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Locke champion portrait

Locke Build

Jungle Tier 4

Patch 26.21 · Silver+ · 8,099 gamesUpdated

46.3%win rate0.3%pick25.0%ban

Who counters Locke

How to build Locke

Sorcerer's Shoes→Lich Bane→Shadowflame→Zhonya's Hourglass

Sorcerer's Shoes → Lich Bane → Shadowflame → Zhonya's Hourglass

44.0% win rate 22% of games 1,249 games
RunesDominationDark HarvestSudden ImpactSixth SenseTreasure HunterPrecisionLegend: HasteTriumph22% of games
SpellsFlashSmiteFlash + Smite99%
Skills
123456789101112131415161718
Ritual Nails
14578
Soul Ignition
314151718
Ashen Pursuit
29101213
Purgatory
61116
StartScorchclaw PupHealth PotionScorchclaw Pup, Health Potion
Full Locke build →
46.3%win rate
Patch 26.20: 45.6% over 17,888 gamesPatch 26.21: 46.3% over 8,099 gameswin rate, 26.20 to 26.21
45.9%at Emerald+
0.3%pick rate
25.0%ban rate
Holdingsame as last patch
52.3%under 22 min
44.8%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 25–30m
MASTER+
Locke champion portraitJ LockevsWukong champion portraitJ Wukong
5 / 9 / 0

Build

Scorchclaw PupSorcerer's Shoes|Lich Bane→Stormsurge

Spells & runes

FlashSmite|

Skills

QEWQQRQEQER
Loss 15–20m
MASTER+
Locke champion portraitJ LockevsElise champion portraitJ Elise
1 / 3 / 0

Build

Scorchclaw PupSorcerer's Shoes|Lich Bane

Spells & runes

FlashSmite|

Skills

QEWQQRQEQE
Loss 30–35m
MASTER+
Locke champion portraitJ LockevsTryndamere champion portraitJ Tryndamere
17 / 13 / 9

Build

Scorchclaw PupSorcerer's Shoes|Lich Bane→Shadowflame→Rabadon's Deathcap→Zhonya's Hourglass

Spells & runes

SmiteFlash|

Skills

QEWQQRQEQEREEWWR

Runes

The full page most players run, not just the keystone.

Most popular 45.7% win rate · 22% of games · 1,645 games
DominationDark HarvestSudden ImpactSixth SenseTreasure Hunter
PrecisionLegend: HasteTriumph
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 45.1% win rate · 20% of games · 1,476 games
DominationDark HarvestSudden ImpactSixth SenseTreasure Hunter
InspirationCosmic InsightMagical Footwear
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells

Flash + Smite — 99% of games, 46.3% win rate. No real variation.

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Sorcerer's Shoes82%Mercury's Treads7%Boots of Swiftness4%
Sorcerer's Shoes most often · 46.0% win rate
Jungle pet
Scorchclaw Pup90%
9 of 10 recent games started Scorchclaw Pup

Locke build

The items players finish, in the order they end up in the inventory.

  1. Shadowflame1st
  2. Zhonya's Hourglass2nd
  3. Lich Bane3rd
9% of games that reach a third item take this path44.4% win rate536 games
Every slot, boots and full build for Locke →

Every slot, boots and full builds

Patch 26.21 · 8,241 games with a finished item

Slot by slot

Boots

Sorcerer's ShoesSorcerer's Shoes
80% · 46.0% win rate
Mercury's TreadsMercury's Treads
7% · 46.2% win rate
Boots of SwiftnessBoots of Swiftness
4% · 45.3% win rate
No bootsNo boots
3% · 57.3% win rate
BootsBoots
2% · 37.7% win rate
Plated SteelcapsPlated Steelcaps
2% · 47.6% win rate

Most common full builds

  1. Shadowflame›Lich Bane+Sorcerer's Shoes7% of games · 39.0% win rate · 554 games
  2. Lich Bane+Sorcerer's Shoes6% of games · 43.7% win rate · 465 games
  3. Lich Bane›Shadowflame+Sorcerer's Shoes4% of games · 40.5% win rate · 289 games
  4. Shadowflame›Zhonya's Hourglass›Lich Bane+Sorcerer's Shoes3% of games · 40.9% win rate · 274 games
  5. Zhonya's Hourglass›Lich Bane›Shadowflame+Sorcerer's Shoes3% of games · 39.2% win rate · 222 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Locke against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Locke's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Locke