
Master Yi Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Master Yi has been touched in 40 of the 305 patches tracked here, across 86 individual values: 37 moved in their favour, 48 against. Most recent change: patch 26.2.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Every few consecutive basic attack, Master Yi strikes twice.
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's c
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Grants bonus true damage on basic attacks.
Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 4.2 | → | ▲ 4.5 7% | ||
| Q | Base On Hit Multiplier | 0.65/0.65/0.65/0.65/0.65 | → | ▲ 0.75/0.75/0.75/0.75/0.75 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.8 | → | ▼ 2.5 11% | ||
| Base HP | 655 | → | ▼ 640 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 669 | → | ▼ 655 2% | ||
| Q | Base On Hit Multiplier | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.65/0.65/0.65/0.65/0.65 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Attack Damage Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.7/0.7/0.7/0.7/0.7 40% | |
| Q | Base Damage | 30/60/90/120/150 | → | ▼ 20/40/60/80/100 33% | |
| Q | Bonus Monster Damage | 65/90/115/140/165 | → | ▼ 60/85/110/135/160 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 4.7 | → | ▼ 4.2 11% | ||
| Q | Bonus Crit Damage Ratio | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1/1/1/1/1 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.5 | → | ▲ 2.8 12% | ||
| E | AD Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 0.35/0.35/0.35/0.35/0.35 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Bonus Crit Damage Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 0.75/0.75/0.75/0.75/0.75 114% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | RAS Bonus | 35/45/55 | → | ▲ 45/65/85 44% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Bonus Monster Damage | 75/100/125/150/175 | → | ▼ 65/90/115/140/165 8% | |
| W | Initial Extra DR | 0.45/0.425/0.4/0.375/0.35 | → | ▼ 0.25/0.225/0.2/0.175/0.15 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.2 | → | ▲ 2.5 14% | ||
| Armor per level | 4.2 | → | ▲ 4.7 12% | ||
| HP per level | 100 | → | ▲ 105 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Base Damage | 30/35/40/45/50 | → | ▼ 20/25/30/35/40 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 18/18/18/18/18 | → | ▲ 14/14/14/14/14 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.5 | → | ▼ 2.2 12% | ||
| E | Total Damage Coefficient | 0.35 | → | ▼ 0.3 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 18/17/16/15/14 | → | ▼ 18/18/18/18/18 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▼ 2.5 17% | ||
| Base AD | 66 | → | ▼ 65 2% | ||
| Q | Cooldown | 18/17.5/17/16.5/16 | → | ▼ 20/19.5/19/18.5/18 12% | |
| W | Damage Reduction | 0.6/0.625/0.65/0.675/0.7 | → | ▼ 0.45/0.475/0.5/0.525/0.55 23% | |
| W | Initial Extra DR | 0.3/0.275/0.25/0.225/0.2 | → | ▲ 0.45/0.425/0.4/0.375/0.35 60% |
Show the earlier 61 patches, back to Alpha Week 2
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack range | 125 | → | ▲ 175 40% | ||
| W | Cooldown | 28/28/28/28/28 | → | ▲ 9/9/9/9/9 68% | |
| W | Cost | 50/50/50/50/50/50 | → | ▲ 40/40/40/40/40/40 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 106 | → | ▼ 100 6% | ||
| E | Base Damage | 30/38/46/54/62 | → | ▼ 30/35/40/45/50 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 599 | → | ▲ 669 12% | ||
| HP per level Class-wide | 92 | → | ▲ 106 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Attack Damage Ratio | 0.9/0.9/0.9/0.9/0.9 | → | ▼ 0.6/0.6/0.6/0.6/0.6 33% | |
| Q | Base Damage | 25/60/95/130/165 | → | ▼ 30/60/90/120/150 5% | |
| Q | Bonus Crit Damage Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▼ 0.5/0.5/0.5/0.5/0.5 17% | |
| E | Base Damage | 30/40/50/60/70 | → | ▼ 30/38/46/54/62 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Attack Damage Ratio | 1/1/1/1/1 | → | ▼ 0.9/0.9/0.9/0.9/0.9 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Base True Damage | 18/26/34/42/50 | → | ▲ 20/30/40/50/60 18% | |
| E | Effect 3 | 18/26/34/42/50 | → | ▲ 20/30/40/50/60 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 598.56 | → | ▲ 599 0% | ||
| Base MR Class-wide | 32.1 | → | ▼ 32 0% | ||
| Q | Cooldown | 18/17/16/15/14 | → | ▼ 18/17.5/17/16.5/16 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | RAS Bonus | 55/80/105 | → | ▼ 45/65/85 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed | 0.733 | → | ▼ 0.679 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | RMS Bonus | 35/45/55 | → | ▲ 45/55/65 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 35/35/35/35/35 | → | ▲ 28/28/28/28/28 20% | |
| W | Effect 2 | 0.5/0.55/0.6/0.65/0.7 | → | ▲ 0.6/0.625/0.65/0.675/0.7 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 70/75/80/85/90/95 | → | ▲ 50/55/60/65/70/75 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed | 0.679 | → | ▲ 0.733 8% | ||
| Base AD Class-wide | 68 | → | ▼ 66 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.5184 | → | ▼ 1.5 1% | ||
| Q | Cost | 70/80/90/100/110/120 | → | ▲ 70/75/80/85/90/95 13% | |
| W | Effect 1 | 30/50/70/90/110 | → | ▲ 120/200/280/360/440 300% | |
| W | Effect 2 | 100/150/200/250/300 | → | ▼ 0.5/0.55/0.6/0.65/0.7 100% | |
| W | Effect 3 | 50/55/60/65/70 | → | ▼ 0.5/0.5/0.5/0.5/0.5 99% | |
| W | Effect 4 | 1/1/1/1/1 | → | ▲ 4/4/4/4/4 300% | |
| W | Effect 6 | 50/50/50/50/50 | → | ▼ 0.5/0.5/0.5/0.5/0.5 99% | |
| E | Effect 2 | 25/25/25/25/25 | → | ▲ 35/35/35/35/35 40% | |
| E | Effect 3 | 14/23/32/41/50 | → | ▲ 18/26/34/42/50 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.592 | → | ▼ 1.5184 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 60.04 | → | ▲ 68 13% | ||
| Base armor Class-wide | 24.04 | → | ▲ 33 37% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.59 | → | ▲ 7.592 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Ratio a1 | 0.15 | → | ▲ 0.25 67% | |
| E | Effect 3 | 12/19/26/33/40 | → | ▲ 14/23/32/41/50 23% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 75/75/75 | → | ▼ 85/85/85 13% | |
| R | Effect 1 | 10/10/10 | → | ▼ 7/7/7 30% | |
| R | Effect 4 | 4/4/4 | → | ▲ 7/7/7 75% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 10/12.5/15/17.5/20 | → | ▲ 25/25/25/25/25 67% | |
| E | Effect 3 | 10/15/20/25/30 | → | ▲ 12/19/26/33/40 30% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Ratio a1 | 0.3 | → | ▼ 0.15 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55 | → | ▲ 60.04 9% | ||
| Base HP Class-wide | 444 | → | ▲ 598.56 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 19 | → | ▲ 24.04 27% | ||
| Base mana Class-wide | 180 | → | ▲ 250.56 39% | ||
| HP regen Class-wide | 6.5 | → | ▲ 7.59 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 15 | → | ▲ 19 27% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 50/65/80/95/110 | → | ▲ 50/50/50/50/50 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.1 | → | ▼ 3 3% | ||
| Armor per level | 3.7 | → | ▼ 3 19% | ||
| Base AD | 55.12 | → | ▼ 55 0% | ||
| Base armor | 16.3 | → | ▼ 15 8% | ||
| Base mana | 199 | → | ▼ 180 10% | ||
| HP per level | 86 | → | ▲ 92 7% | ||
| HP regen | 6.75 | → | ▼ 6.5 4% | ||
| Q | Cooldown | 18/16/14/12/10 | → | ▼ 18/17/16/15/14 14% | |
| Q | Cost | 60/70/80/90/100 | → | ▼ 70/80/90/100/110 12% | |
| Q | Effect 1 | 100/150/200/250/300 | → | ▼ 25/60/95/130/165 52% | |
| Q | Effect 3 | 260/320/380/440/500 | → | ▼ 75/100/125/150/175 67% | |
| W | Effect 1 | 200/350/500/650/800 | → | ▼ 30/50/70/90/110 86% | |
| W | Ratio a1 | 2 | → | ▼ 0.3 85% | |
| E | Cooldown | 25/23/21/19/17 | → | ▲ 18/17/16/15/14 24% | |
| E | Cost | 40/40/40/40/40 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 1 | 15/20/25/30/35 | → | ▼ 10/10/10/10/10 60% | |
| E | Effect 2 | 30/40/50/60/70 | → | ▼ 10/12.5/15/17.5/20 70% | |
| R | Effect 1 | 8/10/12 | → | ● 10/10/10 0% | |
| R | Effect 2 | 40/60/80 | → | ▼ 30/55/80 8% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Double Strike | Trigger speed | 0.6 seconds at all times | → | ● scale with Master Yi's attack speed |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Meditate | Total heal | 140/280/420/560/700 | → | ▲ 200/350/500/650/800 |
| Meditate | Total AP ratio | (+ 400% AP) | → | ▼ (+ 200% AP) |
| Meditate | Mana cost | 70/80/90/100/110 | → | ▼ 50/65/80/95/110 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Alpha Strike | Bonus minion damage chance | 20/30/40/50/60 | → | ● 50% at all ranks |
| Alpha Strike | Bonus minion damage | 400 at all ranks | → | ● 260/320/380/440/500 |
| Wuju Style | Cooldown | 25 at all ranks | → | ▼ 25/23/21/19/17 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 330 | → | ▲ 355 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Meditate | Mana cost | 70/85/100/115/130 | → | ▼ 70/80/90/100/110 |
| Highlander | Duration | 6/9/12 | → | ▲ 8/10/12 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Alpha Strike | Mana cost | 80/90/100/110/120 | → | ▼ 60/70/80/90/100 |
| Highlander | Mana cost | 120 | → | ▼ 100 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 100 | → | ▲ 125 |
| Double Strike | Trigger | 10% | → | ● every 7th basic attack |
| Alpha Strike | Cooldown | 18 at all ranks | → | ▼ 18/16/14/12/10 seconds |
| Alpha Strike | Mana cost | 90/105/120/135/150 | → | ▼ 80/90/100/110/120 |
| Meditate | Cooldown | 45 | → | ▼ 35 seconds |
| Meditate | Tick rate | every 1 | → | ▲ every 0.5 seconds |
| Meditate | Heal | 150/300/500/750/1100 | → | ▼ 140/280/420/560/700 |
| Meditate | Mana cost | 80/100/120/140/160 | → | ▼ 70/85/100/115/130 |
| Meditate | Bonus resistances | 30 at all ranks | → | ▲ 100/150/200/250/300 |
| Wuju Style | Cooldown | 30 | → | ▼ 25 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Highlander | Bonus attack speed | 30/50/70 | → | ▲ 40/60/80% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Double Strike | Trigger chance | 12 | → | ▼ 10% |
| Alpha Strike | Range | 650 | → | ▼ 600 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Health | 480 | → | ▲ 530 |
| Stats | Health per level | 88 | → | ▼ 86 |
| Stats | Attack damage | 48.7 | → | ▲ 55.7 |
| Stats | Attack damage per level | 1.775 | → | ▲ 3.1 |
| Stats | Movement speed | 325 | → | ▲ 330 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 325 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Highlander | Bonus movement speed | 30 (to accommodate for movement speed soft capping) | → | ▲ 40% |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Double Strike | Trigger chance | 15 | → | ▼ 12% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Wuju Style | Passive bonus attack damage | 10/15/20/25/30 | → | ▲ 15/20/25/30/35 |
| Wuju Style | Mana cost | 25 | → | ▲ 40 |
| Wuju Style | Cooldown | 40 | → | ▼ 30 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Alpha Strike | Cooldown | 16 | → | ▲ 18 seconds |
| Highlander | Bonus attack speed | 25/50/75 | → | ● 30/50/70% |
| Highlander | Bonus movement speed | 35 | → | ▼ 30% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Gameplay Update | * Heal | 150/350/600/900/1250 | → | ▼ 150/300/500/750/1100 |
| Gameplay Update | * Mana cost | 100/120/140/160/180 | → | ▼ 80/100/120/140/160 |
| Gameplay Update | * Cooldown | 60 | → | ▼ 45 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Double Strike | Trigger chance | 12/16/20 | → | ● 15% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Highlander | Duration | 4/5/6/7/8 | → | ▼ 3/4/5/6/7 seconds |
| Meditate | Channel duration | 6 | → | ▼ 5 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Meditate | Cooldown | 50 | → | ▲ 60 seconds |
| Alpha Strike | Base damage | 50/125/200 | → | ▲ 150/250/350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Alpha Strike | Bounce range | 400 | → | ▲ 600 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Alpha Strike | Base damage | 200/300/400 | → | ▼ 50/125/200 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Highlander | Cooldown | 30/26/22/18/14 | → | ● 20 seconds at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Meditate | Heal | 2/4/6/8/10% maximum health | → | ● 50/100/150/200/250 per second |
| Meditate | Cost | 120/140/160/180/200 | → | ● 100/120/140/160/180 |
| Alpha Strike | Damage | 300% AD | → | ● 200/300/400 (+ 100% AD) |
| Alpha Strike | Cooldown | 210/150/120 | → | ▼ 90 seconds at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Meditate | Channel duration | 10 | → | ▼ 8 seconds |
| Meditate | Cooldown | 60 | → | ▼ 50 seconds |
| Wuju Style | Base damage | 10/15/20/25/30 | → | ▲ 15/20/25/30/35 |
| Wuju Style | Bonus attack speed | 10/15/20/25/30 | → | ▲ 15/20/25/30/35% |
| Wuju Style | Mana cost | 5 | → | ▼ 4 |
| Alpha Strike | Mana cost | 150/175/200 | → | ▼ 150 at all ranks |
| Alpha Strike | Cooldown | 140/120/100 | → | ● 150/120/90 seconds |
| Ability | What changed | Before | After |
|---|