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League of Legends Guides, Tier Lists and Strategy
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Meme Champions in LoL: 10 Picks the Community Will Never Let Go
Some champions are balanced. These ones are jokes the community has been telling for over a decade, and it turns out that's ...
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Some champions are balanced. These ones are jokes the community has been telling for over a decade, and it turns out that's a much harder thing to kill.
Riot can nerf a win rate. Riot cannot nerf a running gag. There's a small group of champions whose reputation stopped having anything to do with how good they are years ago, and every one of them is still doing fine.
Grievous Wounds Guide: Every Anti-Heal Source and Who Should Buy It
Anti-heal is a flat 40% that doesn't stack, ignores shields, expires in three seconds and only matters while it's applied. Here...
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Anti-heal is a flat 40% that doesn't stack, ignores shields, expires in three seconds and only matters while it's applied. Here's every source of it, who on your team should be carrying it, and when buying it is the wrong answer entirely.
Graves Counters: Best Counter Picks and Tips
Graves doesn't have a trick. He beats you in a straight fight from level three onward, and there's nothing more annoying...
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Graves doesn't have a trick. He beats you in a straight fight from level three onward, and there's nothing more annoying than that.
Most junglers you lose to have a gimmick you can learn. Graves just walks up and wins, clears faster than you, and takes your camps while you're deciding what to do about it. That's a legitimately hard problem, and the solution isn't outplaying him at close range. It's refusing to be there.
Check out our top Graves counters below for more information on how to beat him!
Troll Jungle Picks: 10 Off-Meta Junglers That Actually Work
The jungle punishes bad picks harder than any lane does, which is exactly why the off-meta ones that survive it are so annoying ...
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The jungle punishes bad picks harder than any lane does, which is exactly why the off-meta ones that survive it are so annoying to play against.
A jungler needs three things: a clear that doesn't leave them at half health, a reason for the enemy to be scared of the map, and something to do once the early game is over. Nothing on that list says "must be a jungler". These ten aren't, and they all check the boxes anyway.
LoL Death Timers Guide: How Long You Wait and What You Lose
Death in League isn't a flat punishment. The timer has two inputs, five items still work from the gray screen, and a late kill is wo...
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Death in League isn't a flat punishment. The timer has two inputs, five items still work from the gray screen, and a late kill is worth the window it opens rather than the gold it pays. Here's everything that happens the moment you hit zero.
ARAM Strategy Guide: How to Win on the Howling Abyss
ARAM isn't Summoner's Rift with one lane. You can't recall, you can't shop once you leave the fountain, and the game quiet...
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ARAM isn't Summoner's Rift with one lane. You can't recall, you can't shop once you leave the fountain, and the game quietly reduces damage from anyone poking you from max range. Here's what actually decides ARAM games.
LoL XP Guide: How Experience Is Shared and the Catch-Up Rules
Gold gets all the attention, and levels win more early fights than gold does. Experience arrives for being present, keeps arriving while...
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Gold gets all the attention, and levels win more early fights than gold does. Experience arrives for being present, keeps arriving while you're dead, and pays more the further behind you are. Here's the whole system.
Gangplank Counters: Best Counter Picks and Tips
Gangplank spends nine minutes doing nothing to you, and then one barrel chain takes most of your health bar from outside your ra...
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Gangplank spends nine minutes doing nothing to you, and then one barrel chain takes most of your health bar from outside your range.
The Gangplank matchup feels unfair because the punishment arrives all at once and from a distance you weren't playing around. He farms safely, he scales, and the fight happens on his schedule. What makes that beatable is that he has no dash, no blink and no escape of any kind, and the barrels take a moment to arm.
Check out our top Gangplank counters below for more information on how to beat him!
Top 10 Champion Passives Stronger Than Most Ultimates
Every champion gets one ability they never press, never level, and never lose. For these ten, that ability is the best thing in ...
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Every champion gets one ability they never press, never level, and never lose. For these ten, that ability is the best thing in the kit.
A passive costs nothing. No mana, no cooldown, no button. Riot balances around that by keeping most of them small, and then hands a handful of champions something that would be a fair ultimate on anyone else.




