
Udyr Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Udyr has been touched in 31 of the 305 patches tracked here, across 78 individual values: 28 moved in their favour, 50 against. Most recent change: patch 26.9.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Udyr has four basic Abilities that swap between Stances and can Recast an Ability to renew it with additional benefits. Additionally, after using an Ability, Udyr's next two Attacks gain Attack Speed.
Udyr gains attack speed and his next two attacks deal bonus physical damage. Recast: Gain even more attack speed, and the next two attacks call lightning to strike the target.
Udyr gains a shield and his next two attacks heal him. Recast: Gain an even bigger shield and heal based on max health over the next couple seconds.
Udyr gains movement speed and his first attack against each target will Stun them. Recast: Gain even more movement speed and immunity to immobilizing effects for a couple seconds.
Udyr surrounds himself in a glacial storm, damaging and slowing nearby enemies. Recast: Empower and unleash the storm, causing it to track enemies and deal additional damage.
The kit this replaced
Reworked in patch 12.16. Icons are the originals, still served by Data Dragon at version 10.25.1.
Every change, newest first
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 5/13/21/29/37 | → | ▼ 6/12/18/24/30 14% | |
| Q | Max HP AD Ratio | 0.0004/0.0004/0.0004/0.0004/0.0004 | → | ▼ 0.0003/0.0003/0.0003/0.0003/0.0003 13% | |
| Q | On Hit Damage Coefficient | 0.25 | → | ▼ 0.2 20% | |
| Q | Q 2 Max HP AD Ratio | 0.0007/0.0007/0.0007/0.0007/0.0007 | → | ▼ 0.0005/0.0005/0.0005/0.0005/0.0005 29% | |
| W | Recast Shield Coefficient | 0.08 | → | ▲ 1 |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 5/11/17/23/29 | → | ▲ 5/13/21/29/37 24% | |
| W | Shield Base | 45/60/75/90/105 | → | ▲ 45/65/85/105/125 13% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | Pulse Damage Coefficient | 0.3 | → | ▲ 0.35 17% | |
| R | Pulse Damage End Value | 30 | → | ▲ 40 33% | |
| R | Storm Base Damage | 34/48/62 | → | ▲ 36/52/68 8% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | Percent HP Blast End Value | 0.16 | → | ▼ 0.14 12% | |
| R | Storm Base Damage | 38/56/74 | → | ▼ 34/48/62 14% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Q | Monster Cap Number | 20 | → | ▼ 15 25% | |
| E | Move Speed | 0.3/0.37/0.44/0.51/0.58 | → | ▼ 0.25/0.31/0.37/0.43/0.49 16% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Base armor | 34 | → | ▼ 31 9% | ||
| HP per level | 98 | → | ▼ 92 6% | ||
| Q | Attack Speed Base | 0.2/0.3/0.4/0.5/0.6 | → | ▲ 0.2/0.32/0.44/0.56/0.68 10% | |
| Q | Max HP AD Ratio | 0.0005/0.0005/0.0005/0.0005/0.0005 | → | ▼ 0.0004/0.0004/0.0004/0.0004/0.0004 20% | |
| Q | On Hit Damage Coefficient | 0.3 | → | ▼ 0.25 17% | |
| R | Storm Base Damage | 40/60/80 | → | ▼ 38/56/74 7% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 5/13/21/29/37 | → | ▼ 5/11/17/23/29 19% | |
| Q | Max HP AD Ratio | 0.0006/0.0006/0.0006/0.0006/0.0006 | → | ▼ 0.0005/0.0005/0.0005/0.0005/0.0005 17% | |
| Q | Max HP On Hit Base | 0.03/0.044/0.058/0.072/0.086 | → | ▼ 0.03/0.04/0.05/0.06/0.07 14% | |
| Q | On Hit Damage Coefficient | 0.2 | → | ▲ 0.3 50% | |
| Q | Q 2 Max HP AD Ratio | 0.0009/0.0009/0.0009/0.0009/0.0009 | → | ▼ 0.0007/0.0007/0.0007/0.0007/0.0007 22% | |
| W | Cost | 45/45/45/45/45/45 | → | ▲ 40/40/40/40/40/40 11% | |
| E | Cost | 45/45/45/45/45/45 | → | ▲ 40/40/40/40/40/40 11% | |
| R | Storm Base Damage | 36/52/68 | → | ▲ 40/60/80 15% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Armor per level | 5.2 | → | ▼ 4.7 10% | ||
| HP per level | 106 | → | ▼ 98 8% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| AD per level | 5 | → | ▼ 4 20% | ||
| Attack speed | 0.658 | → | ▼ 0.65 1% | ||
| Attack speed ratio | 0.658 | → | ▼ 0.65 1% | ||
| Base AD | 64 | → | ▼ 62 3% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 594 | → | ▲ 664 12% | ||
| HP per level Class-wide | 92 | → | ▲ 106 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| W | Effect 3 | 0.025/0.025/0.025/0.025/0.025 | → | ▼ 0.02/0.02/0.02/0.02/0.02 20% | |
| W | Effect 4 | 0.05/0.05/0.05/0.05/0.05 | → | ▼ 0.04/0.04/0.04/0.04/0.04 20% | |
| W | Total Heal Tooltip Coefficient | 0.025 | → | ▼ 0.02 20% | |
| W | Total Shield Tooltip | 60/95/130/165/200 | → | ▼ 60/90/120/150/180 8% | |
| W | Total Shield Tooltip Coefficient | 0.5 | → | ▼ 0.45 10% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | Cone Damage | 95/140/185 | → | ▲ 110/160/210 14% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | Cone AP Ratio | 0.7/0.7/0.7 | → | ▲ 0.8/0.8/0.8 14% | |
| R | Cone Damage | 110/160/210 | → | ▼ 95/140/185 12% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Base AD | 66 | → | ▼ 64 3% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| HP per level | 99 | → | ▼ 92 7% | ||
| R | AoE Damage Per Tick | 23.75/35/46.25 | → | ▼ 20/30/40 14% | |
| R | Pulse Damage Level Up | 95/140/185 | → | ▼ 80/120/160 14% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | AoE Damage Per Tick | 25/37.5/50 | → | ▼ 23.75/35/46.25 7% | |
| R | Pulse Damage Level Up | 100/150/200 | → | ▼ 95/140/185 7% |
Show the earlier 29 patches, back to V1.0.0.63
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | AoE Damage Per Tick | 20/30/40 | → | ▲ 25/37.5/50 25% | |
| R | Pulse Damage Level Up | 80/120/160 | → | ▲ 100/150/200 25% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | Cone AP Ratio | 0.6/0.6/0.6 | → | ▲ 0.7/0.7/0.7 17% | |
| R | Cone Damage | 95/140/185 | → | ▲ 110/160/210 14% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Base HP | 593.32 | → | ▲ 594 0% | ||
| Move speed | 345 | → | ▲ 350 1% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Q | Effect 4 | 120/135/150/165/180 | → | ▼ 110/125/140/155/170 7% | |
| R | Cone Damage | 80/120/160 | → | ▲ 95/140/185 17% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6 | → | ▼ 1.2 80% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 58.286 | → | ▲ 66 13% | ||
| Base armor Class-wide | 25.47 | → | ▲ 34 33% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| AD per level | 3.2 | → | ▲ 5 56% | ||
| Q | Effect 4 | 120/130/140/150/160 | → | ▲ 120/135/150/165/180 7% | |
| R | Ratio a1 | 0.45 | → | ▲ 0.6 33% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| W | Effect 3 | 5/5/5/5/5 | → | ▼ 2.5/2.5/2.5/2.5/2.5 50% | |
| W | Effect 4 | 2.5/2.5/2.5/2.5/2.5 | → | ▼ 0.05/0.05/0.05/0.05/0.05 98% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Q | Cost | 50/50/50/50/50 | → | ▲ 45/45/45/45/45 10% | |
| W | Cost | 50/50/50/50/50 | → | ▲ 45/45/45/45/45 10% | |
| E | Cost | 50/50/50/50/50 | → | ▲ 45/45/45/45/45 10% | |
| R | Cost | 50/50/50/50/50 | → | ▲ 45/45/45/45/45 10% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Q | Cost | 47/44/41/38/35 | → | ▼ 50/50/50/50/50 22% | |
| Q | Effect 1 | 30/80/130/180/230 | → | ▼ 30/60/90/120/150 31% | |
| W | Cost | 47/44/41/38/35 | → | ▼ 50/50/50/50/50 22% | |
| E | Cost | 47/44/41/38/35 | → | ▼ 50/50/50/50/50 22% | |
| R | Cost | 47/44/41/38/35 | → | ▼ 50/50/50/50/50 22% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| R | Effect 2 | 25/60/95/130/165 | → | ▲ 40/80/120/160/200 26% | |
| R | Effect 5 | 5/5/5/5/5 | → | ▼ 4/4/4/4/4 20% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| HP regen | 8.71 | → | ▼ 6 31% | ||
| W | Effect 3 | 5/6/7/8/9 | → | ▼ 5/5/5/5/5 29% | |
| R | Effect 1 | 15/25/35/45/55 | → | ▼ 10/20/30/40/50 14% | |
| R | Effect 2 | 40/75/110/145/180 | → | ▼ 25/60/95/130/165 14% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 60/100/140/180/220 | → | ▼ 60/95/130/165/200 7% | |
| R | Effect 2 | 40/80/120/160/200 | → | ▼ 40/75/110/145/180 8% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 52.91 | → | ▲ 58.286 10% | ||
| Base HP Class-wide | 427 | → | ▲ 593.32 39% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 18.75 | → | ▲ 25.47 36% | ||
| Base mana Class-wide | 220 | → | ▲ 270.4 23% | ||
| HP regen Class-wide | 7.45 | → | ▲ 8.71 17% |
| Ability | What changed | Before | After | Since 12.16 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 14.75 | → | ▲ 18.75 27% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Tiger Stance | Active damage | 30/80/130/180/230 (+ 150% AD) | → | ● 30/80/130/180/230 (+ 120/130/140/150/160% AD) |
| Tiger Stance | Active attack speed | 15/20/25/30/35% | → | ▲ 30/40/50/60/70% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Mana cost of all stances | 55/50/45/40/35 | → | ▼ 47/44/41/38/35 |
| Turtle Stance | Shield | 60/95/130/165/200 | → | ▲ 60/100/140/180/220 |
| Bear Stance | Movement speed | 15/18/21/24/27% | → | ▲ 15/20/25/30/35% |
| Bear Stance | Movement speed duration | 2/2.5/3/3.5/4 | → | ▼ 2/2.25/2.5/2.75/3 seconds |
| Phoenix Stance | Ability power ratio on the fire cone | (+ 15% AP) | → | ▲ (+ 45% AP) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Turtle Stance | Shield health | 60/100/140/180/220 | → | ▼ 60/95/130/165/200 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Turtle Stance | Mana restore | 9/10.5/12/13.5/15% | → | ▼ 5/6/7/8/9% of damage dealt |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Tiger Stance | Attack damage ratio | (+ 170% AD) | → | ▼ (+ 150% AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stances | Mana cost | 75/65/55/45/35 | → | ▼ 55/50/45/40/35 |
| Phoenix Stance | Base activation damage | 10/18/26/34/42 | → | ▲ 15/25/35/45/55 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Tiger Stance | Base damage | 40/80/120/160/200 | → | ● 30/80/130/180/230 |
| Tiger Stance | Attack damage scaling | (+ 150% AD) | → | ▲ (+ 170% AD) |
| Tiger Stance | Persistent attack speed | 15/20/25/30/35% | → | ▲ 20/25/30/35/40% |
| Phoenix Stance | Breath damage | 50/95/140/185/230 | → | ▼ 40/80/120/160/200 |
| Phoenix Stance | Flame attack timer | 4 | → | ▼ every 3 attacks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Tiger Stance | Attack damage scaling | (+ 180/210/240/270/300% AD) | → | ▼ (+ 150% AD) all levels |
| Phoenix Stance | Base activation damage | 15/25/35/45/55 | → | ▼ 10/18/26/34/42 |
| Phoenix Stance | Base on hit damage | 40/80/120/160/200 | → | ▲ 50/90/130/170/210 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Monkey's Agility | Dodge bonus per stack | 4% | → | ▼ 3% |
| Tiger Stance | Bleed effect ratio | (+ 150/175/200/225/250% AD) | → | ▲ (+ 180/210/240/270/300% AD) |
| Tiger Stance | Attack speed bonus | 24/33/42/51/60% | → | ▲ 30/40/50/60/70% |
| Turtle Stance | Base shield health | 65/110/155/200/245 | → | ▼ 60/100/140/180/220 |
| Phoenix Stance | Flame attack timer | 3 | → | ▲ every 4 attacks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 315 | → | ▲ 320 |
| Turtle Stance | Mana restore | 6/7/8/9/10% | → | ▲ 9/10.5/12/13.5/15% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▼ 315 |
| Monkey's Agility | Bonus attack speed | 15% | → | ▼ 10% |
| Turtle Stance | Mana restore | 12/14/16/18/20% | → | ▼ 6/7/8/9/10% |
| Phoenix Stance | Activation ability power | 24/36/48/60/72 | → | ▼ 16/24/32/40/48 |
| Phoenix Stance | Activation damage | 12/18/24/30/36 | → | ▼ 8/12/16/20/24 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stances | Shared ability cooldown | 2.5 | → | ▼ 1.5 seconds |
| Monkey's Agility | Dodge chance | 6% | → | ▼ 4% |
| Bear Stance | Bonus movement speed | 18/22/26/30/34% | → | ▼ 15/18/21/24/27% |
| Phoenix Stance | When activated, Udyr's ability power is | — | → | ▲ by 24/36/48/60/72 and attack damage is increased by 12/18/24/30/36 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stances | Mana cost | 80/70/60/50/40 | → | ▼ 75/65/55/45/35 |
| Stances | Shared cooldown on abilities | 3 | → | ▼ 2.5 seconds |
| Stances | Reactivation cooldown on abilities | 9 | → | ▼ 6 seconds |
| Stats | Base health | 490 | → | ▲ 526 |
| Stats | Movement speed | 310 | → | ▲ 320 |
| Stats | Health per level | 83 | → | ▲ 99 |
| Stats | Mana per level | 25 | → | ▲ 30 |
| Stats | Damage per level | 2.4 | → | ▲ 3.2 |
| Stats | Health regen per level | 0.11 | → | ▲ 0.15 |
| Monkey's Agility | Attack speed per stack | 12% | → | ▲ 15% |
| Tiger Stance | Attack speed | 20/27.5/35/42.5/50% | → | ▲ 24/33/42/51/60% |
| Turtle Stance | Shield strength ability power ratio | (+ 35% AP) | → | ▲ (+ 50% AP) |
| Turtle Stance | Damage duration | 2 | → | ▲ 3 seconds |
| Bear Stance | Duration between stuns | 9/8/7/6/5 | → | ▼ 5 at all ranks |
| Bear Stance | Activation movement speed per rank | 6/12/18/24/30 | → | ▲ 18/22/26/30/34 |
| Phoenix Stance | Ability power scaling on both components of Phoenix stance | (+ 20% AP) | → | ▲ (+ 25% AP) |