
Bel'Veth Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Bel'Veth has been touched in 14 of the 305 patches tracked here, across 77 individual values: 35 moved in their favour, 41 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Bel'Veth gains permanent attack speed stacks after taking down large minions and monsters and champions. She also gains temporary bonus attack speed after using an ability.
Bel'Veth dashes in a chosen direction and damages all enemies she passes through.
Bel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.
Bel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.
Bel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, attack speed, and out-of-combat move speed. Consuming the Void coral remnants of a Void epic monster will grant her a longer ultimate duration, as well as the power
Every change, newest first
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| HP per level | 110 | → | ▼ 105 5% | ||
| R | Size Increase Percent | 0.15/0.25/0.35 | → | ▼ 0.13/0.21/0.29 16% | |
| R | Total AS Mod | 0.15/0.25/0.35 | → | ▼ 0.13/0.2/0.27 20% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| Armor per level | 4.7 | → | ▲ 5 6% | ||
| Attack speed | 0.85 | → | ▼ 0.67 21% | ||
| Attack speed ratio | 0.85 | → | ▼ 0.67 21% | ||
| Base AD | 60 | → | ▼ 55 8% | ||
| Base HP | 610 | → | ▼ 580 5% | ||
| Base armor | 32 | → | ▼ 28 12% | ||
| HP per level | 105 | → | ▲ 110 5% | ||
| P | Attack AD Ratio | 0.75 | → | ▲ 1 33% | |
| P | On Hit Ratio | 0.75 | → | ▲ 1 33% | |
| P | Sheen Duration | 5 | → | ▼ 3 40% | |
| P | Sheen Speed Per Stack End Value | 0.4 | → | ▼ 0.2 50% | |
| Q | AD Ratio | 1/1/1/1/1 | → | ▲ 1.05/1.05/1.05/1.05/1.05 5% | |
| Q | Base Dash Speed | 800/850/900/950/1000 | → | ▼ 850/850/850/850/850 6% | |
| Q | Cooldown | 1/1/1/1/1 | → | ▼ 4/3.25/2.5/1.75/1 150% | |
| Q | Damage | 0/5/10/15/20 | → | ▲ 12/14/16/18/20 60% | |
| Q | Minon Mod | 0.6/0.7/0.8/0.9/1 | → | ▲ 1/1/1/1/1 25% | |
| Q | Monster Mod | 55/65/75/85/95 | → | ▼ 70/70/70/70/70 7% | |
| Q | Per Side CD Attack Speed Multiplier | 0.25/0.25/0.25/0.25/0.25 | → | ▼ 0.2/0.2/0.2/0.2/0.2 20% | |
| W | Base Damage | 70/110/150/190/230 | → | ▲ 80/140/200/260/320 33% | |
| W | Damage Coefficient | 1 | → | ▲ 1.5 50% | |
| W | Duration | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 0.6/0.7/0.8/0.9/1 7% | |
| W | Slow Duration | 1.25/1.5/1.75/2/2.25 | → | ▲ 2/2/2/2/2 14% | |
| W | Slow Percent | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.3/0.3/0.3/0.3/0.3 40% | |
| E | Bonus Life Steal | 0.2/0.2/0.2/0.2/0.2 | → | ▲ 0.2/0.25/0.3/0.35/0.4 50% | |
| E | Cooldown | 20/19/18/17/16 | → | ● 24/21/18/15/12 0% | |
| E | DR Percent | 0.35/0.4/0.45/0.5/0.55 | → | ▼ 0.2/0.3/0.4/0.5/0.6 11% | |
| E | Damage Per Hit | 6/7/8/9/10 | → | ▲ 10/12/14/16/18 75% | |
| E | Damage Per Strike Coefficient | 0.08 | → | ▲ 0.12 50% | |
| E | Missing Health Mult | 3/3/3/3/3 | → | ▼ 1/1/1/1/1 67% | |
| E | Monster Mod | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 2/2/2/2/2 33% | |
| E | On Hit Ratio | 0.08/0.08/0.08/0.08/0.08 | → | ▲ 0.12/0.12/0.12/0.12/0.12 50% | |
| R | Base Max Health | 150/200/250 | → | ▲ 250/400/550 100% | |
| R | Bonus AA Range | 75/75/75 | → | ▲ 75/125/175 67% | |
| R | Final On Hit Damage Coefficient | 0.12 | → | ▼ 0.03 75% | |
| R | Max Epic Monster Stacks | 10/10/10 | → | ▼ 8/8/8 20% | |
| R | Max Health On Devour Coefficient | 0.9 | → | ▲ 1.5 67% | |
| R | Missing Health Damage | 0.25/0.25/0.25 | → | ▼ 0.2/0.2/0.2 20% | |
| R | On Hit Damage | 10/14/18 | → | ▼ 4/6/8 57% | |
| R | Steroid Duration | 60/60/60 | → | ▼ 45/45/45 25% | |
| R | Total AS Mod | 0.15/0.2/0.25 | → | ▲ 0.15/0.25/0.35 25% | |
| R | Total Explosion Damage Coefficient | 1 | → | ▲ 1.5 50% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| HP per level | 99 | → | ▲ 105 6% | ||
| R | On Hit Damage | 8/10/12 | → | ▲ 10/14/18 40% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| Q | Damage | 10/15/20/25/30 | → | ▼ 0/5/10/15/20 50% | |
| Q | Monster Mod | 45/55/65/75/85 | → | ▲ 55/65/75/85/95 15% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| R | Cast range | 275/275/275 | → | ▲ 450/450/450 64% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| Attack range | 175 | → | ▼ 150 14% | ||
| R | Bonus AA Range | 50/50/50 | → | ▲ 75/75/75 50% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| Q | AD Ratio | 1.1/1.1/1.1/1.1/1.1 | → | ▼ 1/1/1/1/1 9% | |
| Q | Monster Mod | 1.4/1.4/1.4/1.4/1.4 | → | ▲ 45/55/65/75/85 |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| E | DR Percent | 0.42/0.49/0.56/0.63/0.7 | → | ▼ 0.35/0.4/0.45/0.5/0.55 20% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| E | Cooldown | 24/22.5/21/19.5/18 | → | ▲ 20/19/18/17/16 14% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| P | Sheen Speed Per Stack End Value | 0.5 | → | ▼ 0.4 20% | |
| P | Sheen Speed Per Stack Start Value | 0.25 | → | ▼ 0.2 20% | |
| E | DR Percent | 0.7/0.7/0.7/0.7/0.7 | → | ▼ 0.42/0.49/0.56/0.63/0.7 20% | |
| E | Damage Per Hit | 8/10/12/14/16 | → | ▼ 6/7/8/9/10 33% | |
| E | Damage Per Strike Coefficient | 0.06 | → | ▲ 0.08 33% | |
| E | On Hit Ratio | 0.06/0.06/0.06/0.06/0.06 | → | ▲ 0.08/0.08/0.08/0.08/0.08 33% | |
| R | OOCMS | 50/75/100 | → | ▲ 45/80/115 7% | |
| R | Voidling HP Scale | 0.5/0.6/0.7 | → | ▲ 0.45/0.7/0.95 17% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| AD per level | 1.7 | → | ▼ 1.5 12% | ||
| Q | Monster Mod | 1.2/1.2/1.2/1.2/1.2 | → | ▲ 1.4/1.4/1.4/1.4/1.4 17% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| E | Cooldown | 22/20.5/19/17.5/16 | → | ▼ 24/22.5/21/19.5/18 11% | |
| R | Voidling HP Scale | 0.6/0.7/0.8 | → | ▼ 0.5/0.6/0.7 14% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| AD per level | 2 | → | ▼ 1.7 15% | ||
| HP per level | 105 | → | ▼ 99 6% | ||
| E | Bonus Life Steal | 0.2/0.22/0.24/0.26/0.28 | → | ▼ 0.2/0.2/0.2/0.2/0.2 17% | |
| E | Cooldown | 22/20/18/16/14 | → | ▼ 22/20.5/19/17.5/16 6% |
| Ability | What changed | Before | After | Since 12.11 release | |
|---|---|---|---|---|---|
| Attack range | 125 | → | ▲ 175 40% | ||
| HP regen | 1.7 | → | ▼ 1.2 29% | ||
| E | Damage Per Hit | 8/11/14/17/20 | → | ▼ 8/10/12/14/16 14% | |
| R | Bonus AA Range | 75/100/125 | → | ▼ 50/50/50 50% | |
| R | Missing Health Damage | 0.3/0.35/0.4 | → | ▼ 0.25/0.25/0.25 29% | |
| R | Voidling HP Scale | 0.7/0.7/0.7 | → | ▲ 0.6/0.7/0.8 0% |