NERFPLZ.LOL

LoL Patch Notes 26.17

Notes published Aug. 25, 2026, live on servers Aug. 26, 2026

Patch 26.17 is a League Classic patch with a Summoner's Rift undercard. Classic gets its second content update and it's a big one: two more rune pages, cheaper runes, a lot more Influence Points and Classic XP, champion and role swapping in Champion Select, the first Council vote, and an art pass that pushes the Rift back toward the way it used to look. On the live Rift it's quieter. Irelia, Yasuo and Yone all get nudged toward scaling instead of snowballing, Vayne gets pulled out of top lane, and Xerath answers for that ban rate. Stormrazor and Sundered Sky both get touched. Two new skin lines land on the 26th, Heartsong Seraphine and Ocean Song Soraka and Jinx.

Patch 26.17 highlights

Champions

Aurelion SolBuff

Last patch's mage adjustments left him on the losing end of the trade. He gets cheaper casts early and a shorter flight cooldown, which also makes it clearer which of his two skills is worth maxing second.

  • Mana Cost Per Second: 35 / 40 / 45 / 50 / 55 ⇒ 30 / 35 / 40 / 45 / 50

W - Astral Flight

  • Cooldown: 22 / 20.5 / 19 / 17.5 / 16s ⇒ 22 / 20 / 18 / 16 / 14s

Cho'GathBuff

Hail of Blades and Rocketbelt nerfs took the sting out of his early game. Riot's handing some of that damage back for the windows where he actually gets his autos off.

E - Vorpal Spikes

  • Base Damage (x3 attacks): 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP) ⇒ 30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)

GravesNerf

A run of indirect buffs has left him snowballing harder than Riot would like. The bonus AD scaling comes down, so a big lead converts a little slower.

  • Initial Damage: 50 / 75 / 100 / 125 / 150 (+65% bonus AD) ⇒ 50 / 75 / 100 / 125 / 150 (+55% bonus AD)
  • Return Damage: 80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD) ⇒ 80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)

IreliaBuff

She's one of the sharpest snowballers in the game and one of the worst carries once it goes long. These are scaling numbers, aimed at giving her something to do in a game she didn't already win.

Q - Bladesurge

  • Damage: 5 / 25 / 45 / 65 / 85 (+70% AD) ⇒ 5 / 25 / 45 / 65 / 85 (+80% AD)

W - Defiant Dance

  • Damage Reduction Ability Power Ratio: 7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena) ⇒ 8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

R - Vanguard's Edge

  • Ability Power Ratio: 70% ⇒ 100% (It is already 100% in Arena, so this is standardizing the value)

LeBlancBuff

The Statikk Shiv build that justified her strange attack speed numbers isn't in the game anymore, so they move back toward a normal champion's. She picks up some AP scaling with the room that frees.

Base Stats

  • Attack Speed Ratio: 0.4 ⇒ 0.625
  • Attack Speed Growth: 2.35% ⇒ 1.5%

W - Distortion

  • Damage: 75 / 115 / 155 / 195 / 235 (+80% AP) ⇒ 75 / 115 / 155 / 195 / 235 (+90% AP)

RW - Mimic: Distortion

  • Damage: 150 / 315 / 480 (+80% AP) ⇒ 150 / 315 / 480 (+90% AP)

NasusNerf

Top lane Nasus has been eating well since his stacking changed. His lifesteal drops a step.

Passive - Soul Eater

  • Life Steal: 12 / 18 / 24% ⇒ 10 / 15 / 20%

NocturneNerf

He's been strong at every level of play for a while now. He's a little easier to kill before his ultimate comes online, so the wait costs him something real.

Base Stats

  • Armor: 38 ⇒ 36
  • Health: 655 ⇒ 640

QiyanaBuff

Her play has drifted out of mid and into the jungle, and Riot wants mid back. Her damage to champions goes up and her damage to monsters comes down.

Q - Elemental Wrath

  • Damage: 70 / 100 / 130 / 160 / 190 (+85% bonus AD) ⇒ 80 / 110 / 140 / 170 / 200 (+90% bonus AD)
  • Monster Damage Modifier: 175% against Monsters ⇒ 160% against Monsters

ThreshNerf

A high win rate, and a pick rate that's climbed all year. The damage comes off, and the utility that makes him a support stays where it is.

E - Flay

  • Active Damage: 75 / 120 / 165 / 210 / 255 (+70% AP) ⇒ 65 / 110 / 155 / 200 / 245 (+60% AP)

TrundleBuff

He's survived as a utility pick on the strength of his pillar and his ultimate. His attack speed curve gets much steeper now, so the clubbing part of the plan works too.

W - Frozen Domain

  • Attack Speed: 30 / 45 / 60 / 75 / 90% ⇒ 30 / 50 / 70 / 90 / 110%

VayneNerf

Riot wants her out of top lane without wrecking her in bot, so these hit hardest where she's strongest. Her early trading costs more mana and her percent-health damage starts lower, while her base durability shifts a little earlier.

Base Stats

  • Health: 550 + 103/Level ⇒ 580 + 98/Level
  • Health Regeneration: 3.5 + .55/Level ⇒ 4 + .5/Level
  • Attack Speed Ratio: .658 + 3.3%/Level ⇒ .67 + 2.8%/Level

Q - Tumble

  • Mana Cost: 30 ⇒ 46 / 42 / 38 / 34 / 30

W - Silver Bolts

  • True Damage: 6 / 7 / 8 / 9 / 10% Target Max HP ⇒ 4 / 5.5 / 7 / 8.5 / 10% Target Max HP
  • Minimum Damage: 50 / 65 / 80 / 95 / 110 ⇒ 40 / 55 / 70 / 85 / 100

XerathNerf

He came out of last patch's mage pass ahead of everyone else, and his ban rate in some regions shows it. A little health and a little damage come off the top.

Base Stats

  • Health: 596 ⇒ 575

Q - Arcanopulse

  • Damage: 75 / 115 / 155 / 195 / 235 (+90% AP) ⇒ 70 / 110 / 150 / 190 / 230 (+90% AP)

YasuoBuff

Same diagnosis as Irelia: he snowballs, or he does nothing. He keeps more of his crit damage, which pays him for building toward a long game.

Passive - Way of the Wanderer

  • Critical Strike Damage Reduction: -10% ⇒ -5%

YoneBuff

The same crit change as his brother, for the same reason, in the same shape. Riot kept the two of them in step.

Passive - Way of the Hunter

  • Critical Strike Damage Reduction: -10% ⇒ -5%

Items

StormrazorBuff

It nearly found a home earlier this year and never got there. More attack speed is the nudge.

  • Attack Speed: 20% ⇒ 25%

Sundered SkyNerf

Last patch's cut was pointed the right way but landed light. Health and attack damage both come down again.

  • Health: 450 ⇒ 400
  • Attack Damage: 45 ⇒ 40

Classic

League Classic's second content patch is the biggest thing in 26.17. Riot's loosened the rune economy a long way, added swapping to Champion Select, run the first Council vote, and given the Rift an art pass aimed squarely at how it looked the first time around.

Champions

Ahri

Base Stats

  • Base Health Regeneration: 6.1 ⇒ 4.5
  • Health Regeneration Growth: 0.6 ⇒ 0.45
  • Health: 460 ⇒ 440

R - Spirit Rush

  • Cooldown: 110 / 95 / 80 ⇒ 120 / 100 / 80

Annie

Passive - Pyromania

  • Stun Duration: 1.5s ⇒ 1.75s

Q - Disintegrate

  • Damage: 85 / 125 / 165 / 205 / 245 + 70% AP ⇒ 90 / 130 / 170 / 210 / 250 + 75% AP

W - Incinerate

  • Damage: 80 / 130 / 180 / 230 / 280 + 75% AP ⇒ 85 / 135 / 185 / 235 / 285 + 80% AP

E - Molten Shield

  • Bug Fix: Fixed a bug where Molten Shield dealt too little damage

Bug Fix: Fixed a bug where Molten Shield could damage enemies for non-Attacks

R - Summon: Tibbers!

  • Bug Fix: Fixed a bug where AP was not applying to Tibbers’s burn damage.

Ashe

W - Volley

  • Damage: 40 / 50 / 60 / 70 / 80 + 100% total AD ⇒ 40 / 55 / 70 / 85 / 100 + 100% total AD
  • Range: 1200 ⇒ 1300

Blitzcrank

Passive - Mana Barrier

  • Tooltip: Clarifies that Mana Barrier only pops if Blitzcrank is below 20% Health when taking damage.
  • Shield: 50% maximum mana ⇒ 50% current mana

Q - Rocket Grab

  • Range: 1080 ⇒ 1050
  • Mana Cost: 120 ⇒ 140

E - Power Fist

  • Bug Fix: Fixed a bug where the cooldown was always 5 seconds, regardless of rank or Cooldown Reduction.
  • Bug Fix: Fixed a bug where the target was stunned for approximately 0.3 seconds longer than intended.

R - Static Field

  • Active Damage: 200 / 300 / 400 ⇒ 150 / 275 / 400
  • Cooldown: 30s ⇒ 40s

Dr. Mundo

Base Stats

  • Health: 522 ⇒ 560
  • Health Growth: 89 ⇒ 90
  • Level 1 Attack Speed: 0.625 ⇒ 0.658

Evelynn

Passive - Shadow Walk

  • Maximum Mana Regeneration While Camouflaged: 1% ⇒ 0.8%

Q - Hate Spike

  • Base Damage: 40 / 60 / 80 / 100 / 120 ⇒ 40 / 55 / 70 / 85 / 100
  • Missile Speed: 3000 - 800, decaying ⇒ 2000 - 800, decaying

W - Dark Frenzy

  • Mana Cost: 0 ⇒ 40
  • Cooldown: 15s ⇒ 20s

Ezreal

Q - Mystic Shot

  • Total Attack Damage Ratio: 120% ⇒ 110%
  • Cast Range: 1200 ⇒ 1100

R - Trueshot Barrage

  • Ability Power Ratio: 70% ⇒ 100%

Garen

Base Stats

  • Attack Damage: 55.5 ⇒ 60
  • Armor Growth: 2.7 ⇒ 3

W - Courage

  • Bonus Armor and Magic Resistance Increase: 20% ⇒ 30%

E - Judgment

  • Damage Per Second: 20 / 45 / 70 / 95 / 120 + 70 / 80 / 90 / 100 / 110% total AD ⇒ 20 / 45 / 70 / 95 / 120 + 80 / 90 / 100 / 110 / 120% total AD

Gragas

Q - Barrel Roll

  • Cooldown: 11.5 / 10.5 / 9.5 / 8.5 / 7.5s ⇒ 12.5 / 11.5 / 10.5 / 9.5 / 8.5s
  • Damage: 85 / 135 / 185 / 235 / 285 + 90% AP ⇒ 75 / 125 / 175 / 225 / 275 + 90% AP

W - Drunken Rage

  • Cooldown: 25s ⇒ 30s

R - Explosive Cask

  • Cooldown: 100 / 90 / 80s ⇒ 130 / 115 / 100s

Heimerdinger

W - Hextech Micro-Rockets

  • Range Display: Now accurately displays the actual missile range.

R - UPGRADE!!!

  • Bug Fix: Fixed a bug where R-empowered turrets dealt double damage.

Jax

Q - Leap Strike

  • Damage Type: Physical ⇒ Magic

R - Relentless Assault

  • Ability Name: Grandmaster’s Might ⇒ Relentless Assault
  • Spell Effects: Now applies spell effects as a single-target spell.

Kayle

E - Righteous Fury

  • Cooldown: 22 / 21 / 20 / 19 / 18s ⇒ 20 / 19 / 18 / 17 / 16s

Lux

Base Stats

  • Attack Speed Growth: 1.36% ⇒ 3%
  • Attack Speed Ratio: 0.625 ⇒ 0.658 (Level 1 Attack Speed unchanged)

W - Prismatic Barrier

  • Shield Timing: The shield now comes out at the start of the cast, instead of at the end. Total cast time unchanged.

E - Lucent Singularity

  • Radius: 310 ⇒ 350
  • Cast Interaction: E may now be detonated while casting R.

R - Final Spark

  • Cast Interaction: Lux may now use summoner spells and items while casting R. Flash will not change the location of the beam.
  • Cooldown: No longer goes on cooldown if Lux dies while casting it.

Miss Fortune

Base Stats

  • Move Speed: 325 ⇒ 335

Q - Double Up

  • Damage: 25 / 60 / 95 / 130 / 165 + 75% total AD ⇒ 35 / 70 / 105 / 140 / 175 + 75% total AD. Secondary target still takes 120% of the damage.
  • Bug Fix: Fixed a bug where Double Up could fail to bounce.

E - Make It Rain

  • Total Damage: 90 / 145 / 200 / 255 / 310 ⇒ 95 / 155 / 215 / 275 / 335
  • Slow Duration: 0.25s ⇒ 1s. Refresh rate unchanged.
  • Mana Cost: 80 ⇒ 70 / 75 / 80 / 85 / 90

R - Bullet Time

  • Damage Per Wave: 65 / 95 / 125 + 40% bonus AD + 20% AP ⇒ 65 / 95 / 125 + 45% bonus AD + 30% AP
  • Bug Fix: Fixed a bug where Miss Fortune could fail to shoot all 8 waves.
  • Bug Fix: Fixed a bug where Bullet Time could fail to damage an enemy all 8 times.

Sivir

Passive - Fleet of Foot

  • Bug Fix: Fixed a bug where the movement speed could be gained by attacking minions.

W - Ricochet

  • Bounce Radius: 450 ⇒ 500
  • Damage Falloff: 25% ⇒ 22%

Tristana

Base Stats

  • Attack Speed Growth: 4% ⇒ 3%
  • Mana Growth: 32 ⇒ 40

Q - Rapid Fire

  • Mana Cost: 50 ⇒ 50 / 60 / 70 / 80 / 90

Tryndamere

Base Stats

  • Base Health Regeneration: 10 ⇒ 7.5
  • Health Regeneration Growth: 0.9 ⇒ 0.75

Passive - Battle Fury

  • Maximum Critical Strike Chance: 50% ⇒ 30%
  • Maximum Critical Strike Chance Reached At: 0% Health ⇒ 5% Health

R - Undying Rage

  • Cooldown: 110 / 100 / 90s ⇒ 130 / 115 / 100s

Twitch

Base Stats

  • Base Attack Speed: 0.679 ⇒ 0.658
  • Level 1 Attack Speed: 0.679 ⇒ 0.658
  • Health: 470 ⇒ 455

Items

Innervating Locket

  • Combine Cost: 750g (2650g total cost) ⇒ 350g (2250g total cost)
  • Health: 430 ⇒ 500
  • Cooldown Reduction: 0% ⇒ 10%
  • Innervation Health and Mana Restored: 50 / 20 ⇒ 60 / 25

Wriggle’s Lantern and Feral Flare

  • Build Path: Madred’s Razors + Vampiric Scepter ⇒ Madred’s Razors + Recurve Bow. Total cost (2000g) unchanged.
  • Attack Damage: 25 ⇒ 0
  • Attack Speed: 0% ⇒ 30%

Runes and Progression

  • Rune Pages: Everyone has been given 2 additional Rune Pages for free
  • Influence Points: IP gained per game has more than doubled
  • Classic XP: Classic XP gained per game has doubled
  • Bug Fix: Players no longer gain party XP/IP bonuses when solo queued
  • Quintessence IP Cost: 1250 ⇒ 1000
  • Minor Rune IP Cost: 650 ⇒ 500

Quintessence of Health Regeneration

  • Health Regeneration per 5 seconds: +1.5 ⇒ +3.0

Systems

Champion Swapping

  • NEW Champion Swap: Enabled during the Loadout phase.
  • NEW Swap Request: Players can request to swap champions, and players can accept swap requests. Lanes stay the same.
  • NEW Champion Pick Order Swapping: Players can swap champion pick order.

The Inaugural Council Vote

  • NEW Voting Topics: Players can see and vote on multiple topics during active voting.
  • NEW Voting Results: Players can see the results for the topics that were voted on.

Ranked Loading Screen Borders

  • REMOVED Modern Ranked Borders: Removed from the Classic loading screen.

Art

  • Art Updates: Added missing foliage and decals, removed an unintended prop, updated decals and map details, and corrected affected walls, ground, and mesh normals.
  • Lighting Updates: Updated lighting at both spawn locations and on the purple diamond torches to look closer to the original.

Bugfixes

Show all 27 fixes
  • Fixed a bug where Exhaust reduced true damage.
  • Fixed bugs where Iceborn Gauntlet, Kayle’s Reckoning, and Shaco’s Two-Shiv Poison ignored Master Yi’s Highlander’s slow resistance and Morgana’s Black Shield.
  • Fixed bugs where many spells did not trigger Call for Help and therefore did not provoke minion aggro.
  • Fixed a bug where moving a stacked Tear item over another Tear item could copy the number of stacks to the other Tear items.
  • Fixed a bug where Vayne’s Condemn (E) granted 8 Tear stacks instead of 4.
  • Fixed a bug where placing Red Trinket, Sight Ward, or Vision Ward canceled Recall.
  • Fixed a bug where Statikk Shiv triggered before a ranged projectile landed on an enemy unit.
  • Fixed a bug where Sivir’s Spell Shield (E) did not block Leona’s Zenith Blade (E).
  • Fixed a bug where the client could display an empty content area after the XP Results screen.
  • Fixed bugs where Nidalee’s Bushwhack/Pounce (W) tooltip omitted the trap duration, displayed debug text for Cougar Form damage values, and displayed incorrect spacing and text colors.
  • Fixed a bug where Lulu’s Faerie Companion (Passive) glowing model VFX disappeared after disconnecting and reconnecting.
  • Fixed a bug where Amumu’s Despair (W) VFX disappeared and its SFX remained at Amumu’s last location after disconnecting and reconnecting.
  • Fixed a bug where Leona’s Zenith Blade’s missile hitbox was too narrow.
  • Fixed a bug where Akali’s AD/AP particles were misaligned on her hands for Classic skins.
  • Fixed a bug where Akali’s Q mark did not display its Heal VFX if her passive was active.
  • Fixed a bug where Anivia’s Q tooltip did not show the slow duration.
  • Fixed a bug where Kassadin’s Passive tooltip did not accurately reflect that Kassadin gains Attack Speed based on damage mitigated.
  • Fixed a bug where Lee Sin’s Q tooltip did not clarify its damage cap to monsters.
  • Fixed a bug where Leona’s Q tooltip did not show the accurate stun duration.
  • Fixed a bug where Soraka’s W tooltip did not show the accurate Armor buff duration.
  • Fixed various bugs where tooltip values and ability data were hardcoded instead of referencing the appropriate data values.
  • Fixed a bug where Fiddlesticks’s Dark Wind could interrupt his attack animation every time it bounced
  • Fixed a bug where Amumu’s Bandage Toss didn’t scale with Cooldown Reduction.
  • Fixed a bug where the Strength of Spirit Mastery required players to invest 3 points into Expanded Mind.
  • Fixed a tooltip bug with Energy Regeneration Seals not mentioning that it was per 5 seconds.
  • Fixed multiple text box bugs in the Classic Home Page.
  • Fixed sorting bugs with Portraits in the Classic Store.

ARAM: Mayhem

Mayhem keeps working on the fighter experience. Two new fighter Augments arrive in Ultra Hydra and Upgrade Death's Dance, and a few of the louder marksman Augments come down.

Augments

Critical Missile

  • Missile Amount: 1 / 2 / 3 / 4 based on crit chance ⇒ 1 / 2 / 3 based on crit chance

Double Tap

  • Tier: Gold ⇒ Prismatic

Tripleshot

  • Targeting: Now prioritizes enemies nearby the main target

Ultra Hydra

  • NEW Effect: Gain a Tiamat when completing a Hydra Item
  • NEW Quest: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra
  • NEW Reward: Gain Ultra Hydra

Upgrade Death’s Dance

  • NEW Effect: Gain 250 Gold. 40%/15% of damage taken is dealt to you over 3 seconds. Heal 125% bonus AD instantly when scoring a takedown.

Upgrade Infinity Edge

  • REMOVED Critical Strike Chance: Removed

Upgrade Ravenous

  • Effect: Cleave effect also trigger on minions
  • Life Steal on Ravenous Hydra: 18% ⇒ 20%

Bugfixes

  • Fixed a bug where Squishy Slappy Grab triggered immediately after Sion died instead of refreshing after 35 seconds.
  • Fixed a bug where Stuck in Here With Me triggers after Mordekaiser’s (R) ended.
  • Fixed a bug where Echo Cast clone will cast spells in the wrong direction after reconnecting.
  • Fixed a bug where Archmage put ammo spells on cooldown when casting other spells.
  • Fixed a bug where teammates' burn and damage over time also grant Gold after Blood Money Burn triggers.
  • Fixed a bug where High Roller failed to trigger on certain champions.

Arena

Arena takes another pass at its outliers, both the champions nobody could find a home for and the ones crowding everyone else out. It also moves to odd-numbered patches from here.

Champions

Ambessa E - Lacerate

  • Cooldown: 13 / 12 / 11 / 10 / 9s ⇒ 15 / 14 / 13 / 12 / 11s

R - Public Execution

  • Armor Penetration: 10% / 20% / 30% ⇒ 7.5% / 15% / 22.5%
  • Bonus Attack Damage Ratio: 80% ⇒ 70%

Garen Passive - Perseverance

  • Out of Combat Timer: 8s ⇒ 4s

W - Courage

  • Resist per Stack: 0.2 ⇒ 0.5
  • Maximum Resist Granted: 30 ⇒ 60

Gragas Passive - Happy Hour

  • Cooldown: 12 / 10.5 / 9 / 7.5 / 6s ⇒ 8 / 7 / 6 / 5 / 4s

K'Sante W - Path Maker

  • Cooldown: 14 / 13 / 12 / 11 / 10s ⇒ 12 / 11 / 10 / 9 / 8s

E - Footwork

  • Bonus Health Ratio: 13.5% ⇒ 15%

Kled Passive - Skaarl, the Cowardly Lizard

Remount Cooldown: 12s ⇒ 5s

LeBlanc R - Mimic

  • Cooldown: 45s / 35s / 25s ⇒ 30s / 20s / 10s

Renata Glasc R - Hostile Takeover

  • Cooldown: 100s / 90s / 80s ⇒ 15s / 130s / 110s (removed Arena Mod)

Renekton W - Ruthless Predator

  • Cooldown: 18 / 16 / 14 / 12 / 10s ⇒ 16 / 14 / 12 / 10 / 8s (removed Arena Mod)

Senna Q - Piercing Darkness

  • Damage Bonus Attack Damage Ratio: 60% ⇒ 75%

Tahm Kench W - Abyssal Dive

  • Cooldown: 21 / 20 / 19 / 18 / 17s ⇒ 16 / 15 / 14 / 13 / 12s

E - Thick Skin

  • Out of Combat Timer: 3s ⇒ 2s

Teemo Q - Blinding Dart

  • Base Damage: 70 / 110 / 150 / 190 / 230 ⇒ 80 / 125 / 170 / 215 / 260 (removed Arena Mod)

Vel'Koz R - Life Form Disintegration Ray

  • Cooldown: 80s / 70s / 60s ⇒ 100s / 90s / 80s (removed Arena Mod)

Zaahen Q - The Darkin Glaive

  • Bonus Attack Damage Ratio: 10% / 20% / 30% / 40% / 50% ⇒ 10% / 17.5% / 25% / 32.5% / 40%

Zilean R - Chronoshift

  • Cooldown: 120s / 90s / 60s ⇒ 150s / 120s / 90s

Items

Ardent Censer

  • Heal and Shield Power: 12% ⇒ 10% (removed Arena Mod)

Lord Dominik's Regards

  • Attack Damage: 30 ⇒ 45

Mortal Reminder

  • Attack Damage: 30 ⇒ 40

Redemption

  • Heal and Shield Power: 12% ⇒ 10% (removed Arena Mod)

Serylda's Grudge

  • Slow Threshold: 50% ⇒ 60%
  • Armor Penetration: 40% ⇒ 45%

Spectral Cutlass

  • Bug Fix: Fixed a bug where this was giving twice as much Lethality.

Staff of Flowing Water

  • Heal and Shield Power: 14% ⇒ 10% (removed Arena Mod)

Sword of Blossoming Dawn

  • Ability Power Ratio: 7% ⇒ 10%

Augments

Serve Beyond Death

  • Duration: 3s / 6s ⇒ 4s / 8s

Updated System Requirements

Riot updated the minimum and recommended macOS specs this patch. Nothing changed on the Windows side.

Bugfixes & QoL Changes

  • NEW Added controller preset for spectator camera movement, giving users smoother control of camera views when ReplayAPI is enabled. Instructions for getting started with the ReplayAPI can be accessed here.
  • Fixed a bug where Jayce's EQ damage was not properly displayed as enhanced damage.
  • Fixed a bug where Diana's E dash speed was slower than intended in certain cases.
  • Fixed a bug where Akali's Shuriken (E) could travel across the map, allowing her to hit and dash to targets at unintended distances.
  • Fixed a bug with Swiftmarch’s tooltip where it stated it provided more Slow Resist than it did.
  • Fixed a bug where Vladimir P would not properly convert AP from runes.
  • Fixed a bug in Blind Pick (Custom Games) where junglers would be locked out of their starting items in very rare cases.

Upcoming Skins & Chromas

The following skins will be released in this patch

The following chromas will be released this patch

Every patch

Source: Riot's official Patch 26.17 notes.