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Locke champion portrait

Locke Build

Top Tier 2

Patch 26.21 · Silver+ · 2,184 gamesUpdated

45.6%win rate0.1%pick25.0%ban

Who counters Locke

How to build Locke

Sorcerer's Shoes→Lich Bane→Shadowflame→Zhonya's Hourglass

Sorcerer's Shoes → Lich Bane → Shadowflame → Zhonya's Hourglass

50.0% win rate 20% of games 254 games
RunesDominationElectrocuteSudden ImpactSixth SenseUltimate HunterResolveBone PlatingRevitalize31% of games
SpellsFlashIgniteFlash + Ignite88%
Skills
123456789101112131415161718
Ritual Nails
14578
Soul Ignition
314151718
Ashen Pursuit
29101213
Purgatory
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Locke build →
45.6%win rate
Patch 26.20: 45.8% over 5,582 gamesPatch 26.21: 45.6% over 2,184 gameswin rate, 26.20 to 26.21
45.8%at Emerald+
0.1%pick rate
25.0%ban rate
▲ Upwas Tier 3 last patch
48.7%under 22 min
45.9%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Locke champion portraitT LockevsOrnn champion portraitT Ornn
14 / 5 / 5

Build

Boots of Swiftness|Lich Bane→Bloodletter's Curse→Rabadon's Deathcap

Spells & runes

IgniteFlash|

Skills

QEWQQRQWQWRWWEERE
Loss 15–20m
MASTER+
Locke champion portraitT LockevsYone champion portraitT Yone
1 / 5 / 1

Build

Boots|

Spells & runes

FlashIgnite|

Skills

QWEQQRQWQW
Win 25–30m
MASTER+
Locke champion portraitT LockevsDarius champion portraitT Darius
6 / 8 / 6

Build

Sorcerer's Shoes|Lich Bane→Shadowflame→Zhonya's Hourglass

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQEREEWWRWW

Runes

The full page most players run, not just the keystone.

Most popular 44.0% win rate · 31% of games · 530 games
DominationElectrocuteSudden ImpactSixth SenseUltimate Hunter
ResolveBone PlatingRevitalize
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 46.9% win rate · 30% of games · 514 games
DominationElectrocuteSudden ImpactGrisly MementosTreasure Hunter
PrecisionCut DownTriumph
Shards Adaptive Force · Adaptive Force · Health

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite88%45.7%1,983 games
  • FlashTeleportFlash + Teleport9%48.7%197 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Sorcerer's Shoes75%Mercury's Treads10%Boots of Swiftness5%
Sorcerer's Shoes most often · 47.5% win rate

Locke build

The items players finish, in the order they end up in the inventory.

  1. Zhonya's Hourglass1st
  2. Lich Bane2nd
  3. Shadowflame3rd
8% of games that reach a third item take this path50.5% win rate109 games
Every slot, boots and full build for Locke →

Every slot, boots and full builds

Patch 26.21 · 2,215 games with a finished item

Slot by slot

Boots

Sorcerer's ShoesSorcerer's Shoes
73% · 47.4% win rate
Mercury's TreadsMercury's Treads
9% · 45.4% win rate
Boots of SwiftnessBoots of Swiftness
5% · 50.0% win rate
Plated SteelcapsPlated Steelcaps
5% · 44.7% win rate
BootsBoots
3% · 22.0% win rate
Ionian Boots of LucidityIonian Boots of Lucidity
3% · 42.9% win rate

Most common full builds

  1. Lich Bane›Shadowflame+Sorcerer's Shoes8% of games · 41.0% win rate · 173 games
  2. Lich Bane+Sorcerer's Shoes7% of games · 35.1% win rate · 154 games
  3. Shadowflame›Lich Bane+Sorcerer's Shoes4% of games · 41.2% win rate · 85 games
  4. Lich Bane›Stormsurge+Sorcerer's Shoes3% of games · 50.0% win rate · 68 games
  5. Zhonya's Hourglass›Lich Bane›Shadowflame+Sorcerer's Shoes3% of games · 50.0% win rate · 68 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Locke against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Locke's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Locke