
Garen Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Garen has been touched in 35 of the 305 patches tracked here, across 69 individual values: 37 moved in their favour, 32 against. Most recent change: patch 26.14.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perseverance.
Garen gains a burst of Movement Speed, breaking free of all slows affecting him and his next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
Garen passively increases his Armor and Magic Resist. He may also activate this ability to grant himself a shield that reduces incoming damage and crowd control durations for a short time.
Garen performs a dance of death with his sword, dealing damage around him for the duration.
Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much Health his target has missing.
The kit this replaced
Reworked in patch 3.12. Icons are the originals, still served by Data Dragon at version 3.7.9.
Every change, newest first
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| R | Base Damage | 250/350/450 | → | ▼ 200/275/350 21% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Q | Movement Speed Duration | 1/1.65/2.3/2.95/3.6 | → | ▲ 1.4/1.95/2.5/3.05/3.6 9% | |
| E | AD Ratio Per Tick | 0.38/0.41/0.44/0.47/0.5 | → | ▲ 0.4/0.43/0.46/0.49/0.52 5% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | AD Ratio Per Tick | 0.36/0.39/0.42/0.45/0.48 | → | ▲ 0.38/0.41/0.44/0.47/0.5 5% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | AD Ratio Per Tick | 0.36/0.38/0.4/0.42/0.44 | → | ▲ 0.36/0.39/0.42/0.45/0.48 5% | |
| E | Base Damage Per Tick | 4/8/12/16/20 | → | ▼ 4/7/10/13/16 17% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 23/21/19/17/15 | → | ▲ 22/19.5/17/14.5/12 11% | |
| W | DR Percent | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 0.25/0.29/0.33/0.37/0.41 10% | |
| E | AD Ratio Per Tick | 0.36/0.37/0.38/0.39/0.4 | → | ▲ 0.36/0.38/0.4/0.42/0.44 5% | |
| E | Cooldown | 9/9/9/9/9 | → | ▲ 9/8.25/7.5/6.75/6 17% | |
| E | Crit Base Mult | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 0.8/0.8/0.8/0.8/0.8 47% | |
| E | Monster Mod | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1/1/1/1/1 33% | |
| R | Base Damage | 300/450/600 | → | ▼ 250/350/450 22% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | Crit Base Mult | 1.75/1.75/1.75/1.75/1.75 | → | ▼ 1.5/1.5/1.5/1.5/1.5 14% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| W | DR Duration | 2/2.75/3.5/4.25/5 | → | ▲ 4/4/4/4/4 14% | |
| E | AD Ratio Per Tick | 0.32/0.34/0.36/0.38/0.4 | → | ▲ 0.36/0.37/0.38/0.39/0.4 6% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Base AD | 66 | → | ▲ 69 5% | ||
| Base armor | 36 | → | ▲ 38 6% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | Crit Base Mult | 1.58/1.58/1.58/1.58/1.58 | → | ▲ 1.75/1.75/1.75/1.75/1.75 11% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 620 | → | ▲ 690 11% | ||
| HP per level Class-wide | 84 | → | ▲ 98 17% | ||
| MR per level Class-wide | 0.75 | → | ▲ 1.55 107% | ||
| W | Shield Base | 70/95/120/145/170 | → | ▼ 65/85/105/125/145 12% | |
| W | Upfront Shield Health Ratio | 0.2/0.2/0.2/0.2/0.2 | → | ▼ 0.18/0.18/0.18/0.18/0.18 10% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Q | Movement Speed Amount | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 0.35/0.35/0.35/0.35/0.35 17% | |
| R | Execute Damage | 0.25/0.3/0.35 | → | ▲ 0.3/0.35/0.4 17% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | Cast range | 0/0/0/0/0 | → | ▲ 660/660/660/660/660 | |
| E | Cooldown | 0/0/0/0/0 | → | ▼ 9/9/9/9/9 |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| W | Resist Gain On Kill | 0.25/0.25/0.25/0.25/0.25 | → | ▼ 0.2/0.2/0.2/0.2/0.2 20% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | Crit Base Mult | 1.33/1.33/1.33/1.33/1.33 | → | ▲ 1.58/1.58/1.58/1.58/1.58 19% |
Show the earlier 33 patches, back to V1.0.0.100
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| P | Damage Timer | 7 | → | ▲ 8 14% | |
| Q | Movement Speed Duration | 1.5/2/2.5/3/3.5 | → | ▼ 1/1.65/2.3/2.95/3.6 8% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| MR per level | 1.25 | → | ▼ 0.75 40% | ||
| E | Crit Base Mult | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1.33/1.33/1.33/1.33/1.33 11% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Q | Total AD Ratio | 1.4/1.4/1.4/1.4/1.4 | → | ▲ 1.5/1.5/1.5/1.5/1.5 7% | |
| W | Upfront Shield Health Ratio | 0.1/0.1/0.1/0.1/0.1 | → | ▲ 0.2/0.2/0.2/0.2/0.2 100% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | AS Per Tick | 0.2/0.2/0.2/0.2/0.2 | → | ▲ 0.25/0.25/0.25/0.25/0.25 25% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | Base Damage Per Tick | 8/12/16/20/24 | → | ▼ 4/8/12/16/20 25% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Base HP | 616.28 | → | ▲ 620 1% | ||
| HP per level | 84.25 | → | ▼ 84 0% | ||
| Q | Effect 1 | 30/60/90/120/150 | → | ▼ 40/60/80/100/120 11% | |
| Q | Effect 2 | 30/30/30/30/30 | → | ▼ 1.5/2/2.5/3/3.5 92% | |
| W | Cast range | 20/20/20/20/20 | → | ▼ 0/0/0/0/0 100% | |
| E | Cast range | 700/700/700/700/700 | → | ▼ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 24/23/22/21/20 | → | ▲ 23/21/19/17/15 14% | |
| W | Effect 1 | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.333/0.333/0.333/0.333/0.333 33% | |
| W | Effect 2 | 40/40/40/40/40 | → | ▲ 50/50/50/50/50 25% | |
| W | Effect 4 | 2/3/4/5/6 | → | ▼ 2/2.75/3.5/4.25/5 12% | |
| E | Cast range | 660/660/660/660/660 | → | ▲ 700/700/700/700/700 6% | |
| E | Cooldown | 9/9/9/9/9 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/65/100/135/170 | → | ▼ 30/60/90/120/150 10% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/55/80/105/130 | → | ▲ 30/65/100/135/170 25% | |
| W | Effect 2 | 30/30/30/30/30 | → | ▲ 40/40/40/40/40 33% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.568 | → | ▲ 1.6 2% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.84 | → | ▼ 1.568 80% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 57.88 | → | ▲ 66 14% | ||
| Base armor Class-wide | 27.536 | → | ▲ 36 31% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| E | Effect 3 | 34/35/36/37/38 | → | ▲ 36/37/38/39/40 6% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Q | Effect 4 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 1.5/2/2.5/3/3.5 67% | |
| Q | Effect 5 | 1.5/2/2.5/3/3.5 | → | ▲ 4.5/4.5/4.5/4.5/4.5 80% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Move speed | 345 | → | ▼ 340 1% | ||
| Q | Effect 2 | 35/35/35/35/35 | → | ▼ 30/30/30/30/30 14% | |
| R | Effect 2 | 3.5/3/2.5 | → | ▲ 28/33/40 |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| AD per level | 3.5 | → | ▲ 4.5 29% | ||
| Armor per level Class-wide | 2.7 | → | ▲ 3 11% | ||
| Attack range | 125 | → | ▲ 175 40% | ||
| HP per level Class-wide | 96 | → | ▼ 84.25 12% | ||
| Q | Effect 3 | 1.5/1.75/2/2.25/2.5 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% | |
| Q | Effect 4 | 1.5/1.75/2/2.25/2.5 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% | |
| Q | Effect 5 | 1.5/2.25/3/3.75/4.5 | → | ▼ 1.5/2/2.5/3/3.5 17% | |
| W | Effect 1 | 20/20/20/20/20 | → | ▼ 0.25/0.25/0.25/0.25/0.25 99% | |
| W | Effect 3 | 75/75/75/75/75 | → | ▼ 30/30/30/30/30 60% | |
| E | Cooldown | 13/12/11/10/9 | → | ▲ 9/9/9/9/9 18% | |
| E | Effect 1 | 20/45/70/95/120 | → | ▼ 14/18/22/26/30 69% | |
| E | Effect 3 | 70/80/90/100/110 | → | ▼ 34/35/36/37/38 60% | |
| E | Effect 4 | 75/75/75/75/75 | → | ▼ 33/33/33/33/33 56% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| R | Cooldown | 160/120/80 | → | ▲ 120/100/80 17% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 52 | → | ▲ 57.88 11% | ||
| Base HP Class-wide | 455 | → | ▲ 616.28 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 23 | → | ▲ 27.536 20% | ||
| HP regen Class-wide | 7 | → | ▲ 7.84 12% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 19 | → | ▲ 23 21% |
| Ability | What changed | Before | After | Since 3.12 rework | |
|---|---|---|---|---|---|
| HP regen | 7.45 | → | ▼ 7 6% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Perseverance | Heal amount | 0.5%/health | → | ▼ 0.4% of maximum health per second |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health regen per 5 | 9.85 | → | ▼ 8.25 |
| Stats | Health regen per 5 per level | 0.85 | → | ▼ 0.75 |
| Stats | Base attack damage | 60.1 | → | ▼ 56 |
| Stats | Attack damage per level | 3 | → | ▲ 3.5 |
| Perseverance | Delay | 7 | → | ▲ 9 seconds |
| Decisive Strike | Cooldown | 12/11/10/9/8 | → | ▼ 8 seconds at all ranks |
| Decisive Strike | Movement speed | 15/20/25/30/35% | → | ▲ 35% at all ranks |
| Decisive Strike | Base damage | 30/45/60/75/90 | → | ▲ 30/55/80/105/130 |
| Decisive Strike | Silence duration | 2.5 at all ranks | → | ▼ 1.5/1.75/2/2.25/2.5 seconds |
| Decisive Strike | Buff duration | 6 | → | ▼ 4.5 seconds |
| Courage | Active damage reduction | 20/24/28/32/36% | → | ● 30% at all ranks |
| Courage | Duration | 3 at all ranks | → | ● 2/3/4/5/6 seconds |
| Courage | Cooldown | 30/27/24/21/18 | → | ● 24/23/22/21/20 seconds |
| Judgment | Base damage | 50/90/130/170/210 | → | ▼ 20/45/70/95/120 per second |
| Judgment | AD scaling | 140% bonus AD | → | ● 70/80/90/100/110% AD per second |
| Judgment | Damage dealt to minions | 50% | → | ▲ 75% |
| Demacian Justice | Cooldown | 140/120/100 | → | ● 160/120/80 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Decisive Strike | Attack damage ratio | 50% AD | → | ▼ 40% AD |
| Judgment | Base damage | 60/100/140/180/220 | → | ▼ 50/90/130/170/210 per second |
| Judgment | Bonus attack damage ratio | 120% bonus AD | → | ▲ 140% bonus AD) per second |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Decisive Strike | Movement speed boost duration | 3 | → | ▲ 4 seconds |
| Judgment | Cooldown | 14/13/12/11/10 | → | ▼ 13/12/11/10/9 seconds |
| Courage | Maximum armor and magic resistance | 5/10/15/20/25 | → | ▲ 25 at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 315 | → | ▲ 320 |
| Courage | Damage reduction | 10/15/20/25/30% | → | ▲ 20/24/28/32/36% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Decisive Strike | Attack damage ratio | 20% AD | → | ▲ 50% AD |
| Decisive Strike | Movement speed boost | 2 | → | ▲ 3 seconds |
| Decisive Strike | Duration | 7 | → | ▼ 6 seconds |
| Judgment | Cooldown | 15/14/13/12/11 | → | ▼ 14/13/12/11/10 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Judgment | Bonus attack damage ratio | 100% bonus AD | → | ▲ 120% bonus AD per second |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Judgment | Base damage | 60/90/120/150/180 | → | ▲ 60/100/140/180/220 per second |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Decisive Strike | Base damage | 40/60/80/100/120 | → | ▼ 30/45/60/75/90 |
| Decisive Strike | Attack damage ratio | 10% AD | → | ▲ 20% AD |
| Judgment | Base damage | 30/70/110/150/190 | → | ● 60/90/120/150/180 per second |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base movement speed | 320 | → | ▼ 315 |
| Courage | Active damage reduction | 30% at all ranks | → | ▼ 10/15/20/25/30% |
| Courage | Active duration | 2/2.5/3/3.5/4 | → | ● 3 seconds at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Courage | Damage reduction | 35% | → | ▼ 30% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Courage | Maximum armor and magic resistance | 7/14/21/28/35 | → | ▼ 5/10/15/20/25 |