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Patch 26.20 Preview

PBE and announced changes

What's on the League of Legends test server right now, pulled straight from the game files.

Updated just now PBE build 16.20.8245011 Live 16.19.8230722

PBE changes aren't final. Riot tunes and reverts things on the test server constantly, and plenty of what's here never reaches live. This page reports what the game files hold for the build named above. It isn't a patch note.

Patch 26.20 preview summary

Every Summoner's Rift champion in this patch so far, whether the change has landed on the test server or Riot has only announced it.

On the PBE now. The numbers are in the game files.Announced only. Riot says it's coming, it hasn't landed.Struck through: Riot listed it, then dropped it from the Full Preview.

Where Riot has published a label we use theirs. Otherwise a champion counts as buffed or nerfed only when every value we can measure points the same way, and anything mixed, newly added or reformulated counts as adjusted.

Items and systems

Buffed (0)

nothing yet

Adjusted (1)

What Riot says they’re doing

This is the final World's patch and we've been pretty happy with the meta from playoffs and don't feel like there's much more we can improve it (aside from this patch) without causing excess damage to SoloQ, which is also a high priority for us

1. Rocketbelt continues to be one of the premier items on Pro Play mages that gives them a bit too much durability. We think Rocketbelt is better positioned as a "go in button" and so we're making it better at that use case and worse at the flexible use cases for mages (though it is skill expressive).

It mostly results in Mage champions having minimal weaknesses in the highest levels of play while also making them need to be nerfed for regular players (see Orianna's winrate)

That said, there are some "go in" Ranged champions that we expect this to be power neutral on (eg. Annie, Neeko) that their player bases still love this item on, it should just take a larger tradeoff on damage repeatability

Source: @RiotPhroxzon's patch 26.20 preview. Riot posts the preview as an image, so the numbers above are transcribed from it.

The changes in detail

AmbessaAmbessanerfAnnounced by Riot
  • P Calculation on hit damage flat formula reworked

“Some champs like Ambessa, Cassio, K'Sante have been stale for a while” — Riot

AsheAshenerfAnnounced by Riot
  • STAT Damage per level modifiable 3.5→3

“We've added an Ashe nerf into the patch as she is one of the dominant pairings on the patch, even with the Hurricane nerf (as a lot of her builds don't build it)” — Riot

CassiopeiaCassiopeianerfAnnounced by Riot
  • STAT Base health modifiable 630→610

“our Cassio nerfs recently undershot a bit for Pro Play

However, they've been pretty effective at moving her power budget around in regular play to higher AP builds

As mentioned above, some of the safer scaling hyper carries are a bit too strong, even with the slight Hurricane tapdown we're planning and given Lucian's large nerf in organized play” — Riot

DianaDianabuffAnnounced by Riot
  • W Shield BHP ratio 0.11→0.14

“Diana mid is in a mostly fine spot, but Diana Jungle, which plays more like a bruiser and builds a lot more health needs a little more help

Overall, we're not looking to add a ton of power to Diana as she does get a bit statchecky when strong” — Riot

K'SanteK'SantenerfAnnounced by Riot
  • W Cost 40/45/50/55/60→45/50/55/60/65
  • W Damage reduction 0.3→0.25
  • W R damage reduction 0.75→0.7
KennenKennenbuffAnnounced by Riot
  • E Total attack speed 0.4/0.5/0.6/0.7/0.8→0.5/0.6/0.7/0.8/0.9
KindredKindredbuffAnnounced by Riot
  • E Slow duration 1→1.5
  • W Monster bonus dmg 0.5→0.65
  • E Object tag list 3 added
  • E Object tag list 5 added
  • E Object tag list 7 added
LilliaLilliabuffAnnounced by Riot
  • R Sleep duration 2.5→2.5/2.75/3

“Lillia's changes last patch were a good start, but we feel we can go a bit further on the Sleep changes

Overall, we want to do a better job of balancing Lillia between skill levels and Lillia typically struggles at the higher skill brackets, especially after we made her early clears a lot weaker

Average play Lillias often don't get the most out of her Sleep duration, whereas higher skill players are much better at coordinating around it” — Riot

LucianLucianbuffAnnounced by Riot
  • STAT Damage per level modifiable 2.5→2.9

“Lucian's best pairings (eg. Enchanters like Milio) have received a large nerf as a result of the 26.19 changes and so we're returning some power back to Lucian in generic power

In combination with the Support laning changes from last patch, Lucian's early kill threat has gone down significantly and so we think we can buff him up a bit” — Riot

MordekaiserMordekaiserbuffAnnounced by Riot
  • R Cooldown 140/120/100→120/110/100
  • Q Q damage formula reworked
NeekoNeekobuffAnnounced by Riot
  • E Damage 70/105/140/175/210→80/115/150/185/220
  • E Max root duration 1.8/2.1/2.4/2.7/3→2/2.25/2.5/2.75/3

“Neeko support (and Mid) have been a bit worse for wear

Neeko support has become a lot weaker, especially at the higher levels of play after we made adjustments to her Clone and its interaction with vision

We think Neeko could use a little more power as a result” — Riot

SmolderSmolderbuffAnnounced by Riot
  • P Q crit ratio 1.2→1.4
  • R Mom heal 100/135/170→100/175/250
  • P E bonus damage formula reworked
  • R Mom heal calculation formula reworked

“Smolder has also been on the weaker side after we made a bunch of adjustments to Black Cleaver and Deathfire Touch several months ago

We're continuing to add more power to him, but into his Crit builds as his Bruiser builds have worse counterplay given his scaling profile

Vayne also received a nerf recently due to her strength in Top lane in both Pro Play and high level SoloQ

We're being very careful about adding more Ranged tops back into the meta as that has been something players have been complaining about, but think that a generic buff + a nerf to Hexplate will make her neutral there (or at least have to go for squishier builds) while buffing Vayne bot back up” — Riot

SwainSwainbuffAnnounced by Riot
  • W Cooldown 22/21/20/19/18→20/19/18/17/16
  • W Base damage 70/105/140/175/210→70/115/160/205/250
  • STAT Base armor modifiable 25→23
  • STAT Base magic resist 31→34
Tahm KenchTahm KenchbuffAnnounced by Riot
  • Q Base heal 10/15/20/25/30→10/20/30/40/50
VarusVarusnerfRemoved from Riot’s listing
  • Originally listed in the 26.20 (Worlds) Patch Preview on Sep 29, removed from the 26.20 (Worlds) Full Patch Preview listing.
  • W Base percent health per stack 0.03/0.035/0.04/0.045/0.05→0.03/0.035/0.04/0.045/0.05
VayneVaynebuffAnnounced by Riot
  • Q Cost 46/42/38/34/30→30
  • STAT Base static health regen modifiable 0.8→1.1
  • STAT Hp regen per level modifiable 0.1→0.08

“With the nerfs to experimental Hexplate this patch (for her Top lane), we feel like we can give Vayne a little power in bot lane

She still has builds in Top that don't build Hexplate, but we're more OK with those as she isn't as durable while dishing out a lot of damage

Vayne also received a nerf recently due to her strength in Top lane in both Pro Play and high level SoloQ

We're being very careful about adding more Ranged tops back into the meta as that has been something players have been complaining about, but think that a generic buff + a nerf to Hexplate will make her neutral there (or at least have to go for squishier builds) while buffing Vayne bot back up” — Riot

YunaraYunaranerfAnnounced by Riot
  • Q Damage 5/10/15/20/25→3/8/13/18/23
  • Q Damage passive 5/10/15/20/25→3/8/13/18/23

“We're also adding a moderate nerf in for Yunara as her level 1 laning is a bit too strong given how well she scales

We expect after this and the Lucian buffs for the bot meta to be in a much better spot” — Riot

Diana JGAnnounced · not on PBE yet
  • No specific numbers announced or released yet.

“Diana mid is in a mostly fine spot, but Diana Jungle, which plays more like a bruiser and builds a lot more health needs a little more help

Overall, we're not looking to add a ton of power to Diana as she does get a bit statchecky when strong” — Riot

Experimental HexplateExperimental HexplatenerfAnnounced · not on PBE yet
  • Overdrive reduced [50% melee || 35% ranged] bonus Attack Speed and [20% melee || 14% ranged] bonus Move Speed → [50% melee || 25% ranged] bonus Attack Speed and [20% melee || 10% ranged] bonus Move Speed
  • Riot's announced values. They aren't in the game files for this build.

“We're further nerfing Experimental Hexplate to allow us to buff up some champions that have been balanced around it (Vayne top). This will also allow us to give Vayne bot a buff

Ranged specific nerf.” — Riot

FiddlesticksFiddlesticksbuffRemoved from Riot’s listing
  • Originally listed in the 26.20 (Worlds) Patch Preview on Sep 29, removed from the 26.20 (Worlds) Full Patch Preview listing.
Hextech RocketbeltHextech RocketbeltadjustedAnnounced · not on PBE yet
  • Ability Haste reduced 20 → 10
  • Supersonic damage increased 100 (+10% AP) → 135 (+15% AP)
  • Riot's announced values. They aren't in the game files for this build.

“We're adjusting rocketbelt to be much more about the go in aspect of it and less power budget in the haste

The haste is adding a lot to the repeatability for mages in particular, but also as a burst oriented item, it means that the item broadly isn't creating the right tradeoffs with other items like Cosmic Drive, etc. that should be purchased for the higher haste values

Rocketbelt continues to be one of the premier items on Pro Play mages that gives them a bit too much durability. We think Rocketbelt is better positioned as a "go in button" and so we're making it better at that use case and worse at the flexible use cases for mages (though it is skill expressive).

It mostly results in Mage champions having minimal weaknesses in the highest levels of play while also making them need to be nerfed for regular players (see Orianna's winrate)

That said, there are some "go in" Ranged champions that we expect this to be power neutral on (eg. Annie, Neeko) that their player bases still love this item on, it should just take a larger tradeoff on damage repeatability

Ranged specific nerf.” — Riot

Pulled Changes (Varus, Sylas)Announced · not on PBE yet
  • No specific numbers announced or released yet.

“We pulled Varus and Sylas from the patch

Varus because we feel like we need larger work on him to make his builds more satisfying and make sense

Sylas, because we don't feel comfortable changing him overall without messing up his role balance, especially given the Protobelt changes in the patch” — Riot

Runaan's HurricaneRunaan's HurricanenerfAnnounced · not on PBE yet
  • Wind's Fury bolt AD ratio reduced 65% → 60%
  • Riot's announced values. They aren't in the game files for this build.

“Hurricane was a little overbuffed and so we're pulling back the buff ever so slightly (not by a huge amount here). We're also featuring a Yunara nerf in the patch, but we're being careful not to overdo it there in combination

We expect after this and the Lucian buffs for the bot meta to be in a much better spot” — Riot

Stale Pro ChampsRemoved from Riot’s listing
  • Originally listed in the Patch 26.20 Preview (World's Patch) on Sep 29, removed from the Patch 26.20 Full Preview listing.

“Some champs like Ambessa, Cassio, K'Sante have been stale for a while and our Cassio nerfs recently undershot a bit for Pro Play

However, they've been pretty effective at moving her power budget around in regular play to higher AP builds

As mentioned above, some of the safer scaling hyper carries are a bit too strong, even with the slight Hurricane tapdown we're planning and given Lucian's large nerf in organized play” — Riot

SylasSylasadjustedAnnounced · not on PBE yet
  • No specific numbers announced or released yet.

“We're making an adjustment to Sylas, to give him a slight buff in Mid, while keeping his Jungle steady overall

Overall, this will be a bit of a reshape to Sylas to make him more powerful in the matchups he's good in, while not having much change in matchups he's already bad in” — Riot

SystemsRemoved from Riot’s listing
  • Originally listed in the Patch 26.20 Preview (World's Patch) on Sep 29, removed from the Patch 26.20 Full Preview listing.
Yunara AsheAnnounced · not on PBE yet
  • No specific numbers announced or released yet.

“We've added an Ashe nerf into the patch as she is one of the dominant pairings on the patch, even with the Hurricane nerf (as a lot of her builds don't build it)

We're also adding a moderate nerf in for Yunara as her level 1 laning is a bit too strong given how well she scales

We expect after this and the Lucian buffs for the bot meta to be in a much better spot” — Riot

New skins in Patch 26.20

7 champion skins and 1 League Classic skin have appeared on the test server this cycle. Everything here is cosmetic and none of it changes how a champion plays.

Prestige Classic Baron Kog'Maw splash art

Prestige Classic Baron Kog'Maw

Mythic

Classic · 1 chroma

Prestige Classic Baron Kog'Maw loading screen art
Load screen
Full 3D page →
Prestige HEARTSTEEL Live My Life Sett splash art

Prestige HEARTSTEEL Live My Life Sett

Mythic

HEARTSTEEL · 1 chroma

Prestige HEARTSTEEL Live My Life Sett loading screen art
Load screen
Full 3D page →
HEARTSTEEL Live My Life Aphelios splash art

HEARTSTEEL Live My Life Aphelios

Epic

HEARTSTEEL · 8 chromas

HEARTSTEEL Live My Life Aphelios loading screen art
Load screen
Full 3D page →
HEARTSTEEL Live My Life Ezreal splash art

HEARTSTEEL Live My Life Ezreal

Epic

HEARTSTEEL · 8 chromas

HEARTSTEEL Live My Life Ezreal loading screen art
Load screen
Full 3D page →
HEARTSTEEL Live My Life K'Sante splash art

HEARTSTEEL Live My Life K'Sante

Epic

HEARTSTEEL · 8 chromas

HEARTSTEEL Live My Life K'Sante loading screen art
Load screen
Full 3D page →
HEARTSTEEL Live My Life Kayn splash art

HEARTSTEEL Live My Life Kayn

Epic

HEARTSTEEL · 4 chromas

HEARTSTEEL Live My Life Kayn loading screen art
Load screen
Full 3D page →
HEARTSTEEL Live My Life Yone splash art

HEARTSTEEL Live My Life Yone

Epic

HEARTSTEEL · 8 chromas

HEARTSTEEL Live My Life Yone loading screen art
Load screen
Full 3D page →

1 League Classic skin

Classic is its own mode with its own skin set, so these do not appear on Summoner's Rift.

Classic Irelia splash art
Classic Irelia2 chromas

Every League of Legends skin ever released, in 3D with its animations and chromas, is in the Nerfplz skin library.

ARAM Mayhem and Arena augment changes in Patch 26.20

Every augment in ARAM Mayhem and Arena, compared between the PBE and live: new ones, cut ones, rarity moves and number changes. Arena's champion tuning sits at the bottom when Riot touches it.

ARAM Mayhem augments

JuicedSilver
  • Mana percent damage percent 0.045→0.07
Leg DaySilver
  • Slow resist 40%→50%
Shark TempestGold
  • Slow duration 1→1.5
  • Attached damage per second, at level 18 75→90
  • Attached damage per second, at level 1 25→30
  • Attached damage per second, ratio 0.2→0.25
  • Attached damage per second, ratio 0.12→0.15
  • Base damage total, at level 18 100→200
  • Base damage total, at level 1 50→100
Squishy Slappy GrabPrismatic
  • Cooldown 35→30
  • Calculation damage, at level 18 100→150
  • Calculation damage, at level 1 30→50
  • Calculation damage, ratio 0.1→0.15
  • Calculation shield, at level 18 150→200
  • Calculation shield, at level 1 35→50
Triggered InfernoPrismatic
  • Cooldown 15→5

Arena augments

No Arena augment has changed on the PBE yet. All 271 of them match live in this build.

TFT PBE changes in Patch 26.20

Teamfight Tactics Set 18 on the PBE, checked against live. Unit and trait numbers come first, then whatever joined or left the item and augment pools.

Set 18 units

AsheAshe
  • Starting mana 20→0
DianaDiana
  • Mana 30→40
MaokaiMaokai
  • Mana 90→100
Master YiMaster Yi
  • Attack damage 62→60

Set 18 traits

Blossom
  • (7) ADAP 45%→50%
  • (9) ADAP 50%→55%
Eclipse
  • (None) Delay seconds 10→8
Fae
  • (2) ADAP 5→4.5
  • (4) ADAP 8→7
Lunar
  • (3) Attack speed 10%→12%
  • (4) Attack speed 14%→16%
  • (5) Attack speed 18%→20%
Rapidfire
  • (4) Attack speed per attack 9%→8%
  • (5) Attack speed per attack 15%→12%

Set 18 items

Drizzle
  • Added to the item pool
Field of Mice
  • Taken out of the item pool
Grove Armor
  • Added to the item pool
Returning Friend
  • Added to the item pool
Stealthy
  • Number of champions 2→3
True Friendship
  • Added to the item pool

Set 18 augments

Calculated Loss
  • Added to the augment pool
Double Trouble
  • Added to the augment pool
Nesting Dolls
  • Taken out of the augment pool

League of Legends Classic

A separate game mode with its own copies of these champions and its own item set. Nothing here touches your ranked games.

11 champions changed

AatroxAatroxadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet
AmumuAmumuadjusted
  • E Damage reduction calculation removed
CaitlynCaitlynadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet
FioraFioranerf
  • W Bonus AD 15/20/25/30/35→10/15/20/25/30
FizzFizznerf
  • Q AP ratio 0.6→0.4
  • W Active ratio 0.35→0.2
GravesGravesadjusted
  • R R falloff damage 140/250/360→140/230/320
  • STAT Attack speed per level modifiable 2.9→2.5
  • STAT Base damage modifiable 54.1→50
  • STAT Damage per level modifiable 3.1→2.5
  • R Falloff damage formula reworked
  • R Cone AD ratio added
  • SPELL Cast frame 5→7
IreliaIreliaadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet
KarmaKarmaadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet
KennenKennenbuff
  • W Passive on hit AD ratio 0.4/0.5/0.6/0.7/0.8→1
  • W Total damage passive formula reworked
  • W Total damage passive crit calculation removed
  • W Base damage passive added
NautilusNautilusbuff
  • W Damage over time damage base 40/55/70/85/100→40/65/90/115/140
  • W Shield health ratio 0.1→0.15
  • P Bonus damage formula reworked
  • P Per target cooldown removed
  • W Base bonus damage removed
  • W Defense reduction removed
QuinnQuinnadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet

1 items and other changes

Buffed (0)

nothing yet

Nerfed (0)

nothing yet

Adjusted (1)

Banshee's Veiladjusted
  • Categories SpellBlock, HealthRegen, SpellDamage→Health, SpellBlock, HealthRegen