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Jhin champion portrait

Jhin Build

Jungle Tier 3

Patch 26.21 · Silver+ · 843 gamesUpdated

41.5%win rate0.0%pick3.3%ban

Who counters Jhin

How to build Jhin

Boots of Swiftness→Lord Dominik's Regards→Infinity Edge→Rapid Firecannon

Boots of Swiftness → Lord Dominik's Regards → Infinity Edge → Rapid Firecannon

58.1% win rate 11% of games 62 games
RunesDominationDark HarvestTaste of BloodGrisly MementosTreasure HunterPrecisionCoup de GracePresence of Mind32% of games
SpellsFlashSmiteFlash + Smite98%
Skills
123456789101112131415161718
Dancing Grenade
24578
Deadly Flourish
39101213
Captive Audience
114151718
Curtain Call
61116
StartScorchclaw PupHealth PotionScorchclaw Pup, Health Potion
Full Jhin build →
41.5%win rate
Patch 26.20: 37.8% over 1,788 gamesPatch 26.21: 41.5% over 843 gameswin rate, 26.20 to 26.21
36.9%at Emerald+
0.0%pick rate
3.3%ban rate
Holdingsame as last patch
32.4%under 22 min
48.6%over 32 min

Jhin Jungle gets worse as the elo rises. 41.5% across Silver and above, but 36.9% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 20–25m
MASTER+
Jhin champion portraitJ JhinvsAatrox champion portraitJ Aatrox
1 / 5 / 8

Build

Scorchclaw PupBoots of Swiftness|Hubris→Lord Dominik's Regards

Spells & runes

SmiteFlash|

Skills

EQWQQRQWQWRWW
Win 30–35m
MASTER+
Jhin champion portraitJ JhinvsDr. Mundo champion portraitJ Dr. Mundo
7 / 0 / 9

Build

Scorchclaw PupBoots of Swiftness|Hubris→Youmuu's Ghostblade→Lord Dominik's Regards

Spells & runes

FlashSmite|

Skills

EQWWWRWEWQRQQQERE
Win 25–30m
MASTER+
Jhin champion portraitJ JhinvsTwisted Fate champion portraitJ Twisted Fate
13 / 2 / 7

Build

Scorchclaw PupBoots of Swiftness|Hubris→The Collector→Lord Dominik's Regards→Infinity Edge

Spells & runes

FlashSmite|

Skills

EQWQQRQWQWRWWEER

Runes

The full page most players run, not just the keystone.

Most popular 42.2% win rate · 32% of games · 180 games
DominationDark HarvestTaste of BloodGrisly MementosTreasure Hunter
PrecisionCoup de GracePresence of Mind
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 39.3% win rate · 24% of games · 135 games
PrecisionFleet FootworkPresence of MindLegend: BloodlineCoup de Grace
SorceryCelerityGathering Storm
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells

Flash + Smite — 98% of games, 41.4% win rate. No real variation.

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Boots of Swiftness86%Boots7%Berserker's Greaves3%
Boots of Swiftness most often · 41.0% win rate
Jungle pet
Scorchclaw Pup80%
8 of 10 recent games started Scorchclaw Pup

Jhin build

The items players finish, in the order they end up in the inventory.

  1. The Collector1st
  2. Hubris2nd
  3. Lord Dominik's Regards3rd
10% of games that reach a third item take this path59.0% win rate61 games
Every slot, boots and full build for Jhin →

Every slot, boots and full builds

Patch 26.21 · 853 games with a finished item

Slot by slot

Boots

Boots of SwiftnessBoots of Swiftness
85% · 40.9% win rate
BootsBoots
6% · 29.4% win rate

Most common full builds

  1. The Collector›Hubris+Boots of Swiftness6% of games · 22.4% win rate · 49 games
  2. Hubris+Boots of Swiftness5% of games · 30.8% win rate · 39 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Jhin against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Jhin's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Jhin