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Jhin champion portrait

Jhin Build

Top Tier 2

Patch 26.21 · Silver+ · 1,919 gamesUpdated

48.1%win rate0.1%pick3.3%ban

Who counters Jhin

How to build Jhin

Boots of Swiftness→Lord Dominik's Regards→Rapid Firecannon→Infinity Edge

Boots of Swiftness → Lord Dominik's Regards → Rapid Firecannon → Infinity Edge

59.1% win rate 10% of games 127 games
RunesPrecisionFleet FootworkPresence of MindLegend: BloodlineCoup de GraceSorceryCelerityGathering Storm50% of games
SpellsFlashGhostFlash + Ghost50%
Skills
123456789101112131415161718
Dancing Grenade
13457
Deadly Flourish
2891012
Captive Audience
1314151718
Curtain Call
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Jhin build →
48.1%win rate
Patch 26.20: 46.5% over 4,643 gamesPatch 26.21: 48.1% over 1,919 gameswin rate, 26.20 to 26.21
47.0%at Emerald+
0.1%pick rate
3.3%ban rate
▲ Upwas Tier 3 last patch
43.7%under 22 min
52.4%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 35–40m
MASTER+
Jhin champion portraitT JhinvsPantheon champion portraitT Pantheon
8 / 11 / 8

Build

Boots of Swiftness|Hubris→The Collector→Lord Dominik's Regards→Infinity Edge

Spells & runes

BarrierFlash|

Skills

EQWQQRQWQWRWWEEREE
Win 5–10m
MASTER+
Jhin champion portraitT JhinvsPantheon champion portraitT Pantheon
2 / 0 / 2

Build

Berserker's Greaves|

Spells & runes

GhostFlash|

Skills

QWQEQRQW
Win 25–30m
MASTER+
Jhin champion portraitT JhinvsMalphite champion portraitT Malphite
8 / 7 / 4

Build

Boots of Swiftness|Voltaic Cyclosword→Axiom Arc→The Collector

Spells & runes

FlashTeleport|

Skills

QWQEQRQWQWRWWEER

Runes

The full page most players run, not just the keystone.

Most popular 48.6% win rate · 50% of games · 698 games
PrecisionFleet FootworkPresence of MindLegend: BloodlineCoup de Grace
SorceryCelerityGathering Storm
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 45.5% win rate · 15% of games · 211 games
DominationDark HarvestTaste of BloodGrisly MementosTreasure Hunter
PrecisionCoup de GracePresence of Mind
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashGhostFlash + Ghost50%49.0%988 games
  • FlashBarrierFlash + Barrier22%49.9%445 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Boots of Swiftness82%Plated Steelcaps7%Berserker's Greaves6%
Boots of Swiftness most often · 48.8% win rate

Jhin build

The items players finish, in the order they end up in the inventory.

  1. Yun Tal Wildarrows1st
  2. Stormrazor2nd
  3. Rapid Firecannon3rd
3% of games that reach a third item take this path44.1% win rate34 games
Every slot, boots and full build for Jhin →

Every slot, boots and full builds

Patch 26.21 · 1,945 games with a finished item

Slot by slot

Boots

Boots of SwiftnessBoots of Swiftness
80% · 49.0% win rate
Plated SteelcapsPlated Steelcaps
7% · 50.0% win rate
Berserker's GreavesBerserker's Greaves
6% · 43.5% win rate
BootsBoots
3% · 36.5% win rate

Most common full builds

  1. Hubris+Boots of Swiftness2% of games · 41.5% win rate · 41 games
  2. The Collector+Boots of Swiftness2% of games · 39.5% win rate · 38 games
  3. Stormrazor+Boots of Swiftness2% of games · 34.4% win rate · 32 games
  4. Hubris›The Collector+Boots of Swiftness2% of games · 40.6% win rate · 32 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Jhin against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Jhin's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Jhin