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Mar 31, 2020

Official Patch 10.7 Notes Released!

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Buffs: Akali, Corki, Galio, Ivern, Kai'Sa Nasus, Riven, Xin Zhao;
Nerfs: Garen, Nocturne, Talon, Wukong;
Tweaks

Premade Balance in Ranked


As we mentioned last patch, we've been working on some matchmaking improvements like Autofill Balance to make sure that each game of League feels as fair as possible. With this follow-up change, we'll be attempting to make sure that when one team in a Solo/Duo game has a duo, the other team should have one as well.

This change will only be applying to Ranked Solo/Duo for right now. We’ll be looking into adding it to Flex and Normal games, but since premades can be of all different sizes in those modes, making them equivalent across teams can be much more complicated. Once we've had a chance to see these changes live, we'll try to expand to queues with different group sizes.

Champions


 updated

Fiddlesticks

The Ancient Fear
The spooky scarecrow is ripping out brains in 10.7. Now with 100% more oogie and boogie.
High-res versions of Fiddlesticks' updated splashes are available on League Displays!

Akali

R cooldown decreased.
In an earlier patch, we adjusted Akali's ultimate so that its targeting was a little less free to access, creating a huge cost for what was previously an easy-to-pop-off ability. But using her ultimate is an important part of her gameplay satisfaction, so we're loosening the leash on it a bit now.

R - Perfect Execution

COOLDOWN 120/90/60 seconds  100/80/60 seconds

Corki

W direct hit burn duration increased.
Corki's been having fun since our last buff, but can still afford another small one, so we're back with round two—get ready for some package boogaloo.

 W - Special Delivery

DIRECT HIT BURN DURATION 1.5 seconds  2 seconds

Galio

R now grants a magic damage shield to all allies in the area.
Galio’s been in a sad state, and we’ve been working on reigniting his essence as an anti-magic guardian. Our previous buffs didn’t seem to move the needle, so we’re trying something a bit more adventurous this time by giving him the ability to more effectively counter magic damage for both him and his team.

R - Hero’s Entrance

newANTI-MAGIC BULWARK Now grants E - Shield of Durand's passive magic damage shield to all allied champions in the area he casted it at for 5 seconds.

Garen

Passive cooldown increased. Q movement speed duration decreased early, scales more later.
Our man of the Vanguard soldiered through his 10.6 nerfs and has continued to overperform, especially in the mid lane. Taking another stab at him by lowering his early utility.

Passive - Perseverance

COOLDOWN 7 seconds  8 seconds

Q - Decisive Strike

MOVEMENT SPEED DURATION 1.5/2/2.5/3/3.5 seconds  1/1.65/2.3/2.95/3.6 seconds

Ivern

E base damage increased. R cooldown decreased.
Ivern got the short end of the stick with some of the more recent jungle system changes, and we’re not brushing that off. We’re attempting to give him back that power, and then some.

E - Triggerseed

BASE DAMAGE 60/80/100/120/140  70/95/120/145/170

R - Daisy!

COOLDOWN 160/140/120 seconds  140/130/120 seconds

Kai’Sa

E cooldown decreased later.
Supercharged, superfly. We’re giving Kai’Sa more opportunities for late-game outplaying while also maintaining her takedown potential.

E - Supercharge

COOLDOWN 16/15.5/15/14.5/14 seconds  16/15/14/13/12 seconds

Nasus

W target range increased. E target armor reduction ratio increased.
We wanted to increase Nasus' utility since that's the quality that more experienced players value and can capitalize on.

W - Wither

RANGE 600  700

E - Spirit Fire

ARMOR REDUCTION 15/20/25/30/35%  25/30/35/40/45%

Nocturne

Base health regen and magic resist growth decreased.
Midturne has gone from meme to nightmare and quite frankly, there’s enough spook with Fiddle in town. We’re cutting out some of Nocturne’s general power, focusing on letting his opponents attrition him out of lane and controlling his scale potential before going full on darkness.

Base Stats

HEALTH REGEN 8.5  7
MAGIC RESIST GROWTH 1.25  0.75

Riven

Base health and health regen increased.
Riven has been struggling in the laning phase so we're hesitantly handing back a little power, as a treat, to give her a little more breathing room while farming.

Base Stats

BASE HEALTH 555.48  560
HEALTH REGEN 7  8.5

Talon

W initial base damage decreased; return base damage decreased, damage ratio increased.
We all know Talon holds his blades close to his heart, but he's letting them go too often. We’re not taking them away from him, but he’s proving to be a menace in higher skilled play, where his early game waveclear allows him to roam far more and far earlier. This patch, we’re reducing his reliance on said blades so that he stays more in line (and in lane).

W - Rake

INITIAL DAMAGE 50/65/80/95/110 (+0.4 bonus attack damage)  45/60/75/90/105 (+0.4 bonus attack damage)
RETURN DAMAGE 70/85/100/115/130 (+0.6 bonus attack damage)  45/65/85/105/125 (+0.7 bonus attack damage)

Wukong

Passive bonus armor decreased later. E base damage decreased later; now allows W and R to be queued up during its dash.
Wukong has been outperforming our expectations after his mini rework in 10.6 despite our success at bringing his multiple positions closer in power to each other. We will continue to fine tune him as players master the rework.

Passive - Stone Skin

BONUS ARMOR 5-11 (level 1-18)  5-9 (level 1-18)

E - Nimbus Strike

BASE DAMAGE 80/120/160/200/240  80/110/140/170/200
ABILITY QUEUE Wukong's W - Warrior Trickster and R - Cyclone can now be queued up during his dash

Xin Zhao

Passive base heal increased later.
We wanted to spruce up our warrior of Demacia by upping his durability and endurance through difficult fights.

Passive - Determination

BASE HEAL 10-78 (levels 1-18)  10-112 (levels 1-18)

Runes



Conditioning

Activation time increased.
Conditioning has been overperforming, particularly for tanks and fighters. It should be a little more costly to one's early power for what it gives in the late-game. Not only is it a fine choice for anyone, it’s mandatory for tanks and fighters, where it stands head and shoulders above any other single rune.
ACTIVATION TIME 10:00  12:00

Phase Rush

Movement speed for melee champions increased.
Phase Rush remains suboptimal on melee champions, even for those who traditionally have opted into this kind of Keystone. Looking to make it more tempting for those folks.
MOVEMENT SPEED 30-50% on melee champions  40-60% on melee champions

One-For-All Balance Changes


We hope you have all been enjoying One-For-All as a part of our Galaxies event! Based on feedback and data from PBE, we're making some balance changes that will hopefully make your One-For-Alls always a ball. This means general system changes as well as ARAM-style individual champion balance changes.

10.7 Buffs

AKALI +5% damage dealt
BARD +5% damage dealt & -7% damage taken
EVELYNN -5% damage taken
GANGPLANK +5% damage dealt
NUNU & WILLUMP +5% healing
SORAKA +5% healing
THRESH +5% damage dealt & -5% damage taken
YUUMI +5% damage dealt & -10% damage taken
ZOE +5% damage dealt

10.7 Nerfs

DARIUS +5% damage taken & -5% healing
VOLIBEAR +5% damage taken & -10% healing
WUKONG -5% damage dealt & +5% damage taken

System Changes

TURRET “BACKDOOR” DAMAGE REDUCTION 66%  90%
TURRET PLATES Turrets in OFA now have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
HE'S ON THE RUN, HE'S #1 Players gain 40 movement speed out-of-combat
FLASH IN A PAN Players gain 40% CDR on summoner spells
STRUCTURE DAMAGE Players begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00
COOL KICKS Players will have a faster and longer-lasting Homeguard at the beginning of the game
24K MAGIC Players will start with 950g
MINION GOLD AND XP Minion gold and XP values are multiplied by roughly 130%
JUNGLE GOLD AND XP Jungle monsters give 15% bonus gold and experience
MONSTER MASH Non-champion units deal 25% increased damage to structures
BARON KILL Baron Nashor grants a Eye of the Herald on kill
RIFT HERALD SPAWN Rift Herald first spawns at 6:00 and has a 4:30 respawn time
BARON NASHOR SPAWN Baron Nashor spawns at 15:00 and has a 4:30 respawn time
DRAKES SPAWN Elemental Drakes spawn at 3:30 and have a 3:30 respawn time
ELDER DRAGON Elder Dragon has a 4:30 respawn time
CANNON MINIONS SPAWN Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00

ARAM Free to Play Rotation and Balance Changes


We're updating the way free-to-play champions are chosen for ARAM. Before 10.7, the previous three Weekly Free Rotations were available to play in ARAM.

Going forward, we're making the following 65 champions always free to play in ARAM: Aatrox, Ahri, Akali, Amumu, Annie, Ashe, Brand, Braum, Caitlyn, Cho'Gath, Darius, Draven, Ekko, Ezreal, Fiora, Fizz, Garen, Graves, Irelia, Janna, Jarvan IV, Jax, Jhin, Jinx, Karma, Karthus, Katarina, Kayle, Kha'Zix, LeBlanc, Lee Sin, Leona, Lucian, Lulu, Lux, Malphite, Maokai, Master Yi, Miss Fortune, Mordekaiser, Morgana, Nautilus, Nidalee, Pantheon, Pyke, Quinn, Renekton, Riven, Ryze, Sivir, Sona, Soraka, Thresh, Tristana, Tryndamere, Twisted Fate, Twitch, Varus, Vayne, Veigar, Vel'Koz, Vladimir, Wukong, Xayah, and Zed, in addition to the current Weekly Free Rotation.

Doing things this way allows us to give ARAM players a broader and more consistent set of champions to pull from, as well as making the free-to-play pool easier to understand for new players. We hope you enjoy, and we'll catch you out on the Abyss!

10.7 Buffs

BARD +10% damage dealt & -15% damage taken  +15% damage dealt & -15% damage taken
REK'SAI +12% damage dealt & -10% damage taken  +12% damage dealt & -12% damage taken
FIDDLESTICKS -5% damage dealt  Normal (rework)

10.7 Nerfs

ALISTAR +5% damage taken  +5% damage taken & -10% healing
KASSADIN -10% damage taken  -5% damage taken
NAMI +5% damage taken & -10% healing  +5% damage taken & -15% healing
SETT Normal  -5% damage dealt & +5% damage taken
SONA -15% damage dealt, +15% damage taken, -18% healing & -18% Shielding  -15% damage dealt, +15% damage taken, -20% healing & -20% shielding
SYNDRA +5% damage dealt  Normal
TEEMO -10% damage dealt & +5% damage taken  -10% damage dealt & +7% damage taken

Bugfixes


  • Casting Tristana's Q - Rapid Fire, Miss Fortune's W - Strut, Draven's W - Blood Rush, or Master Yi's R - Highlander no longer cancels the champion's basic attack animation
  • Cleaned up the "Silence" bubble effect that appears over a unit when they are Silenced
  • Miss Fortune's E - Make It Rain's damage ring indicator is now properly visible in Howling Abyss
  • Nimbus Cloak now properly procs immediately after performing Hexflash
  • Vi is no longer Unstoppable when her R - Assault and Battery is interrupted in any way

Upcoming Skins & Chromas


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Mar 22, 2020

Solo Queue Tier List | Best Champion Picks for Climbing | Patch 10.6 Update

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League of Legends Solo Queue Tier lists for Patch 10.6:

Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.

Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.

Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.

LoL Tier List God Tier Pick
LoL Tier List God Tier Pick

SEASON 10 - PATCH 10.6

LEAGUE OF LEGENDS

SOLO QUEUE TIER LIST 

Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.

Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.

Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.

Patch 10.6 Tier List Update Summary

This patch's main feature is the new Wukong rework, which is absolutely taking over the Rift. Despite the hotfix, he remains an extremely powerful champion and his new kit has a ton of utility that won't be suppressed by just a few numbers nerfs. With the amount of added mobility and crowd-control Wukong sports, don't be surprised if he becomes a staple in every top laner's repertoire going forward.

Check out the full list below!
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Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 10.6 March

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No More Monkey Business

The new Wukong "Adjustment" is downright busted in its current state, and players in all divisions are experiencing just how powerful he is. Meanwhile, players are still banning Aphelios, which is almost definitely a waste of a ban considering his current pick and win rate.

Meanwhile, most divisions would benefit highly from banning a few other broken champions like Miss Fortune or Garen.

Check out the full list below!

Ban Tier List
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Mar 18, 2020

Team Fight Tactics Patch 10.6 Released!

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Introducing Galaxies

Watch this to get an overall idea of what champions and synergies are in the new set:


...and for a quick look at the new Champions and Traits:

Ranked

  • The Galaxies' ranked season will start immediately with the launch of this patch.
  • There is no longer any rank decay below Master.
  • You also cannot decay out of Master. We hope you'll keep trying for the top, but we don't want TFT to feel like a daily obligation with a big penalty hammer attached.

System

Lots of changes here, in fact we wrote a whole article about it.

Galaxies Mechanic


Income

  • Passive Income by round (starting at round 1-2): 3 - 5 - 4 - 5 - 5 - 5…⇒2 - 2 - 3 - 4 - 5 - 5 - 5.
  • Removed the ability to sell Champions during the Carousel round.
  • Streaks: 2-3 (1g), 4-6 (2g), 7+ (3g)⇒2 (1g), 3 (2g), 4 (3g)
  • Streak bonus gold is now paid during PvE rounds

Shop

  • Level 3 Drops: 70/25/5/0/0%⇒70/30/0/0/0%
  • Level 5 Drops: 35/35/25/5/0%⇒35/40/20/5/0%
  • Level 6 Drops 25/35/30/10/0%⇒20/35/35/10/0%
  • Level 7 Drops 20/30/33/15/2⇒14/30/40/15/1%
  • Level 8 Drops 15/20/35/24/6%⇒13/20/35/25/7%
  • Level 9 Drops 10/15/30/30/15%⇒10/15/25/35/15%

Player Damage

  • Base damage per Stage increased to 0/3/4/5/10/15/20 from 0/2/3/4/5/6/7
  • Additional damage per surviving unit reduced to 1 (was previously calculated based on the Star level and Gold Cost of the unit ranging from 1-8).

Loot/Item Drops

  • Champions are now more likely than just pure gold from all the levels of bonus boxes.
  • Gold & Champion Medium boxes can’t drop in the first two rounds.
  • Neeko’s help is ~35% less likely to drop from all boxes.

Movement

  • All Champions Movement speed: 550⇒500
  • Champions now move more smoothly from hex to hex when walking
  • Melee Champions now move slightly earlier at the start of combat than ranged Champions
  • If a Champion is in attack range of their target and the target moves out range, the Champion will now only chase their target for 1 hex before switching targets to the closest enemy

Mana

  • Mana gain from attacking by star level: 8/10/12⇒10
  • Champions now use their mana later in the spell cast

Carousel

  • The first carousel is now all 1-cost champs instead of 2-cost champs.
  • Carousels now have MANY more possible combinations of items.
  • Spatula’s can again appear on the carousel, but much less often than before.
  • Full items can show up earlier than the fifth carousel.
  • Components can show up in the sixth carousel and beyond.
  • Many new arrangements of carousel possibilities have been added.

Other

  • 5 seconds have been added to each planning phase for first patch learning as people ramp up. These will be removed in Patch 10.7
  • Grievous Wounds: 80% Healing Reduction⇒50% Healing Reduction
  • Disarm no longer prevents spell casts. Only auto attacks.
  • All champions in the game scale of AP in some way. AP can scale things besides Damage/Healing/Shielding. See each champs tooltip for details.
  • Item combine rules: When units combine, items are placed on the combined unit in this priority: 1) Thiefs Gloves 2) Random full items 3) Random components.
  • Bugfix: Champions are now once again larger at 3 star compared to 2 star
  • Bugfix: Fixed long-standing issues around units with high attack speed sometimes having their basic attacks visually disappear mid-flight.
  • Bugfix: Fixed an issue where large attack speed increases during combat could cause units to visually desync their animations from their actual attack speed

Items

New Items

  • Hush is now Chalice of Favor ( gives two nearby allies mana per cast)
  • Iceborne Gauntlet is now Shroud of Stillness (Increase certain enemies mana costs by 40% at the start of a round.)
  • Titanic Hydra is now Zz’Rot Portal (Spawn a Voidspawn with star-scaled health on death)

Existing Items

  • Bloodthirster Healing: 50%⇒35%
  • Deathblade Starting Stacks: 1⇒2
  • Giant Slayer: 9% current HP⇒12% current HP physical damage
  • Hextech Gunblade Vamp: 33%⇒25%
  • Ionic Spark: Now also reduces nearby enemies’ MR by 50%
  • Morellonomicon Burn: 18%⇒30%
  • Quicksilver: CC Immune⇒CC Immune for the first 15 seconds.
  • Rabadon’s Deathcap Bonus AP: 75%⇒50%
  • Red Buff Burn: 18%⇒30%
  • Redemption: Wearer heals entire team for 800 hp on death
  • Runaan’s Hurricane projectile damage 60%⇒70% of standard
  • Statikk Shiv: 85⇒75 dmg per bounce
  • Warmog’s Armor: 6% missing HP⇒4% missing HP, max of 150 HP/tick
  • Zeke’s Herald: 15% AS⇒18% AS
  • Zephyr Banish Duration: 6sec⇒5sec

In the League of Legends Client

Things might look a little different as TFT is getting a new hub. Below we'll share some of the new features and things to look for:

Galaxies Pass

Learn more about pass, Little Legends, and Arenas here.
  • You will now see the current pass and your progression towards rewards.
  • You can also Galaxies Pass+ to access premium content and receive the UFO Sprite at any time. Rewards are granted retroactively if you’ve passed levels already, don't worry about buying it right away.
  • All rewards in the pass are now browseable and have descriptions. Fancy.
  • Level and XP tracker is specified on the left-hand side.
  • TFT missions can be easily accessed by clicking the button in the top right corner. This will also showcase the number of available Missions.
  • New weekly missions to gain XP towards the pass.
  • The Orb is gone. In addition to missions you'll also be rewarded XP for just playing games.
  • This is also where you will claim rewards from the pass.
  • You will now see the time remaining for the event.
  • There's now a new content line-up at the bottom of the hub, you'll see things like news, patch notes, dev thoughts, purchasable Arenas, Little Legends, and Booms.

Lobby

  • The new Booms can now be selected within the parties screen
  • The loadouts screen has been updated to support them as well.
  • In the lobby you'll be able to track TFT related missions that will giveXP towards your pass by opening the button to the right of their player card.

Other Stuff

  • Don't be surprised if you see an introduction that explains the new Galaxy Pass the first time you enter the new hub. Patch Notes readers like yourself will surely not need this introduction, but check it out anyway, just for me.
  • If you bought the Galaxies Pass+, you can earn additional rewards once you've completed it. Their XP prices are pretty far out there and are meant for those that play A LOT of TFT.

Balance

These changes are coming from PBE to a live server near you.

Traits

  • Celestial Healing: 15%/25%/50%⇒15%/30%/60%
  • Cybernetic Bonus Health/Attack Damage: 350&50/850&85⇒350&50/800&80
  • Infiltrator Bonus Attack Speed: 60%/90%⇒50%/80%
  • Rebel Shield: 125/200⇒150/225
  • Space Pirate (4) Item Drop Chance: 10%⇒15%

Tier 1 Champions

  • Caitlyn Attack Damage: 40⇒45
  • Khazix Spell Damage: 200/275/450⇒175/250/400
  • Jarvan Total Mana: 120⇒100)
  • Ziggs Attack Speed: 0.6⇒0.7

Tier 2 Champions

  • Ahri Spell Damage: 175/250/400⇒175/250/375
  • Darius Mana: 80⇒70
  • Kai’sa missle count: 6/8/11⇒4/6/9
  • Lucian Attack Damage: 60⇒55
  • Lucian Spell Damage: 175/225/350⇒150/200/325

Tier 3 Champions

  • Neeko Spell Damage (175/250/500⇒200/275/550)
  • Shaco Spell damage (at 3-Star): 500%⇒450%

Tier 4 Champions

  • Jhin Attack Damage: 80⇒90
  • Irelia Attack Speed: 0.8⇒0.85
  • Vel'koz Spell Damage: 450/600/2000⇒425/550/2000
  • Wukong Mana: 75/175⇒50/150

Tier 5 Champions

  • Aurelion Sol Spell Damage: 100/150/750⇒120/175/750
  • Gangplank Health: 900⇒1000
  • Miss Fortune Spell Damage: 75%/100%/999%⇒70%/90%/999%
  • Miss Fortune Shield Upgrade Value: 300/600/900⇒400/700/1000
  • Thresh Attack Speed: 0.85⇒0.95
  • Super Mech Spell Splash Damage: 200/250/300/525/675/1125/5000⇒200/250/300/350/450/750/5000

Items

  • Ionic Spark Range: 3⇒2
  • Ionic Spark Damage: 200%⇒225%
  • Red Buff/Morello Healing Mitigation: 33%⇒30%
  • Statikk Shiv Damage: 70⇒75
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Official Patch 10.6 Notes Released!

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Patch Highlights





Buffed: Draven, Hecarim, Kayn, Kindred, Morgana, Ryze, Soraka, Twisted Fate, Urgot, Veigar, Xerath;
Nerfed: Aphelios, Darius, Garen, Senna, Shaco;
Tweaks: Wukong;
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Mar 12, 2020

Solo Queue Tier List | Best Champion Picks for Climbing | Patch 10.5 Update

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League of Legends Solo Queue Tier lists for Patch 10.5:

Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.

Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.

Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.

LoL Tier List God Tier Pick
LoL Tier List God Tier Pick

SEASON 10 - PATCH 10.5

LEAGUE OF LEGENDS

SOLO QUEUE TIER LIST 

Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.

Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.

Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.

Patch 10.5 Tier List Update Summary

Late tier list as we deal with this global pandemic, hope you're all staying safely inside gaining some sweet LP on League. This patch we're not seeing much movement overall, but the Ornn nerfs have brought on a few shift in the top lane.

Meanwhile, Tahm Kench/Senna are getting popular bot lane but I'm not entirely convinced it'll stick around for very long...but I've been wrong before about these semi off-meta strats.

Check out the full list below!
Read More...

Mar 3, 2020

Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 10.5 March

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Aphelios Not Scary...MF Is

Players across the board are permabanning Aphelios despite his poor performance. He does tend to have some BS kills but overall he's not as consistent and thus valuable as simplistic, yet dominant marksmen like Miss Fortune. Meanwhile, Darius is likely to start taking over as the must ban top after nerfs to Ornn and Sett hit later this patch.

Check out the full list below!

Ban Tier List
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Official Patch 10.5 Notes Released!

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Patch 10.5 notes

Hi.

This patch, we're addressing the "zero-CS-top-lane" problem in a more systematic way to squash similar situations in the future. Sona and Soraka were just the tip of the iceberg of the hypothetical "zero-CS-top-lane" playstyle, so we're making larger changes to the top lane that should remove such strategies from showing up in the future while also allowing games to be carried by those in that lane. Current pro play mainstays Ornn and Sett are also seeing some nerfs so that we're not constantly seeing folks getting rammed down and thrown around by these beefy dudes. We also have a second round of jungle champion changes to help slightly widen that pool.

We also got some ARAM balance changes, as well as the initial release of Eternals! Like other features and content outside of Summoner's Rift, these types of content might not be for you and that's okay. So just do you. Play ARAM, try out Eternals, purchase skins-- or don't!
 Hanna “shio shoujo” Woo

Patch Highlights


Blackfrost Rek'Sai, Blackfrost Alistar, and Blackfrost Renekton will be available on March 5, 2020
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