
Kai'Sa Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Kai'Sa has been touched in 32 of the 305 patches tracked here, across 91 individual values: 49 moved in their favour, 41 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.
Kai'Sa shoots a swarm of missiles that seek out nearby targets.
Kai'Sa shoots a long range missile, marking enemies with her passive.
Kai'Sa briefly increases her movement speed, then increases her attack speed.
Kai'Sa dashes near an enemy champion.
Every change, newest first
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Base Damage End Value | 24 | → | ▲ 30 25% | |
| P | P Current Per Stack Damage End Value | 6 | → | ▲ 8 33% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| R | R Base Value | 90/110/130 | → | ▲ 150/200/250 82% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Base armor | 27 | → | ▼ 25 7% | ||
| R | Cooldown | 90/60/60 | → | ▼ 100/70/70 14% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Base armor | 25 | → | ▲ 27 8% | ||
| HP regen | 0.7 | → | ▲ 0.8 14% | ||
| R | Cooldown | 100/70/70 | → | ▲ 90/60/60 12% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Base Damage End Value | 23 | → | ▲ 24 4% | |
| P | P Base Damage Start Value | 5 | → | ▼ 4 20% | |
| P | P Current Per Stack Damage End Value | 12 | → | ▼ 6 50% | |
| P | PAP Ratio Base | 0.15 | → | ▼ 0.12 20% | |
| P | PAP Ratio Per Stack | 0.025 | → | ▲ 0.03 20% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Q | Bonus AD Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.55/0.55/0.55/0.55/0.55 10% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| R | R Range | 2250/3000/3750 | → | ● 2500/3000/3500 0% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Base armor | 28 | → | ▼ 25 11% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| W | Total Damage Coefficient | 1.3 | → | ▼ 0.45 65% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Base HP | 670 | → | ▼ 640 4% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| AD per level | 2 | → | ▲ 2.6 30% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| E | Effect 1 | 40/40/40/40/40 | → | ▼ 0.55/0.6/0.65/0.7/0.75 98% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Execute AP Ratio | 0.0005 | → | ▲ 0.0006 20% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Base Damage End Value | 16 | → | ▲ 23 44% | |
| P | P Base Damage Start Value | 4 | → | ▲ 5 25% | |
| P | P Current Per Stack Damage End Value | 8 | → | ▲ 12 50% | |
| R | RAP Ratio | 0.9/0.9/0.9 | → | ▲ 1.2/1.2/1.2 33% |
Show the earlier 17 patches, back to 8.6
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 600 | → | ▲ 670 12% | ||
| HP per level Class-wide | 88 | → | ▲ 102 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% | ||
| R | R Base Value | 100/125/150 | → | ▼ 90/110/130 12% | |
| R | R Total AD Ratio | 1.5/2/2.5 | → | ▼ 1.35/1.8/2.25 10% | |
| R | RAP Ratio | 1/1/1 | → | ▼ 0.9/0.9/0.9 10% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Execute AP Ratio | 0.0003 | → | ▲ 0.0005 100% | |
| R | RAP Ratio | 0.75/0.75/0.75 | → | ▲ 1/1/1 33% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Base Damage End Value | 10 | → | ▲ 16 60% | |
| P | P Current Per Stack Damage End Value | 5 | → | ▲ 8 60% | |
| P | PAP Ratio Base | 0.1 | → | ▲ 0.15 50% | |
| Q | Effect 3 | 20/25/30/35/40 | → | ▼ 0.25/0.25/0.25/0.25/0.25 99% | |
| Q | Effect 4 | 20/22/24/26/28 | → | ▼ 2/2/2/2/2 92% | |
| Q | Effect 5 | 24/36/48/60/72 | → | ▼ 0.35/0.35/0.35/0.35/0.35 99% | |
| W | Cast range | 3000/3000/3000/3000/3000 | → | ▼ 0/0/0/0/0 100% | |
| W | Cooldown | 22/20/18/16/14 | → | ▲ 0/0/0/0/0 100% | |
| W | Effect 2 | 100/100/100/100/100 | → | ▼ 8/8/8/8/8 92% | |
| W | Effect 3 | 70/70/70/70/70 | → | ▼ 20/25/30/35/40 57% | |
| W | Effect 4 | 2/2/2/2/2 | → | ▲ 20/22/24/26/28 | |
| W | Effect 5 | 3/3/3/3/3 | → | ▲ 24/36/48/60/72 | |
| E | Cast range | 552.1/552.1/552.1/552.1/552.1 | → | ▼ 1/1/1/1/1 100% | |
| E | Cooldown | 0/0/0/0/0 | → | ▼ 16/14.5/13/11.5/10 | |
| E | Effect 2 | 8/8/8/8/8 | → | ▼ 4/4/4/4/4 50% | |
| E | Effect 3 | 20/25/30/35/40 | → | ▼ 1.2/1.2/1.2/1.2/1.2 96% | |
| E | Effect 4 | 20/22/24/26/28 | → | ▼ 0.5/0.5/0.5/0.5/0.5 98% | |
| E | Effect 5 | 24/36/48/60/72 | → | ▼ 0.4/0.5/0.6/0.7/0.8 99% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| W | Effect 1 | 30/55/80/105/130 | → | ▼ 40/40/40/40/40 50% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| R | Cooldown | 90/70/70 | → | ▼ 100/70/70 4% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Q | Max Damage | 112.5/153.125/193.75/234.375/275 | → | ▼ 90/123.75/157.5/191.25/225 19% | |
| Q | Max Damage Evolved | 166.5/226.625/286.75/346.875/407 | → | ▼ 150/206.25/262.5/318.75/375 8% | |
| Q | Max Damage Evolved NL | 226.625/286.75/346.875/407/467.125 | → | ▼ 206.25/262.5/318.75/375/431.25 8% | |
| Q | Max Damage NL | 153.125/193.75/234.375/275/315.625 | → | ▼ 123.75/157.5/191.25/225/258.75 18% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Execute AP Ratio | 0.025 | → | ▼ 0.0003 99% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| AD per level | 1.7 | → | ▲ 2 18% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Base HP Class-wide | 571 | → | ▲ 600 5% | ||
| HP per level Class-wide | 86 | → | ▲ 88 2% | ||
| R | R Range | 2000/2500/3000 | → | ▲ 2250/3000/3750 20% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Q | Effect 7 | 10/10/10/10/10 | → | ▲ 12/12/12/12/12 20% | |
| W | Effect 1 | 20/45/70/95/120 | → | ▲ 30/55/80/105/130 14% | |
| W | Effect 3 | 50/50/50/50/50 | → | ▲ 70/70/70/70/70 40% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Q | Cast range | 600/600/600/600/600 | → | ▲ 25000/25000/25000/25000/25000 | |
| Q | Cooldown | 8/7.5/7/6.5/6 | → | ▼ 12/11/10/9/8 43% | |
| Q | Effect 1 | 45/61.25/77.5/93.75/110 | → | ▲ 80/110/140/170/200 81% | |
| Q | Effect 2 | 6/6/6/6/6 | → | ▲ 12/11/10/9/8 67% | |
| Q | Effect 3 | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 20/25/30/35/40 | |
| Q | Effect 4 | 2/2/2/2/2 | → | ▲ 20/22/24/26/28 | |
| Q | Effect 5 | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 24/36/48/60/72 | |
| E | Cast range | 1/1/1/1/1 | → | ▲ 552.1/552.1/552.1/552.1/552.1 | |
| E | Cooldown | 16/15.5/15/14.5/14 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 1 | 0.55/0.6/0.65/0.7/0.75 | → | ▲ 40/40/40/40/40 | |
| E | Effect 2 | 4/4/4/4/4 | → | ▲ 8/8/8/8/8 100% | |
| E | Effect 3 | 1.2/1.2/1.2/1.2/1.2 | → | ▲ 20/25/30/35/40 | |
| E | Effect 4 | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 20/22/24/26/28 | |
| E | Effect 5 | 0.4/0.5/0.6/0.7/0.8 | → | ▲ 24/36/48/60/72 |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| P | P Damage Cap | 300 | → | ▲ 400 33% | |
| P | P Execute AP Ratio | 0.375 | → | ▼ 0.025 93% | |
| P | P Per Stack Base | 0.5 | → | ▲ 0.75 50% | |
| R | Effect 3 | 3/3/3 | → | ▼ 2/2/2 33% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| AD per level Class-wide | 1 | → | ▲ 1.7 70% | ||
| Base AD Class-wide | 63 | → | ▼ 59 6% | ||
| Base HP Class-wide | 554.4 | → | ▲ 571 3% | ||
| Base armor Class-wide | 33.04 | → | ▼ 28 15% | ||
| HP per level Class-wide | 80 | → | ▲ 86 8% | ||
| HP regen Class-wide | 1.1 | → | ▼ 0.7 36% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Q | Effect 7 | 12/12/12/12/12 | → | ▼ 10/10/10/10/10 17% | |
| E | Effect 2 | 5/5/5/5/5 | → | ▼ 4/4/4/4/4 20% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| HP regen | 1.24 | → | ▼ 1.1 11% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Base AD | 65 | → | ▼ 63 3% | ||
| Q | Cost | 45/45/45/45/45/45 | → | ▼ 55/55/55/55/55/55 22% |
| Ability | What changed | Before | After | Since 8.5 release | |
|---|---|---|---|---|---|
| Attack range | 500 | → | ▲ 525 5% | ||
| Base AD | 62.46 | → | ▲ 65 4% | ||
| Q | Cast range | 575/575/575/575/575 | → | ▲ 600/600/600/600/600 4% | |
| Q | Cooldown | 10/9/8/7/6 | → | ▲ 8/7.5/7/6.5/6 12% | |
| Q | Cost | 55/55/55/55/55/55 | → | ▲ 45/45/45/45/45/45 18% | |
| E | Effect 1 | 0.4/0.45/0.5/0.55/0.6 | → | ▲ 0.55/0.6/0.65/0.7/0.75 30% | |
| E | Effect 3 | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1.2/1.2/1.2/1.2/1.2 20% | |
| E | Effect 8 | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.6/0.6/0.6/0.6/0.6 20% |