
Shyvana Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Shyvana has been touched in 42 of the 305 patches tracked here, across 98 individual values: 44 moved in their favour, 52 against. Most recent change: patch 26.10.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Takedowns on enemy champions, large minions, and large monsters grant Shyvana Scalemail stacks, improving her defenses.
Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target.
Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion.
Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire.
Shyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.
The kit this replaced
Reworked in patch 26.6. Icons are the originals, still served by Data Dragon at version 6.23.1.
Every change, newest first
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| HP per level | 100 | → | ▼ 95 5% | ||
| W | Cooldown | 13/12/11/10/9 | → | ▼ 13/12.25/11.5/10.75/10 5% | |
| W | Shield | 75/95/115/135/155 | → | ▼ 60/80/100/120/140 13% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 4 33% | ||
| Attack speed | 0.625 | → | ▲ 0.638 2% | ||
| Attack speed ratio | 0.69 | → | ▼ 0.638 8% | ||
| Q | Calc Damage Coefficient | 0.25 | → | ▲ 0.3 20% | |
| Q | Cooldown Reduction | 1/1/1/1/1 | → | ▼ 0.5/0.5/0.5/0.5/0.5 50% | |
| W | Cooldown | 14/13.5/13/12.5/12 | → | ▲ 13/12/11/10/9 15% | |
| W | Damage Coefficient | 0.2 | → | ▲ 0.65 225% | |
| W | Shield | 60/80/100/120/140 | → | ▲ 75/95/115/135/155 15% | |
| E | Base Damage | 80/110/140/170/200 | → | ▼ 50/65/80/95/110 43% | |
| E | Cooldown | 12/11.5/11/10.5/10 | → | ▲ 12/11/10/9/8 9% | |
| E | Slow Amount | 0.2/0.25/0.3/0.35/0.4 | → | ▲ 0.3/0.3/0.3/0.3/0.3 0% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| R | Fury Gain Per Ult Haste | 0.015/0.015/0.015 | → | ▼ 0.01/0.01/0.01 33% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.55 | → | ▼ 4 12% | ||
| Attack range | 125 | → | ▲ 150 20% | ||
| Attack speed | 0.658 | → | ▼ 0.625 5% | ||
| Attack speed ratio | 0.658 | → | ▲ 0.69 5% | ||
| Base AD | 66 | → | ▼ 62 6% | ||
| Base HP | 665 | → | ▼ 625 6% | ||
| Base armor | 38 | → | ▼ 35 8% | ||
| HP per level | 104 | → | ▼ 100 4% | ||
| HP regen | 1.7 | → | ▼ 1.4 18% | ||
| MR per level | 1.5 | → | ▲ 2.05 37% | ||
| P | Cast range | 20 | → | ▼ 0 100% | |
| Q | Cast range | 650/650/650/650/650 | → | ▲ 25000/25000/25000/25000/25000 | |
| Q | Cooldown | 8/7.5/7/6.5/6 | → | ▼ 10/9/8/7/6 14% | |
| W | Cast range | 325/325/325/325/325 | → | ▲ 350/350/350/350/350 8% | |
| W | Cooldown | 12/12/12/12/12 | → | ▼ 14/13.5/13/12.5/12 8% | |
| E | Base Damage | 85/125/165/205/245 | → | ▼ 80/110/140/170/200 15% | |
| E | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 800/800/800/800/800 97% | |
| E | Cooldown | 12/11/10/9/8 | → | ▼ 12/11.5/11/10.5/10 10% | |
| R | Cast range | 850/850/850 | → | ▲ 1050/1050/1050 24% | |
| R | Fury Drain Per Second | 5/5/5 | → | ▲ 6.6667/6.6667/6.6667 33% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| P | Bonus Resists Per Stack HA | 1 | → | ▲ 1.5 50% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| MR per level | 2.05 | → | ▼ 1.5 27% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| W | MS AP Ratio | 0.0012/0.0012/0.0012/0.0012/0.0012 | → | ▼ 0.001/0.001/0.001/0.001/0.001 17% | |
| R | Damage Calc Coefficient | 1.3 | → | ▼ 1 23% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| E | Dragon Explosion Calc Coefficient | 0.5 | → | ▼ 0.2 60% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| E | Base Damage | 60/100/140/180/220 | → | ▲ 85/125/165/205/245 18% | |
| E | Damage Calc Coefficient | 0.4 | → | ▲ 0.5 25% | |
| E | Dragon Damage Per Second Calc Coefficient | 0.1 | → | ▲ 0.3 200% | |
| E | Dragon Explosion Calc Coefficient | 0.3 | → | ▲ 0.5 67% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Q | Bonus AS | 40/45/50/55/60 | → | ▲ 50/55/60/65/70 20% | |
| Q | First Hit Damage Calc Coefficient | 0.35 | → | ▲ 0.5 43% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| W | Damage Per Tick | 20/32/45/57/70 | → | ▼ 20/30/40/50/60 11% | |
| W | Damage Per Tick Calc Coefficient | 0.3 | → | ▼ 0.2 33% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| AD per level | 3.4 | → | ▼ 3 12% | ||
| HP per level | 109 | → | ▼ 104 5% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| P | Cast range | 0 | → | ▲ 20 | |
| Q | Cooldown | 7/6.5/6/5.5/5 | → | ▼ 8/7.5/7/6.5/6 17% | |
| Q | Second Hit Damage | 0.2/0.35/0.5/0.65/0.8 | → | ▲ 0.2/0.4/0.6/0.8/1 20% | |
| E | Percent HP Damage | 0.03/0.03/0.03/0.03/0.03 | → | ▲ 3/3/3/3/3 |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| E | Percent HP Damage | 0.035/0.035/0.035/0.035/0.035 | → | ▼ 0.03/0.03/0.03/0.03/0.03 14% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| W | Damage Per Tick Calc Coefficient | 0.2 | → | ▲ 0.3 50% | |
| E | Damage Calc Coefficient | 0.3 | → | ▲ 0.4 33% | |
| E | Percent HP Damage | 0.0375/0.0375/0.0375/0.0375/0.0375 | → | ▼ 0.035/0.035/0.035/0.035/0.035 7% | |
| R | Damage Calc Coefficient | 1 | → | ▲ 1.3 30% |
Show the earlier 31 patches, back to V1.0.0.134
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.35 | → | ▲ 4.55 36% | ||
| Base HP Class-wide | 595 | → | ▲ 665 12% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| P | Cast range | 20 | → | ▼ 0 100% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/8/7/6/5 | → | ▲ 7/6.5/6/5.5/5 14% | |
| Q | First Hit Damage Calc Coefficient | 0.25 | → | ▲ 0.35 40% | |
| Q | Second Hit Damage Calc Coefficient | 0.15 | → | ▲ 0.25 67% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Q | First Hit Damage Calc Coefficient | 1 | → | ▼ 0.25 75% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| E | Ground Mark Radius | 220/240/260/280/300 | → | ▲ 345/345/345/345/345 33% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| E | Max Damage Vs Monsters | 100/100/100/100/100 | → | ▲ 150/150/150/150/150 50% | |
| E | Percent HP Damage | 0.0325/0.0325/0.0325/0.0325/0.0325 | → | ▲ 0.0375/0.0375/0.0375/0.0375/0.0375 15% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| E | Percent HP Damage | 0.025/0.025/0.025/0.025/0.025 | → | ▲ 0.0325/0.0325/0.0325/0.0325/0.0325 30% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| AD per level | 2.8 | → | ▲ 3.4 21% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| AD per level | 3.4 | → | ▼ 2.8 18% | ||
| Q | Effect 1 | 40/55/70/85/100 | → | ▼ 20/35/50/65/80 29% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.72 | → | ▼ 1.7 1% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.6 | → | ▼ 1.72 80% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Base AD | 69 | → | ▼ 66 4% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 60.712 | → | ▲ 69 14% | ||
| Base armor Class-wide | 29 | → | ▲ 38 31% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Base armor | 27.628 | → | ▲ 29 5% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Base HP | 594.6 | → | ▲ 595 0% | ||
| HP regen | 8.59 | → | ▲ 8.6 0% | ||
| E | Ratio a1 | 0.6 | → | ▼ 0.3 50% | |
| R | Cast range | 1000/1000/1000 | → | ▼ 850/850/850 15% | |
| R | Effect 1 | 175/300/425 | → | ▼ 150/250/350 17% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Q | Effect 2 | 30/30/30/30/30 | → | ▲ 250/250/250/250/250 | |
| Q | Effect 3 | 30/20/25/30/35 | → | ▼ 0.5/0.5/0.5/0.5/0.5 98% | |
| W | Effect 3 | 40/55/70/85/100 | → | ▼ 0.85/0.85/0.85/0.85/0.85 99% | |
| E | Effect 2 | 15/25/35/45/55 | → | ▼ 5/5/5/5/5 86% | |
| E | Effect 3 | 15/15/15/15/15 | → | ▲ 100/100/100/100/100 | |
| R | Effect 5 | 100/100/100 | → | ▲ 1100/1100/1100 |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| R | Effect 3 | 1/2/3 | → | ▼ 1/1.5/2 25% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 80/85/90/95/100 | → | ▼ 40/55/70/85/100 22% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 20/35/50/65/80 | → | ▼ 20/32/45/57/70 10% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 10/9/8/7/6 | → | ▲ 9/8/7/6/5 12% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55 | → | ▲ 60.712 10% | ||
| Base HP Class-wide | 435 | → | ▲ 594.6 37% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 22 | → | ▲ 27.628 26% | ||
| HP regen Class-wide | 7.25 | → | ▲ 8.59 18% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 0/0/0/0/0 | → | ▼ 12/12/12/12/12 |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 18 | → | ▲ 22 22% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 25/40/55/70/85 | → | ▼ 20/35/50/65/80 9% | |
| E | Effect 1 | 80/115/150/185/220 | → | ▼ 60/100/140/180/220 7% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| R | Effect 1 | 200/300/400 | → | ● 175/300/425 0% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| W | Ratio f1 | 0.2 | → | ▼ 0 100% | |
| E | Effect 1 | 80/125/170/215/260 | → | ▼ 80/115/150/185/220 12% | |
| R | Effect 2 | 10/15/20 | → | ▼ 2/2/2 87% | |
| R | Effect 3 | 2/2/2 | → | ● 1/2/3 0% | |
| R | Effect 4 | 6/6/6 | → | ▼ 5/5/5 17% |
| Ability | What changed | Before | After | Since 26.6 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 80/110/140/170/200 | → | ▲ 80/125/170/215/260 21% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 325 | → | ▲ 350 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Fury of the Dragonborn | Maximum Burnout duration extension | 6 | → | ▼ 4 seconds |
| Dragon's Descent | Passive bonus resistances | 15/20/25 | → | ▼ 10/15/20 |
| Ability | What changed | Before | After |
|---|