
Rumble Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Rumble has been touched in 37 of the 305 patches tracked here, across 65 individual values: 30 moved in their favour, 34 against. Most recent change: patch 26.13.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seco
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AP Ratio | 1/1/1/1/1 | → | ▲ 1.05/1.05/1.05/1.05/1.05 5% | |
| Q | Base Damage | 60/85/110/135/160 | → | ▼ 50/75/100/125/150 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 655 | → | ▼ 640 2% | ||
| R | Base Damage Per Second | 210/280/350 | → | ● 200/280/360 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Debuff Ticks | 2/2/2/2/2 | → | ▲ 3/3/3/3/3 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/90/120/150/180 | → | ▼ 60/85/110/135/160 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AP Ratio | 1.1/1.1/1.1/1.1/1.1 | → | ▼ 1/1/1/1/1 9% | |
| Q | Debuff Ticks | 3/3/3/3/3 | → | ▼ 2/2/2/2/2 33% | |
| Q | Health Damage | 0.06/0.068/0.076/0.084/0.092 | → | ▼ 0.06/0.065/0.07/0.075/0.08 8% | |
| R | Tick Rate | 0.5/0.5/0.5 | → | ▼ 0.25/0.25/0.25 50% | |
| R | Trail Duration | 5/5/5 | → | ▼ 4.5/4.5/4.5 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Health Damage | 0.06/0.065/0.07/0.075/0.08 | → | ▲ 0.06/0.068/0.076/0.084/0.092 9% | |
| E | Base Slow Amount | 10/15/20/25/30 | → | ▲ 15/20/25/30/35 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Health Damage | 0.06/0.07/0.08/0.09/0.1 | → | ▼ 0.06/0.065/0.07/0.075/0.08 13% | |
| E | Base Slow Amount | 15/20/25/30/35 | → | ▼ 10/15/20/25/30 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AP Ratio | 1/1/1/1/1 | → | ▲ 1.1/1.1/1.1/1.1/1.1 10% | |
| W | AP Ratio | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.3/0.3/0.3/0.3/0.3 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 625 | → | ▲ 655 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AP Ratio | 1.1/1.1/1.1/1.1/1.1 | → | ▼ 1/1/1/1/1 9% | |
| Q | Base Damage | 80/105/130/155/180 | → | ▼ 60/90/120/150/180 8% | |
| E | Base Damage | 60/85/110/135/160 | → | ▼ 55/80/105/130/155 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 125/140/155/170/185 | → | ▼ 80/105/130/155/180 16% | |
| Q | Minion Mod | 0.55/0.6/0.65/0.7/0.75 | → | ▲ 0.7/0.7/0.7/0.7/0.7 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 61 | → | ▲ 64 5% | ||
| Q | Base Damage | 135/150/165/180/195 | → | ▼ 125/140/155/170/185 6% | |
| E | Enhanced Magic Pen | 0.24/0.28/0.32/0.36/0.4 | → | ▼ 0.2/0.24/0.28/0.32/0.36 13% | |
| E | Perc Magic Pen | 0.12/0.14/0.16/0.18/0.2 | → | ▼ 0.1/0.12/0.14/0.16/0.18 13% | |
| E | Total Damage Coefficient | 0.4 | → | ▲ 0.5 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 659 | → | ▼ 625 5% | ||
| HP per level | 99 | → | ▲ 105 6% | ||
| HP regen | 1.6 | → | ▼ 1.4 13% | ||
| E | First Cast Heat Cost | 10/10/10/10/10 | → | ▼ 20/20/20/20/20 100% | |
| R | Cooldown | 85/70/70 | → | ▼ 105/80/80 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Enhanced Magic Pen | 0.2/0.2/0.2/0.2/0.2 | → | ▲ 0.24/0.28/0.32/0.36/0.4 60% | |
| E | Perc Magic Pen | 0.1/0.1/0.1/0.1/0.1 | → | ▲ 0.12/0.14/0.16/0.18/0.2 60% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 589 | → | ▲ 659 12% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 0.75 | → | ▲ 1.55 107% |
Show the earlier 34 patches, back to V1.0.0.118
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 31 | → | ▲ 36 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 7/6.75/6.5/6.25/6 | → | ▲ 6/6/6/6/6 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cast range | 10000/10000/10000/10000/10000 | → | ▲ 25000/25000/25000/25000/25000 150% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 6/6/6/6/6 | → | ▼ 7/6.75/6.5/6.25/6 8% | |
| W | Empowered MS | 15/20/25/30/35 | → | ▼ 10/15/20/25/30 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR | 32 | → | ▼ 28 12% | ||
| MR per level | 1.25 | → | ▼ 0.75 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 175/210/245/280/315 | → | ▲ 180/220/260/300/340 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 61.036 | → | ▼ 61 0% | ||
| Base armor | 30.88 | → | ▲ 31 0% | ||
| W | Effect 1 | 80/110/140/170/200 | → | ▼ 60/95/130/165/200 7% | |
| W | Effect 2 | 20/25/30/35/40 | → | ▼ 15/20/25/30/35 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 100/130/160/190/220 | → | ▼ 80/110/140/170/200 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 10/15/20/25/30 | → | ▲ 20/25/30/35/40 50% | |
| R | Cooldown | 100/90/90 | → | ▲ 85/70/70 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 80/110/140/170/200 | → | ▲ 100/130/160/190/220 14% | |
| R | Effect 1 | 185/240/0 | → | ▲ 210/280/0 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 135/180/225/270/315 | → | ▲ 175/210/245/280/315 9% | |
| Q | Effect 4 | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.6/0.65/0.7/0.75/0.8 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.6016 | → | ▼ 1.6 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.008 | → | ▼ 1.6016 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 584.4 | → | ▲ 589 1% | ||
| Base armor Class-wide | 25.88 | → | ▲ 30.88 19% | ||
| HP per level Class-wide | 80 | → | ▲ 85 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 6/6/6/6/6 | → | ▼ 10/9/8/7/6 33% | |
| Q | Effect 1 | 75/135/195/255/315 | → | ▲ 135/180/225/270/315 15% | |
| Q | Effect 4 | 1/1/1/1/1 | → | ▲ 75/75/75/75/75 | |
| Q | Ratio a1 | 1 | → | ▲ 1.1 10% | |
| W | Effect 1 | 50/80/110/140/170 | → | ▲ 80/110/140/170/200 27% | |
| W | Effect 5 | 2/2/2/2/2 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% | |
| E | Effect 1 | 45/70/95/120/145 | → | ▲ 60/85/110/135/160 16% | |
| E | Effect 8 | 30/40/50/60/66 | → | ▲ 30/40/50/60/70 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.005 | → | ▲ 8.008 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 120/110/100 | → | ▲ 110/100/90 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 3 | 20/20/20/20/20 | → | ▼ 10/10/10/10/10 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 105/90/75 | → | ▼ 120/110/100 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55.66 | → | ▲ 61.036 10% | ||
| Base HP Class-wide | 450 | → | ▲ 584.4 30% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20 | → | ▲ 25.88 29% | ||
| HP regen Class-wide | 7 | → | ▲ 8.005 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Flamespitter | Base damage | 90/160/230/300/370 | → | ▼ 75/135/195/255/315 |
| Flamespitter | AP ratio | 135% AP | → | ▼ 100% AP |
| Flamespitter | Junkyard Titan 2 extra damage | 25% | → | ▲ 50% |
| Electro Harpoon | Base damage | 55/85/115/145/175 | → | ▼ 45/70/95/120/145 |
| Electro Harpoon | AP ratio | 50% AP | → | ▼ 40% AP |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| The Equalizer | Damage per second | 100/140/180 (+ 20% AP) (total damage unchanged) | → | ▲ 130/185/240 (+ 30% AP) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Junkyard Titan | Junkyard Titan 3 basic attack bonus damage AP ratio | 30% AP | → | ▼ 25% AP |
| Flamespitter | Base damage | 90/180/270/360/450 | → | ▼ 90/160/230/300/370 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Flamespitter | Base damage | 40/65/90/115/140 | → | ● 30/60/90/120/150 |
| Flamespitter | AP ratio | 50% AP | → | ▼ 45% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| The Equalizer | Base damage per second | 120/160/200 | → | ▼ 100/140/180 |
| The Equalizer | AP ratio per second | 25% AP | → | ▼ 20% AP |
| The Equalizer | Cooldown | 90/75/60 | → | ▲ 105/90/75 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Flamespitter | Cooldown | 5 | → | ▲ 6 seconds |
| Ability | What changed | Before | After |
|---|