
Mel Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Mel has been touched in 8 of the 305 patches tracked here, across 40 individual values: 17 moved in their favour, 23 against. Most recent change: patch 26.8.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are c
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.Ranks of Golden Eclipse increase Overwhelm's damage.
Every change, newest first
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| Q | Initial Damage | 60/90/120/150/180 | → | ▼ 60/85/110/135/160 8% | |
| W | Cooldown | 35/32/29/26/23 | → | ▼ 38/35/33/29/26 11% | |
| W | Move Speed Duration | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 0.75/0.75/0.75/0.75/0.75 50% |
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| Q | Explosion Damage | 5/6/7/8/9 | → | ▲ 5/7/9/11/13 29% | |
| R | Base Ult Flat Damage | 150/200/250 | → | ▲ 200/275/350 38% | |
| R | Minion Mod | 0.6/0.6/0.6 | → | ▼ 0.5/0.5/0.5 17% |
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| Attack speed ratio | 0.4 | → | ▲ 0.625 56% | ||
| HP per level | 93 | → | ▲ 99 6% | ||
| Q | Channel Duration | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.5/0.5/0.5/0.5/0.5 33% | |
| Q | Cost | 70/80/90/100/110/110 | → | ▲ 70/75/80/85/90/90 12% | |
| Q | Explosion Damage | 13/15.5/18/20.5/23 | → | ▼ 5/6/7/8/9 61% | |
| Q | Explosion Radius | 220/220/220/220/220 | → | ▼ 200/200/200/200/200 9% | |
| Q | Minion Mod | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1/1/1/1/1 33% | |
| Q | Spread | 30/30/30/30/30 | → | ▼ 25/25/25/25/25 17% | |
| Q | Total Explosion Damage Coefficient | 0.085 | → | ▼ 0.05 41% | |
| W | Move Speed | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 0.4/0.4/0.4/0.4/0.4 33% | |
| E | Base Area Damage | 16/26/36/46/56 | → | ▲ 16/28/40/52/64 11% | |
| E | Base Damage | 60/100/140/180/220 | → | ▲ 60/105/150/195/240 7% | |
| E | Cast range | 1050/1050/1050/1050/1050 | → | ▼ 1000/1000/1000/1000/1000 5% | |
| E | Cooldown | 12/11.5/11/10.5/10 | → | ▲ 11/10.5/10/9.5/9 9% | |
| E | Damage Coefficient | 0.6 | → | ▲ 0.7 17% | |
| E | Max Area Radius | 260/260/260/260/260 | → | ▼ 230/230/230/230/230 12% | |
| E | Root Duration | 1.2/1.3/1.4/1.5/1.6 | → | ▲ 1.5/1.5/1.5/1.5/1.5 7% | |
| R | Ult Stack Damage Coefficient | 0.035 | → | ▲ 0.04 14% |
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| E | Base Area Damage | 2/4/6/8/10 | → | ▲ 16/26/36/46/56 | |
| E | Base Damage | 60/105/150/195/240 | → | ▼ 60/100/140/180/220 7% | |
| E | Cost | 50/55/60/65/70/70 | → | ▼ 50/60/70/80/90/90 19% | |
| E | Do T Duration | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.5/0.5/0.5/0.5/0.5 33% |
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| E | Root Duration | 1.25/1.5/1.75/2/2.25 | → | ▼ 1.2/1.3/1.4/1.5/1.6 20% |
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| Base HP | 600 | → | ▲ 630 5% |
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| Q | Cast range | 1000/1000/1000/1000/1000 | → | ▼ 950/950/950/950/950 5% | |
| W | Base Damage Percent | 0.4/0.475/0.55/0.625/0.7 | → | ▼ 0.4/0.45/0.5/0.55/0.6 9% | |
| W | Cost | 60/45/30/15/0/0 | → | ▼ 80/60/40/20/0/0 33% | |
| W | Duration | 1/1/1/1/1 | → | ▼ 0.75/0.75/0.75/0.75/0.75 25% | |
| E | Base Damage | 60/100/140/180/220 | → | ▲ 60/105/150/195/240 7% | |
| E | Damage Coefficient | 0.5 | → | ▲ 0.6 20% | |
| E | Root Duration | 1.75/1.875/2/2.125/2.25 | → | ▼ 1.25/1.5/1.75/2/2.25 12% |
| Ability | What changed | Before | After | Since 25.2 release | |
|---|---|---|---|---|---|
| Q | Explosion Damage | 13/16/19/22/25 | → | ▼ 13/15.5/18/20.5/23 5% | |
| R | Base Passive Flat Damage | 80/95/110 | → | ▼ 70/80/90 16% | |
| R | Base Ult Flat Damage | 175/225/275 | → | ▼ 150/200/250 11% |