
Zac Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Zac has been touched in 36 of the 305 patches tracked here, across 93 individual values: 48 moved in their favour, 44 against. Most recent change: patch 26.15.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Heal
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Zac's body erupts, damaging nearby enemies.
Zac attaches his arms to the ground and stretches back, launching himself forward.
Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 4.7 | → | ▲ 5.2 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Base Damage Bounce | 210/280/350 | → | ▼ 190/260/330 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Damage Tooltip Coefficient | 0.04 | → | ▼ 0.03 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Heal Percent End Value | 5 | → | ▼ 0.08 98% | |
| P | Heal Percent Start Value | 5 | → | ▼ 0.04 99% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 13/12/11/10/9 | → | ● 14/12.5/11/9.5/8 0% | |
| Q | Effect 4 | -0.6/-0.6/-0.6/-0.6/-0.6 | → | ▲ -0.4/-0.4/-0.4/-0.4/-0.4 33% | |
| Q | Effect 7 | 1000/1000/1000/1000/1000 | → | ▼ 900/900/900/900/900 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Base Damage | 35/50/65/80/95 | → | ▼ 40/50/60/70/80 8% | |
| W | Effect 1 | 35/50/65/80/95 | → | ▼ 40/50/60/70/80 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Healing Percent Tooltip Number | 4 | → | ▲ 5 25% | |
| R | Passive Healing Tooltip | 0.06/0.07/0.08 | → | ▲ 0.07/0.08/0.08 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Heal Percent End Value | 4 | → | ▲ 5 25% | |
| P | Heal Percent Start Value | 4 | → | ▲ 5 25% | |
| R | Cooldown | 115/100/100 | → | ▲ 105/90/90 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | AP Ratio To Percent Damage | 0.04/0.04/0.04/0.04/0.04 | → | ▼ 0.03/0.03/0.03/0.03/0.03 25% | |
| E | Damage | 60/110/160/210/260 | → | ▼ 60/105/150/195/240 6% | |
| E | Damage Coefficient | 0.9 | → | ▼ 0.8 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Damage Tooltip Coefficient | 0.025 | → | ▲ 0.04 60% | |
| R | Additional Chunk Healing | 1.5/2.25/3 | → | ▲ 2/3/4 33% | |
| R | Passive Healing Tooltip | 0.055/0.0625/0.06 | → | ▲ 0.06/0.07/0.08 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 615 | → | ▲ 685 11% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| R | Additional Chunk Healing | 2/3/4 | → | ▼ 1.5/2.25/3 25% | |
| R | Passive Healing Tooltip | 7/8/9 | → | ▼ 0.055/0.0625/0.06 99% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 15/13.5/12/10.5/9 | → | ▲ 13/12/11/10/9 8% | |
| Q | Effect 4 | -0.4/-0.4/-0.4/-0.4/-0.4 | → | ▼ -0.6/-0.6/-0.6/-0.6/-0.6 50% | |
| E | Cast range | 300/300/300/300/300 | → | ▲ 3000/3000/3000/3000/3000 | |
| E | Cooldown | 24/21/18/15/12 | → | ▲ 11/11/11/11/11 39% | |
| E | Effect 2 | 0.04/0.04/0.04/0.04/0.04 | → | ▲ 2/2.25/2.5/2.75/3 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | AP Ratio To Percent Damage | 0.02/0.02/0.02/0.02/0.02 | → | ▲ 0.04/0.04/0.04/0.04/0.04 100% | |
| W | Base Damage | 25/40/55/70/85 | → | ▲ 35/50/65/80/95 18% | |
| W | Effect 1 | 25/40/55/70/85 | → | ▲ 35/50/65/80/95 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 60/110/160/210/260 | → | ▲ 80/135/190/245/300 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | AP Ratio To Percent Damage | 0.01/0.01/0.01/0.01/0.01 | → | ▲ 0.02/0.02/0.02/0.02/0.02 100% | |
| W | Base Damage | 30/45/60/75/90 | → | ▼ 25/40/55/70/85 8% | |
| W | Effect 1 | 15/30/45/60/75 | → | ▲ 25/40/55/70/85 22% | |
| R | Knockback Distance | 400/400/400 | → | ▼ 250/250/250 38% |
Show the earlier 22 patches, back to V3.7
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 13/12/11/10/9 | → | ▼ 15/13.5/12/10.5/9 9% | |
| Q | Effect 4 | -0.6/-0.6/-0.6/-0.6/-0.6 | → | ▲ -0.4/-0.4/-0.4/-0.4/-0.4 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/40/50/60/70 | → | ▲ 40/55/70/85/100 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8 | → | ▼ 1.6 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 24 | → | ▲ 33 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 12/11/10/9/8 | → | ▼ 13/12/11/10/9 10% | |
| Q | Effect 2 | 4/4/4/4/4 | → | ▲ 8/8/8/8/8 100% | |
| W | Effect 1 | 30/45/60/75/90 | → | ▼ 15/30/45/60/75 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 40/55/70/85/100 | → | ▼ 30/45/60/75/90 14% | |
| E | Effect 1 | 80/130/180/230/280 | → | ▼ 60/110/160/210/260 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 40/60/80/100/120 | → | ▼ 30/40/50/60/70 38% | |
| E | Effect 10 | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1/1/1/1/1 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.375 | → | ▲ 3.4 1% | ||
| Q | Effect 1 | 50/70/90/110/130 | → | ▼ 40/60/80/100/120 11% | |
| Q | Effect 10 | 200/200/200/200/200 | → | ▲ 300/300/300/300/300 50% | |
| Q | Effect 5 | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.5/0.5/0.5/0.5/0.5 100% | |
| E | Effect 1 | 80/120/160/200/240 | → | ▲ 80/130/180/230/280 12% | |
| R | Effect 2 | 1/1/1 | → | ▲ 1.1/1.1/1.1 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 59.67 | → | ▲ 60 1% | ||
| Base HP | 614.6 | → | ▲ 615 0% | ||
| Base MR | 32.1 | → | ▼ 32 0% | ||
| Base armor | 23.88 | → | ▲ 24 1% | ||
| HP regen | 7.924 | → | ▲ 8 1% | ||
| Q | Cast range | 550/550/550/550/550 | → | ▲ 800/800/800/800/800 45% | |
| Q | Cooldown | 9/8.5/8/7.5/7 | → | ▼ 12/11/10/9/8 25% | |
| Q | Effect 1 | 70/110/150/190/230 | → | ▼ 50/70/90/110/130 40% | |
| Q | Effect 4 | 20/25/30/35/40 | → | ▼ -0.6/-0.6/-0.6/-0.6/-0.6 102% | |
| Q | Effect 5 | 2/2/2/2/2 | → | ▼ 0.25/0.25/0.25/0.25/0.25 88% | |
| Q | Effect 6 | 600/600/600/600/600 | → | ▼ 2.5/2.5/2.5/2.5/2.5 100% | |
| Q | Effect 7 | 240/240/240/240/240 | → | ▲ 1000/1000/1000/1000/1000 | |
| Q | Ratio a1 | 0.5 | → | ▼ 0.3 40% | |
| E | Effect 1 | 80/130/180/230/280 | → | ▼ 80/120/160/200/240 11% | |
| E | Effect 5 | 1/1/1/1/1 | → | ▼ 0.5/0.5/0.5/0.5/0.5 50% | |
| R | Effect 1 | 140/210/280 | → | ▲ 150/250/350 19% | |
| R | Effect 10 | 1/1/1 | → | ▼ 0.1/0.1/0.1 90% | |
| R | Effect 2 | 50/50/50 | → | ▼ 1/1/1 98% | |
| R | Effect 3 | 20/20/20 | → | ▲ 700/850/1000 | |
| R | Effect 4 | 50/50/50 | → | ▼ 30/40/50 20% | |
| R | Effect 5 | 20/20/20 | → | ▼ 2.5/2.5/2.5 88% | |
| R | Effect 6 | 4/4/4 | → | ▲ 275/275/275 | |
| R | Effect 7 | 1/1/1 | → | ▲ 300/300/300 | |
| R | Effect 8 | 350/350/350 | → | ▼ 1/1/1 100% | |
| R | Effect 9 | 300/300/300 | → | ▼ 0.25/0.25/0.25 100% | |
| R | Ratio a1 | 0.4 | → | ▲ 0.7 75% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.92 | → | ▲ 7.924 0% | ||
| Q | Effect 2 | 0.04/0.04/0.04/0.04/0.04 | → | ▲ 4/4/4/4/4 | |
| W | Effect 2 | 0.04/0.04/0.04/0.04/0.04 | → | ▲ 4/4/4/4/4 | |
| E | Effect 2 | 0.04/0.04/0.04/0.04/0.04 | → | ▲ 4/4/4/4/4 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 4/4/4/4/4 | → | ▼ 0.04/0.04/0.04/0.04/0.04 99% | |
| W | Effect 2 | 4/4/4/4/4 | → | ▼ 0.04/0.04/0.04/0.04/0.04 99% | |
| E | Effect 2 | 4/4/4/4/4 | → | ▼ 0.04/0.04/0.04/0.04/0.04 99% | |
| E | Effect 6 | 300/300/300/300/300 | → | ▲ 500/500/500/500/500 67% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Move speed | 335 | → | ▲ 340 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack range | 125 | → | ▲ 175 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 3 | 1150/1250/1350/1450/1550 | → | ▲ 1200/1350/1500/1650/1800 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 4 | 10/10/10/10/10 | → | ▼ 1/1/1/1/1 90% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 80/120/160/200/240 | → | ▲ 80/130/180/230/280 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54 | → | ▲ 59.67 11% | ||
| Base HP Class-wide | 455 | → | ▲ 614.6 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 18 | → | ▲ 23.88 33% | ||
| HP regen Class-wide | 7 | → | ▲ 7.92 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 4/4/4/4/4 | → | ▼ 5/5/5/5/5 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 14 | → | ▲ 18 29% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 80/130/180/230/280 | → | ▼ 80/120/160/200/240 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cast range | 1100/1100/1100/1100/1100 | → | ▼ 300/300/300/300/300 73% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health regeneration | 12.5 | → | ▼ 7 |
| Let's Bounce! | Base damage | 160/240/320 | → | ▼ 140/210/280 |
| Let's Bounce! | Tenacity | 75% | → | ▼ 50% |