Nerfplz.com breaks down League of Legends strategy each patch: meta changes, champion guides, counters, fun and off-meta picks, team comps, and tier lists.
League of Legends Solo Queue Tier Lists for Patch 26.20:
Worlds runs on 26.20, so most of these notes were written for pro play, and almost none of them reach our God Tier. The one exception is a buff: Mordekaiser's ultimate comes back twenty seconds sooner at rank one, which we expect to carry him past Yone into the top lane God Tier. Bot lane takes the hits instead. Yunara gets nerfed three separate ways and should drop out of Tier 1.
SEASON 16 - PATCH 26.20 Changelog
Patch 26.20 Tier List Predictions
Worlds runs on 26.20, so most of these notes were written for pro play, and almost none of them reach our God Tier. The one exception is a buff: Mordekaiser's ultimate comes back twenty seconds sooner at rank one, which we expect to carry him past Yone into the top lane God Tier. Bot lane takes the hits instead. Yunara gets nerfed three separate ways and should drop out of Tier 1.
Nobody has finished a ranked game on 26.20 yet, so every call below comes from the notes and nothing else. The board underneath is ours, measured over a full patch of 26.19 ranked games from Silver to Challenger. Once the new games exist, the tier list hub takes over and this page stays as it was written.
Three item lines moved. Experimental Hexplate gives ranged champions half its value instead of 70%, Hextech Rocketbelt trades half its ability haste for a harder-hitting active, and Runaan's Hurricane bolts drop from 65% to 60% of attack damage. Replays go private this patch, so you can only download games you played in. League Classic brings back Aatrox, Caitlyn, Irelia, Karma and Quinn, and HEARTSTEEL's new skins land October 7. Full patch notes recap here.
Where We Think Each Role Lands
Top Lane
MordekaiserInto God TierYoneTop drops to Tier 1AmbessaSlides in Tier 3
Mordekaiser's ultimate cooldown drops from 140 seconds to 120 at rank one and from 120 to 110 at rank two. Rank three stays at 100. So for most of a game, the gap between one ultimate and the next gets shorter, and his Q scales harder from level ten on top of that. He was already third in Tier 1 top. We have him in God Tier.
Somebody has to make room. Nasus and Garen aren't in the notes, so neither of them goes anywhere, so the seat comes from Yone, the newest arrival and the only one of the three who's also God Tier somewhere else. He keeps mid and drops to the top of Tier 1 here.
Ambessa and K'Sante are the top lane nerfs, and both were pointed at pro play. Ambessa's passive hits a bit softer and she slides inside Tier 3. K'Sante's W costs more mana and blocks less damage. He was in Tier 4 already, so there's nowhere much for him to go.
Kennen gets more attack speed from his E, but he buys Rocketbelt in about half his games and Riot halved its ability haste. Riot called the buff compensation, and that reads about right. He stays in Tier 3. Tahm Kench's healing change is aimed at support, though a top laner gets it too, so he climbs a little inside Tier 2.
One more line matters if you play a ranged top laner. Hexplate now gives ranged users half its stats, down from 70%. Vayne and Varus top both rush it often enough to notice, and both sit in Tier 4, which is where they stay.
Jungle
LilliaClimbing in Tier 1KindredUp inside Tier 4DianaClimbing in Tier 3
God Tier jungle doesn't move. Cho'Gath, Wukong and Briar are all missing from the notes.
Lillia gets a buff for the second patch running. Her sleep lasts up to three seconds at max rank now, up from two and a half, and the first rank is unchanged. Riot said last patch's buff didn't do enough. She climbs toward the top of Tier 1.
Kindred is the bigger change on paper. The wolf hits monsters harder, the E slow lasts half a second longer, and the E can no longer be cast on small monsters. Riot said they picked buffs that wouldn't make Kindred's early invades much scarier. They move up inside Tier 4, though not out of it.
Diana's shield scales harder with bonus health. Riot aimed that at the bruiser build, which has been well behind the assassin one, so she climbs a little inside Tier 3 jungle.
Rocketbelt is the jungle item change that touches the board. Sylas buys it in most of his jungle games, and he loses ten ability haste and gets a bigger active in return. Riot wrote the change for exactly that kind of all-in champion. We're leaving him where he is in Tier 1.
Mid Lane
SwainUp from Tier 3
Yone, Fizz and Lux aren't in the notes, and the top of mid stays put.
Swain is the mid laner Riot wanted to help. His W hits harder at every rank past the first and comes back two seconds sooner, and he trades two armor for three magic resistance, which suits a lane full of mages. Tier 3 to Tier 2.
Diana's buff is aimed at her bruiser build, which isn't the one mid laners play, so mid Diana doesn't move from Tier 2. Cassiopeia loses twenty health and thirty mana at level one, which is Riot's second pass at her early laning in two patches (the first one landed harder on pros than on everyone else, by Riot's own account). She's in Tier 4 and stays there.
Bot Lane
YunaraDown to Tier 2Miss FortuneInto Tier 1LucianUp from Tier 4VayneUp from Tier 4AsheSlides in Tier 2
Yunara is the champion Riot most wanted to slow down before Worlds. Her on-hit damage drops two points at every rank, her slow stops stacking with other slows, and Runaan's Hurricane loses some damage per bolt (she finishes with it in close to half her games). None of the three is big alone. Together they should push her out of Tier 1, into Tier 2.
That opens a Tier 1 seat. Miss Fortune isn't in the notes, none of the three changed items shows up in her usual builds, and she was already third in Tier 2. We have her moving up.
Ashe loses half a point of attack damage per level, about eight and a half by level eighteen. Riot pointed it at her pro play strength, but solo queue Ashe loses the same numbers. She slides to the bottom of Tier 2. Swain keeps the top of Tier 2 (his mid buff helps here too, and the two armor he gives up matters more against marksmen than anything a mid laner throws at him).
Lucian and Vayne both get help, and both start in Tier 4. Lucian's attack damage growth goes back up after last patch's mid lane change left bot Lucian short. Vayne gets better health regeneration and a flat 30 mana Q at every rank. That's a better laning phase for both, and we have them climbing to Tier 3. Smolder's bigger heal and crit scaling move him up inside Tier 3 as well.
Jinx buys Runaan's in about a quarter of her games. A five point cut on the bolts doesn't touch the rest of what she does, so she's still in God Tier with Tristana and Twitch.
Support
Tahm KenchUp from Tier 3
Thresh, Blitzcrank and Leona are all absent from the notes. Nothing changes at the top.
Tahm Kench doubles his Q healing at max rank, from 25 to 50 (rank one stays at 10). Riot called it compensation for the support item changes, which hurt him more than most tank supports because his own health regeneration is so low. Tier 3 to Tier 2.
Neeko's root lasts a bit longer early and her E hits ten harder. She buys Rocketbelt in close to half her support games, though, and Riot was open that this buff is there to cover that nerf. Net, she stays in Tier 3.
Everything above was written the day 26.20 went live, before anyone had finished a ranked game on it. The League of Legends tier list hub carries the measured rankings and takes its first read on this patch once the games exist.
Patch 26.20 is the Worlds patch, so this is the build the pros will play on for the biggest month of the year. Riot trims a few tournament staples (Ambessa and K'Sante both lose a little) and props up a long list of champions sitting just under viability, with Kennen and Kindred among them. Hextech Rocketbelt loses half its ability haste and gains damage, which pushes it back toward being an engage tool. League Classic brings back five more old kits, launch-era Aatrox included, and the HEARTSTEEL Live My Life skins arrive on October 7.
Patch Notes Summary Rundown
Patch 26.20
Season 16
Patch 26.20 is the Worlds patch, so this is the build the pros will play on for the biggest month of the year. Riot trims a few tournament staples (Ambessa and K'Sante both lose a little) and props up a long list of champions sitting just under viability, with Kennen and Kindred among them. Hextech Rocketbelt loses half its ability haste and gains damage, which pushes it back toward being an engage tool. League Classic brings back five more old kits, launch-era Aatrox included, and the HEARTSTEEL Live My Life skins arrive on October 7.
From this patch on, you can only open replays of games you played in. Nobody else can download yours, and third-party apps and sites lose replay downloads entirely. Riot says cheat developers have been using that access, along with reads of game memory, to build unauthorized tools around League's game data, so both are getting locked down. Reviewing your own games doesn't change: download the replay and watch it in the client like before.
League Classic: Five Champions Return
Five more old kits come out of the archive, and they're an odd bunch to share a patch. Each one below links to that champion's own 3-D model page, and the rest of the mode's roster is in our League Classic collection. Classic's Act II Battle Pass is due with Patch 26.21.
New in League Classic
Aatrox, the Darkin Blade
This Aatrox was snapshotted three patches after release, with only four balance changes behind him and the 2017 and 2018 reworks still years off. He's an attack-speed fighter who hurts himself to get stronger, and he gets one revive out of it.
Every few attacks she fires a headshot for bonus damage.
It charges faster while she's attacking from brush.
Q Piltover Peacemaker
A piercing shot that deals less damage to each target after the first.
W Yordle Snap Trap
Places a trap that roots and damages the first enemy champion to step on it. Two can be out at once.
E 90 Caliber Net
Fires a net that damages and slows the first enemy hit, knocking her backward.
R Ace in the Hole
Channels, then fires one huge shot at an enemy champion.
Another enemy champion can step in front of it and take the hit instead.
New in League Classic
Irelia, the Blade Dancer
Irelia as she played from 2010 to 2018, the champion Trinity Force was practically built for. She's been maxed in every possible skill order at one point or another, so pick the one that suits you. Riot sells her as a fast fighter who's tougher than she looks and wants to be behind.
Gains Tenacity for every visible enemy champion nearby.
Q Bladesurge
Dashes to an enemy, dealing damage and applying on-hit effects.
A kill refunds the full cooldown and part of the mana cost.
W Hiten Style
Passive: every attack restores a little health.
Active: attacks deal bonus true damage and heal for more.
E Equilibrium Strike
Damages and slows a nearby enemy.
Stuns instead if the target's health percentage is higher than hers.
R Transcendent Blades
Fires four blades one after another, each damaging every enemy in a line and healing her.
New in League Classic
Karma, the Enlightened One
Karma shipped two patches after Caitlyn and lasted barely two years before her early 2013 rework. Riot calls her League's first battlemage, and she gets stronger the more health she's missing, so she wants to be in the middle of the fight.
Fires a cone of blades that damages every enemy hit.
With Mantra, it also heals allies (Karma included) based on their missing health.
W Spirit Bond
Tethers to a target. Allies get move speed and enemies get slowed.
Anyone who crosses the tether gets the same haste or slow, and enemies take damage. Mantra doubles the move speed effects.
E Soul Shield
Shields a target. With Mantra, it also damages enemies around them.
R Mantra
Available from level 1 with up to two charges, it empowers her next basic ability.
New in League Classic
Quinn and Valor, Demacia's Wings
Quinn and Valor in their 2013 to 2015 form. She's a ranged attacker who kites and dodges, until her ultimate swaps her out for Valor, a very fast melee skirmisher.
Valor marks nearby enemies every so often. Quinn's attacks on a marked target deal bonus damage.
Q Blinding Assault
Valor flies out to damage and blind enemies in an area.
W Heightened Senses
Passive: triggering Harrier gives her bonus attack and move speed.
Active: briefly reveals a large area around her.
E Vault
Dashes to an enemy and vaults off them, dealing damage, knocking them back and slowing them. Valor then marks the target.
R Tag Team
Quinn leaves and Valor takes her place, with a lot of bonus move speed and a permanent attack speed buff.
Valor casts his own versions of Blinding Assault and Vault. Recasting fires Skystrike, which damages nearby enemies and brings Quinn back.
Champions
Ambessa (Nerf)
Her late game keeps working for anyone who's put the hours into her, and pro teams most of all. Drakehound's Step [Passive] loses some damage, mostly off the bonus AD ratio that does the scaling.
Riot's view is that Ashe brings more utility than any other marksman and still hits too hard for it. Half a point of AD per level adds up to 8.5 less attack damage at level 18.
Second swing in three patches. The first one hit pros harder than everyone else, and she's still bullying early lanes, so her starting health and mana both come down.
Kennen buys Rocketbelt a lot and Rocketbelt gets worse this patch (see Items below), so he's owed something. Lightning Rush [E] gives 10% more attack speed at every rank.
They're weak right now, and Riot picked buffs that won't make an early invade any scarier. Wolf's Frenzy [W] hits monsters harder, while Mounting Dread [E] slows for longer but can't be cast on small camps anymore.
He's too safe a blind pick when five people on comms play around him. Path Maker [W] costs more mana and blocks a bit less damage, and Riot expects that to land mostly on organized teams.
Long gaps between ults left him behind teams that fight more often than he can. Realm of Death [R] comes back 20 seconds sooner at rank one, and Obliterate [Q] scales harder from level 10 on.
Another Rocketbelt buyer getting compensation. Tangle-Barbs [E] does 10 more base damage, and the empowered root lasts a little longer until the last rank, where it's unchanged.
He's had a rough run, between the ranged Cleaver nerf and a bot lane meta that moved away from him. These buffs lean on crit, so his stacks hit harder with crit chance and his ultimate heals a lot more at ranks two and three.
Passive - Dragon Practice
Super Scorcher Bonus Magic Damage: 25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
Flap Flap Flap Bonus Magic Damage: 8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
Mid Swain gets the real buff here. Vision of Empire [W] hits harder and comes back faster, while trading 2 armor for 3 magic resist is meant to pull his mid and bot numbers closer together.
The recent support item changes paid out in health regen, and Tahm has about the lowest of any tank support. Tongue Lash [Q] heals twice as much at max rank to make up for it.
Riot doesn't want Worlds to turn into two teams of hyperscalers shaking hands until 30 minutes, and Yunara is the champion most likely to make that happen. Cultivation of Spirit [Q] loses 2 on-hit damage per rank, and Arc of Judgement [W] no longer stacks its slow with anyone else's.
Ranged champions rushing it in top lane got too hard to burst and too deadly once they committed. They now get half the item's attack speed and move speed, down from 70%.
Stats
Ranged Mod: 70% of Value (35% Attack Speed, 14% Move Speed) ⇒ 50% of Value (25% Attack Speed, 10% Move Speed)
Hextech Rocketbelt (Tweak)
Too many people bought it as a Flash they could pay gold for. Half the ability haste goes and the active hits harder, so it pays more to dive in with it and less to run away. That's why Kennen and Neeko got compensation further up.
Stats
Ability Haste: 20 ⇒ 10
Active Damage: 100 (+10% AP) ⇒ 135 (+15% AP)
Runaan's Hurricane (Nerf)
The last buff went a little too far.
Stats
Attack Damage per Bolt: 65% ⇒ 60%
Systems
Scoreboard Cleanup
Riot's recent work tidying up the buff bar moved a lot of counters off buffs and onto item icons, and those counters started cluttering the scoreboard (Death's Dance was the worst offender). The scoreboard is meant to show what matters for strategy, so most item counters are now hidden there. Stack items you'd want to check on, like Tear of the Goddess items and Mejai's Soulstealer, still show theirs.
Counters now hidden on the scoreboard:
Death's Dance
Haunting Guise
Liandry's Torment
Riftmaker
Kraken Slayer
Terminus
Guinsoo's Rageblade
Fiendhunter Bolts
Echoes of Helia
Dead Man's Plate
Spear of Shojin
Overlord's Bloodmail
Hullbreaker
Jak'sho the Protean
Force of Nature
League Classic
The new arrivals are covered above. The rest of Classic's patch goes after the two champions who took over the last drop, Graves and Fizz, plus one more round for Fiora. Kennen and Nautilus get help, and three tank items get a lot more health regen.
Fiora (Nerf)
Classic's strongest top laner even after her last nerfs. Riot won't cut her ultimate any further, so Riposte [W] loses 5 bonus AD at every rank.
Graves showed up wildly popular and arguably the best champion in the mode. His attack animations get faster, which feels great, but his sustained damage comes down through his base stats and the cone of Collateral Damage [R]. The projectile itself is unchanged.
Base Stats
Basic Attack and Critical Attack Animations: Sped up
Right behind Graves, mostly as an AP assassin in mid. Deathfire Grasp and a Lich Bane with a 75% AP ratio already give him plenty of guaranteed burst, so Riot borrows softer versions of nerfs from 2013 and 2015 and takes them out of his AP ratios. The idea is to leave his fighter build mostly alone.
Classic Kennen trails the other ninjas, and the AD build trails worst of all. Electrical Surge [W] gets a base damage value and scales off bonus AD, which helps those players most.
W - Electrical Surge
Passive Damage: 40 / 50 / 60 / 70 / 80% total AD ⇒ 25 / 40 / 55 / 70 / 85 + 100% bonus AD
He's weak in all three of his roles, and Riot wants to help jungle and top the most. Two bugs get fixed (his empowered attack was critting for too much, and his shield ignored resistances), and Titan's Wrath [W] gets more damage plus a bigger shield.
Passive - Staggering Blow
Bug Fix: Fixed a bug where the empowered attack was critting for too much damage.
W - Titan's Wrath
Bug Fix: Fixed a bug where the shield wasn't factoring in armor or magic resistance.
Damage over Time: 40 / 55 / 70 / 85 / 100 + 40% AP ⇒ 40 / 65 / 90 / 115 / 140 + 40% AP
Triple the regen, on the item that was always meant to be about it.
Stats
Health per 5: 10 ⇒ 30
Banshee's Veil (Tweak)
A shop fix. It now shows up when you filter for health items.
Stats
Stat Filter Filters: Ability Power ⇒ Health
Classic Bugfixes
Fixed a bug where an incorrect translation was displayed in Fizz's (E) ability description in a Classic match.
Fixed a bug where Shyvana's Burnout (W) could be cast while it was still active.
Fixed a bug where Miss Fortune's Splash Art used the Classic one for the Base.
Fixed a bug where Shyvana’s Dragon’s Descent (R) did not cancel channels.
Fixed a bug where Kayle's Reckoning (Q) applied on-hit effects.
Fixed a bug where Graves' Classic splash art was not displayed in the Collection tab, Loading Screen, Honor Screen, Progression Screen, or End of Game Scoreboard.
Fixed a bug where Champions Overview Role Icons did not match the listed Champions' Roles in the Classic Collection Menu.
Fixed a bug where Teemo did not regain the movement speed bonus from Move Quick (W) after death.
Fixed a bug where Graves' overview page did not display text under "Classic Changes."
Fixed a bug where Nautilus' title "The Titan of the Depths" was not displayed under the champion's name.
Fixed a bug where Sion could lifesteal when attacking enemy Inhibitors.
Fixed a bug where Pantheon's Aegis Protection (P) text description contained an unlocalized string of text in the Classic Collection.
Fixed a bug where Quicksilver Sash, Mercurial Scimitar, or Gangplank's Remove Scurvy (W) could grant temporary vision while affected by Graves' Smoke Screen (W) Near Sighted Debuff.
Fixed a bug where owned Rune Pages could overflow the available content area and clip the Rune Editor or Statistics panel.
Fixed a bug where Classic Summoner's Spells played incorrect sound effects when cast.
Fixed grammatical and text formatting errors in Fiora's Classic Changes Overview and Abilities Preview tabs.
ARAM: Mayhem
Mayhem's patch goes to the champions and Augments near the bottom. Six champions get Mayhem-only buffs to the things they already do, and several Augments get easier to use. Missile Split now splits at the end of its flight or on recast instead of on the first thing it touches, and Triggered Inferno drops from a 15 second cooldown to 5. Our ARAM Mayhem guide has the champion and Augment picks.
Champions
Bard: Meep Ability Power Ratio: 50% ⇒ 67%; Meep Recharge: 8s ⇒ 5s; Meep Auto Damage per Chime Breakpoint: 6 per 3 chimes ⇒ 10 per 3 chimes
Garen: Passive Regen: 1.5%–1.01% ⇒ 2%–12%; W Cooldown: 22–12 ⇒ 18–12; W Shield Strength: 18% Bonus Health ⇒ 20% Bonus Health; W Passive Stacks: 0.4 per minion kill ⇒ 0.75 per minion kill
K'Sante: W Cooldown: 14–10 ⇒ 10; W Damage Reduction: 30% ⇒ 45%; E Shield Strength: 13.5% bonus health ⇒ 15% bonus health
Juiced:Removed: Mana Drain; Damage-to-Mana Ratio: 4.5% ⇒ 7%; New: Ranged Mod: 80% of the 7%
Leg Day: Slow Resist: 40% ⇒ 50%
Missile Split: Split Trigger: On first unit hit ⇒ On end or recast
Shark Tempest: Slow: 30% for 3s ⇒ 40% for 3s; Base Area of Effect Damage: 50–100 ⇒ 100–200; Attached Damage over 3s: 75–225 + 0.6 bonus AD + 0.36 AP ⇒ 90–270 + 0.75 bonus AD + 0.45 AP
Ranked 5s queue windows now run from 4pm to 4am server time, two hours later than the old 2am close.
Bugfixes & QoL Changes
Fixed a bug where Orianna's (R) VFX and actual hitbox become misplaced if she casts (R) before the ball reaches a fast-moving ally like Nocturne.
Fixed a bug where a Sylas-stolen Depth Charge (R) from Nautilus could fizzle after Sylas lost vision of the target.
Fixed a bug where Xin Zhao's Three Talon Strike (Q) went completely on cooldown if the first attack was dodged by spells like Shen's Shadow Dash (E) or Jax's Counterstrike (E).
Fixed a bug where Shyvana's Dragon's Descent (R) ability fails to cancel enemy teleports.
Fixed a bug where Kayle's Reckoning (Q) applies the on-hit Spellblade effect from Sheen, Lich Bane, Trinity Force, and Iceborne Gauntlet.
Fixed a bug where large melee champions could auto large enemy champions and not be in immolate radius.
Fixed a bug where Rune page tabs overflow and clip the editor when owning more than 20 pages.
Fixed a bug where Sivir's Spell Shield (E) does not block Leona's Zenith Blade (E).
Fixed a bug where the tab buttons in the champion overview window are misaligned and unusable.
Fixed a bug where multiple Classic Spells icons fail to fill their entire square area.
Fixed a bug where Malphite's Flash summoner spell is disabled after using Unstoppable Force (R).
Fixed a bug where purchasing Royal Guard Fiora skin does not grant the Royal Guard Classic Chroma.
Fixed a bug where images from the Classic Mode Homepage loaded when logging into a non-Classic Mode tab.
Fixed a bug where the sorting effect is the same for the "Release Date ?" and "Release Date ?" selection buttons in the Collection - Portrait tab in Jade mode.
Fixed a bug where the Recommended Sort Option is missing in Classic Store - Runes.
Fixed a bug where the Release Date Sort Option fails to sort Runes in a certain order in Classic Store - Runes.
Fixed a bug where rapidly pressing Recall gains Guinsoo's Rageblade stacks.
Fixed a bug where the Imperial Classic Chroma is missing its name in Champion Select's chroma selection for Xin Zhao.
Fixed a bug where Runaan's Hurricane Volley (P) triggers Minions' Call for Help.
Fixed a bug where Sivir's Spell Shield does not block damage from Miss Fortune's Q.
Fixed a bug where Sona's (E) ability description incorrectly states that its effect applies only to champions.
Fixed a bug where multiple Classic Items icons fail to fill their entire square area.
Chromas arriving this patch, including Elite chromas for five of the old SKT T1 skins:
Read next
This is the patch Worlds gets played on, but solo queue moves faster than any stage. Our solo queue tier list is where Kennen, Kindred and the rest of the buffed group find out whether the numbers were enough.
Cassiopeia has now been hit twice in three patches. The champion patch history page lines up every change we've covered, so you can follow any champion's run of buffs and nerfs back for years.
And if one of these buffs turns somebody into a menace, check the ban list, broken out by division.