
Graves Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Graves has been touched in 49 of the 308 patches tracked here, across 91 individual values: 55 moved in their favour, 35 against. Most recent change: patch 26.17.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Bonus AD Detonation Ratio | 0.55/0.7/0.85/1/1.15 | → | ▼ 0.45/0.6/0.75/0.9/1.05 12% | |
| Q | First AD Ratio | 0.65/0.65/0.65/0.65/0.65 | → | ▼ 0.55/0.55/0.55/0.55/0.55 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 68 | → | ▼ 66 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Armor Per Stack | 4/7/10/13/16 | → | ▲ 7/10/13/16/19 30% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Crit Damage Ratio | 0.45 | → | ▲ 0.5 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR | 32 | → | ▼ 30 6% | ||
| MR per level | 2.05 | → | ▼ 1.3 37% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 45/65/85/105/125 | → | ▲ 50/75/100/125/150 18% | |
| Q | Base Detonation Damage | 85/120/155/190/225 | → | ▲ 80/125/170/215/260 10% | |
| Q | Bonus AD Detonation Ratio | 0.4/0.65/0.9/1.15/1.4 | → | ▼ 0.55/0.7/0.85/1/1.15 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Bonus AD Detonation Ratio | 0.4/0.7/1/1.3/1.6 | → | ▼ 0.4/0.65/0.9/1.15/1.4 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 45/60/75/90/105 | → | ▲ 45/65/85/105/125 13% | |
| Q | Cooldown | 13/11.5/10/8.5/7 | → | ▲ 13/11.25/9.5/7.75/6 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 5 | 2/5/8/11/14 | → | ▲ 4/7/10/13/16 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Crit Damage Ratio | 0.4 | → | ▲ 0.45 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 5 | 4/7/10/13/16 | → | ▼ 2/5/8/11/14 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Crit Damage Ratio | 0.2667 | → | ▲ 0.4 50% | |
| R | Cooldown | 90/60/60 | → | ▲ 80/60/60 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 12/11/10/9/8 | → | ● 13/11.5/10/8.5/7 0% | |
| R | R Base Damage | 400/550/700 | → | ▲ 425/575/725 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.4 | → | ▲ 4.6 35% | ||
| Base HP Class-wide | 555 | → | ▲ 625 13% | ||
| HP per level Class-wide | 92 | → | ▲ 106 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
Show the earlier 41 patches, back to V1.0.0.128
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Crit Damage Ratio | 0.4 | → | ▼ 0.2667 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 5 | 6/9/12/15/18 | → | ▼ 4/7/10/13/16 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 60/60/60/60/60/60 | → | ▼ 80/80/80/80/80/80 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 66 | → | ▲ 68 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 4 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 64 | → | ▲ 66 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 68 | → | ▼ 64 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 5 | 8/11/14/17/20 | → | ▼ 6/9/12/15/18 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR | 30 | → | ▲ 32 7% | ||
| MR per level | 1 | → | ▲ 1.25 25% | ||
| Q | Cooldown | 13/12/11/10/9 | → | ▲ 12/11/10/9/8 9% | |
| Q | Cost | 60/65/70/75/80/85 | → | ▲ 60/60/60/60/60/60 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 18/17/16/15/14 | → | ▲ 16/15/14/13/12 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 66 | → | ▲ 68 3% | ||
| Base HP | 551.12 | → | ▲ 555 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 5 | 5/7.5/10/12.5/15 | → | ▲ 8/11/14/17/20 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 85/115/145/175/205 | → | ▲ 85/120/155/190/225 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 63 | → | ▲ 66 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 66 | → | ▼ 63 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 69 | → | ▼ 66 4% | ||
| R | Cooldown | 85/60/60 | → | ▼ 90/60/60 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 84 | → | ▲ 92 10% | ||
| R | Cooldown | 100/80/0 | → | ▼ 85/60/60 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.41 | → | ▲ 3 24% | ||
| MR per level | 0.5 | → | ▲ 1 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8 | → | ▼ 1.6 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 14/13/12/11/10 | → | ▲ 13/12/11/10/9 8% | |
| Q | Cost | 60/70/80/90/100 | → | ▲ 60/65/70/75/80 12% | |
| W | Effect 2 | 15/20/25/30/35 | → | ▲ 50/50/50/50/50 100% | |
| W | Effect 5 | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 0.5/0.5/0.5/0.5/0.5 67% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 60.83 | → | ▲ 69 13% | ||
| Base armor Class-wide | 24.376 | → | ▲ 33 35% | ||
| Q | Effect 1 | 40/55/70/85/100 | → | ▲ 45/60/75/90/105 7% | |
| Q | Effect 2 | 80/110/140/170/200 | → | ▲ 85/115/145/175/205 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen | 6.676 | → | ▲ 8 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 55/70/85/100/115 | → | ▼ 40/55/70/85/100 18% | |
| Q | Effect 2 | 80/125/170/215/260 | → | ▼ 80/110/140/170/200 18% | |
| Q | Effect 3 | 0.4/0.6/0.8/1/1.2 | → | ▲ 0.4/0.7/1/1.3/1.6 25% | |
| R | Cooldown | 100/90/80 | → | ▼ 120/100/80 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.675 | → | ▲ 6.676 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 5 | 10/15/20/25/30 | → | ▼ 5/7.5/10/12.5/15 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 70/80/90/100/0 | → | ▼ 60/70/80/90/100 18% | |
| Q | Effect 1 | 80/125/170/215/260 | → | ▼ 55/70/85/100/115 50% | |
| Q | Effect 2 | 0.4/0.6/0.8/1/1.2 | → | ▲ 80/125/170/215/260 | |
| Q | Effect 3 | 50/50/50/50/50 | → | ▼ 0.4/0.6/0.8/1/1.2 98% | |
| Q | Effect 4 | 1/1/1/1/1 | → | ▲ 50/50/50/50/50 | |
| W | Cost | 75/80/85/90/0 | → | ▼ 70/75/80/85/90 21% | |
| W | Effect 1 | 15/20/25/30/35 | → | ▲ 60/110/160/210/260 | |
| E | Cost | 40/40/40/40/0 | → | ▼ 40/40/40/40/40 25% | |
| E | Effect 1 | 4/4/4/4/4 | → | ▲ 30/40/50/60/70 | |
| E | Effect 2 | 20/25/30/35/40 | → | ▼ 4/4/4/4/4 87% | |
| E | Effect 3 | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 20/25/30/35/40 | |
| E | Effect 4 | 10/15/20/25/30 | → | ▼ 0.5/0.5/0.5/0.5/0.5 98% | |
| R | Cost | 100/100/0 | → | ▼ 100/100/100 50% | |
| R | Effect 1 | 200/320/440 | → | ▲ 250/400/550 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 85/145/205/265/325 | → | ▼ 80/125/170/215/260 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Move speed | 345 | → | ▼ 340 1% | ||
| Q | Cost | 55/60/65/70/0 | → | ▼ 70/80/90/100/0 36% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3.1 | → | ▼ 2.41 22% | ||
| Armor per level | 3.2 | → | ▲ 3.4 6% | ||
| Attack range | 525 | → | ▼ 425 19% | ||
| Base AD Class-wide | 54.208 | → | ▲ 60.83 12% | ||
| Move speed | 330 | → | ▲ 345 5% | ||
| Q | Cast range | 700/700/700/700/700 | → | ▲ 925/925/925/925/925 32% | |
| Q | Cooldown | 12/11/10/9/8 | → | ▼ 14/13/12/11/10 20% | |
| Q | Cost | 60/70/80/90/100 | → | ▲ 55/60/65/70/0 38% | |
| W | Cooldown | 20/19/18/17/16 | → | ▼ 26/24/22/20/18 22% | |
| W | Cost | 70/75/80/85/90 | → | ▲ 75/80/85/90/0 18% | |
| E | Cooldown | 22/20/18/16/14 | → | ▲ 18/17/16/15/14 11% | |
| E | Cost | 40/40/40/40/40 | → | ▲ 40/40/40/40/0 20% | |
| R | Cost | 100/100/100 | → | ▲ 100/100/0 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 60/95/130/165/200 | → | ▼ 60/90/120/150/180 8% | |
| Q | Effect 4 | 40/40/40/40/40 | → | ▲ 50/50/50/50/50 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 51 | → | ▲ 54.208 6% | ||
| Base HP Class-wide | 410 | → | ▲ 551.12 34% | ||
| Base armor Class-wide | 19 | → | ▲ 24.376 28% | ||
| Base mana Class-wide | 255 | → | ▲ 322.2 26% | ||
| HP regen Class-wide | 5.5 | → | ▲ 6.675 21% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 4 | 35/35/35/35/35 | → | ▲ 40/40/40/40/40 14% | |
| R | Effect 1 | 250/350/450 | → | ▲ 250/400/550 14% | |
| R | Effect 2 | 200/280/360 | → | ▲ 200/320/440 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 15 | → | ▲ 19 27% | ||
| E | Cost | 50/50/50/50/50 | → | ▲ 40/40/40/40/40 20% | |
| R | Effect 2 | 140/250/360 | → | ▲ 200/280/360 12% | |
| R | Ratio f1 | 1.4 | → | ▲ 1.5 7% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 305 | → | ▲ 330 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Base attack speed | 0.638 | → | ▼ 0.625 |
| Quickdraw | Attack speed | 40/50/60/70/80% | → | ▼ 30/40/50/60/70% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Smoke Screen | Sight reduction range | 800 | → | ▼ 675 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Buckshot | Base damage | 60/105/150/195/240 | → | ▼ 60/95/130/165/200 |
| Buckshot | Damage per extra bullet | 25% | → | ▲ 35% |
| Smoke Screen | Duration | 5 | → | ▼ 4 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Buckshot | Mana cost | 60/65/70/75/80 | → | ▲ 60/70/80/90/100 |
| Collateral Damage | Initial damage | 250/375/500 | → | ▼ 250/350/450 |
| Collateral Damage | Explosion damage | 140/275/400 | → | ▼ 140/250/360 |
| Collateral Damage | Cooldown | 80/70/60 | → | ▲ 100/90/80 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 550 | → | ▼ 525 |
| Stats | Base mana | 342 | → | ▼ 295 |
| Buckshot | damage per additional missile | 30% | → | ▼ 25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| True Grit | Buff duration | 4 | → | ▼ 3 seconds |
| True Grit | Armor and magic resistance per stack | 4 at max level. (?) | → | ▼ 3 |
| Buckshot | Extra damage per additional projectile | 35% | → | ▼ 30% |