
Shen Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Shen has been touched in 32 of the 305 patches tracked here, across 98 individual values: 41 moved in their favour, 57 against. Most recent change: patch 26.6.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.
Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.
Attacks that would hit Shen or his allies near his spirit blade are blocked.
Shen dashes in a direction, taunting enemies in his path.
Shen shields target allied champion from incoming damage, and soon after teleports to their location.
The kit this replaced
Reworked in patch 6.2. Icons are the originals, still served by Data Dragon at version 3.7.9.
Every change, newest first
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 7 | 120/140/160/180/200 | → | ▼ 100/125/150/175/200 6% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| E | Bonus HP Ratio | 0.15/0.15/0.15/0.15/0.15 | → | ▼ 0.11/0.11/0.11/0.11/0.11 27% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Emp Percent Health | 4/4.5/5/5.5/6 | → | ▲ 5/5.5/6/6.5/7 20% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 4 | 15/20/25/30/35 | → | ▲ 25/30/35/40/45 40% | |
| W | Cooldown | 18/16.5/15/13.5/12 | → | ▲ 16/14.5/13/11.5/10 13% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| P | Shield Cooldown | 10 | → | ▼ 11 10% | |
| P | Shield Cooldown Reduction End Value | 7.5 | → | ▲ 8 7% | |
| R | Base Shield Amount | 290/450/610 | → | ▼ 220/320/420 29% | |
| R | Shield Coefficient | 0.16 | → | ▼ 0.15 6% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▲ 64 7% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| R | Base Shield Max Level Up Tooltip | 512/800/1088 | → | ▼ 464/720/976 10% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 540 | → | ▲ 610 13% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 8/7.25/6.5/5.75/5 | |
| Q | Effect 1 | 110/110/110/110/110 | → | ▼ 1/1/1/1/1 99% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 1/1/1/1/1 | → | ▲ 110/110/110/110/110 |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Emp Percent Health | 5/5.5/6/6.5/7 | → | ▼ 4/4.5/5/5.5/6 17% | |
| W | Cooldown | 18/16.5/15/13.5/11 | → | ▼ 18/16.5/15/13.5/12 1% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| R | Base Shield Amount | 350/525/700 | → | ▼ 320/500/680 5% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% | ||
| Q | Effect 2 | 2/2.5/3/3.5/4 | → | ▲ 130/130/130/130/130 |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 7 | 75/100/125/150/175 | → | ▲ 120/140/160/180/200 28% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 6 | 4/4.5/5/5.5/6 | → | ▲ 5/5.5/6/6.5/7 20% | |
| E | Effect 2 | 50/75/100/125/150 | → | ▲ 60/85/110/135/160 10% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 8/7.25/6.5/5.75/5 | → | ▲ 0/0/0/0/0 100% |
Show the earlier 33 patches, back to V1.0.0.83
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 4 | 35/35/35/35/35 | → | ▼ 15/20/25/30/35 29% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.5 | → | ▼ 1.7 80% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 25 | → | ▲ 34 36% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 2/2.5/3/3.5/4 | → | ▲ 100/100/100/100/100 | |
| Q | Effect 2 | 4/4.5/5/5.5/6 | → | ▼ 2/2.5/3/3.5/4 40% | |
| Q | Effect 6 | 30/50/70/90/110 | → | ▼ 4/4.5/5/5.5/6 93% | |
| E | Cost | 180/180/180/180/180 | → | ▲ 150/150/150/150/150 17% | |
| E | Effect 3 | 15/15/15/15/15 | → | ▲ 25/25/25/25/25 67% | |
| R | Cooldown | 180/150/120 | → | ▼ 200/180/160 20% | |
| R | Effect 1 | 250/550/850 | → | ▼ 175/350/525 36% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Armor per level | 2.6 | → | ▲ 3 15% | ||
| HP per level | 73 | → | ▲ 85 16% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 3/3.5/4/4.5/5 | → | ▼ 2/2.5/3/3.5/4 25% | |
| Q | Effect 2 | 5/5.5/6/6.5/7 | → | ▼ 4/4.5/5/5.5/6 17% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| HP regen | 10 | → | ▼ 8.5 15% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Cost | 130/120/110/100/0 | → | ▼ 140/130/120/110/100 30% | |
| Q | Effect 1 | 5/5.5/6/6.5/7 | → | ▼ 3/3.5/4/4.5/5 33% | |
| Q | Effect 2 | 3/3/3/3/3 | → | ▲ 5/5.5/6/6.5/7 100% | |
| Q | Effect 3 | 35/35/35/35/35 | → | ▼ 3/3/3/3/3 91% | |
| Q | Effect 4 | 2/2/2/2/2 | → | ▲ 35/35/35/35/35 | |
| Q | Effect 5 | 30/50/70/90/110 | → | ▼ 2/2/2/2/2 97% | |
| Q | Effect 6 | 75/100/125/150/175 | → | ▼ 30/50/70/90/110 44% | |
| Q | Effect 7 | 8/8/8/8/8 | → | ▲ 75/100/125/150/175 | |
| Q | Effect 8 | 50/50/50/50/50 | → | ▼ 8/8/8/8/8 84% | |
| Q | Effect 9 | 75/75/75/75/75 | → | ▼ 50/50/50/50/50 33% | |
| W | Cost | 40/40/40/40/0 | → | ▼ 40/40/40/40/40 25% | |
| W | Effect 1 | 2/2/2/2/2 | → | ▼ 1.75/1.75/1.75/1.75/1.75 12% | |
| E | Cost | 180/180/180/180/0 | → | ▼ 180/180/180/180/180 25% | |
| E | Effect 1 | 50/75/100/125/150 | → | ▼ 1.5/1.5/1.5/1.5/1.5 98% | |
| E | Effect 2 | 15/15/15/15/15 | → | ▲ 50/75/100/125/150 | |
| E | Effect 3 | 300/300/300/300/300 | → | ▼ 15/15/15/15/15 95% | |
| E | Effect 4 | 125/125/125/125/125 | → | ▲ 300/300/300/300/300 140% | |
| E | Effect 5 | 150/150/150/150/150 | → | ▼ 125/125/125/125/125 17% | |
| E | Effect 6 | 800/800/800/800/800 | → | ▼ 150/150/150/150/150 81% | |
| R | Effect 1 | 5/5/5 | → | ▲ 250/550/850 | |
| R | Effect 2 | 175/175/175 | → | ▼ 5/5/5 97% | |
| R | Effect 3 | 2000/2000/2000 | → | ▼ 175/175/175 91% | |
| R | Effect 4 | 600/600/600 | → | ▲ 2000/2000/2000 233% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| AD per level | 3.375 | → | ▼ 3 11% | ||
| Armor per level | 4 | → | ▼ 2.6 35% | ||
| Base AD | 60.17 | → | ▼ 60 0% | ||
| Base HP | 570.8 | → | ▼ 540 5% | ||
| Base armor | 25.72 | → | ▼ 25 3% | ||
| Base mana | 200 | → | ▲ 400 100% | ||
| HP per level | 85 | → | ▼ 73 14% | ||
| HP regen | 8.37 | → | ▲ 10 19% | ||
| Move speed | 335 | → | ▲ 340 1% | ||
| Q | Cast range | 475/475/475/475/475 | → | ▼ 400/400/400/400/400 16% | |
| Q | Cooldown | 6/5.5/5/4.5/4 | → | ▼ 8/7.25/6.5/5.75/5 30% | |
| Q | Cost | 60/60/60/60/60 | → | ▼ 130/120/110/100/0 53% | |
| Q | Effect 1 | 60/100/140/180/220 | → | ▼ 5/5.5/6/6.5/7 96% | |
| Q | Effect 2 | 3/6/9/12/15 | → | ▼ 3/3/3/3/3 67% | |
| Q | Effect 3 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 35/35/35/35/35 | |
| Q | Effect 4 | 5/5/5/5/5 | → | ▼ 2/2/2/2/2 60% | |
| Q | Effect 5 | 3/3/3/3/3 | → | ▲ 30/50/70/90/110 | |
| Q | Ratio a1 | 0.6 | → | ▼ 0.015 98% | |
| W | Cooldown | 9/8/7/6/5 | → | ▼ 18/16.5/15/13.5/11 111% | |
| W | Cost | 50/50/50/50/50 | → | ▲ 40/40/40/40/0 36% | |
| W | Effect 1 | 60/100/140/180/220 | → | ▼ 2/2/2/2/2 99% | |
| E | Cooldown | 16/14/12/10/8 | → | ▼ 18/16/14/12/10 17% | |
| E | Cost | 100/95/90/85/80 | → | ▼ 180/180/180/180/0 60% | |
| E | Effect 1 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 50/75/100/125/150 | |
| E | Effect 2 | 40/40/40/40/40 | → | ▼ 15/15/15/15/15 62% | |
| E | Effect 3 | 50/50/50/50/50 | → | ▲ 300/300/300/300/300 | |
| E | Effect 4 | 50/85/120/155/190 | → | ▲ 125/125/125/125/125 4% | |
| E | Effect 5 | 50/50/50/50/50 | → | ▲ 150/150/150/150/150 200% | |
| R | Cast range | 25000/25000/25000 | → | ▲ 35000/35000/35000 40% | |
| R | Effect 1 | 250/550/850 | → | ▼ 5/5/5 99% | |
| R | Effect 2 | 200/300/400 | → | ▼ 175/175/175 42% | |
| R | Effect 3 | 3/3/3 | → | ▲ 2000/2000/2000 |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Q | Effect 2 | 6/10/14/18/22 | → | ▼ 3/6/9/12/15 36% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Base MR | 30 | → | ▲ 32.1 7% | ||
| MR per level | 0 | → | ▲ 1.25 | ||
| E | Cost | 100/100/100/100/100 | → | ▲ 100/95/90/85/80 10% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| R | Cooldown | 200/180/160 | → | ▲ 180/150/120 17% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| E | Cost | 120/120/120/120/120 | → | ▲ 100/100/100/100/100 17% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54.5 | → | ▲ 60.17 10% | ||
| Base HP Class-wide | 428 | → | ▲ 570.8 33% | ||
| Base armor Class-wide | 19 | → | ▲ 25.72 35% | ||
| HP regen Class-wide | 7.45 | → | ▲ 8.37 12% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 15 | → | ▲ 19 27% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| E | Cast range | 575/575/575/575/575 | → | ▲ 600/600/600/600/600 4% |
| Ability | What changed | Before | After | Since 6.2 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 70/115/160/205/250 | → | ▼ 60/100/140/180/220 12% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ki Strike | On-hit cooldown reduction | 1.5 | → | ▼ 1 second |
| Ki Strike | On-hit cooldown reduction while Feint is active | 3 | → | ▼ 2 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Shadow Dash | Cooldown | 10/9.5/9/8.5/8 | → | ▲ 16/14/12/10/8 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ki Strike | Base damage | 4 + (6 level) | → | ▼ 4 + (4 level) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stand United | Cooldown | 180/150/120 | → | ▲ 200/180/160 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ki Strike | Cooldown | 8 | → | ▲ 9 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Vorpal Blade | Base damage | 60/105/150/195/240 | → | ▼ 60/100/140/180/220 |
| Vorpal Blade | Cooldown | 5/4.5/4/3.5/3 | → | ▲ 6/5.5/5/4.5/4 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base attack damage | 53.8 | → | ▲ 54.5 |
| Stats | Attack damage per level | 3.075 | → | ▲ 3.375 |
| Stats | Base armor | 18 | → | ▲ 19 |
| Vorpal Blade | Base damage | 50/90/130/170/210 | → | ▲ 70/115/140/175/210 |
| Vorpal Blade | AP ratio | (+65% AP) | → | ▲ (+75% AP) |
| Vorpal Blade | Heal | 10/20/30/40/50 | → | ▲ 18/26/34/42/50 |
| Feint | AP ratio | (+60% AP) | → | ▲ (+75% AP) |
| Shadow Dash | Taunt duration | 0.8/1.1/1.4/1.7/2 | → | ▲ 1/1.25/1.5/1.75/2 seconds |
| Stand United | AP ratio | (+100% AP) | → | ▲ (+150% AP) |
| Stand United | Energy cost | 50 | → | ▼ 0 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ki Strike | Base damage | 15 | → | ▼ 10 |
| Ki Strike | HP ratio | 3.5 maximum | → | ● (+ 8% bonus health) |
| Vorpal Blade | Base damage | 50/95/140/185/230 | → | ▼ 50/90/130/170/210 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stand United | Shield | 300/525/750 | → | ▼ 200/475/750 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Feint | Duration | 1.5 | → | ▲ 2.5 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Vorpal Blade | Heal | 15/30/45/60/75 | → | ▼ 10/20/30/40/50 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ki Strike | HP ratio | 4 | → | ▼ (+ 3.5% maximum health) |
| Ki Strike | On-hit cooldown reduction | 3 | → | ▼ 2 seconds |
| Vorpal Blade | Base damage | 50/100/150/200/250 | → | ▼ 50/95/140/185/230 |
| Feint | Shield | 40/75/110/145/180 | → | ▼ 40/70/100/130/160 |
| Stand United | Cooldown | 150/135/120 | → | ▲ 180/150/120 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Vorpal Blade | Damage | 60/100/140/180/220 | → | ● 50/100/150/200/250 |
| Vorpal Blade | AP ratio | (+60% AP) | → | ▲ (+65% AP) |
| Feint | Cost | 60/55/50/45/40 | → | ● 45 at all ranks |
| Feint | Cooldown | 3 | → | ▲ 9/8/7/6/5 seconds |
| Shadow Dash | Energy gain on champion hit | 40 | → | ▲ 50 |
| Shadow Dash | Cooldown | 9 | → | ▲ 10 seconds |
| Stand United | Shield | 400/600/800 | → | ▼ 300/525/750 |
| Stand United | Shield duration | 8.5 | → | ▼ 7.5 seconds |