
Vayne Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Vayne has been touched in 35 of the 305 patches tracked here, across 38 individual values: 21 moved in their favour, 16 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Bonus Attack Damage | 40/55/70 | → | ▲ 50/65/80 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Movement Speed | 45 | → | ▼ 30 33% | |
| Q | Cooldown | 4/3.5/3/2.5/2 | → | ▼ 6/5/4/3/2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Movement Speed | 30 | → | ▲ 45 50% | |
| Q | Duration | 7/7/7/7/7 | → | ▼ 3/3/3/3/3 57% | |
| Q | Total AD Ratio | 0.6/0.65/0.7/0.75/0.8 | → | ▲ 0.75/0.85/0.95/1.05/1.15 36% | |
| W | Max Health Ratio | 0.04/0.06/0.08/0.1/0.12 | → | ▲ 0.06/0.07/0.08/0.09/0.1 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 2.36 | → | ▼ 2.35 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 585 | → | ▼ 550 6% | ||
| W | Max Health Ratio | 0.04/0.065/0.09/0.115/0.14 | → | ▼ 0.04/0.06/0.08/0.1/0.12 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.4 | → | ▲ 4.6 35% | ||
| Base HP Class-wide | 515 | → | ▲ 585 14% | ||
| HP per level Class-wide | 89 | → | ▲ 103 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Bonus Attack Damage | 50/65/80 | → | ▼ 40/55/70 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Bonus Attack Damage | 40/55/70 | → | ▲ 50/65/80 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total AD Ratio | 0.5/0.55/0.6/0.65/0.7 | → | ▲ 0.6/0.65/0.7/0.75/0.8 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Bonus Attack Damage | 30/40/50 | → | ▲ 40/55/70 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Stun Damage | 1/1/1/1/1 | → | ▲ 1.5/1.5/1.5/1.5/1.5 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 6/6/6/6/6 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 7 | 50/50/50 | → | ▼ 40/50/50 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 6/5/4/3/2 | → | ▲ 4/3.5/3/2.5/2 25% |
Show the earlier 29 patches, back to V1.0.0.118
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 0.04/0.06/0.08/0.1/0.12 | → | ▲ 0.04/0.065/0.09/0.115/0.14 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 1.66 | → | ▲ 2.36 42% | ||
| Base AD Class-wide | 64 | → | ▼ 60 6% | ||
| Base HP Class-wide | 498.44 | → | ▲ 515 3% | ||
| Base armor Class-wide | 28 | → | ▼ 23 18% | ||
| HP per level Class-wide | 83 | → | ▲ 89 7% | ||
| HP regen Class-wide | 1.1 | → | ▼ 0.7 36% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.0848 | → | ▲ 1.1 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.424 | → | ▼ 1.0848 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55.88 | → | ▲ 64 15% | ||
| Base armor Class-wide | 19.012 | → | ▲ 28 47% | ||
| E | Effect 1 | 45/80/115/150/185 | → | ▲ 50/85/120/155/190 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/35/40/45/50 | → | ▲ 50/55/60/65/70 50% | |
| W | Effect 1 | 6/7.5/9/10.5/12 | → | ▼ 4/6/8/10/12 11% | |
| W | Effect 2 | 40/60/80/100/120 | → | ● 50/65/80/95/110 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 7/7/7/7/7 | → | ▲ 30/35/40/45/50 | |
| Q | Effect 2 | 30/35/40/45/50 | → | ▼ 1/1/1/1/1 98% | |
| Q | Effect 3 | 4/4/4/4/4 | → | ▲ 7/7/7/7/7 75% | |
| E | Effect 2 | 45/80/115/150/185 | → | ▼ 100/100/100/100/100 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cast range | 710/710/710/710/710 | → | ▼ 550/550/550/550/550 23% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.42 | → | ▲ 5.424 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 30/40/50/60/70 | → | ▼ 30/35/40/45/50 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 30/35/40/45/50 | → | ▲ 30/40/50/60/70 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3.25 | → | ▼ 1.66 49% | ||
| Base AD Class-wide | 50.46 | → | ▲ 55.88 11% | ||
| Q | Effect 3 | 6/6/6/6/6 | → | ▼ 4/4/4/4/4 33% | |
| W | Effect 1 | 4/5/6/7/8 | → | ▲ 6/7.5/9/10.5/12 50% | |
| W | Effect 2 | 20/30/40/50/60 | → | ▲ 40/60/80/100/120 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 53.46 | → | ▼ 50.46 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 55/60/65/70/75 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 50 | → | ▲ 53.46 7% | ||
| Base HP Class-wide | 359 | → | ▲ 498.44 39% | ||
| Base armor Class-wide | 13.3 | → | ▲ 19.012 43% | ||
| Base mana Class-wide | 173 | → | ▲ 231.8 34% | ||
| HP regen Class-wide | 4.5 | → | ▲ 5.42 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 0/0/0/0/0 | → | ▼ 6/6/6/6/6 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 1 | 25/40/55 | → | ▲ 30/50/70 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 9.3 | → | ▲ 13.3 43% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cast range | 650/650/650/650/650 | → | ▲ 710/710/710/710/710 9% | |
| R | Cooldown | 70/70/70 | → | ▼ 100/85/70 21% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Mana per level | 27 | → | ▲ 35 |
| Tumble | Mana cost | 40 | → | ▼ 30 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 305 | → | ▲ 330 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 300 | → | ▲ 305 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base movement speed | 305 | → | ▼ 300 |
| Night Hunter | Bonus movement speed | 40 | → | ▼ 30 |
| Tumble | Bonus damage | 40/45/50/55/60% AD | → | ▼ 30/35/40/45/50% AD |
| Final Hour | Tumble stealth duration | 1.5 | → | ▼ 1 second |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Tumble | Bonus damage | 55/60/65/70/75% AD | → | ▼ 40/45/50/55/60% AD |
| Condemn | Base damage | 50/90/130/170/210 | → | ▼ 45/80/115/150/185 |
| Final Hour | Night Hunter bonus movement speed while active | 400%/120 from 160 | → | ▼ 300% |
| Final Hour | Bonus AD | 35/55/75 | → | ▼ 25/40/55 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 555 | → | ▼ 550 |
| Stats | Base movement speed | 310 | → | ▼ 305 |
| Tumble | Mana cost | 35 | → | ▲ 40 |
| Silver Bolts | Base damage | 30/40/50/60/70 | → | ▼ 20/30/40/50/60 |
| Condemn | Base damage | 60/100/140/180/220 | → | ▼ 50/90/130/170/210 |
| Ability | What changed | Before | After |
|---|