
Lillia Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Lillia has been touched in 25 of the 305 patches tracked here, across 63 individual values: 33 moved in their favour, 29 against. Most recent change: patch 26.5.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Hitting a champion or monster with a skill will deal additional max Health damage over time.
Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
Lillia deals damage in a nearby area, dealing heavy damage in the center.
Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
Every change, newest first
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Q | AP Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 0.35/0.35/0.35/0.35/0.35 17% | |
| R | Break Damage Base | 200/250/300 | → | ▼ 150/200/250 20% | |
| R | Total Damage Coefficient | 0.45 | → | ▼ 0.4 11% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Q | AP Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▼ 0.3/0.3/0.3/0.3/0.3 14% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| R | Break Damage Base | 150/200/250 | → | ▲ 200/250/300 25% | |
| R | Total Damage Coefficient | 0.4 | → | ▲ 0.45 12% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| E | AP Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▼ 0.5/0.5/0.5/0.5/0.5 17% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| E | Cooldown | 14/14/14/14/14 | → | ▲ 12/12/12/12/12 14% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Armor per level | 5.2 | → | ▼ 4.5 13% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| R | Sleep Duration | 2.25/2.5/2.75 | → | ▼ 2/2/2 20% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Monster Damage Cap End Value | 150 | → | ▼ 100 33% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Multi Heal Mod | 0.33 | → | ▼ 0.15 55% | |
| E | Impact Damage | 70/95/120/145/170 | → | ▼ 60/85/110/135/160 8% | |
| E | Impact Damage Total Coefficient | 0.6 | → | ▼ 0.5 17% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Dot Percent Total Coefficient | 0.015 | → | ▼ 0.0125 17% | |
| Q | Bonus True Damage Coefficient | 0.45 | → | ▼ 0.35 22% | |
| Q | Total Damage Coefficient | 0.45 | → | ▼ 0.35 22% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Monster Damage Cap Start Value | 50 | → | ▲ 70 40% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Dot Percent Total Coefficient | 0.012 | → | ▲ 0.015 25% | |
| Q | Bonus True Damage Coefficient | 0.4 | → | ▲ 0.45 12% | |
| Q | Total Damage Coefficient | 0.4 | → | ▲ 0.45 12% | |
| E | Cooldown | 16/16/16/16/16 | → | ▲ 14/14/14/14/14 12% | |
| E | Impact Damage Total Coefficient | 0.45 | → | ▲ 0.6 33% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Dot Damage Percent | 6 | → | ▼ 5 17% | |
| Q | Flat Damage Base | 40/50/60/70/80 | → | ▼ 35/45/55/65/75 8% | |
| Q | Flat Damage True | 40/50/60/70/80 | → | ▼ 35/45/55/65/75 8% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Q | Flat Damage Base | 35/50/65/80/95 | → | ▼ 40/50/60/70/80 8% | |
| Q | Flat Damage True | 35/50/65/80/95 | → | ▼ 40/50/60/70/80 8% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Base HP | 625 | → | ▼ 605 3% | ||
| HP per level | 104 | → | ▲ 105 1% |
Show the earlier 10 patches, back to 10.18
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Monster Damage Cap End Value | 100 | → | ▲ 150 50% | |
| P | Monster Damage Cap Start Value | 40 | → | ▲ 50 25% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Base HP | 650 | → | ▼ 625 4% | ||
| P | Dot Percent Total Coefficient | 0.015 | → | ▼ 0.012 20% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 580 | → | ▲ 650 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 0.75 | → | ▲ 1.55 107% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| W | Flat Damage Base | 70/90/110/130/150 | → | ▲ 80/100/120/140/160 9% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| R | Sleep Duration | 2/2.5/3 | → | ● 2.25/2.5/2.75 0% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| HP regen | 1.5 | → | ▼ 0.5 67% | ||
| Q | Prance Duration | 5.5/5.5/5.5/5.5/5.5 | → | ▲ 6.5/6.5/6.5/6.5/6.5 18% | |
| E | Cooldown | 18/18/18/18/18 | → | ▲ 16/16/16/16/16 11% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Base armor | 20 | → | ▲ 22 10% | ||
| HP regen | 1.8 | → | ▼ 1.5 17% | ||
| P | Dot Damage Percent | 0.05 | → | ▲ 6 | |
| Q | Cooldown | 4/4/4/4/4 | → | ▼ 6/5.5/5/4.5/4 25% | |
| Q | Cost | 45/45/45/45/45/45 | → | ▼ 65/65/65/65/65/65 44% | |
| Q | Flat Damage Base | 30/45/60/75/90 | → | ▲ 35/50/65/80/95 8% | |
| Q | Flat Damage True | 30/45/60/75/90 | → | ▲ 35/50/65/80/95 8% | |
| Q | Prance Bonus Per Stack | 0.07/0.08/0.09/0.1/0.11 | → | ▼ 0.03/0.04/0.05/0.06/0.07 44% | |
| Q | Prance Duration | 5/5/5/5/5 | → | ▲ 5.5/5.5/5.5/5.5/5.5 10% | |
| Q | Prance Max Stacks | 5/5/5/5/5 | → | ▼ 4/4/4/4/4 20% | |
| Q | Prance Speed Coefficient | 0.0001 | → | ▲ 0.0003 200% | |
| W | Flat Damage Base | 70/85/100/115/130 | → | ▲ 70/90/110/130/150 10% | |
| W | Flat Damage Coefficient | 0.3 | → | ▲ 0.35 17% | |
| W | Flat Damage Sweet Spot Coefficient | 0.3 | → | ▲ 0.35 17% | |
| E | Cooldown | 12/12/12/12/12 | → | ▼ 18/18/18/18/18 50% | |
| E | Impact Damage | 70/90/110/130/150 | → | ▲ 70/95/120/145/170 9% | |
| E | Impact Damage Total Coefficient | 0.4 | → | ▲ 0.45 12% | |
| E | Slow Amount | 0.25/0.3/0.35/0.4/0.45 | → | ▲ 0.4/0.4/0.4/0.4/0.4 14% | |
| R | Sleep Duration | 2.5/3/3.5 | → | ▼ 2/2.5/3 17% | |
| R | Total Damage Coefficient | 0.3 | → | ▲ 0.4 33% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| P | Cast range | 0 | → | ▲ 25000 | |
| R | Cast range | 1600/1600/1600 | → | ▲ 19500/19500/19500 | |
| R | Cooldown | 110/90/70 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 10.15 release | |
|---|---|---|---|---|---|
| Q | Minion Damage Mod | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 1/1/1/1/1 100% |