Mar 19, 2019

Top Team Comps #109: Massive AOE Annihilation

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Damage From Every Angle

Want to run a full damage team comp that actually works? Well here's your chance. This team features a team where at any point in time, the enemy team is in danger of getting 1v5'd...instantly. They pack an incredible amount of mixed AOE damage that's nearly impossible to itemize for. Meanwhile, if you're up against a squishy team comp, the only question is...who's getting the next pentakilll?

AOE Damage: S+ |
Crowd Control: A |
Difficulty (1-5, 5 is hardest): 2 |
Diving Power: A |
Dueling Power: A |
Initiation: A |
Poke Power: B |
Pushing Power: S |
Sustain: B |
Synergy: S |
Waveclear: A |

Early Game: A |
Mid Game: A |
Late Game: A |
Super Late Game: A



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Official Patch 9.6 Notes Released!

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Ezreal Nerfs?!

In a somewhat surprisingly change, Riot's changed Tear of the Goddess items to only allow you to build one (including the upgraded versions). How much will this end up nerfing Ezreal? We'll have to wait and see...it should be a decent chunk to his late game damage though.

Meanwhile, we've got plenty of buffs this time around including a couple big ones, including a general buff to Urgot that should make him viable in the top lane again. 

Check out the full scope of changes below!

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Mar 18, 2019

Double Ward Gold Mechanics on Sweeper Everyone Should Know

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Ward Gold Is Being WASTED
Sometimes when I'm playing ADC I notice that supports give me question mark pings when I last hit wards that they sweep. Turns out they don't even notice that they also received gold too...at first, I thought it was an isolated incident until I saw this Reddit post earlier today.

It turns out there are a TON of people in all divisions that don't know that if someone uses Sweeping Lens or Control Ward and shows a ward, an ally can kill it and you BOTH get gold and bonus experience.
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Mar 17, 2019

FOTM Report: Galio Support

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Alistar Upgrade?

These last two patches have shown a strong spike in Galio supports all over bot lane. On paper, he plays similar to Alistar with his gap closer and AOE crowd-control. Primary differences include his slightly slower crowd-control time, no sustain, and added poke.

Check out why players are picking him up below!


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Mar 16, 2019

Counter Series #4: How to Counter Zed

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Too Many Shadows?

Zed is considered by most to be one of the trickiest outplay designation champions in the game. His shadows give him a massive amount of mobility, and his perfect invulnerability via his ultimate allows him to avoid otherwise devastating ultimates like Malphite or Sejuani. When you combine this with his massive single target and potential AOE damage output, it's no wonder he's one of the most banned champions in the game.

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Mar 15, 2019

FOTM Report: Vi Jungle

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Just a Little Buff They Said...
In Patch 9.5, Riot threw Vi players a "bone" in the form of a Passive buff, a Q "nerf" that ends up really being a buff, a W buff, an E buff, and of course, an R "nerf" that really just again becomes another buff. In the end, this ended up pumping up her win rate and of course, skyrocketing her playrate.



Check out the full scope of changes below!
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Top 10 Moments You Know It's Time to Dodge

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Dodging a Ranked Queue
It's a form of art. Dodge too many times and you'll be penalized for too much LP. But dodging is certainly a viable strategy to gain LP in the long run. Most of the time, games are winnable no matter what the team comps are, but sometimes, you'll know you're either in for a long, grueling game or a painfully short one.

When is it time to dodge? Check out the top ten moments below!
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Mar 13, 2019

Weird Picks #116:: Nocturne Mid

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An Oldie Returns

It's always fascinating when a former Weird Picks return as a FOTM champion. Nocturne mid's evolved slightly since out May 2016 article, and I think it's a good time to refresh his capabilities after putting up our new Top Team Comp #108: Hidden Threat. Check out what makes Nocturne mid special below!

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Mar 12, 2019

Top Team Comps #108: Hidden Threat Comp

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Peek-a-boo!

Here's a fun comp that revolves around using the maximum potential of Nocturne's ultimate to deal maximum chaos to enemy champions. By picking up Kled and Pyke, this team gives the enemy team plenty of warning that they're about to be annihilated, but from which direction is uncertain.
AOE Damage: S |
Crowd Control: B |
Difficulty (1-5, 5 is hardest): 4 |
Diving Power: A |
Dueling Power: A |
Initiation: S |
Poke Power: B |
Pushing Power: A |
Sustain: B |
Synergy: A |
Waveclear: A |

Early Game: B |
Mid Game: A |
Late Game: A |
Super Late Game: A



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