
Sylas Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Sylas has been touched in 34 of the 305 patches tracked here, across 94 individual values: 52 moved in their favour, 42 against. Most recent change: patch 26.15.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
After casting a spell, Sylas's next basic attack whirls his energized chains around him dealing bonus magic damage to enemies hit.
Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. After a delay, magical energy explodes from the intersection point dealing damage and increasing the slow.
Sylas lunges at an enemy with magical force dealing execute based damage and healing himself against enemy champions.
Sylas dashes and gains a shield. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.
Sylas steals the enemy's ultimate ability and can cast it freely.
Every change, newest first
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Q | AP Ratio 1 | 0.45/0.45/0.45/0.45/0.45 | → | ▼ 0.4/0.4/0.4/0.4/0.4 11% | |
| Q | Base Damage | 40/65/90/115/140 | → | ▼ 40/60/80/100/120 11% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Q | AP Ratio 1 | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.45/0.45/0.45/0.45/0.45 12% | |
| Q | Base Damage | 40/60/80/100/120 | → | ▲ 40/65/90/115/140 12% | |
| W | Heal Min AP Ratio | 0.2/0.2/0.2/0.2/0.2 | → | ▲ 0.3/0.3/0.3/0.3/0.3 50% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| P | Monster Damage Multi | 1.3 | → | ▼ 1.15 12% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| P | Monster Damage Multi | 1.5 | → | ▼ 1.3 13% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| HP per level | 129 | → | ▼ 122 5% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| W | Damage AP Ratio | 0.7/0.7/0.7/0.7/0.7 | → | ▼ 0.6/0.6/0.6/0.6/0.6 14% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Base HP | 575 | → | ▲ 600 4% | ||
| P | Passive Damage Coefficient | 0.25 | → | ▲ 0.3 20% | |
| W | Damage | 65/100/135/170/205 | → | ▲ 75/110/145/180/215 7% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Base armor | 27 | → | ▲ 29 7% | ||
| Q | Cooldown | 11/10/9/8/7 | → | ▲ 10/9/8/7/6 11% | |
| Q | Explosion Base Damage | 70/125/180/235/290 | → | ▼ 60/115/170/225/280 6% | |
| W | Damage AP Ratio | 0.8/0.8/0.8/0.8/0.8 | → | ▼ 0.7/0.7/0.7/0.7/0.7 13% | |
| W | Heal Min AP Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▼ 0.2/0.2/0.2/0.2/0.2 43% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Q | Monster Mod | 0.7/0.7/0.7/0.7/0.7 | → | ▲ 1/1/1/1/1 43% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| W | Damage | 70/105/140/175/210 | → | ▼ 65/100/135/170/205 4% | |
| W | Min Damage Coefficient | 0.9 | → | ▼ 0.8 11% | |
| W | Min Healing Coefficient | 0.4 | → | ▼ 0.35 13% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| E | Knock Up Duration | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 0.5/0.5/0.5/0.5/0.5 43% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Base HP | 595 | → | ▼ 575 3% | ||
| Q | Cooldown | 10/9/8/7/6 | → | ▼ 11/10/9/8/7 12% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| W | Cooldown | 13/11.25/9.5/7.75/6 | → | ▲ 12/10.5/9/7.5/6 5% | |
| W | Cost | 60/70/80/90/100/110 | → | ▲ 50/60/70/80/90/100 12% | |
| W | Min Healing Coefficient | 0.35 | → | ▲ 0.4 14% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 525 | → | ▲ 595 13% | ||
| HP per level Class-wide | 115 | → | ▲ 129 12% | ||
| MR per level Class-wide | 1.75 | → | ▲ 2.55 46% | ||
| W | Healing | 25/50/75/100/125 | → | ▼ 20/40/60/80/100 20% | |
| W | Min Healing Coefficient | 0.4 | → | ▼ 0.35 13% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| P | Cast range | 0 | → | ▲ 300 | |
| P | Cooldown | 0 | → | ▼ 14 |
Show the earlier 19 patches, back to 9.3
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Q | Explosion Base Damage | 60/115/170/225/280 | → | ▲ 70/125/180/235/290 6% | |
| Q | Explosion Damage Coefficient | 0.8 | → | ▲ 0.9 12% | |
| W | Healing | 30/60/90/120/150 | → | ▼ 25/50/75/100/125 17% | |
| W | Min Healing Coefficient | 0.45 | → | ▼ 0.4 11% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| P | Passive Attack Speed | 0.8 | → | ▲ 1.25 56% | |
| W | Cooldown | 13/11.5/10/8.5/7 | → | ▲ 13/11.25/9.5/7.75/6 5% | |
| W | Cost | 70/80/90/100/110/120 | → | ▲ 60/70/80/90/100/110 11% | |
| W | Min Healing Coefficient | 0.5 | → | ▼ 0.45 10% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Q | Cost | 50/55/60/65/70/75 | → | ▲ 55/55/55/55/55/55 12% | |
| W | Damage | 65/100/135/170/205 | → | ▲ 70/105/140/175/210 4% | |
| W | Min Damage Coefficient | 0.85 | → | ▲ 0.9 6% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 40/55/70/85/100 | → | ▲ 40/60/80/100/120 14% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| P | Passive Attack Speed | 0.6 | → | ▲ 0.8 33% | |
| Q | Explosion Base Damage | 60/105/150/195/240 | → | ▲ 60/115/170/225/280 13% | |
| W | Cooldown | 14/12.5/11/9.5/8 | → | ▲ 13/11.5/10/8.5/7 9% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Armor per level | 3 | → | ▲ 4 33% | ||
| Base HP | 585 | → | ▼ 525 10% | ||
| Base MR | 39 | → | ▼ 32 18% | ||
| Base armor | 32 | → | ▼ 27 16% | ||
| HP per level | 95 | → | ▲ 115 21% | ||
| MR per level | 1.25 | → | ▲ 1.75 40% | ||
| P | AoE | 400 | → | ▼ 300 25% | |
| P | Passive Charges | 2 | → | ▲ 3 50% | |
| Q | Base Damage | 45/70/95/120/145 | → | ▼ 40/55/70/85/100 26% | |
| Q | Cooldown | 9/8/7/6/5 | → | ▼ 10/9/8/7/6 14% | |
| Q | Explosion Base Damage | 45/70/95/120/145 | → | ▲ 60/105/150/195/240 58% | |
| Q | Minion Monster Mod | 0.55/0.55/0.55/0.55/0.55 | → | ▼ 0.4/0.4/0.4/0.4/0.4 27% | |
| W | Cooldown | 14/13.5/13/12.5/12 | → | ▲ 14/12.5/11/9.5/8 15% | |
| W | Cost | 40/45/50/55/60/60 | → | ▼ 70/80/90/100/110/120 84% | |
| W | Healing | 70/90/110/130/150 | → | ▼ 30/60/90/120/150 18% | |
| W | Max Healing Percent Amp | 1.75/1.75/1.75/1.75/1.75 | → | ▲ 2/2/2/2/2 14% | |
| E | Pull Damage | 70/85/100/115/130 | → | ▲ 80/130/180/230/280 80% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Base MR | 36.1 | → | ▲ 39 8% | ||
| HP regen | 1.4 | → | ▲ 1.8 29% | ||
| W | Cost | 50/55/60/65/70/0 | → | ▼ 40/45/50/55/60/60 3% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Armor per level | 2.5 | → | ▲ 3 20% | ||
| Base armor | 28 | → | ▲ 32 14% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Armor per level | 3 | → | ▼ 2.5 17% | ||
| Base armor | 32 | → | ▼ 28 12% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| R | Cast range | 950/950/950 | → | ▲ 1500/1500/1500 58% | |
| R | Cooldown | 80/60/10 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| HP regen | 1.5 | → | ▼ 1.4 7% | ||
| P | AoE Damage Reduction | 0.3 | → | ▲ 0.5 67% | |
| Q | Explosion Base Damage | 40/60/80/100/120 | → | ▲ 45/70/95/120/145 19% | |
| E | Cost | 55/60/65/70/75/80 | → | ▲ 65/65/65/65/65/65 4% | |
| R | Cast range | 1050/1050/1050 | → | ▼ 950/950/950 10% | |
| R | Cooldown | 50/15/10 | → | ▼ 80/60/10 100% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Base AD | 58 | → | ▲ 61 5% | ||
| HP per level | 85 | → | ▲ 95 12% | ||
| W | Damage | 60/90/120/150/180 | → | ▲ 65/100/135/170/205 12% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Q | Explosion Base Damage | 45/70/95/120/145 | → | ▼ 40/60/80/100/120 16% | |
| W | Healing | 60/80/100/120/140 | → | ▲ 70/90/110/130/150 10% | |
| E | Shield Base | 60/90/120/150/180 | → | ▲ 80/115/150/185/220 25% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| W | Damage | 50/75/100/125/150 | → | ▲ 60/90/120/150/180 20% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| HP regen | 1.9 | → | ▼ 1.5 21% | ||
| W | Damage | 60/90/120/150/180 | → | ▼ 50/75/100/125/150 17% | |
| E | Cooldown | 12/11.5/11/10.5/10 | → | ▼ 16/15/14/13/12 27% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| W | Max Healing Percent Amp | 2/2/2/2/2 | → | ▼ 1.75/1.75/1.75/1.75/1.75 12% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| W | Healing | 50/80/110/140/170 | → | ▼ 60/80/100/120/140 9% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| W | Healing | 50/85/120/155/190 | → | ▼ 50/80/110/140/170 8% |
| Ability | What changed | Before | After | Since 9.2 release | |
|---|---|---|---|---|---|
| Base AD | 55.04 | → | ▲ 58 5% | ||
| MR per level | 0.5 | → | ▲ 1.25 150% | ||
| E | Pull Damage | 50/65/80/95/110 | → | ▲ 70/85/100/115/130 25% |