
Volibear Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Volibear has been touched in 37 of the 305 patches tracked here, across 86 individual values: 42 moved in their favour, 43 against. Most recent change: patch 26.5.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Volibear's attacks and abilities grant attack speed, and eventually cause his basic attacks to deal bonus magic damage to nearby enemies.
Volibear gains speed towards enemies, stunning and damaging the first one he attacks.
Volibear damages an enemy, applying on-hit effects and marking them. Casting this spell again on the same target deals bonus damage and heals Volibear.
Volibear summons a lightning bolt at a location, dealing damage and slowing enemies while granting Volibear a shield if he's inside the blast radius.
Volibear leaps to a target location, slowing and damaging enemies beneath him while gaining bonus health. Enemy towers near his landing location become temporarily disabled.
The kit this replaced
Reworked in patch 10.11. Icons are the originals, still served by Data Dragon at version 6.10.1.
Every change, newest first
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Bonus AD Ratio | 1.4/1.4/1.4/1.4/1.4 | → | ▲ 1.6/1.6/1.6/1.6/1.6 14% | |
| W | Cost | 30/35/40/45/50/50 | → | ▲ 20/25/30/35/40/40 24% | |
| W | W 2 Bonus AD Damage Multiplier | 0.0015/0.0015/0.0015/0.0015/0.0015 | → | ▲ 0.0025/0.0025/0.0025/0.0025/0.0025 67% | |
| E | Cost | 60/60/60/60/60/60 | → | ▲ 50/50/50/50/50/50 17% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 10/30/50/70/90 | → | ▼ 10/20/30/40/50 40% | |
| Q | Bonus AD Ratio | 1.2/1.2/1.2/1.2/1.2 | → | ▲ 1.4/1.4/1.4/1.4/1.4 17% | |
| E | Cooldown | 14/14/14/14/14 | → | ▼ 16/16/16/16/16 14% | |
| E | Monster Damage Cap Base | 190/305/420/535/650 | → | ▼ 150/265/380/495/610 10% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| W | Total Damage Coefficient | 1 | → | ▲ 1.1 10% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Base AD | 62 | → | ▲ 65 5% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▲ 62 3% | ||
| Base armor | 31 | → | ▲ 35 13% | ||
| Q | Max Speed | 0.24/0.32/0.4/0.48/0.56 | → | ▼ 0.24/0.31/0.38/0.45/0.52 5% | |
| Q | Min Speed | 0.12/0.16/0.2/0.24/0.28 | → | ▼ 0.12/0.155/0.19/0.225/0.26 5% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| P | AP Ratio | 0.5 | → | ▼ 0.45 10% | |
| E | AP Ratio | 0.8/0.8/0.8/0.8/0.8 | → | ▼ 0.7/0.7/0.7/0.7/0.7 13% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| P | Attack Speed Calc Coefficient | 0.0004 | → | ▼ 0.0003 25% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 12/12/12/12/12 | → | ▼ 14/14/14/14/14 17% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Max Speed | 0.24/0.34/0.44/0.54/0.64 | → | ▼ 0.24/0.32/0.4/0.48/0.56 9% | |
| Q | Min Speed | 0.12/0.17/0.22/0.27/0.32 | → | ▼ 0.12/0.16/0.2/0.24/0.28 9% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Max Speed | 0.16/0.24/0.32/0.4/0.48 | → | ▲ 0.24/0.34/0.44/0.54/0.64 38% | |
| Q | Min Speed | 0.08/0.12/0.16/0.2/0.24 | → | ▲ 0.12/0.17/0.22/0.27/0.32 38% | |
| E | Cooldown | 13/13/13/13/13 | → | ▲ 12/12/12/12/12 8% | |
| R | Tower Disable Duration | 4/5/6 | → | ▼ 3/4/5 20% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Calculated Damage Coefficient | 1.2 | → | ▼ 1 17% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| P | AP Ratio | 0.4 | → | ▲ 0.5 25% | |
| W | Heal Percent | 0.08/0.1/0.12/0.14/0.16 | → | ▲ 0.08/0.11/0.14/0.17/0.2 17% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| W | Bonus Health Ratio | 0.05/0.05/0.05/0.05/0.05 | → | ▲ 0.06/0.06/0.06/0.06/0.06 20% | |
| W | Heal Percent | 0.07/0.085/0.1/0.115/0.13 | → | ▲ 0.08/0.1/0.12/0.14/0.16 20% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 20/40/60/80/100 | → | ▼ 10/30/50/70/90 17% | |
| Q | Max Speed | 0.2/0.28/0.36/0.44/0.52 | → | ▼ 0.16/0.24/0.32/0.4/0.48 11% | |
| Q | Min Speed | 0.1/0.14/0.18/0.22/0.26 | → | ▼ 0.08/0.12/0.16/0.2/0.24 11% | |
| W | Base Damage | 10/35/60/85/110 | → | ▼ 5/30/55/80/105 8% | |
| W | Bonus Health Ratio | 0.06/0.06/0.06/0.06/0.06 | → | ▼ 0.05/0.05/0.05/0.05/0.05 17% | |
| E | Monster Damage Cap | 750/750/750/750/750 | → | ▼ 650/650/650/650/650 13% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 580 | → | ▲ 650 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| Q | Cast range | 100/100/100/100/100 | → | ▲ 300/300/300/300/300 200% | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 14/13/12/11/10 |
Show the earlier 29 patches, back to V1.0.0.131
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 300/300/300/300/300 | → | ▼ 100/100/100/100/100 67% | |
| Q | Cooldown | 12/12/12/12/12 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 3.5 17% | ||
| E | Cooldown | 15/15/15/15/15 | → | ▲ 13/13/13/13/13 13% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| R | Tower Damage | 600/900/1200 | → | ▼ 500/700/900 22% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| E | Monster Damage Cap | 150/300/450/600/750 | → | ▲ 750/750/750/750/750 67% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 14/13/12/11/10 | → | ● 12/12/12/12/12 0% | |
| Q | Max Speed | 20/28/36/44/52 | → | ▲ 20/30/40/50/60 11% | |
| Q | Min Speed | 10/14/18/22/26 | → | ▲ 10/15/20/25/30 11% | |
| E | Monster Damage Cap | 150/250/350/450/550 | → | ▲ 150/300/450/600/750 29% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| R | Cast range | 700/700/700 | → | ▼ 125/125/125 82% | |
| R | Cooldown | 140/120/120 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Max Speed | 30/40/50/60/70 | → | ▼ 20/28/36/44/52 28% | |
| Q | Min Speed | 15/20/25/30/35 | → | ▼ 10/14/18/22/26 28% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Attack speed | 0.66 | → | ▼ 0.625 5% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| AD per level | 3.3 | → | ▼ 3 9% | ||
| Armor per level | 3.5 | → | ▲ 4 14% | ||
| Attack range | 125 | → | ▲ 150 20% | ||
| Attack speed | 0.658 | → | ▲ 0.66 0% | ||
| Attack speed ratio | 0.658 | → | ▲ 0.7 6% | ||
| Base AD | 68 | → | ▼ 60 12% | ||
| Base HP Class-wide | 584.48 | → | ▼ 580 1% | ||
| Base MR | 32.1 | → | ▼ 32 0% | ||
| Base armor | 35 | → | ▼ 31 11% | ||
| HP per level Class-wide | 86 | → | ▲ 90 5% | ||
| HP regen | 1.6 | → | ▲ 1.8 12% | ||
| Move speed | 345 | → | ▼ 340 1% | ||
| Q | Cooldown | 12/11/10/9/8 | → | ▼ 14/13/12/11/10 20% | |
| Q | Cost | 40/40/40/40/40/40 | → | ▼ 50/50/50/50/50/50 25% | |
| W | Cast range | 10000/10000/10000/10000/10000 | → | ▼ 325/325/325/325/325 97% | |
| W | Cooldown | 0/0/0/0/0 | → | ▼ 5/5/5/5/5 | |
| W | Cost | 35/35/35/35/35/35 | → | ▼ 30/35/40/45/50/50 19% | |
| E | Base Damage | 60/105/150/195/240 | → | ▼ 80/110/140/170/200 7% | |
| E | Cast range | 425/425/425/425/425 | → | ▲ 1200/1200/1200/1200/1200 182% | |
| E | Cooldown | 11/11/11/11/11 | → | ▼ 15/15/15/15/15 36% | |
| E | Cost | 60/65/70/75/80/85 | → | ▲ 60/60/60/60/60/60 17% | |
| R | Cast range | 650/650/650 | → | ▲ 700/700/700 8% | |
| R | Cooldown | 0/0/0 | → | ▼ 140/120/120 |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 4/8/12/16/20 | → | ▲ 9/13/17/21/25 42% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| W | Cast range | 350/350/350/350/350 | → | ▲ 10000/10000/10000/10000/10000 | |
| W | Cooldown | 18/18/18/18/18 | → | ▲ 0/0/0/0/0 100% | |
| R | Cast range | 330/330/330 | → | ▲ 650/650/650 97% | |
| R | Cooldown | 90/80/70 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| R | Cooldown | 90/80/14 | → | ▼ 90/80/70 30% | |
| R | Cost | 100/100/100/0/0/0 | → | ▼ 100/100/100/100/100/100 100% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| E | Effect 7 | 140/140/140/140/140 | → | ▲ 200/200/200/200/200 43% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Q | Effect 2 | 30/35/40/45/50 | → | ▲ 30/37.5/45/52.5/60 12% | |
| Q | Effect 4 | 15/15/15/15/15 | → | ▲ 15/17.5/20/22.5/25 33% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.6184 | → | ▼ 1.6 1% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.092 | → | ▼ 1.6184 80% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 59.544 | → | ▲ 68 14% | ||
| Base armor Class-wide | 26.38 | → | ▲ 35 33% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| R | Effect 4 | 4/4/4 | → | ▲ 8/8/8 100% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.09 | → | ▲ 8.092 0% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 8/11/14/17/20 | → | ▼ 4/8/12/16/20 14% | |
| W | Effect 3 | 80/125/170/215/260 | → | ▼ 60/110/160/210/260 6% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54 | → | ▲ 59.544 10% | ||
| Base HP Class-wide | 440 | → | ▲ 584.48 33% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20.5 | → | ▲ 26.38 29% | ||
| Base mana Class-wide | 220 | → | ▲ 270.4 23% | ||
| HP regen Class-wide | 7 | → | ▲ 8.09 16% |
| Ability | What changed | Before | After | Since 10.11 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16.5 | → | ▲ 20.5 24% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Rolling Thunder | Bonus movement speed toward champions | 45% at all ranks | → | ● 30/35/40/45/50% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base attack speed | 0.625 | → | ▲ 0.658 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Majestic Roar | Minion/monster fear duration | 2 | → | ▲ 3 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base armor | 17.5 | → | ▲ 20 |
| Rolling Thunder | Base damage | 25/50/75/100/125 | → | ▲ 30/60/90/120/150 |
| Frenzy | Health ratio | 18%/health | → | ▼ 15% bonus health) |
| Majestic Roar | Base damage | 60/95/130/165/200 | → | ▲ 60/105/150/195/240 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Frenzy | Base damage | 90/140/190/240/290 | → | ▼ 80/125/170/215/260 |
| Frenzy | Health ratio | 20%/health | → | ▼ 18% bonus health) |