
Vi Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Vi has been touched in 35 of the 305 patches tracked here, across 85 individual values: 46 moved in their favour, 38 against. Most recent change: patch 26.3.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
Vi's next attack blasts through her target, dealing damage to enemies behind it.
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 3.5 17% | ||
| HP per level | 99 | → | ▲ 105 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Total Shield Coefficient | 0.14 | → | ▼ 0.12 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | AD Coefficient | 0.0286/0.0286/0.0286/0.0286/0.0286 | → | ▲ 0.035/0.035/0.035/0.035/0.035 23% | |
| W | Attack Speed | 30/37.5/45/52.5/60 | → | ▼ 30/35/40/45/50 11% | |
| W | Max Health Damage | 4/5.5/7/8.5/10 | → | ▼ 4/5/6/7/8 14% | |
| E | AD Ratio | 1.2/1.2/1.2/1.2/1.2 | → | ▼ 1.1/1.1/1.1/1.1/1.1 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AD Ratio | 0.8/0.8/0.8/0.8/0.8 | → | ▼ 0.6/0.6/0.6/0.6/0.6 25% | |
| Q | Max Damage Mult | 2/2/2/2/2 | → | ▲ 2.5/2.5/2.5/2.5/2.5 25% | |
| Q | Min Damage | 45/70/95/120/145 | → | ▼ 40/60/80/100/120 16% | |
| R | Cost | 100/125/150/100/100/0 | → | ▼ 100/100/100/100/100/100 4% | |
| R | R Base Damage | 275/400/525 | → | ▼ 250/350/450 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Total Shield Coefficient | 0.12 | → | ▲ 0.14 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Min Damage | 50/75/100/125/150 | → | ▼ 45/70/95/120/145 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Min Damage | 45/70/95/120/145 | → | ▲ 50/75/100/125/150 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | CD Reduction On 3 Hit | 3 | → | ▲ 4 33% | |
| P | Total Shield Coefficient | 0.1 | → | ▲ 0.12 20% | |
| R | Damage Coefficient | 1.1 | → | ▼ 0.9 18% | |
| R | R Base Damage | 325/500/675 | → | ▼ 275/400/525 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Total Shield Coefficient | 0.13 | → | ▼ 0.1 23% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Min Damage | 55/80/105/130/155 | → | ▼ 45/70/95/120/145 10% | |
| Q | Total Damage Coefficient | 0.7 | → | ▲ 0.8 14% | |
| E | Total Damage Tooltip | 10/30/50/70/90 | → | ▼ 0/15/30/45/60 40% | |
| E | Total Damage Tooltip Coefficient | 0.9 | → | ▲ 1 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 585 | → | ▲ 655 12% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 250/250/250/250/250 | → | ▲ 2000/2000/2000/2000/2000 | |
| Q | Cooldown | 12/10.5/9/7.5/6 | → | ▲ 1/1/1/1/1 89% | |
| Q | Effect 1 | 55/80/105/130/155 | → | ▲ 250/425/600/0/0 143% | |
| Q | Effect 2 | 2/2/2/2/2 | → | ▲ 50/50/50/50/50 | |
| Q | Effect 3 | 1/1/1/1/1 | → | ▲ 60/65/70/75/80 | |
| E | Cooldown | 1/1/1/1/1 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 2 | 1.1/1.1/1.1/1.1/1.1 | → | ▲ 30/35/40/45/50 | |
| R | Cast range | 800/800/800 | → | ▼ 550/550/550 31% | |
| R | Cooldown | 100/80/60 | → | ▲ 0/0/11 95% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.5 | → | ▼ 3 14% | ||
| Armor per level | 4 | → | ▼ 3.5 12% | ||
| R | R Stun Duration | 1.4/1.4/1.4 | → | ▼ 1.3/1.3/1.3 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 250/425/600/0/0 | → | ▼ 55/80/105/130/155 59% | |
| R | R Stun Duration | 1.25/1.25/1.25 | → | ▲ 1.4/1.4/1.4 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
Show the earlier 25 patches, back to V1.0.0.154
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 55/80/105/130/155 | → | ▲ 250/425/600/0/0 143% | |
| E | Effect 1 | 10/30/50/70/90 | → | ▲ 80/130/180/230/280 260% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 12/11/10/9/8 | → | ▲ 12/10.5/9/7.5/6 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 64 | → | ▼ 63 2% | ||
| Q | Effect 3 | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1/1/1/1/1 33% | |
| W | Effect 2 | 30/35/40/45/50 | → | ▲ 30/37.5/45/52.5/60 12% | |
| E | Effect 2 | 1.15/1.15/1.15/1.15/1.15 | → | ▼ 1.1/1.1/1.1/1.1/1.1 4% | |
| R | Cooldown | 85/60/60 | → | ▼ 100/80/60 17% | |
| R | R Base Damage | 300/450/600 | → | ▲ 325/500/675 11% | |
| R | Secondary Target Damage Multiplier | 0.75/0.75/0.75 | → | ▲ 1/1/1 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed | 0.625 | → | ▲ 0.644 3% | ||
| Attack speed ratio | 0.625 | → | ▲ 0.644 3% | ||
| R | Cooldown | 100/70/70 | → | ▲ 85/60/60 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 3.5 | → | ▲ 4 14% | ||
| Base HP | 582.8 | → | ▲ 585 0% | ||
| Base armor | 35 | → | ▼ 30 14% | ||
| HP regen | 1.8 | → | ▲ 2 11% | ||
| Q | Cooldown | 16/14/12/10/8 | → | ▲ 12/11/10/9/8 17% | |
| Q | Cost | 50/60/70/80/90/100 | → | ▲ 50/60/70/80/90/80 4% | |
| E | Cost | 40/45/50/55/60/65 | → | ▲ 26/32/38/44/50/50 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.8024 | → | ▼ 1.8 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 9.012 | → | ▼ 1.8024 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55.88 | → | ▲ 64 15% | ||
| Base armor Class-wide | 25.88 | → | ▲ 35 35% | ||
| Q | Effect 1 | 100/150/200/250/300 | → | ▲ 110/160/210/260/310 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 150/115/80 | → | ▲ 130/100/70 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 9.01 | → | ▲ 9.012 0% | ||
| Move speed | 345 | → | ▼ 340 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 18/15.5/13/10.5/8 | → | ▲ 16/14/12/10/8 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 50/75/100/125/150 | → | ▲ 100/150/200/250/300 100% | |
| Q | Effect 2 | 100/150/200/250/300 | → | ▼ 2/2/2/2/2 99% | |
| W | Effect 3 | 15/17.5/20/22.5/25 | → | ● 20/20/20/20/20 0% | |
| W | Effect 4 | 30/35/40/45/50 | → | ▼ 4/4/4/4/4 90% | |
| E | Effect 2 | 110/115/120/125/130 | → | ▼ 1.15/1.15/1.15/1.15/1.15 99% | |
| E | Effect 3 | 6/6/6/6/6 | → | ▲ 50/50/50/50/50 | |
| R | Effect 2 | 200/325/450 | → | ▼ 0.75/0.75/0.75 100% | |
| R | Effect 3 | 30/40/50 | → | ▼ 1.25/1.25/1.25 97% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cost | 60/60/60/60/60 | → | ▲ 40/45/50/55/60 17% | |
| E | Effect 1 | 5/20/35/50/65 | → | ▲ 10/30/50/70/90 43% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Move speed | 350 | → | ▼ 345 1% | ||
| R | Effect 1 | 200/325/450 | → | ▼ 150/300/450 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 50 | → | ▲ 55.88 12% | ||
| Base HP Class-wide | 440 | → | ▲ 582.8 32% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20 | → | ▲ 25.88 29% | ||
| Base mana Class-wide | 220 | → | ▲ 295.6 34% | ||
| HP regen Class-wide | 7.5 | → | ▲ 9.01 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 0/0/0/0/0 | → | ▼ 1/1/1/1/1 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 50/80/110/140/170 | → | ▼ 50/75/100/125/150 9% | |
| Q | Effect 2 | 100/160/220/280/340 | → | ▼ 100/150/200/250/300 9% | |
| Q | Ratio a1 | 0.7 | → | ▲ 0.8 14% | |
| R | Cooldown | 130/105/80 | → | ▼ 150/115/80 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Ratio f1 | 0 | → | ▲ 1.4 | |
| W | Ratio f1 | 0 | → | ▲ 35 | |
| E | Ratio f3 | 0 | → | ▲ 1.15 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Ratio f1 | 1.4 | → | ▼ 0 100% | |
| W | Ratio f1 | 35 | → | ▼ 0 100% | |
| E | Ratio f3 | 1.15 | → | ▼ 0 100% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base attack damage | 58 | → | ▼ 54 |
| Vault Breaker | Cooldown refund | 100% | → | ▼ 3 seconds |
| Vault Breaker | Mana cost refund | 100% | → | ▼ 50% |
| Denting Blows | Base damage | 6/7/8/9/10%/health | → | ▼ 4/5.5/7/8.5/10% of target's maximum health |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|