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Vi champion portrait

Vi Build

Jungle Tier 3

Patch 26.21 · Silver+ · 52,169 gamesUpdated

49.3%win rate2.4%pick1.3%ban

Who counters Vi

Every Jungle matchup for Vi, ranked →

How to build Vi

Plated Steelcaps→Trinity Force→Black Cleaver→Guardian Angel

Plated Steelcaps → Trinity Force → Black Cleaver → Guardian Angel

62.5% win rate 15% of games 4,985 games
RunesPrecisionConquerorTriumphLegend: HasteCoup de GraceInspirationCosmic InsightMagical Footwear26% of games
SpellsFlashSmiteFlash + Smite100%
Skills
123456789101112131415161718
Vault Breaker
34578
Denting Blows
114151718
Relentless Force
29101213
Cease and Desist
61116
StartGustwalker HatchlingHealth PotionGustwalker Hatchling, Health Potion
Full Vi build →
49.3%win rate
Patch 26.20: 49.0% over 116,258 gamesPatch 26.21: 49.3% over 52,169 gameswin rate, 26.20 to 26.21
50.1%at Emerald+
2.4%pick rate
1.3%ban rate
Holdingsame as last patch
47.7%under 22 min
49.9%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 25–30m
MASTER+
Vi champion portraitJ VivsElise champion portraitJ Elise
3 / 11 / 11

Build

Gustwalker HatchlingPlated Steelcaps|Trinity Force→Black Cleaver

Spells & runes

SmiteFlash|

Skills

EWQQQRQEQEREEWW
Win 15–20m
MASTER+
Vi champion portraitJ VivsLee Sin champion portraitJ Lee Sin
8 / 1 / 0

Build

Scorchclaw PupBoots|Eclipse

Spells & runes

FlashSmite|

Skills

WEQEQRQQQE
Win 40–45m
MASTER+
Vi champion portraitJ VivsXerath champion portraitJ Xerath
11 / 6 / 5

Build

Scorchclaw PupPlated Steelcaps|The Collector→Profane Hydra→Lord Dominik's Regards→Eclipse

Spells & runes

SmiteFlash|

Skills

WEQEEREQEQRWWWQRWQ

Runes

The full page most players run, not just the keystone.

Most popular 49.7% win rate · 26% of games · 13,207 games
PrecisionConquerorTriumphLegend: HasteCoup de Grace
InspirationCosmic InsightMagical Footwear
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 49.5% win rate · 25% of games · 12,966 games
DominationHail of BladesSudden ImpactGrisly MementosRelentless Hunter
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells

Flash + Smite — 100% of games, 49.4% win rate. No real variation.

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps49%Mercury's Treads35%Boots5%
Plated Steelcaps most often · 50.1% win rate
Jungle pet
Gustwalker Hatchling60%
6 of 10 recent games started Gustwalker Hatchling

Vi build

The items players finish, in the order they end up in the inventory.

  1. Black Cleaver1st
  2. Trinity Force2nd
  3. Death's Dance3rd
9% of games that reach a third item take this path55.8% win rate2,900 games
Every slot, boots and full build for Vi →

Every slot, boots and full builds

Patch 26.21 · 53,107 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
48% · 50.1% win rate
Mercury's TreadsMercury's Treads
34% · 50.2% win rate
BootsBoots
5% · 45.0% win rate
Slightly Magical FootwearSlightly Magical Footwear
4% · 39.3% win rate
Ionian Boots of LucidityIonian Boots of Lucidity
3% · 49.5% win rate
Boots of SwiftnessBoots of Swiftness
2% · 51.2% win rate

Most common full builds

  1. Black Cleaver›Trinity Force+Plated Steelcaps3% of games · 40.4% win rate · 1,741 games
  2. Trinity Force›Black Cleaver+Plated Steelcaps3% of games · 44.7% win rate · 1,478 games
  3. Black Cleaver›Trinity Force+Mercury's Treads2% of games · 43.0% win rate · 1,303 games
  4. Trinity Force+Plated Steelcaps2% of games · 35.3% win rate · 1,290 games
  5. Trinity Force›Black Cleaver+Mercury's Treads2% of games · 43.3% win rate · 1,131 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Vi against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Vi's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Vi