- P new execute health threshold calculation added
Patch 26.17 Preview
PBE and announced changes
What's on the League of Legends test server right now, pulled straight from the game files.
PBE changes aren't final. Riot tunes and reverts things on the test server constantly, and plenty of what's here never reaches live. This page reports what the game files hold for the build named above. It isn't a patch note.
Patch 26.17 preview summary
Every Summoner's Rift champion in this patch so far, whether the change has landed on the test server or Riot has only announced it.
Where Riot has published a label we use theirs. Otherwise a champion counts as buffed or nerfed only when every value we can measure points the same way, and anything mixed, newly added or reformulated counts as adjusted.
Items and systems
What Riot says they’re doing
This patch is mostly a stabilization patch after observing the adjustments made on 26.16.
Mages bot overall have lost some amount of winrate across the board, but not a huge amount, which is roughly about the impact we're looking for.
So far, we're seeing good skews on Poppy and Camille support with support nerfed and Top skews playing out well (in particular).
We're still monitoring the impact of Hail of Blades on champions more broadly, eg. Yi, Trynd, Shaco, etc. Stormrazor"
Source: @RiotPhroxzon's patch 26.17 preview. Riot posts the preview as an image, so the numbers above are transcribed from it.
The changes in detail
- P Heal cooldown formula reworked
- P Per-level bonus added
- P Level 1 value added
- Q Cooldown 4→3.25
- Q Cooldown refund per hit 0.75→0.5
- Q Total damage formula reworked
- Q Bonus AD ratio added
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
- No specific numbers announced or released yet.
New skins on the PBE
League of Legends Classic
A separate game mode with its own copies of these champions and its own item set. Nothing here touches your ranked games.
37 champions changed
- Q Cooldown 11/10/9/8/7/7→11/10/9/8/7/6
- W Shield duration 2→5
- Q Empowered damage calculation removed
- Q Initial damage formula reworked
- Q Recast damage formula reworked
- Q Cooldown 11/11/10/9/8/7→12/11/10/9/8/7
- Q AD ratio added
- Q Base damage added
- Q Cherry bonus haste removed
- Q Max monster health damage added
- Q Missing health damage added
- Q Q 1 base damage removed
- Q Q 2 AD ratio removed
- Q Q 2 base damage removed
- Q Q 2 max missing health modifier removed
- Q tooltip: damage type changed: ['physical damage'] -> []
- W W 1 cooldown recovered removed
- W tooltip: clause added or removed (7 words)
- 6 further internal values changed that the game files don't name
- E Base damage 30/80/130/180/230/280→30/80/130/180/230/280
- E Base shield 30/60/105/150/195/240→15/60/105/150/195/240
- E Ally follow duration added
- E Enemy follow duration added
- 6 further internal values changed that the game files don't name
- E Area radius 310→350
- STAT Attack speed per level modifiable 1.36→3
- STAT Attack speed ratio modifiable 0.625→0.658
- W Shield duration 2.5→3
- E new total damage calculation added
- E Total damage TT calculation removed
- E AP ratio added
- E Damage 60/60/105/150/195/240→15/60/105/150/195/240
- E Slow linger duration removed
- E Slow percent 20/20/24/28/32/36→16/20/24/28/32/36
- E Slow percent neg removed
- E tooltip: clause added or removed (11 words)
- E Cast radius 1 295→335
- E Cast radius 2 295→335
- E Cast radius 3 295→335
- E Cast radius 4 295→335
- E Cast radius 5 295→335
- E Cast radius 6 295→335
- E Cast radius 7 295→335
- E Spell tags 1 added
- 13 further internal values changed that the game files don't name
- W Bounce radius 450→500
- W Fall off ratio 0.25→0.22
- R Base damage 100/250/375/500/400/475→125/250/375/500/625/750
- W Base damage 30/120/170/220/270/320→70/120/170/220/270/320
- E Cage duration added
- R Max damage calculation removed
- R Enemy AP ratio added
- R Max execute mult removed
- W Impact delay added
- 8 further internal values changed that the game files don't name
- Q Base damage 20/40/60/80/100/120→25/40/55/70/85/100
- W Cooldown 15→20
- W Cost 0→40
- Q Total damage formula reworked
- W Cost No Cost→@Cost@ @AbilityResourceName@
- W Mana values added
- 40 further internal values changed that the game files don't name
- R Cooldown 120/120/105/90/75/60→135/120/105/90/75/60
- W Cost 65/85/105/125/145/90→65/85/105/125/145/165
- W Cast range values 1100→1000
- W Range 1100→950
- E Stun duration added
- Q Area damage modifier added
- Q Attack speed duration added
- Q Damage to turrets modifier added
- Q Level 2 resist shred added
- Q Level 4 health tooltip added
- Q Max shred cap tooltip added
- Q tooltip: clause added or removed (12 words)
- R W max missiles added
- R tooltip: conditional wording changed: instead
- W Max targets added
- W Mana values 65/85/105/125/145/90→65/85/105/125/145/165
- 26 further internal values changed that the game files don't name
- Q Cost 50→50/60/70/80/90/100
- STAT Attack speed per level modifiable 4→3
- E Passive damage formula reworked
- E Active AP ratio added
- E Active damage over time 14/22/30/38/46/54→70/110/150/190/230/270
- E Active damage over time total removed
- E Passive AP ratio added
- Q tooltip: clause added or removed (4 words)
- Q Mana values 50→50/60/70/80/90/100
- W Slow added
- W Slow duration added
- W tooltip: clause added or removed (6 words)
- 4 further internal values changed that the game files don't name
- R Cooldown 120/110/100/90/80/70→145/130/115/100/85/70
- R Cooldown 110/100/90/80/70/60→130/115/100/85/70/55
- STAT Base static health regen modifiable 2→1.5
- STAT Hp regen per level modifiable 0.18→0.15
- STAT Attack speed modifiable 0.679→0.658
- STAT Attack speed ratio modifiable 0.679→0.658
- STAT Base health modifiable 470→455
- R Recast duration added
- Q Mark duration added
- Q tooltip: clause added or removed (5 words)
- W Cloud duration added
- 13 further internal values changed that the game files don't name
- Q Movement speed modifier added
- R R base damage 0/250/425/600/800/1000→75/250/425/600/775/950
- W Base damage 30/40/50/60/70/80→25/40/55/70/85/100
- W Range 1200→1250
- E Reveal duration added
- R Area removed
- R Area damage modifier added
- R Movement speed modifier added
- R Q movespeed modifier removed
- R Slow duration added
- R Stun duration per distance added
- 26 further internal values changed that the game files don't name
- E Cooldown 9/8/7/6/5/5→9/8/7/6/5/4
- E Crowd control duration 1→0.9
- Q Cost 120→140
- Q Range 1079→1025
- R Cooldown 30→40
- E Total damage formula reworked
- E Cooldown 9/9/8/7/6/5→10/9/8/7/6/5
- E tooltip: conditional wording changed: double
- Q Lolipop length removed
- Q Mana values 120→140
- R Active base damage 100/200/300/400/500/600→25/150/275/400/525/650
- R Passive hit rate added
- R tooltip: conditional wording changed: but
- R tooltip: conditional wording changed: while
- 9 further internal values changed that the game files don't name
- 4 further internal values changed that the game files don't name
- E Total damage calculation removed
- E A dper second added
- E Active duration added
- E Base damage per second added
- E Base damage removed
- E Shred duration added
- Q Reveal duration added
- Q tooltip: conditional wording changed: stealthed
- Q tooltip: effect markup lost status
- R Max ammo tooltip added
- R tooltip: conditional wording changed: every
- 3 further internal values changed that the game files don't name
- E Duration added
- E tooltip: conditional wording changed: each
- Q Slow duration added
- Q tooltip: effect markup gained healing
- R tooltip: conditional wording changed: additionally
- Q Base damage AD ratio 1.2→1.1
- Q Cast range values 1200→1100
- Q Range 1150→1050
- R RAP ratio 0.7→1
- Q Damage formula reworked
- R tooltip: conditional wording changed: each
- 8 further internal values changed that the game files don't name
- E Max bounces tooltip added
- E Monster damage modifier added
- 8 further internal values changed that the game files don't name
- E Number of strikes calculation removed
- E Total damage crit calculation removed
- E Crit base mult removed
- E Crit damage bonus added
- E Minion monster damage modifier added
- E Monster modifier removed
- E Move speed penalty added
- E Tick rate added
- E tooltip: conditional wording changed: but, while
- 2 further internal values changed that the game files don't name
- R Heal per second formula reworked
- R Total heal formula reworked
- R Max channel duration added
- Q tooltip: damage type changed: ['physical damage'] -> ['magic damage']
- Q Monster modifier removed
- R Channel duration added
- 6 further internal values changed that the game files don't name
- E Charge range added
- E Required charges tooltip added
- E Slow duration added
- R Additional mana per cast added
- R Buff duration added
- R Max stacks added
- W Buff duration added
- W Champion mana modifier added
- W tooltip: conditional wording changed: tripled
- W tooltip: conditional wording changed: tripled
- 12 further internal values changed that the game files don't name
- Q Damage falloff added
- R Max targets added
- R tooltip: clause added or removed (7 words)
- R tooltip: effect markup gained status
- 2 further internal values changed that the game files don't name
- 4 further internal values changed that the game files don't name
- 7 further internal values changed that the game files don't name
- Q Slow percent removed
- Q Stun duration added
- W Buff duration added
- W Flat damage reduction removed
- W Flat damage reduction max removed
- 13 further internal values changed that the game files don't name
- W Buff duration added
- 6 further internal values changed that the game files don't name
- W Heal duration removed
- E Cost 80→70/75/80/85/90/95
- Q Cost 70/75/80/85/90/40→70/75/80/85/90/95
- Q Base damage -10/25/60/95/130/165→0/35/70/105/140/175
- R AP ratio 0.2→0.3
- STAT Base move speed modifiable 325→335
- E Total damage formula reworked
- E Total damage per second calculation removed
- E Total slow amount calculation removed
- E AP ratio added
- E AP ratio per second removed
- E Base damage added
- E Base damage per second removed
- E Base duration removed
- E Base slow amount removed
- E Cast delay removed
- E Duration added
- E Move speed modifier added
- E Slow duration added
- E Slow per 100 AP removed
- E Mana values 80→70/75/80/85/90/95
- Q Mana values 70/75/80/85/90/40→70/75/80/85/90/95
- R Physical damage per wave formula reworked
- R Total channel duration calculation removed
- R Total damage formula reworked
- R Total physical damage calculation removed
- R Total waves calculation removed
- R AD ratio added
- R Base channel duration removed
- R Base waves removed
- R Channel duration added
- R Total waves added
- R Total AD ratio removed
- 2 further internal values changed that the game files don't name
- R Damage to AD added
- R Initial resist gain removed
- R QCDR removed
- R Size increase percent removed
- Q Missile effect key Jade_Ryze_Q_Mis→{9517430c}
- Q Stun duration added
- R Buff duration added
- W Recast delay added
- W Shield duration added
- W tooltip: clause added or removed (15 words)
- 23 further internal values changed that the game files don't name
- W tooltip: conditional wording changed: temporarily
12 items and other changes
Buffed (2)
Nerfed (0)
- Price 750→350
- Price total 2650→2250
- Built from Madred's Razors, Vampiric Scepter→Madred's Razors, Recurve Bow
- Price 500→400
- Icon path /lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550005.→/lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550005.
- Icon path /lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550001.→/lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550001.
- Icon path /lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550003.→/lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550003.
- Icon path /lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550002.→/lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550002.
- Icon path /lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550004.→/lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550004.
- Icon path /lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550006.→/lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550006.
- Icon path /lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550007.→/lol-game-data/assets/ASSETS/Items/Icons2D/Kiwi/Kiwi_550007.
- Builds into Ionic Spark, Madred's Bloodrazor, Runaan's Hurricane, Sword of the Divine, Wit's End→Ionic Spark, Madred's Bloodrazor, Runaan's Hurricane, Sword of the Divine, Wit's End, Wriggle's Lantern
- Added added
- Builds into Bilgewater Cutlass, Ravenous Hydra, Stark's Fervor, The Bloodthirster, Wriggle's Lantern→Bilgewater Cutlass, Ravenous Hydra, Stark's Fervor, The Bloodthirster


