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Vi champion portrait

Vi Build

Top Tier 3

Patch 26.21 · Silver+ · 1,058 gamesUpdated

45.3%win rate0.0%pick1.3%ban

Who counters Vi

How to build Vi

Plated Steelcaps→The Collector→Lord Dominik's Regards→Infinity Edge

Plated Steelcaps → The Collector → Lord Dominik's Regards → Infinity Edge

55.9% win rate 11% of games 68 games
RunesDominationHail of BladesSudden ImpactGrisly MementosRelentless HunterPrecisionLegend: AlacrityTriumph61% of games
SpellsFlashIgniteFlash + Ignite73%
Skills
123456789101112131415161718
Vault Breaker
14578
Denting Blows
314151718
Relentless Force
29101213
Cease and Desist
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Vi build →
45.3%win rate
Patch 26.20: 43.7% over 2,810 gamesPatch 26.21: 45.3% over 1,058 gameswin rate, 26.20 to 26.21
49.3%at Emerald+
0.0%pick rate
1.3%ban rate
Holdingsame as last patch
35.1%under 22 min
49.3%over 32 min

Vi Top gets better as the elo rises. 45.3% across Silver and above, and 49.3% at Emerald and up. It rewards players who know the matchup.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 30–35m
MASTER+
Vi champion portraitT VivsYone champion portraitT Yone
12 / 10 / 4

Build

Plated Steelcaps|Hubris→The Collector→Lord Dominik's Regards→Infinity Edge

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQEREEWWRWW
Loss 25–30m
MASTER+
Vi champion portraitT VivsJax champion portraitT Jax
4 / 9 / 1

Build

Plated Steelcaps|Voltaic Cyclosword→The Collector

Spells & runes

TeleportFlash|

Skills

EQWQQRQEQEREEWW
Loss 25–30m
MASTER+
Vi champion portraitT VivsMalphite champion portraitT Malphite
1 / 9 / 9

Build

Boots|Voltaic Cyclosword→Lord Dominik's Regards

Spells & runes

FlashIgnite|

Skills

QEWQQRQWQEREEEW

Runes

The full page most players run, not just the keystone.

Most popular 45.2% win rate · 61% of games · 489 games
DominationHail of BladesSudden ImpactGrisly MementosRelentless Hunter
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 42.9% win rate · 7% of games · 56 games
PrecisionConquerorTriumphLegend: AlacrityCoup de Grace
DominationSudden ImpactUltimate Hunter
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite73%46.7%784 games
  • FlashTeleportFlash + Teleport21%42.2%232 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps32%Boots of Swiftness27%Mercury's Treads14%
Plated Steelcaps most often · 45.1% win rate

Vi build

The items players finish, in the order they end up in the inventory.

  1. Voltaic Cyclosword1st
  2. The Collector2nd
  3. Lord Dominik's Regards3rd
5% of games that reach a third item take this path64.7% win rate34 games
Every slot, boots and full build for Vi →

Every slot, boots and full builds

Patch 26.21 · 1,059 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
32% · 45.3% win rate
Boots of SwiftnessBoots of Swiftness
27% · 53.0% win rate
Mercury's TreadsMercury's Treads
13% · 47.9% win rate
BootsBoots
9% · 22.3% win rate
Ionian Boots of LucidityIonian Boots of Lucidity
8% · 51.7% win rate
No bootsNo boots
5% · 35.3% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Vi against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Vi's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Vi