
Zeri Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Zeri has been touched in 26 of the 305 patches tracked here, across 107 individual values: 53 moved in their favour, 54 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.
Zeri's Attacks are treated as Abilities and Burst Fire is treated as an Attack. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack will slow and deal bonus damage. Burst Fire shoots a burst of 7 rounds that deal attack damage to
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
Zeri dashes a short distance and energizes her next 3 shots of Burst Fire, causing them to pierce through enemies. She will vault and grind over any terrain she touches.
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies
Every change, newest first
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Q | Excess Attack Speed To AD Mult | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% | |
| R | Duration Increase Per Hit | 1.5/1.5/1.5 | → | ▲ 2.5/2.5/2.5 67% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Attack range | 500 | → | ▲ 550 10% | ||
| Q | Active AD Ratio | 1.04/1.08/1.12/1.16/1.2 | → | ▼ 1.02/1.04/1.06/1.08/1.1 5% | |
| Q | Excess Attack Speed To AD Mult | 0.7/0.7/0.7/0.7/0.7 | → | ▼ 0.5/0.5/0.5/0.5/0.5 29% | |
| Q | Passive Execute Threshold Coefficient | 0.18 | → | ▲ 0.2 11% | |
| Q | Passive Execute Threshold End Value | 150 | → | ▲ 160 7% | |
| Q | Passive Execute Threshold Start Value | 60 | → | ▲ 70 17% | |
| W | Critical Effectiveness | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.5/0.5/0.5/0.5/0.5 33% | |
| W | Total Damage Coefficient | 0.25 | → | ▲ 0.5 100% | |
| E | Bonus Damage Base | 17/19/21/23/25 | → | ▲ 22/24/26/28/30 24% | |
| E | Cooldown | 22/21/20/19/18 | → | ▼ 24/22.5/21/19.5/18 5% | |
| R | Base Bonus MS | 0.1/0.1/0.1 | → | ▲ 0.15/0.15/0.15 50% | |
| R | MS Percent | 0.01/0.01/0.01 | → | ▲ 0.015/0.015/0.015 50% | |
| R | Max Hypercharge Duration | 1.5/1.5/1.5 | → | ▲ 2.5/2.5/2.5 67% | |
| R | Total Active Damage Coefficient | 1 | → | ▼ 0.6 40% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| E | Bonus Damage Base | 20/22/24/26/28 | → | ▼ 17/19/21/23/25 12% | |
| R | Active Damage | 300/400/500 | → | ▼ 250/350/450 12% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| R | MS Percent | 0.005/0.005/0.005 | → | ▲ 0.01/0.01/0.01 100% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| R | Active Damage | 275/375/475 | → | ▲ 300/400/500 7% | |
| R | Chain AD Ratio | 0.3/0.3/0.3 | → | ▲ 0.4/0.4/0.4 33% | |
| R | Total Active Damage Coefficient | 0.85 | → | ▲ 1 18% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Q | Passive Max Charge Percent Health End Value | 0.15 | → | ▼ 0.11 27% | |
| Q | Passive Max Damage End Value | 200 | → | ▼ 160 20% | |
| Q | Passive Max Damage Start Value | 90 | → | ▼ 75 17% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Base HP | 630 | → | ▼ 600 5% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Base AD | 53 | → | ▲ 56 6% | ||
| R | Cooldown | 85/70/70 | → | ▲ 75/70/70 4% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| AD per level | 1.3 | → | ▲ 2 54% | ||
| W | Damage | 20/60/100/140/180 | → | ▲ 30/70/110/150/190 10% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Move speed | 335 | → | ▼ 330 1% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Move speed | 330 | → | ▲ 335 2% | ||
| E | Crit Chance Max Amp | 0.65/0.65/0.65/0.65/0.65 | → | ▲ 0.85/0.85/0.85/0.85/0.85 31% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| HP per level | 115 | → | ▼ 110 4% | ||
| P | Percent Shield Steal | 0.6 | → | ▼ 0.45 25% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| AD per level | 1.5 | → | ▼ 1.3 13% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Attack speed ratio | 0.568 | → | ▲ 0.625 10% | ||
| Base AD | 50 | → | ▲ 53 6% | ||
| Base HP | 600 | → | ▲ 630 5% | ||
| Base armor | 20 | → | ▲ 24 20% | ||
| HP per level | 109 | → | ▲ 115 6% | ||
| Move speed | 325 | → | ▲ 330 2% | ||
| P | Energized Duration | 3 | → | ▼ 2 33% | |
| Q | Active AD Ratio | 1/1.05/1.1/1.15/1.2 | → | ▲ 1.04/1.08/1.12/1.16/1.2 2% | |
| Q | Excess Attack Speed To AD Mult | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.7/0.7/0.7/0.7/0.7 17% | |
| W | Beam Cast Time | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.85/0.85/0.85/0.85/0.85 13% | |
| W | Damage | 20/55/90/125/160 | → | ▲ 20/60/100/140/180 11% | |
| W | Total Damage Coefficient | 0.4 | → | ▼ 0.25 38% | |
| E | Buff Duration | 6/6/6/6/6 | → | ▼ 5/5/5/5/5 17% | |
| E | Cooldown | 24/22.5/21/19.5/18 | → | ▲ 22/21/20/19/18 5% | |
| E | Cost | 80/80/80/80/80/80 | → | ▲ 90/85/80/75/70/70 2% | |
| E | Pen Damage Percent | 0.6/0.7/0.8/0.9/1 | → | ▲ 0.8/0.85/0.9/0.95/1 12% | |
| E | Reveal Range Over Walls | 850/850/850/850/850 | → | ▲ 1500/1500/1500/1500/1500 76% | |
| R | Active Damage | 250/350/450 | → | ▲ 275/375/475 7% | |
| R | Duration Increase Per Hit | 2/2/2 | → | ▼ 1.5/1.5/1.5 25% | |
| R | R Duration | 6/6/6 | → | ▼ 5/5/5 17% | |
| R | Stack Duration | 6/6/6 | → | ▼ 5/5/5 17% |
Show the earlier 11 patches, back to 12.3
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Q | Active AD Ratio | 1.05/1.1/1.15/1.2/1.25 | → | ▼ 1/1.05/1.1/1.15/1.2 4% | |
| W | Total Damage Coefficient | 0.6 | → | ▼ 0.4 33% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| R | Bonus Magic Damage | 15/20/25 | → | ▼ 10/15/20 25% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| R | MS Percent | 0.01/0.01/0.01 | → | ▼ 0.005/0.005/0.005 50% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Q | Active AD Ratio | 1.1/1.15/1.2/1.25/1.3 | → | ▼ 1.05/1.1/1.15/1.2/1.25 4% | |
| W | Damage | 10/45/80/115/150 | → | ▲ 20/55/90/125/160 12% | |
| W | Total Damage Coefficient | 0.7 | → | ▼ 0.6 14% | |
| E | Cooldown | 22/20.5/19/17.5/16 | → | ▼ 24/22.5/21/19.5/18 11% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Q | Active AD Ratio | 1.1/1.125/1.15/1.175/1.2 | → | ▲ 1.1/1.15/1.2/1.25/1.3 4% | |
| Q | Slow Duration | 1/1/1/1/1 | → | ▼ 0.25/0.25/0.25/0.25/0.25 75% | |
| Q | Slow Percent | 0.18/0.26/0.34/0.42/0.5 | → | ▲ 0.99/0.99/0.99/0.99/0.99 191% | |
| W | Cooldown | 13/12/11/10/9 | → | ▲ 12/11/10/9/8 9% | |
| W | Slow Percent | 0.3/0.4/0.5/0.6/0.7 | → | ▼ 0.3/0.35/0.4/0.45/0.5 20% | |
| E | CD Reduction Per Hit | 1/1/1/1/1 | → | ▼ 0.5/0.5/0.5/0.5/0.5 50% | |
| E | Cooldown | 26/24.5/23/21.5/20 | → | ▲ 22/20.5/19/17.5/16 17% | |
| R | Cooldown | 95/70/70 | → | ▲ 85/70/70 4% | |
| R | MS Percent | 0.015/0.015/0.015 | → | ▼ 0.01/0.01/0.01 33% | |
| R | Stacks Per Hit | 4/4/4 | → | ▲ 8/8/8 100% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 530 | → | ▲ 600 13% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Base HP | 500 | → | ▲ 530 6% | ||
| W | Slow Duration | 1/1.25/1.5/1.75/2 | → | ▲ 2/2/2/2/2 33% | |
| E | Cooldown | 28/26.5/25/23.5/22 | → | ▲ 26/24.5/23/21.5/20 8% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| AD per level | 2 | → | ▼ 1.5 25% | ||
| Base AD | 53 | → | ▼ 50 6% | ||
| Base armor | 22 | → | ▼ 20 9% | ||
| HP per level | 90 | → | ▲ 95 6% | ||
| W | Damage | 40/75/110/145/180 | → | ▼ 10/45/80/115/150 27% | |
| W | Total Damage Coefficient | 0.6 | → | ▲ 0.7 17% | |
| E | Cooldown | 23/23/23/23/23 | → | ▼ 28/26.5/25/23.5/22 9% | |
| R | Cooldown | 90/80/80 | → | ▲ 95/70/70 6% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Armor per level | 3.5 | → | ▼ 3 14% | ||
| Base AD | 58 | → | ▼ 53 9% | ||
| Base armor | 23 | → | ▼ 22 4% | ||
| HP per level | 85 | → | ▲ 90 6% | ||
| E | Cooldown | 23/22/21/20/19 | → | ▼ 23/23/23/23/23 10% | |
| E | Pen Damage Percent | 0.8/0.85/0.9/0.95/1 | → | ▼ 0.6/0.7/0.8/0.9/1 11% | |
| R | MS Percent | 0.02/0.02/0.02 | → | ▼ 0.015/0.015/0.015 25% | |
| R | Stacks Per Hit | 3/3/3 | → | ▲ 4/4/4 33% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Q | Excess Attack Speed To AD Mult | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% | |
| Q | Min Damage Coefficient | 0.04 | → | ▼ 0.03 25% | |
| Q | Min Damage End Value | 40 | → | ▼ 25 38% | |
| Q | Min Damage Start Value | 15 | → | ▼ 10 33% | |
| Q | Passive Execute Multiplier | 4/4/4/4/4 | → | ▲ 6/6/6/6/6 50% | |
| Q | Slow Duration | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1/1/1/1/1 33% | |
| Q | Slow Percent | 0.2/0.25/0.3/0.35/0.4 | → | ▲ 0.18/0.26/0.34/0.42/0.5 13% | |
| W | Slow Percent | 0.5/0.55/0.6/0.65/0.7 | → | ▼ 0.3/0.4/0.5/0.6/0.7 17% | |
| E | CD Reduction Per Hit | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1/1/1/1/1 33% | |
| E | Cooldown | 23/21.5/20/18.5/17 | → | ▼ 23/22/21/20/19 5% | |
| R | Base AS Percent | 0.35/0.4/0.45 | → | ▼ 0.3/0.3/0.3 25% |
| Ability | What changed | Before | After | Since 12.2 release | |
|---|---|---|---|---|---|
| Move speed | 330 | → | ▼ 325 2% | ||
| R | Bonus Magic Damage | 20/30/40 | → | ▼ 15/20/25 33% |