
Seraphine Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Seraphine has been touched in 21 of the 305 patches tracked here, across 64 individual values: 32 moved in their favour, 31 against. Most recent change: patch 26.14.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Seraphine deals damage in an area.
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Seraphine deals damage and impairs the movement of enemies in a line.
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Every change, newest first
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Q | AP Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4/0.4/0.4 20% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| W | Cost | 1/1/1/1/1/1 | → | ▼ 70/75/80/85/90/90 |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| HP per level | 90 | → | ▲ 95 6% | ||
| W | W Missing HP Base | 3/3.5/4/4.5/5 | → | ▲ 8/10/12/14/16 200% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Q | Damage Amp | 60/60/60/60/60 | → | ▲ 75/75/75/75/75 25% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Q | AP Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▼ 0.5/0.5/0.5/0.5/0.5 17% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| W | Shield Strength | 60/85/110/135/160 | → | ▼ 60/80/100/120/140 9% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Q | AP Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Q | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 900/900/900/900/900 96% | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 8/7.5/7/6.5/6 | |
| E | Cooldown | 0/0/0/0/0 | → | ▼ 11/10.5/10/9.5/9 | |
| E | Cost | 1/1/1/1/1/1 | → | ▼ 60/60/60/60/60/60 |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Base AD | 55 | → | ▼ 50 9% | ||
| Move speed | 325 | → | ▲ 330 2% | ||
| P | Minion Damage Multiplier | 3 | → | ▼ 1 67% | |
| Q | Base Damage | 55/80/105/130/155 | → | ▲ 60/85/110/135/160 5% | |
| Q | Cost | 65/70/75/80/85/90 | → | ▼ 60/70/80/90/100/100 8% | |
| Q | Damage Amp | 50/50/50/50/50 | → | ▲ 60/60/60/60/60 20% | |
| W | Shield Strength | 50/75/100/125/150 | → | ▲ 60/85/110/135/160 10% | |
| W | WMS Bonus AP Ratio | 0.0004/0.0004/0.0004/0.0004/0.0004 | → | ▼ 0.0002/0.0002/0.0002/0.0002/0.0002 50% | |
| E | AP Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 0.5/0.5/0.5/0.5/0.5 43% | |
| E | Base Damage | 60/95/130/165/200 | → | ● 70/100/130/160/190 0% | |
| E | Minion Damage Mod | 1/1/1/1/1 | → | ▼ 0.7/0.7/0.7/0.7/0.7 30% | |
| E | Slow Duration | 1.25/1.25/1.25/1.25/1.25 | → | ▲ 1.1/1.2/1.3/1.4/1.5 4% | |
| R | Cooldown | 130/100/100 | → | ▼ 140/120/120 15% | |
| R | R 1 AP Ratio | 0.6/0.6/0.6 | → | ▼ 0.4/0.4/0.4 33% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| W | Shield AP Ratio | 0.25/0.25/0.25/0.25/0.25 | → | ▼ 0.2/0.2/0.2/0.2/0.2 20% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Base armor | 19 | → | ▲ 26 37% | ||
| HP per level | 104 | → | ▼ 90 13% | ||
| Q | AP Ratio | 0.45/0.5/0.55/0.6/0.65 | → | ▼ 0.5/0.5/0.5/0.5/0.5 9% | |
| Q | Base Damage | 55/70/85/100/115 | → | ▲ 55/80/105/130/155 24% | |
| W | Shield Strength | 50/70/90/110/130 | → | ▲ 50/75/100/125/150 11% | |
| W | W Missing HP Base | 5/5.5/6/6.5/7 | → | ▼ 3/3.5/4/4.5/5 33% | |
| E | Base Damage | 60/80/100/120/140 | → | ▲ 60/95/130/165/200 30% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| W | Shield AP Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▼ 0.25/0.25/0.25/0.25/0.25 29% | |
| W | W Missing HP Per 100 AP | 0.006/0.006/0.006/0.006/0.006 | → | ▼ 0.004/0.004/0.004/0.004/0.004 33% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| E | Slow Duration | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1.25/1.25/1.25/1.25/1.25 17% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| E | Slow Duration | 1/1/1/1/1 | → | ▲ 1.5/1.5/1.5/1.5/1.5 50% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 500 | → | ▲ 570 14% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% | ||
| Q | Cost | 1/1/1/1/1/1 | → | ▼ 65/70/75/80/85/90 | |
| R | Cooldown | 0/0/0 | → | ▼ 130/100/100 |
Show the earlier 6 patches, back to 10.23
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| W | Shield AP Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 0.4/0.4/0.4/0.4/0.4 33% | |
| W | Shield Amp For Seraphine | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1/1/1/1/1 33% | |
| W | Shield Strength | 60/75/90/105/120 | → | ▲ 60/80/100/120/140 11% | |
| W | W Missing HP Base | 5/5/5/5/5 | → | ▲ 5/5.5/6/6.5/7 20% | |
| W | W Missing HP Per 100 AP | 0.0113/0.0113/0.0113/0.0113/0.0113 | → | ▼ 0.0075/0.0075/0.0075/0.0075/0.0075 33% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Q | AP Ratio | 0.4/0.45/0.5/0.55/0.6 | → | ▲ 0.45/0.5/0.55/0.6/0.65 10% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| P | Repeated Damage Value | 0.95 | → | ▼ 0.25 74% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| P | Auto Damage End Value | 20 | → | ▼ 16 20% | |
| P | Auto Damage Start Value | 5 | → | ▼ 4 20% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| HP per level | 80 | → | ▲ 90 12% | ||
| P | Cast range | 800 | → | ▲ 25000 | |
| Q | Cast range | 900/900/900/900/900 | → | ▲ 25000/25000/25000/25000/25000 | |
| Q | Cooldown | 10/8.75/7.5/6.25/5 | → | ▲ 0/0/0/0/0 100% | |
| Q | Cost | 65/70/75/80/85/90 | → | ▲ 1/1/1/1/1/1 99% | |
| W | Cast range | 800/800/800/800/800 | → | ▲ 25000/25000/25000/25000/25000 | |
| W | Cooldown | 26/25/24/23/22 | → | ▲ 0/0/0/0/0 100% | |
| W | Cost | 50/70/90/110/130/175 | → | ▲ 1/1/1/1/1/1 99% | |
| E | Cooldown | 13/12/11/10/9 | → | ▲ 0/0/0/0/0 100% | |
| E | Cost | 60/70/80/90/100/110 | → | ▲ 1/1/1/1/1/1 99% | |
| R | Cooldown | 140/120/120 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 10.22 release | |
|---|---|---|---|---|---|
| Q | AP Ratio | 0.55/0.55/0.55/0.55/0.55 | → | ▼ 0.4/0.45/0.5/0.55/0.6 9% | |
| Q | Base Damage | 55/65/75/85/95 | → | ▲ 55/70/85/100/115 13% | |
| E | Base Damage | 60/85/110/135/160 | → | ▼ 60/80/100/120/140 9% | |
| E | Minion Damage Mod | 0.6/0.7/0.8/0.9/1 | → | ▲ 1/1/1/1/1 25% |