
Sivir Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Sivir has been touched in 46 of the 305 patches tracked here, across 90 individual values: 39 moved in their favour, 48 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Sivir gains a short burst of Movement Speed when she attacks an enemy champion.
Sivir hurls her crossblade like a boomerang, dealing damage each way.
Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets.
Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.
Sivir leads her allies in battle, granting them a surge Movement Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active.
The kit this replaced
Reworked in patch 3.13. Icons are the originals, still served by Data Dragon at version 3.7.9.
Every change, newest first
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.45 | → | ▼ 4 10% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | AD Ratio | 0.85/0.85/0.85/0.85/0.85 | → | ▼ 0.7/0.7/0.7/0.7/0.7 18% | |
| Q | Crit Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4/0.4/0.4 20% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | AD Ratio | 1/1/1/1/1 | → | ▼ 0.85/0.85/0.85/0.85/0.85 15% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.3/0.35/0.4/0.45/0.5 | → | ▲ 0.4/0.425/0.45/0.475/0.5 12% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 10000/10000/10000/10000/10000 | → | ▲ 25000/25000/25000/25000/25000 150% | |
| Q | Cooldown | 10/9.5/9/8.5/8 | → | ▼ 11/11/11/11/11 22% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base AD | 58 | → | ▲ 60 3% | ||
| Q | Base Damage | 15/30/45/60/75 | → | ▲ 60/85/110/135/160 144% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 1250/1250/1250/1250/1250 | → | ▲ 10000/10000/10000/10000/10000 | |
| Q | Cooldown | 9/9/9/9/9 | → | ● 10/9.5/9/8.5/8 0% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base armor | 26 | → | ▲ 30 15% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level | 2.8 | → | ▼ 2.5 11% | ||
| W | Bounce AD Ratio | 0.25/0.3/0.35/0.4/0.45 | → | ▲ 0.3/0.35/0.4/0.45/0.5 14% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▼ 2.8 7% | ||
| W | Bounce AD Ratio | 0.3/0.35/0.4/0.45/0.5 | → | ▼ 0.25/0.3/0.35/0.4/0.45 13% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level | 3.3 | → | ▼ 3 9% | ||
| E | Cooldown | 22/20/18/16/14 | → | ▼ 24/22.5/21/19.5/18 17% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| P | Haste Duration | 2 | → | ▼ 1.5 25% | |
| Q | Base Damage | 25/40/55/70/85 | → | ▼ 15/30/45/60/75 18% | |
| Q | Q Attack Speed Cast Reduction Max | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.6/0.6/0.6/0.6/0.6 140% | |
| Q | Q Attack Speed Cast Reduction Percent | 0.2085/0.2085/0.2085/0.2085/0.2085 | → | ▲ 0.5/0.5/0.5/0.5/0.5 140% | |
| W | Minion Damage Mod | 0.8/0.8/0.8/0.8/0.8 | → | ▼ 0.65/0.65/0.65/0.65/0.65 19% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 3.3 10% | ||
| Base AD | 63 | → | ▼ 58 8% | ||
| Base HP | 632 | → | ▼ 600 5% | ||
| Q | Base Damage | 35/50/65/80/95 | → | ▼ 25/40/55/70/85 15% | |
| Q | Cost | 70/80/90/100/110/120 | → | ▲ 55/60/65/70/75/70 31% | |
| Q | TAD Ratio | 0.7/0.85/1/1.15/1.3 | → | ▼ 0.8/0.85/0.9/0.95/1 10% | |
| Q | Total Damage Coefficient | 0.5 | → | ▲ 0.6 20% | |
| W | Bounce AD Ratio | 0.3/0.45/0.6/0.75/0.9 | → | ▼ 0.3/0.35/0.4/0.45/0.5 33% | |
| W | Buff Duration | 4.5/4.25/4/3.75/3.5 | → | ● 4/4/4/4/4 0% | |
| E | Cooldown | 22/19/16/13/10 | → | ▼ 22/20/18/16/14 12% | |
| E | Effect 2 | 110/120/130/140/150 | → | ▼ 55/55/55/55/55 58% | |
| R | Max MS | 50/60/70 | → | ▼ 0.25/0.3/0.35 99% | |
| R | Min MS | 25/30/35 | → | ▼ 0.35/0.4/0.45 99% | |
| R | Ult Duration | 8/8/8 | → | ▲ 10/12/14 50% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.25 | → | ▲ 4.45 37% | ||
| Base HP Class-wide | 562 | → | ▲ 632 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
Show the earlier 66 patches, back to Alpha Week 3
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.3/0.4/0.5/0.6/0.7 | → | ▲ 0.3/0.45/0.6/0.75/0.9 20% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base HP Class-wide | 532 | → | ▲ 562 6% | ||
| HP per level Class-wide | 88 | → | ▲ 90 2% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| E | Effect 2 | 80/95/110/125/140 | → | ▲ 110/120/130/140/150 18% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 35/55/75/95/115 | → | ▼ 35/50/65/80/95 13% | |
| Q | TAD Ratio | 0.7/0.8/0.9/1/1.1 | → | ▲ 0.7/0.85/1/1.15/1.3 11% | |
| R | Min MS | 20/20/20 | → | ▲ 25/30/35 50% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base AD | 61 | → | ▲ 63 3% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.5/0.55/0.6/0.65/0.7 | → | ▼ 0.3/0.4/0.5/0.6/0.7 17% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level | 3.11 | → | ▼ 3 4% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 10000/10000/10000/10000/10000 | → | ▼ 1250/1250/1250/1250/1250 88% | |
| Q | Cooldown | 7/7/7/7/7 | → | ▼ 9/9/9/9/9 29% | |
| W | Cooldown | 12/10.5/9/7.5/6 | → | ▲ 7/6/5/4/3 44% | |
| W | Cost | 60/60/60/60/60/60 | → | ▲ 40/40/40/40/40/40 33% | |
| R | Cast range | 1000/1000/1000 | → | ▲ 10000/10000/10000 | |
| R | Cooldown | 100/80/90 | → | ▲ 4/4/4 96% | |
| R | Effect 1 | 0.45/0.6/0.6 | → | ▲ 125/170/215 |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| W | Bounce AD Ratio | 0.55/0.6/0.65/0.7/0.75 | → | ▼ 0.5/0.55/0.6/0.65/0.7 8% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/9/9/9/9 | → | ▲ 7/7/7/7/7 22% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level Class-wide | 2.41 | → | ▲ 3.11 29% | ||
| Base AD Class-wide | 65 | → | ▼ 61 6% | ||
| Base HP Class-wide | 515.76 | → | ▲ 532 3% | ||
| Base armor Class-wide | 31 | → | ▼ 26 16% | ||
| HP per level Class-wide | 82 | → | ▲ 88 7% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.174 | → | ▼ 1.0348 80% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 57.46 | → | ▲ 65 13% | ||
| Base armor Class-wide | 22.21 | → | ▲ 31 40% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 55/75/95/115/135 | → | ▼ 35/55/75/95/115 21% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 25/45/65/85/105 | → | ▲ 55/75/95/115/135 46% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.17 | → | ▲ 5.174 0% | ||
| Q | Ratio f1 | 0.7/0.8/0.9/1/1.1 | → | ▼ 0 100% | |
| W | Ratio f1 | 1/1/1/1/1 | → | ▼ 0 100% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| W | Effect 3 | 60/65/70/75/80 | → | ▼ 50/55/60/65/70 14% | |
| W | Ratio f2 | 0.6/0.65/0.7/0.75/0.8 | → | ▼ 0 100% | |
| R | Effect 1 | 40/60/80 | → | ▼ 30/45/60 25% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| W | Effect 3 | 50/55/60/65/70 | → | ▲ 60/65/70/75/80 17% | |
| W | Effect 7 | 0.5/0.55/0.6/0.65/0.7 | → | ▲ 0.6/0.65/0.7/0.75/0.8 17% | |
| W | Ratio f2 | 0.5/0.55/0.6/0.65/0.7 | → | ▲ 0.6/0.65/0.7/0.75/0.8 17% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3 | → | ▼ 2.41 20% | ||
| Base AD Class-wide | 52.04 | → | ▲ 57.46 10% | ||
| W | Cooldown | 9/8/7/6/5 | → | ▼ 12/10.5/9/7.5/6 29% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| R | Effect 4 | 60/60/60 | → | ▼ 40/50/60 17% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| R | Effect 5 | 2/4/6 | → | ▼ 2/3/4 25% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 49 | → | ▲ 52.04 6% | ||
| Base HP Class-wide | 378 | → | ▲ 515.76 36% | ||
| Base armor Class-wide | 16.75 | → | ▲ 22.21 33% | ||
| Base mana Class-wide | 200 | → | ▲ 284 42% | ||
| HP regen Class-wide | 4.25 | → | ▲ 5.17 22% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 1075/1075/1075/1075/1075 | → | ▲ 1200/1200/1200/1200/1200 12% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| R | Effect 5 | 2/3/4 | → | ▲ 2/4/6 33% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base mana | 203 | → | ▼ 200 1% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 12.75 | → | ▲ 16.75 31% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Effect 2 | 10/10/10/10/10 | → | ▲ 15/15/15/15/15 50% | |
| W | Cost | 40/40/40/40/40 | → | ▼ 60/60/60/60/60 50% | |
| E | Effect 2 | 60/75/90/105/120 | → | ▲ 80/95/110/125/140 22% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 3/3/3/3/3 | → | ▼ 1.5/1.5/1.5/1.5/1.5 50% | |
| R | Cooldown | 120/90/60 | → | ▼ 120/100/80 11% | |
| R | Effect 3 | 10/10/10 | → | ▼ 8/8/8 20% | |
| R | Effect 5 | 4/4/4 | → | ▼ 2/3/4 25% |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 60/105/150/195/240 | → | ▼ 25/45/65/85/105 57% | |
| Q | Effect 2 | 20/20/20/20/20 | → | ▼ 10/10/10/10/10 50% | |
| W | Ratio f1 | 0 | → | ▲ 1/1/1/1/1 | |
| W | Ratio f2 | 0 | → | ▲ 0.5/0.55/0.6/0.65/0.7 |
| Ability | What changed | Before | After | Since 3.13 rework | |
|---|---|---|---|---|---|
| AD per level | 2.9 | → | ▲ 3 3% | ||
| W | Cooldown | 7/6/5/4/3 | → | ▼ 9/8/7/6/5 40% | |
| W | Effect 1 | 5/5/5/5/5 | → | ▲ 5/6/7/8/9 40% | |
| W | Effect 2 | 20/35/50/65/80 | → | ▼ 10/20/30/40/50 40% | |
| W | Effect 3 | 20/20/20/20/20 | → | ▲ 50/55/60/65/70 200% | |
| E | Cost | 75/75/75/75/75 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 2 | 150/150/150/150/150 | → | ▼ 60/75/90/105/120 40% | |
| R | Cooldown | 100/90/80 | → | ● 120/90/60 0% | |
| R | Effect 1 | 30/45/60 | → | ▲ 40/60/80 33% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | AD ratio | (+ 100% Bonus AD) | → | ▲ (+ 110% Bonus AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 70/115/160/205/250 | → | ▼ 60/105/150/195/240 |
| Boomerang Blade | AD ratio | (+ 110% Bonus AD) | → | ▼ (+ 100% Bonus AD) |
| On the Hunt | Bonus movement speed | 25 | → | ▼ 20% |
| On the Hunt | Duration | 15 | → | ▼ 10 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 80/125/170/215/260 | → | ▼ 70/115/160/205/250 |
| Ricochet | Per-bounce damage reduction | 25 | → | ▼ 20% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Gameplay Update | * Basic attack projectile speed | 1200 | → | ▲ 1400 |
| Gameplay Update | * Attack range | 425 | → | ▲ 500 |
| Gameplay Update | * Attack speed | 0.679 | → | ▼ 0.658 |
| Gameplay Update | * Attack damage | 52.11 | → | ▼ 49 |
| Gameplay Update | * Mana cost | 80/90/100/110/120 | → | ▼ 70/80/90/100/110 |
| Gameplay Update | * AD ratio | (+ 100% Bonus AD) | → | ▲ (+ 110% Bonus AD) |
| Gameplay Update | * Bonus attack speed | 30/60/90 | → | ● 30/45/60% |
| Gameplay Update | * Allied bonus attack speed | 33 | → | ▲ 50% |
| Gameplay Update | * Cooldown | 90 at all ranks | → | ● 100/90/80 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 20/70/120/170/220 | → | ▲ 75/120/165/210/255 |
| Boomerang Blade | AD ratio | (+ 75% AD) | → | ● (+ 95% Bonus AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Per-bounce damage reduction | 22 | → | ▲ 25% |
| Ricochet | Bounce radius | 500 | → | ▼ 450 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Health per level | 76 | → | ▲ 82 |
| Boomerang Blade | Base damage | 60/115/170/225/280 | → | ▼ 20/70/120/170/220 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spell Shield | Mana gain | 125 | → | ▲ 150 |
| Spell Shield | Cooldown | 28/24/20/16/12 | → | ▼ 22/19/16/13/10 seconds |
| On the Hunt | Bonus attack speed | 25/45/65 | → | ▲ 30/60/90% |
| On the Hunt | Allied bonus attack speed | 50% for 15 seconds | → | ● 33% as an aura |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 400 | → | ▲ 425 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 450 | → | ▼ 400 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| On the Hunt | Bonus movement speed | 35 | → | ▼ 25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Basic attack projectile speed | 800 | → | ▲ 1200 |
| Boomerang Blade | Base damage | 75/125/175/225/275 | → | ▲ 60/115/170/225/280 |
| Spell Shield | Mana gain | 150 | → | ▼ 125 |
| On the Hunt | Bonus attack speed | 25/50/75 | → | ▼ 25/45/65% |
| On the Hunt | Bonus movement speed | 35 | → | ▼ 30% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 75/100/125/150/175 | → | ▲ 75/125/175/225/275 |
| Ricochet | Per-bounce damage reduction | 25 | → | ▼ 22% |
| Spell Shield | Duration | 8 | → | ▼ 3 seconds |
| Spell Shield | Cooldown | 55/45/35/25/15 | → | ▼ 28/24/20/16/12 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spiral Blade | Total damage | 160/220/280/340/400 | → | ▼ 150/200/250/300/350 |
| Spiral Blade | Mana cost | 80/95/110/125/140 | → | ▼ 80/90/100/110/120 |
| Spiral Blade | Cooldown | 10 | → | ▼ 9 seconds |
| Ricochet | Per-bounce damage reduction | 23 | → | ▲ 25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 425 | → | ▲ 450 |
| Stats | Movement speed | 305 | → | ▲ 310 |
| Stats | Health | 440 | → | ▲ 460 |
| Stats | Attack damage | 50.8 | → | ▲ 52.8 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 305 | → | ▲ 310 |
| Stats | Mana per level | 37 | → | ▲ 43 |
| Stats | Attack range | 400 | → | ▲ 425 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 406 | → | ▲ 436 |
| Stats | Attack damage per level | 2.7 | → | ▲ 2.9 |
| On the Hunt | Bonus movement speed | 30 to accommodate new soft capping | → | ▲ 35% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Base damage | 75/120/165/210/255 | → | ▲ 80/125/170/215/260 |
| Boomerang Blade | AD ratio | (+ 95% Bonus AD) | → | ▲ (+ 100% Bonus AD) |
| Boomerang Blade | Projectile speed | 1200 | → | ▲ 1350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Boomerang Blade | Total AP ratio | (+ 50% AP) | → | ▲ (+ 75% AP) |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spiral Blade | Base damage | 80/105/130/155/180 | → | ▲ 80/110/140/170/200 |
| Spiral Blade | Mana cost | 80/100/120/140/160 | → | ▼ 80/95/110/125/140 |
| On the Hunt | Cooldown | 120 | → | ▼ 90 seconds |
| On the Hunt | Bonus attack speed | 30/55/80 | → | ▼ 25/50/75% |
| On the Hunt | Bonus movement speed | 35 | → | ▼ 30% |
| On the Hunt | Duration | 18 | → | ▼ 15 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Per-attack cost | 4 | → | ▲ 6 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Bounces | 2/3/4/5/6 | → | ▼ 1/2/3/4/5 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Projectile speed | 1000 | → | ▼ 900 |
| Ricochet | Per-bounce damage reduction | 20 | → | ▲ 23% |
| On the Hunt | Cooldown | 120/90/60 | → | ● 90 seconds at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 350 | → | ▲ 400 |
| Stats | Attack damage | 39 | → | ▲ 42 |
| Ricochet | Per-bounce damage reduction | 25 | → | ▼ 20% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ricochet | Projectile speed | 900 | → | ▲ 1000 |
| Ricochet | Bounce radius | 400 | → | ▲ 500 |
| Spell Shield | Cooldown | 44/38/30/22/14 | → | ▼ 30/25/20/15/10 seconds |
| On the Hunt | Bonus attack speed | 25/50/75 | → | ▲ 30/55/80% |
| On the Hunt | Bonus movement speed | 40 | → | ▼ 35% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spiral Blade | Base damage | 80/110/140/170/200 | → | ▼ 80/105/130/155/180 |
| Ricochet | Per-attack cost | 5 | → | ▼ 4 |
| Ricochet | Per-bounce damage reduction | 30 | → | ▼ 25% |
| On the Hunt | Bonus attack speed | 20/40/60 | → | ▲ 25/50/75% |
| On the Hunt | Bonus movement speed | 30 | → | ▲ 40% |