
Orianna Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Orianna has been touched in 29 of the 305 patches tracked here, across 38 individual values: 23 moved in their favour, 15 against. Most recent change: patch 26.12.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 585 | → | ▼ 565 3% | ||
| P | Stack Mult | 0.2 | → | ▼ 0.15 25% | |
| R | Damage | 400/550/700 | → | ▼ 350/475/600 14% | |
| R | Total Damage Coefficient | 0.95 | → | ▲ 1.1 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 6/5.25/4.5/3.75/3 | → | ▼ 7/6/5/4/3 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | AP Ratio | 0.7/0.7/0.7/0.7/0.7 | → | ▲ 0.8/0.8/0.8/0.8/0.8 14% | |
| W | Base Damage | 70/120/170/220/270 | → | ▼ 70/110/150/190/230 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 30/35/40/45/50/55 | → | ▲ 35/35/35/35/35/35 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage Tooltip Coefficient | 0.5 | → | ▲ 0.55 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 40 | → | ▲ 44 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 600 | → | ▼ 585 2% | ||
| W | Haste Amount | 0.3/0.35/0.4/0.45/0.5 | → | ▼ 0.2/0.25/0.3/0.35/0.4 25% | |
| W | Slow Amount | 0.3/0.35/0.4/0.45/0.5 | → | ▼ 0.2/0.25/0.3/0.35/0.4 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 105 | → | ▲ 110 5% | ||
| W | Base Damage | 60/105/150/195/240 | → | ▲ 70/120/170/220/270 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Damage | 350/450/550 | → | ▲ 400/550/700 22% | |
| R | Total Damage Coefficient | 0.9 | → | ▲ 0.95 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 17 | → | ▲ 20 18% | ||
| Q | Effect 2 | 10/10/10/10/10 | → | ▲ 30/30/30/30/30 200% | |
| Q | Effect 3 | 40/40/40/40/40 | → | ▲ 70/70/70/70/70 75% | |
| W | Cost | 70/80/90/100/110/120 | → | ▲ 60/65/70/75/80/85 24% | |
| R | Damage | 275/350/425 | → | ▲ 350/450/550 29% | |
| R | Total Damage Coefficient | 0.8 | → | ▲ 0.9 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 530 | → | ▲ 600 13% | ||
| HP per level Class-wide | 91 | → | ▲ 105 15% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 10/15/20/25/30 | → | ▼ 6/12/18/24/30 10% | |
| E | Total Damage Tooltip | 60/100/140/180/220 | → | ▼ 60/90/120/150/180 14% | |
| E | Total Shield Tooltip | 60/90/120/150/180 | → | ▲ 60/100/140/180/220 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 40.368 | → | ▼ 40 1% | ||
| Base armor Class-wide | 17.04 | → | ▼ 17 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 20/25/30/35/40 | → | ▲ 30/35/40/45/50 33% | |
| W | Effect 3 | 20/25/30/35/40 | → | ▲ 30/35/40/45/50 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Damage | 225/300/375 | → | ▲ 275/350/425 17% |
Show the earlier 24 patches, back to V1.0.0.120
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR | 30 | → | ▼ 26 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 9/9/9/9/9 | → | ▲ 7/7/7/7/7 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 5 | 4/4/4/4/4 | → | ▼ 2.5/2.5/2.5/2.5/2.5 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.3748 | → | ▲ 1.4 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.874 | → | ▼ 1.3748 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 517.72 | → | ▲ 530 2% | ||
| HP per level Class-wide | 79 | → | ▲ 91 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 70/115/160/205/250 | → | ▼ 60/105/150/195/240 6% | |
| E | Effect 1 | 80/120/160/200/240 | → | ▼ 60/100/140/180/220 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.87 | → | ▲ 6.874 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 120/105/90 | → | ▲ 110/95/80 10% | |
| R | Cost | 100/125/150 | → | ▲ 100/100/100 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 50/50/50/50/50 | → | ▲ 30/35/40/45/50 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 38 | → | ▲ 40.368 6% | ||
| Base HP Class-wide | 385 | → | ▲ 517.72 34% | ||
| Base armor Class-wide | 12 | → | ▲ 17.04 42% | ||
| Base mana Class-wide | 250 | → | ▲ 334 34% | ||
| HP regen Class-wide | 5.95 | → | ▲ 6.87 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 44 | → | ▼ 38 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 8 | → | ▲ 12 50% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 300 | → | ▲ 325 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Command: Attack | AP ratio | (+ 40% AP) | → | ▲ (+ 50% AP) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Clockwork Windup | Global cooldown | 0.5 | → | ▼ 0.15 seconds |
| Clockwork Winding | Base damage | 5;10;15;20;25;30/1;4;7;10;13;16/formula = 5 + 5 every 3 levels | → | ▲ 10;18;26;34;42;50/1;4;7;10;13;16/formula = 10 + 8 every 3 levels |
| Clockwork Winding | Stacks | 3 | → | ▼ 2 |
| Clockwork Winding | Per-stack bonus damage | 15 | → | ▲ 20% |
| Clockwork Winding | AP ratio | (+ 20% AP) | → | ▼ (+ 15% AP) |
| Command: Attack | Projectile speed | 1275 | → | ▼ 1200 |
| Command: Attack | Base damage | 60/100/140/180/220 | → | ▼ 60/90/120/150/180 |
| Command: Attack | AP ratio | (+ 60% AP) | → | ▼ (+ 40% AP) |
| Command: Attack | Cooldown | 6/5.5/5/4.5/4 | → | ● 6/5.25/4.5/3.75/3 seconds |
| Command: Dissonance | AP ratio | (+ 50% AP) | → | ▲ (+ 70% AP) |
| Command: Protect | Cast range | — | → | ▲ by 100 |
| Command: Protect | Ball leash range is | — | → | ▲ by 100 when attached to an allied champion |
| Command: Shockwave | Cast time | 0.4 | → | ▲ 0.5 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Command: Attack | Mana cost | 50/55/60/65/70 | → | ▼ 50 at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base mana regen | 4.5 | → | ▲ 7 |
| Stats | Mana regen per level | 0.45 | → | ▲ 0.5 |
| Command: Attack | Cast range | 800 | → | ▲ 825 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 500 | → | ▲ 525 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 550 | → | ▼ 500 |
| Command: Attack | Mana cost | 40/45/50/55/60 | → | ▲ 50/55/60/65/70 |
| Command: Attack | Range | 900 | → | ▼ 800 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Command: Dissonance | Damage | 70/120/170/220/270 | → | ● 70/115/160/205/250 |
| Command: Protect | Shield AP ratio | (+ 60% AP) | → | ▼ (+ 40% AP) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Command: Dissonance | AP ratio | (+ 60% AP) | → | ▼ (+ 50% AP) |
| Command: Dissonance | Movement speed modifier | 25/30/35/40/45 | → | ▼ 20/25/30/35/40% |
| Ability | What changed | Before | After |
|---|