
Kennen Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Kennen has been touched in 27 of the 305 patches tracked here, across 48 individual values: 28 moved in their favour, 19 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Kennen's abilities add one stack of Mark of the Storm to their target for 6 seconds. If the target reaches 3 stacks, it is stunned for 1.25 seconds and Kennen gains 25 Energy. The stun will be a diminished duration of 0.5 seconds if it occurs again within 6 seconds.
Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
Kennen morphs into a lightning form, enabling him to pass through units. Each enemy unit he touches takes damage and receives a Mark of the Storm.
Kennen summons a storm that strikes at nearby enemy champions for magical damage.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | AP Ratio | 0.225/0.225/0.225 | → | ▲ 0.25/0.25/0.25 11% | |
| R | Base Damage | 75/110/145 | → | ▲ 80/120/160 9% | |
| R | Kennen R Defenses | 40/60/80 | → | ▲ 50/75/100 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 100/80/80 | → | ▼ 120/120/120 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage Coefficient | 0.85 | → | ▼ 0.75 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 611 | → | ▼ 580 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cost | 100/95/90/85/80/75 | → | ▲ 80/80/80/80/80/80 9% | |
| R | Cooldown | 120/120/120 | → | ▲ 100/80/80 28% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 8/7/6/5/4 | → | ▲ 7/6.25/5.5/4.75/4 8% | |
| Q | Total Damage | 75/120/165/210/255 | → | ▲ 75/125/175/225/275 6% | |
| Q | Total Damage Coefficient | 0.75 | → | ▲ 0.85 13% | |
| E | damage to minions | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.65/0.65/0.65/0.65/0.65 30% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Base Damage Active | 60/85/110/135/160 | → | ▲ 70/95/120/145/170 9% | |
| W | Cooldown | 14/12/10/8/6 | → | ▲ 13/11.25/9.5/7.75/6 5% | |
| W | Effect 1 | 60/85/110/135/160 | → | ▲ 70/95/120/145/170 9% | |
| R | AP Ratio | 0.2/0.2/0.2 | → | ▲ 0.225/0.225/0.225 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.75 | → | ▲ 4.95 32% | ||
| Base HP Class-wide | 541 | → | ▲ 611 13% | ||
| HP per level Class-wide | 84 | → | ▲ 98 17% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 3 | 0.6/0.7/0.8/0.9/1 | → | ▼ 0.7/0.7/0.7/0.7/0.7 13% | |
| W | Total Damage Passive Coefficient | 0.25 | → | ▲ 0.35 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage | 85/130/175/220/265 | → | ▼ 75/120/165/210/255 6% | |
| Q | Total Damage Coefficient | 0.8 | → | ▼ 0.75 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage | 75/115/155/195/235 | → | ▲ 85/130/175/220/265 13% | |
| Q | Total Damage Coefficient | 0.75 | → | ▲ 0.8 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Total Damage Passive | 10/20/30/40/50 | → | ▲ 20/30/40/50/60 33% | |
| W | Total Damage Passive Coefficient | 0.2 | → | ▲ 0.25 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.3 | → | ▲ 3.75 14% | ||
| Attack speed | 0.69 | → | ▼ 0.625 9% | ||
| Base AD | 50.544 | → | ▼ 48 5% | ||
| E | attack speed | 0.3/0.4/0.5/0.6/0.7 | → | ▲ 0.4/0.5/0.6/0.7/0.8 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 65/95/125/155/185 | → | ▼ 60/85/110/135/160 12% | |
| W | Effect 2 | 15/20/25/30/35 | → | ▲ 10/20/30/40/50 20% | |
| W | Effect 3 | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.6/0.7/0.8/0.9/1 33% | |
| E | Effect 2 | 10/20/30/40/50 | → | ▲ 40/40/40/40/40 33% | |
| E | Effect 3 | 40/40/40/40/40 | → | ▼ 10/20/30/40/50 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.1184 | → | ▼ 1.1 2% |
Show the earlier 22 patches, back to V1.0.0.99
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.592 | → | ▼ 1.1184 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 535.72 | → | ▲ 541 1% | ||
| Base armor Class-wide | 24.3 | → | ▲ 29 19% | ||
| HP per level Class-wide | 79 | → | ▲ 84 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 40/50/60/70/80 | → | ▼ 15/20/25/30/35 58% | |
| W | Effect 3 | 0.4/0.5/0.6/0.7/0.8 | → | ● 0.6/0.6/0.6/0.6/0.6 0% | |
| E | Ratio a1 | 0.6 | → | ▲ 0.8 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.59 | → | ▲ 5.592 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 1 | 80/145/210 | → | ▼ 40/75/110 48% | |
| R | Effect 4 | 0.25/0.25/0.25 | → | ▲ 10/10/10 | |
| R | Ratio a1 | 0.4 | → | ▼ 0.2 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 3 | 5/5/5/5/5 | → | ▼ 0.4/0.5/0.6/0.7/0.8 88% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 65/60/55/50/45 | → | ▲ 60/55/50/45/40 9% | |
| W | Cast range | 900/900/900/900/900 | → | ▼ 725/725/725/725/725 19% | |
| W | Cost | 45/45/45/45/45 | → | ▲ 40/40/40/40/40 11% | |
| R | Effect 2 | 0.5/0.4/0.33 | → | ▲ 0.5/0.5/0.5 22% | |
| R | Effect 3 | 3/4/5 | → | ▼ 3/3/3 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 3 | 6/10/15 | → | ▼ 3/4/5 61% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 47 | → | ▲ 50.544 8% | ||
| Base HP Class-wide | 403 | → | ▲ 535.72 33% | ||
| Base armor Class-wide | 18 | → | ▲ 24.3 35% | ||
| HP regen Class-wide | 4.5 | → | ▲ 5.59 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 14 | → | ▲ 18 29% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 51.3 | → | ▼ 47 8% | ||
| HP regen | 4.65 | → | ▼ 4.5 3% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Slicing Maelstrom | Energy cost | 40 | → | ▼ 0 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack range | 575 | → | ▼ 550 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Thundering Shuriken | Cooldown | 7/6/5/4/3 | → | ▲ 8/7/6/5/4 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Thundering Shuriken | AP ratio | 66% AP | → | ▲ 75% AP) |
| Lightning Rush | AP ratio | 55% AP | → | ▲ 60% AP |
| Lightning Rush | Energy cost | 100 at all ranks | → | ▼ 100/95/90/85/80 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Mark of the Storm | Duration | 12 | → | ▼ 8 seconds |
| Electrical Surge | Range | 825 | → | ▼ 800 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Mark of the Storm | Stun duration | 1.25 | → | ▼ 1 second |
| Electrical Surge | AP ratio | 45% AP | → | ▲ 55% AP |
| Lightning Rush | Energy cost | 110 | → | ▼ 100 |
| Slicing Maelstrom | AP ratio | 33% AP | → | ▲ 40% AP |
| Slicing Maelstrom | Bolts | 6/8/10 (3-hits-per-target limit unchanged) | → | ▲ 6/10/15 |