
Viego Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Viego has been touched in 15 of the 305 patches tracked here, across 31 individual values: 15 moved in their favour, 16 against. Most recent change: patch 26.8.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Enemies who fall before Viego become wraiths. By attacking a wraith, Viego temporarily seizes control of the dead enemy's body, healing for a percentage of his target's max health and gaining access to their basic abilities and items. He replaces their Ultimate with a free cast o
Viego's spectral blade passively deals bonus percent current Health damage On-Hit and strikes twice vs. enemies he recently hit with an Ability, stealing Health.Viego can activate this Ability to thrust his zweihander forward, impaling enemies in front of him.
Viego charges up before dashing forward, releasing a ball of concentrated Black Mist that stuns the first enemy hit.
Viego commands the Black Mist to haunt and surround a piece of terrain. Viego can hide in the Mist as a wraith, gaining camouflage, Move Speed, and Attack Speed.
Viego teleports to a nearby location and executes an enemy champion on arrival, piercing their heart and causing a destructive shockwave around them that knocks away their allies.
Every change, newest first
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Second Attack Damage Coefficient | 0.15 | → | ▲ 0.2 33% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Active Crit Mod | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% | |
| Q | Health Crit Mod | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.7/0.7/0.7/0.7/0.7 40% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Damage | 15/30/45/60/75 | → | ▲ 25/40/55/70/85 22% | |
| Q | Heal Mod Vs Champs | 1.35/1.35/1.35/1.35/1.35 | → | ▲ 1.5/1.5/1.5/1.5/1.5 11% | |
| Q | Heal Mod Vs Minions | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 1/1/1/1/1 100% | |
| Q | Heal Mod Vs Monsters | 1.45/1.45/1.45/1.45/1.45 | → | ▼ 1.25/1.25/1.25/1.25/1.25 14% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▼ 57 5% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Armor per level | 5.2 | → | ▼ 4.6 12% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Base AD | 57 | → | ▲ 60 5% | ||
| Q | Bonus Damage Vs Monsters | 20/20/20/20/20 | → | ▼ 15/15/15/15/15 25% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Heal Mod Vs Minions | 0.1/0.1/0.1/0.1/0.1 | → | ▲ 0.5/0.5/0.5/0.5/0.5 |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| R | Total Percent Health Coefficient | 0.03 | → | ▲ 0.05 67% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| P | Base Heal Percent | 2.5 | → | ▼ 2 20% | |
| R | Max Health Damage | 20/25/30 | → | ▼ 16/20/24 20% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 560 | → | ▲ 630 12% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| Q | Heal Mod Vs Champs | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1.35/1.35/1.35/1.35/1.35 10% | |
| Q | Heal Mod Vs Monsters | 1.55/1.55/1.55/1.55/1.55 | → | ▼ 1.45/1.45/1.45/1.45/1.45 6% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Total Damage Coefficient | 0.6 | → | ▲ 0.7 17% | |
| W | Self Slow Percent | 0.15/0.15/0.15/0.15/0.15 | → | ▼ 0.1/0.1/0.1/0.1/0.1 33% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Attack range | 225 | → | ▼ 200 11% | ||
| P | Base Heal Percent | 8 | → | ▼ 3 62% | |
| P | Percent Health Heal Coefficient | 2.5 | → | ▲ 5 100% | |
| E | Camo Radius | 400/400/400/400/400 | → | ▲ 450/450/450/450/450 12% | |
| R | Slow Duration | 0.5/0.5/0.5 | → | ▼ 0.25/0.25/0.25 50% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Bonus Damage Vs Monsters | 10/10/10/10/10 | → | ▲ 20/20/20/20/20 100% | |
| Q | Damage | 25/40/55/70/85 | → | ▼ 15/30/45/60/75 18% | |
| Q | Heal Mod Vs Minions | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.1/0.1/0.1/0.1/0.1 80% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Heal Mod Vs Minions | 1/1/1/1/1 | → | ▼ 0.5/0.5/0.5/0.5/0.5 50% | |
| E | Cast range | 700/700/700/700/700 | → | ▲ 775/775/775/775/775 11% | |
| E | Move Speed | 0.2/0.225/0.25/0.275/0.3 | → | ▲ 0.25/0.275/0.3/0.325/0.35 20% |
| Ability | What changed | Before | After | Since 11.2 release | |
|---|---|---|---|---|---|
| Q | Heal Mod Vs Minions | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1/1/1/1/1 33% |