
Miss Fortune Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Miss Fortune has been touched in 42 of the 305 patches tracked here, across 73 individual values: 40 moved in their favour, 33 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Miss Fortune deals bonus physical damage whenever she attacks a new target.
Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.
Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.
Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.
Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Total AD Ratio | 0.8/0.8/0.8 | → | ▼ 0.6/0.6/0.6 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 640 | → | ▼ 625 2% | ||
| HP per level | 103 | → | ▼ 100 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Total AD Ratio | 0.75/0.75/0.75 | → | ▲ 0.8/0.8/0.8 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 53 | → | ▲ 55 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 4.2 | → | ▼ 4 5% | ||
| Base armor | 28 | → | ▼ 25 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 43/46/49/52/55/58 | → | ▲ 40/40/40/40/40/40 21% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 55 | → | ▼ 53 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 52 | → | ▲ 55 6% | ||
| W | Passive Base MS | 25/25/25/25/25 | → | ▲ 30/35/40/45/50 60% | |
| W | Passive Base MS OOC | 5/5/5/5/5 | → | ▼ 4/4/4/4/4 20% | |
| W | Passive Max MS | 55/65/75/85/95 | → | ▲ 60/70/80/90/100 7% | |
| W | Passive Max MS Extra OOC | 5/5/5/5/5 | → | ▼ 3/3/3/3/3 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage Tooltip Coefficient | 0.35 | → | ▲ 1 186% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | AP Ratio Per Second | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% | |
| E | Base Slow Amount | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4/0.4/0.4 20% | |
| E | Slow Per 100 AP | 0.0004/0.0004/0.0004/0.0004/0.0004 | → | ▲ 0.0006/0.0006/0.0006/0.0006/0.0006 50% | |
| R | AP Ratio | 0.2/0.2/0.2 | → | ▲ 0.25/0.25/0.25 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.7 | → | ▼ 2.4 11% | ||
| HP per level | 107 | → | ▼ 103 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage Tooltip | 20/40/60/80/100 | → | ▲ 20/45/70/95/120 17% | |
| E | AP Ratio Per Second | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.5/0.5/0.5/0.5/0.5 25% | |
| E | Base Damage Per Second | 40/57.5/75/92.5/110 | → | ▼ 35/50/65/80/95 13% | |
| E | Base Slow Amount | 0.4/0.45/0.5/0.55/0.6 | → | ▼ 0.5/0.5/0.5/0.5/0.5 0% | |
| E | Cooldown | 18/16/14/12/10 | → | ▼ 18/17/16/15/14 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 570 | → | ▲ 640 12% | ||
| HP per level Class-wide | 93 | → | ▲ 107 15% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 30/30/30/30/30/30 | → | ▼ 45/45/45/45/45/45 50% |
Show the earlier 46 patches, back to V1.0.0.100
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Waves | 14/16/18 | → | ▲ 16/18/20 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 50/60/70/80/90 | → | ▲ 55/65/75/85/95 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 50 | → | ▲ 52 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 541 | → | ▲ 570 5% | ||
| HP per level Class-wide | 91 | → | ▲ 93 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 60/70/80/90/100 | → | ▼ 50/60/70/80/90 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 28/36/44/52/60 | → | ▲ 40/45/50/55/60 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 2 | → | ▲ 2.7 35% | ||
| Base AD Class-wide | 54 | → | ▼ 50 7% | ||
| Base HP Class-wide | 530 | → | ▲ 541 2% | ||
| Base armor Class-wide | 33 | → | ▼ 28 15% | ||
| HP per level Class-wide | 85 | → | ▲ 91 7% | ||
| HP regen Class-wide | 1.2 | → | ▼ 0.75 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 1 | → | ▲ 2 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.2384 | → | ▼ 1.2 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.192 | → | ▼ 1.2384 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 14/13/12/11/10 | → | ▼ 18/16/14/12/10 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 46 | → | ▲ 54 17% | ||
| Base armor Class-wide | 24.04 | → | ▲ 33 37% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 0.85/0.85/0.85/0.85/0.85 | → | ▲ 1/1/1/1/1 18% | |
| Q | Effect 2 | 20/35/50/65/80 | → | ▲ 20/40/60/80/100 20% | |
| Q | Ratio a2 | 0.85 | → | ▲ 1 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Ratio a2 | 0.5 | → | ▲ 0.85 70% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.19 | → | ▲ 6.192 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 8/8/8/8/8 | → | ▼ 12/12/12/12/12 50% | |
| W | Effect 3 | 3/3/3/3/3 | → | ▲ 4/4/4/4/4 33% | |
| W | Effect 4 | 1/1/1/1/1 | → | ▲ 2/2/2/2/2 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 90/145/200/255/310 | → | ▼ 80/115/150/185/220 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 60/70/80/90/100 | → | ▼ 40/55/70/85/100 12% | |
| E | Effect 2 | 40/45/50/55/60 | → | ▼ 28/36/44/52/60 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 577.8 | → | ▼ 530 8% | ||
| W | Effect 1 | 60/75/90/105/120 | → | ▼ 60/70/80/90/100 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3 | → | ▼ 1 67% | ||
| Base AD Class-wide | 49.54 | → | ▼ 46 7% | ||
| Base mana Class-wide | 275.84 | → | ▲ 325.84 18% | ||
| W | Cooldown | 12/12/12/12/12 | → | ▲ 8/8/8/8/8 33% | |
| W | Cost | 30/35/40/45/50 | → | ▲ 30/30/30/30/30 25% | |
| W | Effect 1 | 20/30/40/50/60 | → | ▲ 60/75/90/105/120 125% | |
| W | Effect 2 | 5/5/5/5/5 | → | ▲ 60/70/80/90/100 | |
| W | Effect 3 | 6/6/6/6/6 | → | ▼ 3/3/3/3/3 50% | |
| W | Effect 4 | 2/4/6/8/10 | → | ▼ 1/1/1/1/1 83% | |
| E | Cast range | 800/800/800/800/800 | → | ▲ 1000/1000/1000/1000/1000 25% | |
| R | Effect 2 | 1/2/3 | → | ▲ 12/14/16 | |
| R | Effect 3 | 10/17.5/25 | → | ▼ 3/3/3 83% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 16/16/16/16/16 | → | ▲ 12/12/12/12/12 25% | |
| E | Effect 2 | 25/35/45/55/65 | → | ▲ 40/45/50/55/60 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 46.5 | → | ▲ 49.54 7% | ||
| Base HP Class-wide | 435 | → | ▲ 577.8 33% | ||
| Base armor Class-wide | 19 | → | ▲ 24.04 27% | ||
| Base mana Class-wide | 212 | → | ▲ 275.84 30% | ||
| HP regen Class-wide | 5.1 | → | ▲ 6.19 21% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 15 | → | ▲ 19 27% | ||
| Q | Cooldown | 9/8/7/6/5 | → | ▲ 7/6/5/4/3 29% | |
| Q | Cost | 70/75/80/85/90 | → | ▲ 43/46/49/52/55 39% | |
| Q | Effect 1 | 25/60/95/130/165 | → | ▼ 0.85/0.85/0.85/0.85/0.85 99% | |
| Q | Effect 2 | 120/120/120/120/120 | → | ▼ 20/35/50/65/80 58% | |
| W | Cost | 50/50/50/50/50 | → | ▲ 30/35/40/45/50 20% | |
| W | Effect 1 | 4/6/8/10/12 | → | ▲ 20/30/40/50/60 | |
| W | Effect 2 | 30/35/40/45/50 | → | ▼ 5/5/5/5/5 88% | |
| W | Effect 3 | 20/30/40/50/60 | → | ▼ 6/6/6/6/6 85% | |
| W | Effect 4 | 5/5/5/5/5 | → | ▲ 2/4/6/8/10 20% | |
| E | Cooldown | 15/15/15/15/15 | → | ▲ 14/13/12/11/10 20% | |
| E | Effect 2 | 20/28/36/44/52 | → | ▲ 25/35/45/55/65 25% | |
| R | Effect 1 | 65/95/125 | → | ▼ 50/75/125 12% | |
| R | Effect 2 | 20/25/30 | → | ▼ 1/2/3 92% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Ratio f1 | 0.45 | → | ▼ 0.35 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Ratio a2 | 0 | → | ▲ 0.25 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Ratio f1 | 0.35 | → | ▲ 0.45 29% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Impure Shots | Stacks | 4 | → | ▲ 5 |
| Impure Shots | Per-stack damage | 6/8/10/12/14 | → | ▼ 4/6/8/10/12 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bullet Time | AD ratio | (+ 45% bonus AD) | → | ▼ (+ 35% bonus AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 300 | → | ▲ 325 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Strut | Out-of-combat activation time | 7 | → | ▼ 5 seconds |
| Strut | Ramp-up time to reach maximum movement speed | 13 | → | ▼ 5 seconds |
| Bullet Time | Mana cost | 150 | → | ▼ 100 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Make It Rain | Slow | 20/25/30/35/40 | → | ▲ 20/28/36/44/52% |
| Make It Rain | Mana cost | 80/85/90/95/100 | → | ▼ 80 at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Double Up | Secondary damage | 115 | → | ▲ 120% |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bullet Time | Per-wave damage | 60/85/110 | → | ▲ 65/95/125 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bullet Time | Per-wave AD ratio | (+ 40% bonus AD) | → | ▲ (+ 45% bonus AD) |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Impure Shots | Grievous Wounds duration | 8 | → | ▼ 3 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▼ 300 |
| Double Up | Base damage | 35/70/120/140/175 | → | ▼ 25/60/95/130/165 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Basic attack projectile speed | 2250 | → | ▼ 2000 |
| Make It Rain | Base damage | 95/155/215/275/335 | → | ▼ 90/145/200/255/310 |
| Bullet Time | Cone width | — | → | ▼ by ~25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Double Up | Secondary damage | 120% | → | ▼ 115% |
| Make It Rain | Slow duration | 1.5 | → | ▼ 1 second |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Strut | Maximum bonus movement speed | 80 | → | ▼ 70 |
| Double Up | Bounce range | 575 | → | ▼ 500 |
| Bullet Time | Range | 1500 | → | ▼ 1400 |
| Bullet Time | Per-wave AD ratio | (+ 45% bonus AD) | → | ▼ (+ 40% bonus AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Impure Shots | Miss Fortune's attack speed is | — | → | ▲ by 30 to 50% for 6 seconds and causes her attacks to lower healing received by the target by 50% |