
Tahm Kench Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Tahm Kench has been touched in 32 of the 305 patches tracked here, across 98 individual values: 53 moved in their favour, 43 against. Most recent change: patch 26.9.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.
Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit.Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.
Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.
Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.Active: Convert all stored damage into a temporary shield.
Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.
Every change, newest first
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| E | Grey Health Healing Ratio Start Value | 0.45 | → | ▲ 0.6 33% | |
| R | Ally Speed Amount | 0.4/0.4/0.4 | → | ▲ 0.6/0.6/0.6 50% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| P | AP Ratio Per 100 Bonus HP | 0.015 | → | ▼ 0.0125 17% | |
| P | Total Damage Coefficient | 0.045 | → | ▼ 0.04 11% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| P | Total Damage Coefficient | 0.04 | → | ▲ 0.045 13% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 80/130/180/230/280 | → | ▼ 75/120/165/210/255 8% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Base armor | 42 | → | ▼ 39 7% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| P | AP Ratio Per 100 Bonus HP | 0.02 | → | ▼ 0.015 25% | |
| R | Total Shield Coefficient | 1.5 | → | ▼ 1 33% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| P | Total Damage Coefficient | 0.05 | → | ▼ 0.04 20% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| P | Total Damage Coefficient | 0.03 | → | ▲ 0.05 67% | |
| W | Champ Refund | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.4/0.425/0.45/0.475/0.5 12% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Percent Health Healing | 0.03/0.035/0.04/0.045/0.05 | → | ▲ 0.05/0.055/0.06/0.065/0.07 50% | |
| Q | Total Damage Coefficient | 0.9 | → | ▲ 1 11% | |
| W | Total Damage Coefficient | 1.25 | → | ▲ 1.5 20% | |
| E | Grey Health Ratio | 0.13/0.21/0.29/0.37/0.45 | → | ▲ 0.15/0.23/0.31/0.39/0.47 7% | |
| E | Grey Health Ratio Enhanced | 0.4/0.425/0.45/0.475/0.5 | → | ▲ 0.42/0.44/0.46/0.48/0.5 2% | |
| R | Percent HP Damage Coefficient | 0.0005 | → | ▲ 0.0007 40% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Total Damage Coefficient | 0.7 | → | ▲ 0.9 29% | |
| W | Total Damage Coefficient | 1 | → | ▲ 1.25 25% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| HP per level | 109 | → | ▼ 103 6% | ||
| P | Total Damage Coefficient | 0.04 | → | ▼ 0.03 25% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| P | Total Damage Coefficient | 0.025 | → | ▲ 0.04 60% | |
| Q | Base Heal | 10/12.5/15/17.5/20 | → | ▲ 10/15/20/25/30 33% | |
| R | Base Shield | 700/900/1100 | → | ▲ 800/950/1100 6% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 570 | → | ▲ 640 12% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| Q | Base Heal | 10/15/20/25/30 | → | ▼ 10/12.5/15/17.5/20 25% | |
| Q | Percent Health Healing | 0.04/0.045/0.05/0.055/0.06 | → | ▼ 0.03/0.035/0.04/0.045/0.05 20% | |
| E | Grey Health Ratio | 0.15/0.25/0.35/0.45/0.55 | → | ▼ 0.13/0.21/0.29/0.37/0.45 17% | |
| E | Grey Health Ratio Enhanced | 0.45/0.5/0.55/0.6/0.65 | → | ▼ 0.4/0.425/0.45/0.475/0.5 18% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Base Heal | 15/20/25/30/35 | → | ▼ 10/15/20/25/30 20% | |
| Q | Cooldown | 10/9.5/9/8.5/8 | → | ▲ 7/6.5/6/5.5/5 33% | |
| Q | Cost | 70/65/60/55/50/45 | → | ▲ 50/46/42/38/34/30 30% | |
| Q | Slow Amount | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 0.5/0.5/0.5/0.5/0.5 43% | |
| E | Cast range | 1/1/1/1/1 | → | ▲ 2400/2400/2400/2400/2400 | |
| E | Grey Health Ratio | 0.45/0.5/0.55/0.6/0.65 | → | ▼ 0.15/0.25/0.35/0.45/0.55 36% | |
| R | Base Shield | 500/600/700 | → | ▲ 700/900/1100 50% | |
| R | Total Shield Coefficient | 1 | → | ▲ 1.5 50% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Percent Health Heal | 0.06/0.07/0.08/0.09/0.1 | → | ▼ 0.04/0.045/0.05/0.055/0.06 38% | |
| Q | Percent Health Healing | 0.06/0.07/0.08/0.09/0.1 | → | ▼ 0.04/0.045/0.05/0.055/0.06 38% | |
| W | Champ Refund | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 0.4/0.4/0.4/0.4/0.4 33% | |
| R | Ally Slow Amount | 0.25/0.1/-0.05 | → | ▲ 0.2/0.1/0 0% | |
| R | Base Shield | 450/600/750 | → | ● 500/600/700 0% |
Show the earlier 17 patches, back to 5.14
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Base HP | 600 | → | ▼ 570 5% | ||
| Base armor | 47 | → | ▼ 42 11% | ||
| HP per level | 100 | → | ▼ 95 5% | ||
| P | Per Stack Decay Timer | 0.67 | → | ▲ 1 49% | |
| P | Total Damage Coefficient | 0.04 | → | ▼ 0.025 37% | |
| Q | Cast range | 1001/1001/1001/1001/1001 | → | ▼ 900/900/900/900/900 10% | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 10/9.5/9/8.5/8 | |
| Q | Cost | 50/50/50/50/50/50 | → | ▼ 70/65/60/55/50/45 15% | |
| W | Cast range | 250/250/250/250/250 | → | ▲ 1000/1050/1100/1150/1200 | |
| W | Cooldown | 14/13/12/11/10 | → | ▼ 21/20/19/18/17 58% | |
| W | Cost | 100/100/100/100/100/100 | → | ▲ 60/75/90/105/120/135 2% | |
| R | Cast range | 5500/8500/4000 | → | ▲ 25000/25000/25000 | |
| R | Cooldown | 130/120/120 | → | ▲ 0/0/0 100% | |
| R | Cost | 100/100/100/0/0/0 | → | ▼ 100/100/100/100/100/100 100% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Move speed | 345 | → | ▼ 335 3% | ||
| E | Effect 1 | 3/3/3/3/3 | → | ▼ 2/2/2/2/2 33% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| E | Cooldown | 6/6/6/6/6 | → | ▲ 3/3/3/3/3 50% | |
| E | Effect 2 | 0.2/0.25/0.3/0.35/0.4 | → | ▲ 0.75/0.75/0.75/0.75/0.75 150% | |
| E | Effect 3 | 0.8/0.85/0.9/0.95/1 | → | ▼ 0.45/0.5/0.55/0.6/0.65 39% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| W | Cost | 70/70/70/70/70/70 | → | ▼ 100/100/100/100/100/100 43% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Base HP | 540 | → | ▲ 600 11% | ||
| HP per level | 102 | → | ▼ 100 2% | ||
| Move speed | 335 | → | ▲ 345 3% | ||
| Q | Cast range | 951/951/951/951/951 | → | ▲ 1001/1001/1001/1001/1001 5% | |
| E | Effect 2 | 0.15/0.2/0.25/0.3/0.35 | → | ▲ 0.2/0.25/0.3/0.35/0.4 20% | |
| E | Effect 3 | 0.7/0.75/0.8/0.85/0.9 | → | ▲ 0.8/0.85/0.9/0.95/1 12% | |
| R | Cast range | 5500/6500/4000 | → | ▲ 5500/8500/4000 13% | |
| R | Cooldown | 110/100/120 | → | ▼ 130/120/120 12% | |
| R | Effect 1 | 5500/6500/0 | → | ▲ 5500/8500/0 17% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Cast range | 800/800/800/800/800 | → | ▲ 951/951/951/951/951 19% | |
| Q | Cooldown | 5/5/5/5/5 | → | ▲ 0/0/0/0/0 100% | |
| Q | Effect 3 | 80/130/180/230/280 | → | ▼ 80/125/170/215/260 6% | |
| Q | Effect 5 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 2/2/2/2/2 33% | |
| W | Cooldown | 28/25/22/19/16 | → | ▲ 14/13/12/11/10 45% | |
| W | Cost | 60/60/60/60/60/60 | → | ▼ 70/70/70/70/70/70 17% | |
| W | Effect 1 | 4/4/4/4/4 | → | ▲ 4/4.5/5/5.5/6 25% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Base HP | 610 | → | ▼ 540 11% | ||
| HP per level | 95 | → | ▲ 102 7% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Cooldown | 6/6/6/6/6 | → | ▲ 5/5/5/5/5 17% | |
| Q | Effect 5 | 2/2/2/2/2 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% | |
| W | Cooldown | 14/13/12/11/10 | → | ▼ 28/25/22/19/16 83% | |
| W | Cost | 90/90/90/90/90/90 | → | ▲ 60/60/60/60/60/60 33% | |
| W | Effect 1 | 4/4.5/5/5.5/6 | → | ▼ 4/4/4/4/4 20% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| E | Effect 2 | 0.25/0.3/0.35/0.4/0.45 | → | ▼ 0.15/0.2/0.25/0.3/0.35 29% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6.5 | → | ▼ 1.3 80% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Base armor Class-wide | 27 | → | ▲ 47 74% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Effect 3 | 80/125/170/215/260 | → | ▲ 80/130/180/230/280 6% | |
| E | Cooldown | 16/15/14/13/12 | → | ▲ 6/6/6/6/6 57% | |
| E | Effect 1 | 6/6/6/6/6 | → | ▼ 3/3/3/3/3 50% | |
| E | Effect 2 | 20/26/32/38/44 | → | ▲ 25/30/35/40/45 9% | |
| R | Cast range | 4000/5000/6000 | → | ▲ 4500/5500/6500 10% | |
| R | Effect 1 | 5000/5500/6000 | → | ● 4500/5500/6500 0% | |
| R | Effect 2 | 2/4/6 | → | ▼ 0.02/0.04/0.06 99% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| R | Effect 2 | 4/6/8 | → | ▼ 2/4/6 33% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Attack range | 200 | → | ▼ 175 12% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 3.5 17% |
| Ability | What changed | Before | After | Since 5.13 release | |
|---|---|---|---|---|---|
| Q | Effect 3 | 80/115/150/185/220 | → | ▲ 80/125/170/215/260 13% | |
| R | Cooldown | 160/130/100 | → | ▲ 120/110/100 15% | |
| R | Effect 2 | 4/5/6 | → | ▲ 4/6/8 20% |