patch 26.10.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.Enemies struck take damage and are knocked up.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Clone Damage Mod | 0.3/0.35/0.4/0.45/0.5 | → | ▲ 0.4/0.45/0.5/0.55/0.6 25% | |
| W | Clone Duration | 3.25/3.25/3.25/3.25/3.25 | → | ▲ 4/4/4/4/4 23% | |
| E | Attack Speed | 0.35/0.4/0.45/0.5/0.55 | → | ▲ 0.4/0.45/0.5/0.55/0.6 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AD Ratio | 0.55/0.55/0.55/0.55/0.55 | → | ▼ 0.5/0.5/0.5/0.5/0.5 9% | |
| W | Clone Damage Mod | 0.35/0.4/0.45/0.5/0.55 | → | ▼ 0.3/0.35/0.4/0.45/0.5 11% | |
| W | Cooldown | 20/19/18/17/16 | → | ▼ 22/21/20/19/18 11% | |
| E | Base Damage | 80/110/140/170/200 | → | ▲ 80/120/160/200/240 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 18/17/16/15/14 | → | ▼ 20/19/18/17/16 12% | |
| E | Attack Speed | 0.4/0.45/0.5/0.55/0.6 | → | ▼ 0.35/0.4/0.45/0.5/0.55 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 22/20/18/16/14 | → | ▲ 18/17/16/15/14 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Bonus Armor End Value | 9 | → | ▲ 10 11% | |
| P | Bonus Armor Start Value | 5 | → | ▲ 6 20% | |
| E | Attack Speed | 0.35/0.4/0.45/0.5/0.55 | → | ▲ 0.4/0.45/0.5/0.55/0.6 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Max Stacks | 10 | → | ▼ 5 50% | |
| P | Stack Multiplier | 0.5 | → | ▲ 1 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AD Ratio | 0.45/0.45/0.45/0.45/0.45 | → | ▲ 0.55/0.55/0.55/0.55/0.55 22% | |
| Q | Attack Range Bonus | 75/100/125/150/175 | → | ▲ 135/145/155/165/175 24% | |
| Q | Total Damage Coefficient | 0.45 | → | ▲ 0.55 22% | |
| E | Cooldown | 10/9.5/9/8.5/8 | → | ▲ 10/9.25/8.5/7.75/7 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 40/40/40/40/40/40 | → | ▲ 20/20/20/20/20/20 50% | |
| W | Cost | 80/70/60/50/40/30 | → | ▲ 60/55/50/45/40/40 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Monster Damage Ratio | 1.2/1.2/1.2/1.2/1.2 | → | ▼ 1/1/1/1/1 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 68 | → | ▼ 66 3% | ||
| W | Cooldown | 22/19.5/17/14.5/12 | → | ▼ 22/20/18/16/14 6% | |
| E | Attack Speed | 0.4/0.45/0.5/0.55/0.6 | → | ▼ 0.35/0.4/0.45/0.5/0.55 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Damage Per Second Total Coefficient | 1.1 | → | ▲ 1.375 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed | 0.711 | → | ▼ 0.69 3% | ||
| Move speed | 345 | → | ▼ 340 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen | 0.5 | → | ▲ 0.7 40% | ||
| P | Health Percent Per 5 | 0.005 | → | ▼ 0.0035 30% | |
| P | Tooltip Max Health Percent Per 5 | 3 | → | ▼ 2.1 30% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Monster Damage Ratio | 1.6/1.6/1.6/1.6/1.6 | → | ▼ 1.2/1.2/1.2/1.2/1.2 25% | |
| R | Cooldown | 105/90/90 | → | ▼ 110/90/90 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 20/18/16/14/12 | → | ▼ 22/19.5/17/14.5/12 6% | |
| E | Monster Damage Ratio | 1.8/1.8/1.8/1.8/1.8 | → | ▼ 1.6/1.6/1.6/1.6/1.6 11% |
Show the earlier 23 patches, back to V1.0.0.123
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 540 | → | ▲ 610 13% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/8.5/8/7.5/7 | → | ▲ 8/7.5/7/6.5/6 12% | |
| W | Cooldown | 20/19/18/17/16 | → | ▲ 20/18/16/14/12 11% | |
| E | Monster Damage Ratio | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 1.8/1.8/1.8/1.8/1.8 20% | |
| E | Total Damage Coefficient | 0.8 | → | ▲ 1 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen | 0.8 | → | ▼ 0.5 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 300/300/300/300/300 | → | ▲ 10000/10000/10000/10000/10000 | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 9/8.5/8/7.5/7 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 4 | → | ▼ 3.5 12% | ||
| Q | Bonus Damage TT Coefficient | 0.5 | → | ▼ 0.45 10% | |
| Q | Total Damage Coefficient | 0.5 | → | ▼ 0.45 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Knockup Duration | 0.75/0.75/0.75 | → | ▼ 0.6/0.6/0.6 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 34 | → | ▼ 31 9% | ||
| Q | Base Damage | 30/55/80/105/130 | → | ▼ 20/45/70/95/120 12% | |
| W | Clone Damage Mod | 0.4/0.45/0.5/0.55/0.6 | → | ▼ 0.35/0.4/0.45/0.5/0.55 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Base Damage | 80/120/160/200/240 | → | ▼ 80/110/140/170/200 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 577.8 | → | ▼ 540 7% | ||
| Base MR | 32.1 | → | ▼ 28 13% | ||
| HP regen | 1.2 | → | ▼ 0.8 33% | ||
| Q | Cast range | 20/20/20/20/20 | → | ▲ 300/300/300/300/300 | |
| W | Cast range | 325/325/325/325/325 | → | ▲ 10000/10000/10000/10000/10000 | |
| W | Cooldown | 18/16/14/12/10 | → | ▼ 20/19/18/17/16 29% | |
| W | Cost | 50/55/60/65/70/75 | → | ▲ 80/70/60/50/40/30 12% | |
| E | Cooldown | 8/8/8/8/8 | → | ▼ 10/9.5/9/8.5/8 12% | |
| E | Cost | 45/50/55/60/65/70 | → | ▲ 30/35/40/45/50/50 28% | |
| R | Knockup Duration | 1/1/1 | → | ▼ 0.75/0.75/0.75 25% | |
| R | Spin Duration | 4/4/4 | → | ▼ 2/2/2 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 650/650/650/650/650 | → | ▼ 20/20/20/20/20 97% | |
| Q | Cooldown | 9/8/7/6/5 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed | 0.658 | → | ▲ 0.711 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/60/90/120/150 | → | ▼ 10/40/70/100/130 22% | |
| Q | Effect 6 | 0.1/0.2/0.3/0.4/0.5 | → | ▼ 0/0.1/0.2/0.3/0.4 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 65/110/155/200/245 | → | ▼ 65/100/135/170/205 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.2 | → | ▲ 4 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.2384 | → | ▼ 1.2 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.192 | → | ▼ 1.2384 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 59.876 | → | ▲ 68 14% | ||
| Base armor Class-wide | 24.88 | → | ▲ 34 37% | ||
| E | Effect 1 | 60/105/150/195/240 | → | ▲ 65/110/155/200/245 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.19 | → | ▲ 6.192 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 3 | 30/20/25/30/35 | → | ▼ 3/3/3/3/3 89% | |
| W | Effect 2 | 15/20/25/30/35 | → | ▼ 1.5/1.5/1.5/1.5/1.5 94% | |
| E | Effect 4 | 3/3/3/0/0 | → | ▲ 1050/1050/1050/1050/1050 | |
| R | Effect 2 | 5/6/7 | → | ▲ 15/15/15 150% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54.5 | → | ▲ 59.876 10% | ||
| Base HP Class-wide | 435 | → | ▲ 577.8 33% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 19 | → | ▲ 24.88 31% | ||
| Base mana Class-wide | 202 | → | ▲ 265.84 32% | ||
| HP regen Class-wide | 5.1 | → | ▲ 6.19 21% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 15 | → | ▲ 19 27% | ||
| Q | Effect 2 | 30/30/30/30/30 | → | ▼ 10/15/20/25/30 33% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Crushing Blow | Total attack damage ratio | (+ 100% AD) | → | ▲ (+ 110% AD) |
| Nimbus Strike | Attack speed bonus | 20/25/30/35/40% | → | ▲ 30/35/40/45/50% |
| Nimbus Strike | Attack speed bonus duration | 3 | → | ▲ 4 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Cyclone | Attack damage scaling per second | 100% | → | ▲ 120% |