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Vi champion portrait

Vi Build

Mid Tier 3

Patch 26.21 · Silver+ · 839 gamesUpdated

48.1%win rate0.0%pick1.3%ban

Who counters Vi

  • Zed champion portraitZed36.3%102 games · 26.20
  • Ekko champion portraitEkko33.3%48 games · 26.20
  • Lux champion portraitLux40.8%71 games · 26.20
  • Xerath champion portraitXerath41.2%51 games · 26.20
  • LeBlanc champion portraitLeBlanc43.9%57 games · 26.20

How to build Vi

Chainlaced Crushers→The Collector→Lord Dominik's Regards→Infinity Edge

Chainlaced Crushers → The Collector → Lord Dominik's Regards → Infinity Edge

65.0% win rate 7% of games 40 games
RunesDominationHail of BladesSudden ImpactGrisly MementosRelentless HunterPrecisionLegend: AlacrityTriumph63% of games
SpellsFlashIgniteFlash + Ignite92%
Skills
123456789101112131415161718
Vault Breaker
14578
Denting Blows
314151718
Relentless Force
29101213
Cease and Desist
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Vi build →
48.1%win rate
Patch 26.20: 47.2% over 2,480 gamesPatch 26.21: 48.1% over 839 gameswin rate, 26.20 to 26.21
47.3%at Emerald+
0.0%pick rate
1.3%ban rate
Holdingsame as last patch
49.4%under 22 min
50.5%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 25–30m
MASTER+
Vi champion portraitM VivsKatarina champion portraitM Katarina
5 / 5 / 2

Build

Immortal Path|Hubris→Voltaic Cyclosword→Immortal Shieldbow

Spells & runes

IgniteFlash|

Skills

QEWQQRQEQEREEWW
Loss 35–40m
MASTER+
Vi champion portraitM VivsYasuo champion portraitM Yasuo
13 / 6 / 6

Build

Crimson Lucidity|Trinity Force→Manamune→Black Cleaver→Sterak's Gage

Spells & runes

IgniteFlash|

Skills

EQWEERQQQQREEWWRWW
Loss 25–30m
MASTER+
Vi champion portraitM VivsVeigar champion portraitM Veigar
9 / 10 / 1

Build

Chainlaced Crushers|Voltaic Cyclosword→The Collector→Lord Dominik's Regards

Spells & runes

IgniteFlash|

Skills

EQWQQRQEQEREEW

Runes

The full page most players run, not just the keystone.

Most popular 47.0% win rate · 63% of games · 383 games
DominationHail of BladesSudden ImpactGrisly MementosRelentless Hunter
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 51.9% win rate · 4% of games · 27 games
DominationHail of BladesSudden ImpactGrisly MementosRelentless Hunter
PrecisionTriumphLegend: Alacrity
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite92%48.4%792 games
  • FlashTeleportFlash + Teleport5%33.3%42 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Chainlaced Crushers26%Armored Advance21%Swiftmarch18%
Chainlaced Crushers most often · 50.9% win rate

Vi build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Vi Mid is at 854 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Vi →

Every slot, boots and full builds

Patch 26.21 · 854 games with a finished item

Slot by slot

Boots

Chainlaced CrushersChainlaced Crushers
25% · 50.9% win rate
Armored AdvanceArmored Advance
20% · 45.1% win rate
SwiftmarchSwiftmarch
18% · 51.6% win rate
Crimson LucidityCrimson Lucidity
15% · 51.2% win rate
Immortal PathImmortal Path
8% · 53.5% win rate
Gunmetal GreavesGunmetal Greaves
5% · 46.7% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Vi against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Vi's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Vi