
Zac Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Zac has been touched in 33 of the 308 patches tracked here, across 85 individual values: 43 moved in their favour, 42 against. Most recent change: patch 26.15.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Heal
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Zac attaches his arms to the ground and stretches back, launching himself forward.
Zac bounces four times, knocking up enemies hit and slowing them.
The kit this replaced
Reworked in patch 7.9. This is the kit as it stood the patch before, with the icons Data Dragon still serves at version 7.8.1.
Every change, newest first
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.7 | → | ▲ 5.2 11% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| R | Base Damage Bounce | 210/280/350 | → | ▼ 190/260/330 7% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Damage Tooltip Coefficient | 0.04 | → | ▼ 0.03 25% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| P | Heal Percent End Value | 5 | → | ▼ 0.08 98% | |
| P | Heal Percent Start Value | 5 | → | ▼ 0.04 99% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| W | Base Damage | 35/50/65/80/95 | → | ▼ 40/50/60/70/80 8% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 7 | 1000/1000/1000/1000/1000 | → | ▼ 900/900/900/900/900 10% | |
| R | Healing Percent Tooltip Number | 4 | → | ▲ 5 25% | |
| R | Passive Healing Tooltip | 0.06/0.07/0.08 | → | ▲ 0.07/0.08/0.08 10% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| P | Heal Percent End Value | 4 | → | ▲ 5 25% | |
| P | Heal Percent Start Value | 4 | → | ▲ 5 25% | |
| E | Cooldown | 24/21/18/15/12 | → | ▲ 22/19/16/13/10 11% | |
| R | Cooldown | 115/100/100 | → | ▲ 105/90/90 10% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| W | AP Ratio To Percent Damage | 0.04/0.04/0.04/0.04/0.04 | → | ▼ 0.03/0.03/0.03/0.03/0.03 25% | |
| E | Damage | 60/110/160/210/260 | → | ▼ 60/105/150/195/240 6% | |
| E | Damage Coefficient | 0.9 | → | ▼ 0.8 11% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 15/13.5/12/10.5/9 | → | ▲ 14/12.5/11/9.5/8 8% | |
| Q | Damage Tooltip Coefficient | 0.025 | → | ▲ 0.04 60% | |
| R | Additional Chunk Healing | 1.5/2.25/3 | → | ▲ 2/3/4 33% | |
| R | Passive Healing Tooltip | 0.055/0.0625/0.06 | → | ▲ 0.06/0.07/0.08 18% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 615 | → | ▲ 685 11% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| R | Additional Chunk Healing | 2/3/4 | → | ▼ 1.5/2.25/3 25% | |
| R | Passive Healing Tooltip | 7/8/9 | → | ▼ 0.055/0.0625/0.06 99% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| W | AP Ratio To Percent Damage | 0.02/0.02/0.02/0.02/0.02 | → | ▲ 0.04/0.04/0.04/0.04/0.04 100% | |
| W | Base Damage | 25/40/55/70/85 | → | ▲ 35/50/65/80/95 18% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| W | AP Ratio To Percent Damage | 0.01/0.01/0.01/0.01/0.01 | → | ▲ 0.02/0.02/0.02/0.02/0.02 100% | |
| W | Base Damage | 30/45/60/75/90 | → | ▼ 25/40/55/70/85 8% | |
| W | Effect 1 | 15/30/45/60/75 | → | ▲ 25/40/55/70/85 22% | |
| R | Knockback Distance | 400/400/400 | → | ▼ 250/250/250 38% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 13/12/11/10/9 | → | ▼ 15/13.5/12/10.5/9 9% | |
| Q | Effect 4 | -0.6/-0.6/-0.6/-0.6/-0.6 | → | ▲ -0.4/-0.4/-0.4/-0.4/-0.4 33% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/40/50/60/70 | → | ▲ 40/55/70/85/100 40% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8 | → | ▼ 1.6 80% |
Show the earlier 19 patches, back to V3.7
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 24 | → | ▲ 33 38% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 12/11/10/9/8 | → | ▼ 13/12/11/10/9 10% | |
| Q | Effect 2 | 4/4/4/4/4 | → | ▲ 8/8/8/8/8 100% | |
| W | Effect 1 | 30/45/60/75/90 | → | ▼ 15/30/45/60/75 25% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 40/55/70/85/100 | → | ▼ 30/45/60/75/90 14% | |
| E | Effect 1 | 80/130/180/230/280 | → | ▼ 60/110/160/210/260 11% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 40/60/80/100/120 | → | ▼ 30/40/50/60/70 38% | |
| E | Effect 10 | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1/1/1/1/1 33% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| AD per level | 3.375 | → | ▲ 3.4 1% | ||
| Q | Effect 1 | 50/70/90/110/130 | → | ▼ 40/60/80/100/120 11% | |
| Q | Effect 10 | 200/200/200/200/200 | → | ▲ 300/300/300/300/300 50% | |
| Q | Effect 5 | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.5/0.5/0.5/0.5/0.5 100% | |
| E | Effect 1 | 80/120/160/200/240 | → | ▲ 80/130/180/230/280 12% | |
| R | Effect 2 | 1/1/1 | → | ▲ 1.1/1.1/1.1 10% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Base AD | 59.67 | → | ▲ 60 1% | ||
| Base HP | 614.6 | → | ▲ 615 0% | ||
| Base MR | 32.1 | → | ▼ 32 0% | ||
| Base armor | 23.88 | → | ▲ 24 1% | ||
| HP regen | 7.924 | → | ▲ 8 1% | ||
| Q | Cast range | 550/550/550/550/550 | → | ▲ 800/800/800/800/800 45% | |
| Q | Cooldown | 9/8.5/8/7.5/7 | → | ▼ 12/11/10/9/8 25% | |
| Q | Effect 1 | 70/110/150/190/230 | → | ▼ 50/70/90/110/130 40% | |
| Q | Effect 4 | 20/25/30/35/40 | → | ▼ -0.6/-0.6/-0.6/-0.6/-0.6 102% | |
| Q | Effect 5 | 2/2/2/2/2 | → | ▼ 0.25/0.25/0.25/0.25/0.25 88% | |
| Q | Effect 6 | 600/600/600/600/600 | → | ▼ 2.5/2.5/2.5/2.5/2.5 100% | |
| Q | Effect 7 | 240/240/240/240/240 | → | ▲ 1000/1000/1000/1000/1000 | |
| Q | Ratio a1 | 0.5 | → | ▼ 0.3 40% | |
| E | Effect 1 | 80/130/180/230/280 | → | ▼ 80/120/160/200/240 11% | |
| E | Effect 5 | 1/1/1/1/1 | → | ▼ 0.5/0.5/0.5/0.5/0.5 50% | |
| R | Effect 1 | 140/210/280 | → | ▲ 150/250/350 19% | |
| R | Effect 10 | 1/1/1 | → | ▼ 0.1/0.1/0.1 90% | |
| R | Effect 2 | 50/50/50 | → | ▼ 1/1/1 98% | |
| R | Effect 3 | 20/20/20 | → | ▲ 700/850/1000 | |
| R | Effect 4 | 50/50/50 | → | ▼ 30/40/50 20% | |
| R | Effect 5 | 20/20/20 | → | ▼ 2.5/2.5/2.5 88% | |
| R | Effect 6 | 4/4/4 | → | ▲ 275/275/275 | |
| R | Effect 7 | 1/1/1 | → | ▲ 300/300/300 | |
| R | Effect 8 | 350/350/350 | → | ▼ 1/1/1 100% | |
| R | Effect 9 | 300/300/300 | → | ▼ 0.25/0.25/0.25 100% | |
| R | Ratio a1 | 0.4 | → | ▲ 0.7 75% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.92 | → | ▲ 7.924 0% | ||
| Q | Effect 2 | 0.04/0.04/0.04/0.04/0.04 | → | ▲ 4/4/4/4/4 | |
| W | Effect 2 | 0.04/0.04/0.04/0.04/0.04 | → | ▲ 4/4/4/4/4 | |
| E | Effect 2 | 0.04/0.04/0.04/0.04/0.04 | → | ▲ 4/4/4/4/4 |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 2 | 4/4/4/4/4 | → | ▼ 0.04/0.04/0.04/0.04/0.04 99% | |
| W | Effect 2 | 4/4/4/4/4 | → | ▼ 0.04/0.04/0.04/0.04/0.04 99% | |
| E | Effect 2 | 4/4/4/4/4 | → | ▼ 0.04/0.04/0.04/0.04/0.04 99% | |
| E | Effect 6 | 300/300/300/300/300 | → | ▲ 500/500/500/500/500 67% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Move speed | 335 | → | ▲ 340 1% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Attack range | 125 | → | ▲ 175 40% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| E | Effect 3 | 1150/1250/1350/1450/1550 | → | ▲ 1200/1350/1500/1650/1800 11% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| W | Effect 4 | 10/10/10/10/10 | → | ▼ 1/1/1/1/1 90% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 80/120/160/200/240 | → | ▲ 80/130/180/230/280 12% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54 | → | ▲ 59.67 11% | ||
| Base HP Class-wide | 455 | → | ▲ 614.6 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 18 | → | ▲ 23.88 33% | ||
| HP regen Class-wide | 7 | → | ▲ 7.92 13% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 4/4/4/4/4 | → | ▼ 5/5/5/5/5 25% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 14 | → | ▲ 18 29% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 80/130/180/230/280 | → | ▼ 80/120/160/200/240 11% |
| Ability | What changed | Before | After | Since 7.9 rework | |
|---|---|---|---|---|---|
| E | Cast range | 1100/1100/1100/1100/1100 | → | ▼ 300/300/300/300/300 73% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health regeneration | 12.5 | → | ▼ 7 |
| Let's Bounce! | Base damage | 160/240/320 | → | ▼ 140/210/280 |
| Let's Bounce! | Tenacity | 75% | → | ▼ 50% |