
Draven Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Draven has been touched in 29 of the 305 patches tracked here, across 34 individual values: 24 moved in their favour, 10 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less d
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | R Damage Reduction Per Hit | 0.08/0.08/0.08 | → | ▼ 0.05/0.05/0.05 37% | |
| R | R Min Damage Percent | 40/40/40 | → | ▲ 50/50/50 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 3.4 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.6 | → | ▼ 3 17% | ||
| Q | Effect 2 | 75/85/95/105/115 | → | ▼ 75/75/75/75/75 21% | |
| W | Effect 4 | 30/35/40/45/50 | → | ▼ 20/25/30/35/40 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 4 | 20/25/30/35/40 | → | ▲ 30/35/40/45/50 33% | |
| R | R Base Damage | 275/375/475 | → | ▲ 300/400/500 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Passive Gold Base | 10 | → | ▲ 25 150% | |
| P | Percent Of Stacks Lost | 75 | → | ▼ 50 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Passive Gold Base | 40 | → | ▼ 10 75% | |
| P | Passive Gold Per Stack | 2.5 | → | ▼ 2 20% | |
| Q | Total Damage | 45/50/55/60/65 | → | ▼ 40/45/50/55/60 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage | 40/45/50/55/60 | → | ▲ 45/50/55/60/65 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3.61 | → | ▼ 3.6 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage | 45/50/55/60/65 | → | ▼ 40/45/50/55/60 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Passive Gold Base | 25 | → | ▲ 40 60% | |
| P | Passive Gold Per Stack | 2 | → | ▲ 2.5 25% | |
| Q | AD Scaling | 0.7/0.8/0.9/1/1.1 | → | ▲ 0.75/0.85/0.95/1.05/1.15 6% | |
| Q | Effect 2 | 70/80/90/100/110 | → | ▲ 75/85/95/105/115 6% | |
| Q | Total Damage | 40/45/50/55/60 | → | ▲ 45/50/55/60/65 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.3 | → | ▲ 4.5 36% | ||
| Base HP Class-wide | 605 | → | ▲ 675 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▲ 62 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AD Scaling | 0.65/0.75/0.85/0.95/1.05 | → | ▲ 0.7/0.8/0.9/1/1.1 6% | |
| Q | Effect 2 | 65/75/85/95/105 | → | ▲ 70/80/90/100/110 6% | |
| Q | Total Damage | 35/40/45/50/55 | → | ▲ 40/45/50/55/60 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 574 | → | ▲ 605 5% | ||
| HP per level Class-wide | 88 | → | ▲ 90 2% |
Show the earlier 15 patches, back to V1.0.0.152
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 40/45/50/55/60 | → | ▲ 50/55/60/65/70 20% | |
| W | Effect 6 | -0.05/-0.056/-0.062/-0.069/-0.075 | → | ▼ -0.062/-0.069/-0.075/-0.081/-0.087 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | R Coefficient | 1.1/1.1/1.1 | → | ▲ 1.3/1.5/1.7 36% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 2.91 | → | ▲ 3.61 24% | ||
| Base AD Class-wide | 64 | → | ▼ 60 6% | ||
| Base HP Class-wide | 557.76 | → | ▲ 574 3% | ||
| Base armor Class-wide | 35 | → | ▼ 29 17% | ||
| HP per level Class-wide | 82 | → | ▲ 88 7% | ||
| HP regen Class-wide | 1.2 | → | ▼ 0.75 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.2352 | → | ▼ 1.2 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.176 | → | ▼ 1.2352 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55.8 | → | ▲ 64 15% | ||
| Base armor Class-wide | 25.544 | → | ▲ 35 37% | ||
| Q | Effect 5 | 30/35/40/45/50 | → | ▲ 35/40/45/50/55 12% | |
| E | Effect 1 | 70/105/140/175/210 | → | ▲ 75/110/145/180/215 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.175 | → | ▲ 6.176 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 45/55/65/75/85 | → | ▲ 65/75/85/95/105 31% | |
| W | Cost | 40/40/40/40/40 | → | ▲ 40/35/30/25/20 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 110/100/90 | → | ▲ 100/90/80 10% | |
| R | Cost | 120/120/120 | → | ▲ 100/100/100 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3.5 | → | ▼ 2.91 17% | ||
| Base AD Class-wide | 50.38 | → | ▲ 55.8 11% | ||
| Base mana Class-wide | 310.56 | → | ▲ 360.56 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 46.5 | → | ▲ 50.38 8% | ||
| Base HP Class-wide | 420 | → | ▲ 557.76 33% | ||
| Base armor Class-wide | 20 | → | ▲ 25.544 28% | ||
| Base mana Class-wide | 240 | → | ▲ 310.56 29% | ||
| HP regen Class-wide | 5 | → | ▲ 6.175 23% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Ratio f1 | 0 | → | ▲ 0.45/0.55/0.65/0.75/0.85 |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 305 | → | ▲ 330 |