
Sivir Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Sivir has been touched in 44 of the 308 patches tracked here, across 88 individual values: 36 moved in their favour, 50 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Sivir gains a short burst of Move Speed when she attacks an enemy champion.
Sivir hurls her crossblade like a boomerang, dealing damage each way.
Sivir's next few basic attacks gain additional attack speed and bounce to nearby targets, dealing reduced damage while bouncing.
Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives health and a burst of movement speed if a spell is blocked.
Sivir leads her allies in battle, granting them a surge of Move Speed for a period of time. In addition, Sivir's attacks reduce her spell cooldowns.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 4.45 | → | ▼ 4 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AD Ratio | 0.85/0.85/0.85/0.85/0.85 | → | ▼ 0.7/0.7/0.7/0.7/0.7 18% | |
| Q | Crit Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4/0.4/0.4 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AD Ratio | 1/1/1/1/1 | → | ▼ 0.85/0.85/0.85/0.85/0.85 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.3/0.35/0.4/0.45/0.5 | → | ▲ 0.4/0.425/0.45/0.475/0.5 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 58 | → | ▲ 60 3% | ||
| Q | Base Damage | 15/30/45/60/75 | → | ▲ 60/85/110/135/160 144% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 26 | → | ▲ 30 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.8 | → | ▼ 2.5 11% | ||
| W | Bounce AD Ratio | 0.25/0.3/0.35/0.4/0.45 | → | ▲ 0.3/0.35/0.4/0.45/0.5 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 60/65/70/75/80/60 | → | ▲ 60/60/60/60/60/60 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▼ 2.8 7% | ||
| W | Bounce AD Ratio | 0.3/0.35/0.4/0.45/0.5 | → | ▼ 0.25/0.3/0.35/0.4/0.45 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.3 | → | ▼ 3 9% | ||
| E | Cooldown | 22/20/18/16/14 | → | ▼ 24/22.5/21/19.5/18 17% | |
| R | Cooldown | 85/70/90 | → | ▼ 100/80/90 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Haste Duration | 2 | → | ▼ 1.5 25% | |
| Q | Base Damage | 25/40/55/70/85 | → | ▼ 15/30/45/60/75 18% | |
| Q | Q Attack Speed Cast Reduction Max | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.6/0.6/0.6/0.6/0.6 140% | |
| Q | Q Attack Speed Cast Reduction Percent | 0.2085/0.2085/0.2085/0.2085/0.2085 | → | ▲ 0.5/0.5/0.5/0.5/0.5 140% | |
| W | Cooldown | 7/6/5/4/3 | → | ▼ 12/12/12/12/12 140% | |
| W | Cost | 60/60/60/60/60/60 | → | ▼ 60/65/70/75/80/60 14% | |
| W | Minion Damage Mod | 0.8/0.8/0.8/0.8/0.8 | → | ▼ 0.65/0.65/0.65/0.65/0.65 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 3.3 10% | ||
| Base AD | 63 | → | ▼ 58 8% | ||
| Base HP | 632 | → | ▼ 600 5% | ||
| Q | Base Damage | 35/50/65/80/95 | → | ▼ 25/40/55/70/85 15% | |
| Q | Cooldown | 7/7/7/7/7 | → | ▼ 10/9.5/9/8.5/8 29% | |
| Q | Cost | 70/80/90/100/110/120 | → | ▲ 55/60/65/70/75/70 31% | |
| Q | TAD Ratio | 0.7/0.85/1/1.15/1.3 | → | ▼ 0.8/0.85/0.9/0.95/1 10% | |
| Q | Total Damage Coefficient | 0.5 | → | ▲ 0.6 20% | |
| W | Bounce AD Ratio | 0.3/0.45/0.6/0.75/0.9 | → | ▼ 0.3/0.35/0.4/0.45/0.5 33% | |
| W | Buff Duration | 4.5/4.25/4/3.75/3.5 | → | ● 4/4/4/4/4 0% | |
| W | Cooldown | 12/10.5/9/7.5/6 | → | ▲ 7/6/5/4/3 44% | |
| W | Cost | 75/75/75/75/75/75 | → | ▲ 60/60/60/60/60/60 20% | |
| E | Cooldown | 22/19/16/13/10 | → | ▼ 22/20/18/16/14 12% | |
| E | Effect 2 | 110/120/130/140/150 | → | ▼ 55/55/55/55/55 58% | |
| R | Cooldown | 100/80/90 | → | ▲ 85/70/90 9% | |
| R | Max MS | 50/60/70 | → | ▼ 0.25/0.3/0.35 99% | |
| R | Min MS | 25/30/35 | → | ▼ 0.35/0.4/0.45 99% | |
| R | Ult Duration | 8/8/8 | → | ▲ 10/12/14 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.25 | → | ▲ 4.45 37% | ||
| Base HP Class-wide | 562 | → | ▲ 632 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.3/0.4/0.5/0.6/0.7 | → | ▲ 0.3/0.45/0.6/0.75/0.9 20% |
Show the earlier 64 patches, back to Alpha Week 3
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 532 | → | ▲ 562 6% | ||
| HP per level Class-wide | 88 | → | ▲ 90 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 80/95/110/125/140 | → | ▲ 110/120/130/140/150 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 35/55/75/95/115 | → | ▼ 35/50/65/80/95 13% | |
| Q | TAD Ratio | 0.7/0.8/0.9/1/1.1 | → | ▲ 0.7/0.85/1/1.15/1.3 11% | |
| R | Min MS | 20/20/20 | → | ▲ 25/30/35 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 61 | → | ▲ 63 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.5/0.55/0.6/0.65/0.7 | → | ▼ 0.3/0.4/0.5/0.6/0.7 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.11 | → | ▼ 3 4% | ||
| W | Cost | 60/60/60/60/60/60 | → | ▼ 75/75/75/75/75/75 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.55/0.6/0.65/0.7/0.75 | → | ▼ 0.5/0.55/0.6/0.65/0.7 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/9/9/9/9 | → | ▲ 7/7/7/7/7 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 2.41 | → | ▲ 3.11 29% | ||
| Base AD Class-wide | 65 | → | ▼ 61 6% | ||
| Base HP Class-wide | 515.76 | → | ▲ 532 3% | ||
| Base armor Class-wide | 31 | → | ▼ 26 16% | ||
| HP per level Class-wide | 82 | → | ▲ 88 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.174 | → | ▼ 1.0348 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 57.46 | → | ▲ 65 13% | ||
| Base armor Class-wide | 22.21 | → | ▲ 31 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 55/75/95/115/135 | → | ▼ 35/55/75/95/115 21% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 25/45/65/85/105 | → | ▲ 55/75/95/115/135 46% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.17 | → | ▲ 5.174 0% | ||
| Q | Ratio f1 | 0.7/0.8/0.9/1/1.1 | → | ▼ 0 100% | |
| W | Ratio f1 | 1/1/1/1/1 | → | ▼ 0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 3 | 60/65/70/75/80 | → | ▼ 50/55/60/65/70 14% | |
| W | Ratio f2 | 0.6/0.65/0.7/0.75/0.8 | → | ▼ 0 100% | |
| R | Effect 1 | 40/60/80 | → | ▼ 30/45/60 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 3 | 50/55/60/65/70 | → | ▲ 60/65/70/75/80 17% | |
| W | Effect 7 | 0.5/0.55/0.6/0.65/0.7 | → | ▲ 0.6/0.65/0.7/0.75/0.8 17% | |
| W | Ratio f2 | 0.5/0.55/0.6/0.65/0.7 | → | ▲ 0.6/0.65/0.7/0.75/0.8 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3 | → | ▼ 2.41 20% | ||
| Base AD Class-wide | 52.04 | → | ▲ 57.46 10% | ||
| W | Cooldown | 9/8/7/6/5 | → | ▼ 12/10.5/9/7.5/6 29% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 4 | 60/60/60 | → | ▼ 40/50/60 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 5 | 2/4/6 | → | ▼ 2/3/4 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 49 | → | ▲ 52.04 6% | ||
| Base HP Class-wide | 378 | → | ▲ 515.76 36% | ||
| Base armor Class-wide | 16.75 | → | ▲ 22.21 33% | ||
| Base mana Class-wide | 200 | → | ▲ 284 42% | ||
| HP regen Class-wide | 4.25 | → | ▲ 5.17 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 1075/1075/1075/1075/1075 | → | ▲ 1200/1200/1200/1200/1200 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 5 | 2/3/4 | → | ▲ 2/4/6 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base mana | 203 | → | ▼ 200 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 12.75 | → | ▲ 16.75 31% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 10/10/10/10/10 | → | ▲ 15/15/15/15/15 50% | |
| W | Cost | 40/40/40/40/40 | → | ▼ 60/60/60/60/60 50% | |
| E | Effect 2 | 60/75/90/105/120 | → | ▲ 80/95/110/125/140 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 3/3/3/3/3 | → | ▼ 1.5/1.5/1.5/1.5/1.5 50% | |
| R | Cooldown | 120/90/60 | → | ▼ 120/100/80 11% | |
| R | Effect 3 | 10/10/10 | → | ▼ 8/8/8 20% | |
| R | Effect 5 | 4/4/4 | → | ▼ 2/3/4 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 60/105/150/195/240 | → | ▼ 25/45/65/85/105 57% | |
| Q | Effect 2 | 20/20/20/20/20 | → | ▼ 10/10/10/10/10 50% | |
| W | Ratio f1 | 0 | → | ▲ 1/1/1/1/1 | |
| W | Ratio f2 | 0 | → | ▲ 0.5/0.55/0.6/0.65/0.7 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.9 | → | ▲ 3 3% | ||
| W | Cooldown | 7/6/5/4/3 | → | ▼ 9/8/7/6/5 40% | |
| W | Effect 1 | 5/5/5/5/5 | → | ▲ 5/6/7/8/9 40% | |
| W | Effect 2 | 20/35/50/65/80 | → | ▼ 10/20/30/40/50 40% | |
| W | Effect 3 | 20/20/20/20/20 | → | ▲ 50/55/60/65/70 200% | |
| E | Cost | 75/75/75/75/75 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 2 | 150/150/150/150/150 | → | ▼ 60/75/90/105/120 40% | |
| R | Cooldown | 100/90/80 | → | ● 120/90/60 0% | |
| R | Effect 1 | 30/45/60 | → | ▲ 40/60/80 33% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | AD ratio | (+ 100% Bonus AD) | → | ▲ (+ 110% Bonus AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 70/115/160/205/250 | → | ▼ 60/105/150/195/240 |
| Boomerang Blade | AD ratio | (+ 110% Bonus AD) | → | ▼ (+ 100% Bonus AD) |
| On the Hunt | Bonus movement speed | 25 | → | ▼ 20% |
| On the Hunt | Duration | 15 | → | ▼ 10 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 80/125/170/215/260 | → | ▼ 70/115/160/205/250 |
| Ricochet | Per-bounce damage reduction | 25 | → | ▼ 20% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Gameplay Update | * Basic attack projectile speed | 1200 | → | ▲ 1400 |
| Gameplay Update | * Attack range | 425 | → | ▲ 500 |
| Gameplay Update | * Attack speed | 0.679 | → | ▼ 0.658 |
| Gameplay Update | * Attack damage | 52.11 | → | ▼ 49 |
| Gameplay Update | * Mana cost | 80/90/100/110/120 | → | ▼ 70/80/90/100/110 |
| Gameplay Update | * AD ratio | (+ 100% Bonus AD) | → | ▲ (+ 110% Bonus AD) |
| Gameplay Update | * Bonus attack speed | 30/60/90 | → | ● 30/45/60% |
| Gameplay Update | * Allied bonus attack speed | 33 | → | ▲ 50% |
| Gameplay Update | * Cooldown | 90 at all ranks | → | ● 100/90/80 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 20/70/120/170/220 | → | ▲ 75/120/165/210/255 |
| Boomerang Blade | AD ratio | (+ 75% AD) | → | ● (+ 95% Bonus AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Per-bounce damage reduction | 22 | → | ▲ 25% |
| Ricochet | Bounce radius | 500 | → | ▼ 450 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Health per level | 76 | → | ▲ 82 |
| Boomerang Blade | Base damage | 60/115/170/225/280 | → | ▼ 20/70/120/170/220 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spell Shield | Mana gain | 125 | → | ▲ 150 |
| Spell Shield | Cooldown | 28/24/20/16/12 | → | ▼ 22/19/16/13/10 seconds |
| On the Hunt | Bonus attack speed | 25/45/65 | → | ▲ 30/60/90% |
| On the Hunt | Allied bonus attack speed | 50% for 15 seconds | → | ● 33% as an aura |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 400 | → | ▲ 425 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 450 | → | ▼ 400 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| On the Hunt | Bonus movement speed | 35 | → | ▼ 25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Basic attack projectile speed | 800 | → | ▲ 1200 |
| Boomerang Blade | Base damage | 75/125/175/225/275 | → | ▲ 60/115/170/225/280 |
| Spell Shield | Mana gain | 150 | → | ▼ 125 |
| On the Hunt | Bonus attack speed | 25/50/75 | → | ▼ 25/45/65% |
| On the Hunt | Bonus movement speed | 35 | → | ▼ 30% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 75/100/125/150/175 | → | ▲ 75/125/175/225/275 |
| Ricochet | Per-bounce damage reduction | 25 | → | ▼ 22% |
| Spell Shield | Duration | 8 | → | ▼ 3 seconds |
| Spell Shield | Cooldown | 55/45/35/25/15 | → | ▼ 28/24/20/16/12 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spiral Blade | Total damage | 160/220/280/340/400 | → | ▼ 150/200/250/300/350 |
| Spiral Blade | Mana cost | 80/95/110/125/140 | → | ▼ 80/90/100/110/120 |
| Spiral Blade | Cooldown | 10 | → | ▼ 9 seconds |
| Ricochet | Per-bounce damage reduction | 23 | → | ▲ 25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 425 | → | ▲ 450 |
| Stats | Movement speed | 305 | → | ▲ 310 |
| Stats | Health | 440 | → | ▲ 460 |
| Stats | Attack damage | 50.8 | → | ▲ 52.8 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 305 | → | ▲ 310 |
| Stats | Mana per level | 37 | → | ▲ 43 |
| Stats | Attack range | 400 | → | ▲ 425 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 406 | → | ▲ 436 |
| Stats | Attack damage per level | 2.7 | → | ▲ 2.9 |
| On the Hunt | Bonus movement speed | 30 to accommodate new soft capping | → | ▲ 35% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 75/120/165/210/255 | → | ▲ 80/125/170/215/260 |
| Boomerang Blade | AD ratio | (+ 95% Bonus AD) | → | ▲ (+ 100% Bonus AD) |
| Boomerang Blade | Projectile speed | 1200 | → | ▲ 1350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Total AP ratio | (+ 50% AP) | → | ▲ (+ 75% AP) |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spiral Blade | Base damage | 80/105/130/155/180 | → | ▲ 80/110/140/170/200 |
| Spiral Blade | Mana cost | 80/100/120/140/160 | → | ▼ 80/95/110/125/140 |
| On the Hunt | Cooldown | 120 | → | ▼ 90 seconds |
| On the Hunt | Bonus attack speed | 30/55/80 | → | ▼ 25/50/75% |
| On the Hunt | Bonus movement speed | 35 | → | ▼ 30% |
| On the Hunt | Duration | 18 | → | ▼ 15 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Per-attack cost | 4 | → | ▲ 6 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Bounces | 2/3/4/5/6 | → | ▼ 1/2/3/4/5 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Projectile speed | 1000 | → | ▼ 900 |
| Ricochet | Per-bounce damage reduction | 20 | → | ▲ 23% |
| On the Hunt | Cooldown | 120/90/60 | → | ● 90 seconds at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 350 | → | ▲ 400 |
| Stats | Attack damage | 39 | → | ▲ 42 |
| Ricochet | Per-bounce damage reduction | 25 | → | ▼ 20% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Projectile speed | 900 | → | ▲ 1000 |
| Ricochet | Bounce radius | 400 | → | ▲ 500 |
| Spell Shield | Cooldown | 44/38/30/22/14 | → | ▼ 30/25/20/15/10 seconds |
| On the Hunt | Bonus attack speed | 25/50/75 | → | ▲ 30/55/80% |
| On the Hunt | Bonus movement speed | 40 | → | ▼ 35% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spiral Blade | Base damage | 80/110/140/170/200 | → | ▼ 80/105/130/155/180 |
| Ricochet | Per-attack cost | 5 | → | ▼ 4 |
| Ricochet | Per-bounce damage reduction | 30 | → | ▼ 25% |
| On the Hunt | Bonus attack speed | 20/40/60 | → | ▲ 25/50/75% |
| On the Hunt | Bonus movement speed | 30 | → | ▲ 40% |